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A huge disappointment. The general concept is decent, but the game never evolves past that. The controls are frustrating, and the aesthetic / story of the game is such a yawn fest that only those with tremendous patience will be able to persevere for more than ten minutes at a time.
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The swordfights, which seem to promise the ability to jump around and swing your Wiimote like a living room ninja, are a profound disappointment.
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It's a broken, buggy game, and if the statement about learning curves were true, it would still take far too long to gain wings before the average gamer would grow disenfranchised. The game feels completely rushed to retail in time for the launch.
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Sadly, Red Steel is nothing more than a rushed launch title that will inevitably end up in bargain bins across the globe, and that's unfortunate. Why? Because Red Steel has a ton of potential.
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A time machine that only goes backwards to the age when a glut of no-name shooters clogged the shelves.
Awards & Rankings
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20
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3
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#3 Most Discussed Wii Game of 2006
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3
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#3 Most Shared Wii Game of 2006
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User score distribution:
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Positive: 71 out of 141
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Mixed: 40 out of 141
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Negative: 30 out of 141
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Jun 14, 2015
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Sep 18, 2011
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Aug 10, 2013