- Publisher: Digital Leisure Inc. , Digital Leisure
- Release Date: May 18, 2012
- Also On: iPhone/iPad, PC, PC, PlayStation 3
- Critic score
- Publication
- By date
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Jun 8, 2012Dragon's Lair retains its charm, and it's in no way a bad game, but unnecessary Kinect controls make it a hard sell to someone like myself who's already bought the game a dozen times for multiple platforms.
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Games Master UKJun 25, 2012Even Kinect can't rescue it. [Aug 2012, p.77]
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May 22, 2012The game will be delightfully nostalgic to gamers of old, and should be tried by anyone who is too young to remember it. It's an important part of gaming history, one that will make a fine addition to your Xbox LIVE Arcade game collection.
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Jun 28, 2012Yet another release of the classic Dragonʼs Lair game. This version remains as charming as ever for older gamers, but it is highly unlikely that it can attract new crowd.
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Jun 8, 2012Nostalgia is the sole reason I can fathom someone would want Dragon's Lair at this point and, admittedly, the Xbox Live Arcade version is as solid as a HD release as either the iOS or PSN release. Regardless, Dragon's Lair is a quest best remembered in kind aged memories rather than on your Xbox 360.
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May 31, 2012Dragon's Lair is a heralded classic that, in some forms, still stands the test of time, but Digital Leisure kind of flubbed this version by overpricing it at ten bucks and trying to make it "new tech" by adding useless Kinect controls.
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May 29, 2012When it comes to re-releases of classic games, the most important aspect is ensuring that the original experience is preserved. While Dragon's Lair gets it mostly right, the sloppy Kinect controls and odd issues with the UI make it feel rushed. At 800 MSP ($10 USD), it's not the most expensive purchase, but it's also not a definitive version of the game. There are better ports out there
Awards & Rankings
User score distribution:
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Positive: 10 out of 20
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Mixed: 4 out of 20
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Negative: 6 out of 20
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Jun 6, 2012
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May 22, 2012
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May 15, 202010/10
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