- Publisher: Digital Leisure Inc. , Digital Leisure
- Release Date: May 18, 2012
- Also On: iPhone/iPad, PC, PC, PlayStation 3
- Critic score
- Publication
- By date
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X-ONE Magazine UKJul 26, 2012Though you might think Kinect would be the perfect fit for its staccato gameplay, it ultimately makes things even more frustrating. [Issue#87, p.87]
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Jun 12, 2012If only it had added some more content (for example, the second installment or Space Ace) it would have worth the 800 MS Points it costs, but adding Kinect compatibility doesn't justify its price. Its nostalgia value can compensate for it, but its gameplay is almost nonexistent.
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May 31, 2012Without the nostalgia factor, it's just a very short and dated experience with a glimmer of the wonder that once gripped the arcade world. That's really not enough to compete with what's out there now.
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May 25, 2012This new port of Dragon's Lair brings Kinect support and leaderboards to the classic game, but its gameplay is increasingly dated.
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May 21, 2012Unfortunately, the major addition for its XBLA debut - Kinect integration - is poorly implemented, leaving an otherwise shallow and dated experience.
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Jun 6, 2012With its Don Bluth animations and movie-quality production values, Dragon's Lair is the best looking game of the 1980s. Unfortunately, in order to look so good the game had to make a few sacrifices. As a result we're left with a shallow "action" game that is little more than Simon Says. Not even the gimmicky Kinect support makes this game worth playing more than once!
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Jul 17, 2012Dragon's Lair is not the game you're looking for on Xbox Live. The controls don't work well and you don't need a lot of time to beat the entire game. So leave your sword where it is, because Dragon's Lair doesn't ever make you feel like a knight.
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May 22, 2012Dragon's Lair is a lot like the chicken pox. It's probable that you'll experience it once in your lifetime, and that's more than enough.
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May 18, 2012There is a lot of historical gravitas that Dragon's Lair carries, but with over five dozen ports since its 1983 arcade launch, the game lacks punch, especially on modern consoles. There may be a nostalgia factor here for some, and it might be a good history lesson for others, but the game really doesn't stand the test of time.
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Jun 13, 2012The gameplay has not aged well, and the Kinect integration is gimmicky at best.
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Official Xbox Magazine UKAug 12, 2012Why punish yourself? [Sept 2012, p.105]
Awards & Rankings
User score distribution:
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Positive: 10 out of 20
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Mixed: 4 out of 20
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Negative: 6 out of 20
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Jun 6, 2012
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May 22, 2012
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May 15, 202010/10
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