User Score
8.3

Generally favorable reviews- based on 74 Ratings

User score distribution:
  1. Positive: 61 out of 74
  2. Negative: 5 out of 74
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  1. Aug 25, 2010
    6
    This review contains spoilers, click expand to view. Could this be the perfect game? Well... a post-apocalyptic world to explore. A mysterious storyline dealing with the aforementioned dystopia, as well as ghosts and demons. Fantastic art and production values highlighted by beautifully rendered cinematics and finally a main character who wields a flashlight controlled by the Wii remote. Fragile Dreams: Farewell Ruins of the Moon has got all that in its package. You play as a young boy named Seto as he searches for human survivors after most of the human race has died out. At the beginning of the game Seto's mentor (who he calls grandfather) tragically dies and he is left alone. For the most part, the game revolves around exploring the post-apocalyptic Japan. While the story is intriguing, what really brings this game home are the beautiful graphics and amazing audio. Fragile Dreams is an experience that is not only enjoyable visually, but it is a treat to the ears. The emotional elements â Expand
  2. Dec 21, 2010
    5
    A hauntingly beautiful adventure of a boy who could very well be the last living human on Earth. Gorgeous looks and sounds, and a touching take on concepts of death, solitude, and memories. It's just that the gameplay isn't there. Clunky combat and, towards the end, some truly horrible and mundane level designs. Brilliant story but shame about the game.
  3. Feb 28, 2013
    6
    A good rpg for the wii,but the game-play was kinda boring!!! There's a lot of slow ladders and cracked floors that take 1 minute of game-play doing nothing.
  4. XV_
    Apr 24, 2019
    7
    If not for the poor but serviceable combat and sometimes annoying backtracking this game will be easily a 9, so let's have that out of the way.

    It's kind of hard to put in words what makes this game so special, at first I was reluctant and I was playing this game just to play something before a "big" game but soon enough I was enjoying myself so much within its sad yet beautiful world.
    If not for the poor but serviceable combat and sometimes annoying backtracking this game will be easily a 9, so let's have that out of the way.

    It's kind of hard to put in words what makes this game so special, at first I was reluctant and I was playing this game just to play something before a "big" game but soon enough I was enjoying myself so much within its sad yet beautiful world. I thought that I will hate the characters and never bother with its story but once again I was so wrong, it was like playing something that Makoto Shinkai (5 centimeters per second, Your Name) would write and direct, it is filled with melancholic and genuinely beautiful moments, so its kind of sad that Director/Writer/Producer Kentaro Kawashima didn't make another thing afterward (Surely because of bad sales, which is a shame to us all) because he has a lot of potential and this game shows the passion and soul that he put into it.

    It has a lot of unrefined mechanics that maybe felt too gimmicky in its time but I think they aged very well, say resting in bonfires, unveil the story of the world with cryptic but optional drawings/messages, items that tell stories within themselves that may or may not be relevant to the main plot, Do this rings a bell? Speaking of stories through items, I loved to explore its world just to find those items and go to the nearest bonfire and listen to its story, a lot of them were trivial but interesting but quite a few were truly amazing, longing and feeling for its characters. Also, another thing that is really amazing was the soundtrack composed by Riei Saito, it's not perfect but it hits you and hits you hard, its also sad that it seems that this was her last major composer role.

    I really want to speak a lot of what I loved of this game but it's better if you try it by yourself, again, is by no means perfect, if only for the combat and some annoyances this would be tons times better, but I say that if you like Nier, Drakengard, Makoto Shinkai and even Dark Souls (if only just for the mood) please take a look of this game, and maybe just maybe we can give these amazing creators another chance to truly shine like the moon.
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  5. Jul 24, 2020
    7
    The game is great as a story, but sometimes bad as a game. Sometimes strange lvl-design, backtracking and a non-destructive combat system. But if you have Wii, I recommend trying it.

Awards & Rankings

71
17
#17 Most Discussed Wii Game of 2010
37
#37 Most Shared Wii Game of 2010
Metascore
67

Mixed or average reviews - based on 41 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 41
  2. Negative: 2 out of 41
  1. Fragile Dreams is definitely better than the sum of its parts: while there are some gameplay and controls issues, the excellent work made by Tri Crescendo in terms of setting, characters and storyline is really what will make you go on until the credits roll.
  2. Nintendo Power
    55
    The developers have accomplished a rare feat in producing a game that is legitimately thought-provoking, original, and visually distinctive. Too bad they couldn't find a way to make it fun. [Apr 2010, p.88]
  3. 67
    Fragile Dreams is a great example of a spectacular concept whose execution could have used a little more thought and time.