- Publisher: Midway
- Release Date: May 29, 2007
- Also On: PlayStation 2
Summary:
Exclusive to the Wii: Players can take their fighting action to a whole new level with all special moves and fatalities executed via the Wii-mote. In addition, not only can gamers enjoy all aspects of Armageddon with the Wii-mote, but the GameCube and Classic Controller as well. Appearing for the first time on consoles, Armageddon features an enhanced Endurance Mode, allowing gamers to test their true fighting stamina. Select from more than 60 characters from the Entire Mortal Kombat Fighting Universe: From Liu Kang to Shang Tsung to Shao Kahn, Mortal Kombat: Armageddon features more playable fighters than any other Mortal Kombat game to date. For the first time in a Mortal Kombat game players can use a Kreate-A-Fighter feature to create and define their fighter's look, abilities and personality with a deep level of customization and take that unique fighter online. Fans now have the ability to create their own custom fatalities by stringing together a series of attacks via a series of button combos; those that prove worthy can take their very own death moves online to showcase to the world. [Midway]
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| Rating: | M |
|---|---|
| Official Site: | http://www.mkarmageddon.com/ |
| Developer: | JGI Entertainment |
| Genre(s): | Action, Fighting, Fighting, 3D, 3D |
| Number of Players: | 1-4 Players |
| ESRB Descriptors: | Blood and Gore Intense Violence |
| Sound: | Dolby Pro Logic II |
| Offline Modes: | Competitive |
| Cast | Credit |
|---|---|
| Brian Chard | Effects |
| Brian Chard | Speech |
| Brian Chard | Speech |
| Brian Chard | Speech |
| Adisak Pochanayon | System Programmer |
| Steve Beran | Character Art Director |
| Steve Beran | Character Design & Modeling |
| Steve Beran | Character Design & Modeling |
| Ed Boon | Director |
| Ed Boon | Voice Actor: Scorpion |
| Ed Boon | Voice Actor: Scorpion |
| Tony Goskie | Background Art Director |
| Tony Goskie | Background Design & Modeling |
| Tony Goskie | Background Design & Modeling |
| Mike Taran | Background Art Director |
| Luis Mangubat | Character Design & Modeling |
| Luis Mangubat | Character Design & Modeling |
| Herman Sanchez | Character Design & Modeling |
| Herman Sanchez | Character Design & Modeling |
| John Vogel | Story & Cutscene Director |
| John Vogel | Story & Cutscene Director |
| Carlos Pesina | Animation Art Director |
| Tony Zeffiro | Motion Capture & Animation |
| Tony Zeffiro | Motion Capture & Animation |
| John Podlasek | Senior Producer |
| Paulo Garcia | Designer |
| Brian Lebaron | Designer |
| Dan Forden | Audio Lead |
| Rich Carle | Effects |
| Rich Carle | Speech |
| Rich Carle | Speech |
| Rich Carle | Speech |
| Vince Pontarelli | Effects |
| Vince Pontarelli | Speech |
| Vince Pontarelli | Speech |
| Vince Pontarelli | Speech |
| Alexander Barrentine | KAF Lead/System Programmer |
| Alan Villani | Lead Technical Programmer |
| Alan Villani | System Programmer |
| Todd Allen | System Programmer |
| Jennifer Hedrick | Character Design & Modeling |
| Jennifer Hedrick | Character Design & Modeling |
| Danny Gutierrez | Background Design & Modeling |
| Danny Gutierrez | Background Design & Modeling |
| Joe Flores | Background Design & Modeling |
| Joe Flores | Background Design & Modeling |
| Mike Boon | Lead Software Programmer |
| Mike Boon | System Programmer |
| Nigel Casey | Game Programmer |
| Nick Shin | Game Programmer |
| Nick Shin | Motor Kombat Lead/Game Programmer |
| Nick Shin | Motor Kombat Lead/Game Programmer |
| Jim Terdina | Fighting Lead/Game Programmer |
| John Nocher | Game Programmer |
| Jim Bulvan | Game Programmer |
| Jon Greenberg | System Programmer |
| Mary Qian | Background Design & Modeling |
| Mary Qian | Background Design & Modeling |
| Rick Chase | Motion Capture & Animation |
| Rick Chase | Motion Capture & Animation |
| Chase Ashbaker | Effects |
| Chase Ashbaker | Speech |
| Chase Ashbaker | Speech |
| Chase Ashbaker | Speech |
| Pav Kovacic | Character Design & Modeling |
| Pav Kovacic | Character Design & Modeling |
| Ryan Rosenberg | Background Design & Modeling |
| Ryan Rosenberg | Background Design & Modeling |
| Jay Biondo | Konquest Lead/Game Programmer |
| Paul Hyman | Game Programmer |
| Justin Mohlman | Background Design & Modeling |
| Justin Mohlman | Background Design & Modeling |
| Jim Bonney | Audio Lead |
| Eddie Ferrier | Designer |
| Dave Mueller | Background Design & Modeling |
| Dave Mueller | Background Design & Modeling |
| Josh Chapman | Game Programmer |
| Matt Daugherty | Game Programmer |
| Alexander Nied | Effects |
| Alexander Nied | Speech |
| Alexander Nied | Speech |
| Alexander Nied | Speech |
| John Edwards | Designer |
| John Edwards | Designer |
Designer/Producer/Programmer credits provided by GameFAQs.
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