• Publisher: Ubisoft
  • Release Date: Feb 5, 2009
User Score
7.3

Mixed or average reviews- based on 39 Ratings

User score distribution:
  1. Positive: 29 out of 39
  2. Negative: 7 out of 39
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  1. Sep 16, 2019
    0
    THIS Tenchu main title is so bad...., that it makes any other Tenchu main title look like a masterpiece. Even the combat system in it is nothing more than a bad joke. IT SUCKS
  2. Sep 14, 2019
    0
    The worst main title ever in the Tenchu franchise, since it not only retains the same problems of its predecessors with respect to the camera, and the very stupid AI of the NPCs, but does not even allow basic elements to be used in the gameplay of Tenchu, as the well known Grappling Hook; The combat has never been something remarkable in Tenchu compared to other similar titles, but in anyThe worst main title ever in the Tenchu franchise, since it not only retains the same problems of its predecessors with respect to the camera, and the very stupid AI of the NPCs, but does not even allow basic elements to be used in the gameplay of Tenchu, as the well known Grappling Hook; The combat has never been something remarkable in Tenchu compared to other similar titles, but in any case it has always been satisfactory, which is the opposite of this title, where the fighting basically do not exist, since everything is resolved through a boring and repetitive minigame; Also not forgetting that for some striking reason, the personnel weapons of Ayame, and Rikimaru (Izayoi) magically disappeared in this title, so now the player has the option to start the levels with a generic ninja sword that even wastes an inventory slot. Expand
  3. Oct 16, 2019
    0
    ¡¡ This TECHU title just SVCK AZZ !!
    Even the combat system barely present of it is TRASH.

Awards & Rankings

81
32
#32 Most Discussed Wii Game of 2009
31
#31 Most Shared Wii Game of 2009
Metascore
70

Mixed or average reviews - based on 35 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 35
  2. Negative: 1 out of 35
  1. Edge Magazine
    60
    The simple Remote application – flicks to activate instant takedowns – is one of many wise steps taken away from the convoluted mechanics weighing down other current-gen entries. [Mar 2009, p.93]
  2. games(TM)
    60
    It takes several hours of frustrating play to get to the more enjoyable sections of the game. [Mar 2009, p.116]
  3. Here's hoping a few things can be cleaned up for a second iteration on the Wii, and I'd definitely suggest that curious fans give Shadow Assassins a try.