Spider-Man 3
Wii- Publisher: Activision
- Release Date: May 4, 2007
- Also On: PC, PlayStation 3, Xbox 360
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It seems every time I review a game by the boys at Vicarious Visions I am impressed with what they tried to do with the innovative controls and Spider-Man 3 for the Wii is no different.
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My arms are sore from web swinging, I have a headache from fighting monotonous rounds of thugs, and I’m frustrated that in an “open world” I don’t have more control over my destiny. I guess it’s not as fun to be a superhero as I’ve always thought.
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The whole “two hands” thing may have been a good idea, but it’s poorly executed, as with the rest of the Wii controls. As for the rest of the game, it fails to make a significant improvement over Spider-Man 2.
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Pelit (Finland)A decent enough action-adventure in the vein of GTA and Crackdown. Spider-Man's web-slinging abilities are depicted very well. Go for the Xbox 360 version, the rest are not worth your time. [June 2007]
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So it’s a lot of fun when you first get started and learn to swing around, but the missions are going to get tiring and boring rather quickly.
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If you can forgive the game's sloppy visuals, lacking content, and rushed feel- and are simply looking for a better way to web swing then maybe this game can temporarily fill your Wii drought.
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Offering up what is essentially a diet version of Spider-Man 3 with motion sensing web slinging and combat is a weak showing, which is why I suggest you pass on this one and find a way to play the far better 360 or PS3 versions instead.
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Forget bank robberies and rampaging reptiles; the real crime in this game is the waste of potential.
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If graphics are your thing the Wii isn’t going to satisfy you, but if you’re in for the total overall experience you might want to web up this version of Spider-Man 3.
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It's truly a mess, and in many ways it is a step backwards from the excellent Spider-Man 2 game released a few years ago. However, I do think the web-swinging mechanic is big enough and fun enough to make this game worth renting.
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Nintendo PowerIts blocky character models, chronic frame-rate issues, and N64-quality cityscape left my Spidey sense tingling--this game wasn't quite ready to scale the Empire State Building. [July 2007, p.95]
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It is clear that the Wii has the potential to serve up an awesome Spider-Man experience, but it will not be found here.
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No where near as good as the other versions of the game. In fact, the unusual control scheme is so messed up, I think I would rather play Spider-Man 2 or Ultimate Spider-Man on Gamecube through backwards compatibility on my Wii than play this new version.
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I would have to say that I was pretty disappointed with my Wii Spider-Man experience.
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This game will have a very narrow appeal to kids and casual gamers. For all others, it's probably better to stay away from this.
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Just seems like a huge step back from what was achieved in "Spider-man 2."
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The sub-par visual presentation really hurts; the Wii version chugs with an inconsistent framerate despite lots of city pop- up and the fact that many 3D structures lack textures completely when viewed at a distance. The battle system, in spite of some gameplay- enhancing upgrades, feels clunky and unrefined. And many of the story arcs, while original, are neither very interesting nor very well executed.
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There’s not enough variety here to keep anyone but the most ardent Spider-Man fans going all the way to the end of the game.
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Even if you enjoyed the movie, this game isn’t worth your money. It isn’t a sequel, but more like a buggy, half-empty expansion pack for Spider-Man 2.
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Several of the scenes and environments of the game were too dark and seemed a bit choppy at moments. While Spidey himself looked okay, it was the movements of the enemies and the lack of detail to the environments that may throw you off at times.
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The Wii version of Spider-Man 3 plays sloppy, looks bad, and just doesn't feel complete.
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The core game is unsatisfying because of the control scheme that seems Hell-bent on ruining your wrists; all that waggling is good for precisely nobody.
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Nintendo GamerUninspired missions, repetitive gameplay, bored-sounding voiceovers, ugly graphics, painful controls. [July 2007, p.46]
Awards & Rankings
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83
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52
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#52 Most Discussed Wii Game of 2007
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User score distribution:
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Positive: 11 out of 31
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Mixed: 7 out of 31
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Negative: 13 out of 31
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Dec 14, 2014
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Apr 28, 2014
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AnonymousMCDec 10, 2008