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Official Nintendo Magazine UKClearly designed with the hardcore gamer in mind. It's slick, addictive and as close to "cool" as a game can get. [Christmas 2006, p.68]
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Nintendo GamerIt's liquid movement... A massive improvement on previous console FPS control... Not only making excellent use of the Wii's controllers, this is huge fun in its own right. For a launch title to get so much right is an indicator of great things to come. [Dec 2006, p.70]
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Play MagazineWhat makes Red Steel shine is a mixture of slick graphic novel-style cut-scenes, deft use of the hardware(reflection maps abound)and its wonderfully orchestrated gun and sword play. [Jan. 2007, p.48]
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It's a superb shooter with a great plot, innovative gameplay and some really brilliant moments that will surprise even the most seasoned of gamer. It's a decent length too, with a good 15 hours of play in the main mode. But some control issues and patchy inconsistencies (mainly in the physics and level design) pull it short of earning that juicy [90] score.
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Nintendo PowerNot only is there a lot of game to enjoy in Red Steel; it's a great jumping-off point for Wii development. [Jan. 2007, p.106]
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Red Steel is an achievement both in its own extremely playable right, but also as a benchmark that other developers must meet - and hopefully exceed.
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It is a fun and skilled gamer experience that requires some learning and patience. You will enjoy Red Steel the first time around, but I don’t see any space for replayability value.
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Games Master UKSome clever ideas and enjoyable moments, inside an average (but solid enough) shooter. [Christmas 2006, p.78]
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Those who do not wish to hold up their controllers and have the patience to learn a new control style will not be enthused. Give the game the time it deserves, however, and you’ll find that, in spite of its repetition, this is one very cool and exciting shooter.
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There are still some minor control issues, and the game is still incredibly inconsistent in terms of visual acuity, but in spite of this Red Steel is still an unquestionably fun game to play.
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It’s a game like no other, but it takes a great deal of patience before you’re able to truly enjoy it.
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You won't confuse a Red Steel with "Gears of War" or "Resistance: Fall of Man," but it’s clear that the Wii has some power in its corner.
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Most of Red Steel’s faults lie with the game’s presentation. Enemies shout annoying obscenities in your direction during every firefight, the cheesy score is bad enough to incite chuckles, and the jaggy graphics look worse than many Xbox and PlayStation 2 games.
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Red Steel simply screams that it's a rushed launch game, which is a shame. The game has a stylish presentation and a unique premise that, with another months of development time and polish, could of worked well.
Awards & Rankings
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20
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3
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#3 Most Discussed Wii Game of 2006
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3
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#3 Most Shared Wii Game of 2006
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User score distribution:
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Positive: 71 out of 141
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Mixed: 40 out of 141
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Negative: 30 out of 141
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Jun 14, 2015
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Sep 18, 2011
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Aug 10, 2013