User Score
7.7

Generally favorable reviews- based on 62 Ratings

User score distribution:
  1. Positive: 41 out of 62
  2. Negative: 9 out of 62
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  1. Apr 16, 2018
    7
    o jogo em sí e muito interessante e bonito tanto visualmente quanto sonoramente, o que meirritou no gameplay foi a quantidade absurda de diálogos o jogo parece não fluir, alem da movimentação travada no direccional, excluindo a fluidez no nunchuk, uma burrice dos desenvolvedores do jogo, dois erros que com toda certeza tirou uma sequência futura.
  2. Dec 2, 2021
    7
    This review contains spoilers, click expand to view. Removing my nostalgia glasses and looking at this game from a critiquing standpoint, I still have a great amount of respect for this game's design and gameplay. It has many desirable features, but the game is also subject to some poor design decisions.
    The graphics are pleasing to look at for the most part, which can't be said for all Wii games.
    Concerning the story, as simplistic as it may seem, it quickly becomes more entertaining than one would expect. The cutscenes that divide gameplay are exciting and attention-grabbing, usually. Sadly, there aren't many of these cutscenes in the game, which is a bummer because they could've supplemented all of the "2" button pressing that you'll be doing when talking to the hundreds of Pokemon that are spread throughout the whole game. Despite this, if you're willing to get invested, the story is uplifting and satisfying.
    The gameplay, however, leaves a bit to be desired. The controls involve the use of a Wii remote placed horizontally in the hands, which means that by the end of a play session, you're bound to have sore thumbs, on account of the tiny directional pad and buttons. Despite this, playing the game is quite entertaining. You control Pikachu at the start, and by the end you'll have accumulated three other playable companions; Oshawott, Snivy, and Tepig. Each have design quirks that simultaneously make the game more fun and easy, while also making the game feel longer and more gimmicky. For example, Snivy has what can basically be called a double jump. While this makes it easier to explore the world, there are areas or minigames that require its use, which feels forced in a way. All of the characters have abilities that you could describe as being exactly the same, such as a ground-pound that in fun to use but is required to push a button, or a lightning bolt that looks cool but is used to power a motor that moves something blocking your path. These design choices were obviously intended as a puzzle element, but it ends up feeling like they're making you play more of the game for no good reason.
    Concerning the gameplay, I should mention that a key part of the game involves making friends with other Pokemon that roam the PokePark. Throughout the players whole playthrough, they'll be making friends with Pokemon and playing one of four exciting games with each, including quizzes, tag, hide-and-seek, and often the most exciting, battles. These minigames, especially quiz, can tend to get stale after having played them over and over.
    Once you make it to what the game calls "Wish Park," which are basically the boss levels, of which there are four, you'll be greeted with a minigame and multistage boss battle for each, except one of them. These, I believe, are the highlights of the game. The minigames have much more depth than any of the games you'd play with a Pokemon in the overworld. The caveat, however, is that all of these minigames, in some way, involve the motion-control or pointer feature of the Wii remote (the curse of Wii games; some sort of integration of cursed and backwards control methods involving swinging your arms around like a madman). I am, however, making these out to be more horrible than they actually are. They mostly involve simple movements, such as shooting at targets with the pointer or tilting the remote to move yourself around a course to collect items. There is, however, a rather heinous one that does require, in a word, "embarrassing" movements (*cough* dancing *cough*).
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  3. Oct 13, 2022
    6
    this game is actually pretty decent. if I played it earlier I would rank it higher when it first came out. now the graphics is a bit dated.

Awards & Rankings

9
4
#4 Most Discussed Wii Game of 2012
5
#5 Most Shared Wii Game of 2012
Metascore
60

Mixed or average reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 18
  2. Negative: 2 out of 18
  1. Apr 17, 2012
    60
    PokéPark 2 suffers from clunky controls and a lack of challenge. Only the young Pokémon fans will overlook that for an overall happy and cuddly game.
  2. Apr 12, 2012
    75
    PokePark 2 is, more or less, on the same footing as the Dead or Alive Extreme Beach Volleyball games. It's much more kid friendly, of course. But like DOA Extreme Beach Volleyball and Xtreme 2, PokePark 2 is all about playing nice and doing favours (or maybe even "battling") in hopes of acquiring more friends in this world devoid of humans trying to stuff unwitting creatures into Pokeballs.
  3. Apr 10, 2012
    65
    PokéPark 2: Wonders Beyond could have been something great for the fans of Pikachu & friends, but the game disappoints with bad controls, the missing rpg-elements and a poor presentation.