Metascore
67

Mixed or average reviews - based on 41 Critic Reviews

Critic score distribution:
  1. Positive: 11 out of 41
  2. Negative: 2 out of 41
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  1. Fragile Dreams: Farewell Ruins of the Moon is a gorgeous, engaging and touching experience, and one that no Wii owner should be without.
  2. Fragile Dreams is definitely better than the sum of its parts: while there are some gameplay and controls issues, the excellent work made by Tri Crescendo in terms of setting, characters and storyline is really what will make you go on until the credits roll.
  3. Fragile Dreams: Farewell Ruins of the Moon is a really cool action-adventure with some RPG-, action- and adventure feeling. You’ll get a stunning story with an awesome atmosphere and up-to-date graphics.
  4. It may not have the best control scheme or the most fluid combat system, but Fragile Dreams is still a beautiful, emotional, and insightful look into what defines us as humans. It pushes the boundaries of storytelling in games and is another fantastic addition to the Wii library.
  5. When Fragile Dreams is good, it’s excellent, with great cutscenes, a beautiful decaying world to explore and enough mystery to make Professor Layton hang up his hat. The combat is the only downside, though you soon learn to avoid where possible.
  6. Fragile Dreams: Farewell Ruins of the Moon is very interesting adventure and recommended for all Wii owners who want to live a unique and fascinating experience immersed in a world seemingly desolate but where emotions are still strong.
  7. Despite some flaws, it establishes itself positively as one of the Wii's early standout RPG experiences.
  8. I couldn’t recommend this game to a lot of people though, as it is more of a movie then a game. It’s niche and like I said, I can’t blame anyone for passing it up on store shelves.
  9. The combat is sure to frustrate even the most forgiving of gamers, as you'll be doing more fighting with the controls than the actual enemies in the game. That being said, Fragile Dreams is worth fighting for.
  10. The most existentialist Action-RPG comes to Wii, and its name is Fragile: Fareewell Ruins of the Moon. The game has an interesting plot and an incredible "mise-en-scène", but it hasn't a compelling battle system or many hours of gameplay.
  11. It delivers its story well, features great design and technical prowess, and fills a niche not currently met on Wii. However, the uninspired combat, control irritations, and vestiges of survival horror games of days past bring the experience down.

Awards & Rankings

71
17
#17 Most Discussed Wii Game of 2010
37
#37 Most Shared Wii Game of 2010
User Score
8.3

Generally favorable reviews- based on 74 Ratings

User score distribution:
  1. Positive: 61 out of 74
  2. Negative: 5 out of 74
  1. Dec 8, 2013
    10
    Simplesmente fantástico. Incrível quando vejo que muitos jogadores de Wii deixaram esse jogo passar e principalmente quando vejo que a críticaSimplesmente fantástico. Incrível quando vejo que muitos jogadores de Wii deixaram esse jogo passar e principalmente quando vejo que a crítica deu notas baixíssimas criticando muitos pontos que por vezes, os jogadores nem prestam atenção, deixando de lado o que realmente importa, que o sentimento que o jogo traz. Muito bom mesmo o jogo. Full Review »
  2. Mar 22, 2014
    10
    I liked this game because it was gentle, yet complex. This is one of the few Wii games that utilized every button on both Wii controllers andI liked this game because it was gentle, yet complex. This is one of the few Wii games that utilized every button on both Wii controllers and treated the utilization as a skill set. The story was extremely linear, but heartfelt or sentimental and allegorical, touching on themes of human emotion, relationships, memories, and loneliness. Some of the battles are extremely hard, and the puzzles are mid-grade, making the game a decent challenge.

    The character and environment designs were some of the most beautiful while simple, and emotional in video games to date.

    What I didn't like about this game was how short it was and how you had to go back to the same areas several times for the story to progress. Some areas that you think you're going to explore more later in the game, lose their access for good.

    Overall, I give this game a 10 because of it's ingenuity in use of controller/equipment, style, and for being a game that did it's best to avoid the end of the spectrum known as emotionless shooter.
    Full Review »
  3. Oct 4, 2012
    10
    The fact that this game exists gives me hope for the future of videogames. It sets out to be a lonesome, Solemn, retrospective piece andThe fact that this game exists gives me hope for the future of videogames. It sets out to be a lonesome, Solemn, retrospective piece and achieves exactly that. Without a doubt the most unique and connecting game I have played this gen. Full Review »