- Publisher: Midway
- Release Date: May 29, 2007
- Also On: PlayStation 2
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- Critic score
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- By date
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Official Nintendo Magazine UKGet two people together and it's damn good fun! [June 2007, p.90]
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Mortal Kombat Armageddon is the most feature-rich version of the series to date, not to mention the best fighting game currently available on Nintendo’s newest console.
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Nintendo PowerFans should not be disappointed. [July 2007, p.93]
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The changes are as skull-shattering as we had hoped -- rejuvenating a franchise in dire need of a makeover.
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Even though it lacks an abundance of new content, its Wii-sensitive control set-up and additional content do enough to keep the blood pumping -- fighting fans will find bloody satisfaction with Mortal Kombat: Armageddon.
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AceGamezIt is the most complete title of the Mortal Kombat series, with every character (including one who is Wii-exclusive) and worth buying if you are a fan just for this.
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Nintendo GamerThe Wii handles violent OTT theatrics like no other console, but a fresh game would have been much appreciated. [July 2007, p.48]
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The new gesture based controls seem like a bad idea, and yet in practice they feel responsive and satisfying to perform... most of the time. Very occasionally, your movements won't be recognized, which is troubling.
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Games Master UKWith the remote in hand Armageddon plays best on Wii, but we'd like a fresh installment. [Aug 2007, p.68]
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If you are looking for a fighting game that uses the Wiimote, there aren’t many options available on the shelves. Armageddon for the Wii fills that void nicely.
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We’re definitely disappointed in the implementation of the Wii controls in Mortal Kombat: Armageddon. It could be so much more than it is, and with downgraded graphics and no online option, this is a lazy port. At the same time, there are more fighters, stages, and modes here than you’ll likely ever get around to messing with.
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Armageddon is just another fighter these days. It may have been one of the most popular fighting games of the mid-90’s but that time has long passed.
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All of the basic attacks have been moved to the Wii remote's d-pad, which is awkward enough by itself. The bigger change is that the special moves are now associated with controller movements. [June 2007, p.113]
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A good entry point to the series, but if you've played any recent Mortal Kombat game, you'll notice that most of this stuff has been recycled.
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There’s a lot of game here for the money, and as long as you haven’t already played it, it’s definitely worth picking up.
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While the Wii-mote controls are pretty gimmicky and not very practical, Mortal Kombat: Armageddon offers a robust amount of features and game modes, plus plenty of fighters and unlockables to keep you busy.
Awards & Rankings
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30
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34
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#34 Most Discussed Wii Game of 2007
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32
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#32 Most Shared Wii Game of 2007
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User score distribution:
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Positive: 35 out of 48
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Mixed: 10 out of 48
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Negative: 3 out of 48
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Jul 16, 2023Honestly, if this got a full remake (not just a hd tune up or remaster) into the mk9 to mk11 era. This could shake things up in 3d fighting games.
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Sep 1, 2022
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Jul 15, 2021