- Publisher: The Adventure Company
- Release Date: Feb 25, 2008
- Also On: PC
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- Critic score
- Publication
- By date
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n-Revolution Magazine UKIt's intriguing throughout. [Issue#20, p.86]
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Agatha Christie: And Then There Were None is a smart adventure game with solid puzzles and a top-notch mystery, but its dated visuals and slow pace will have limited appeal for players who are used to more modern fare.
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Games Master UKA great idea but it lacks the necessary atmosphere and drama. [Apr 2008, p.75]
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Playing And Then There Were None, you get a feeling that there's an opportunity for someone to do the whole classic detective thing properly - we're talking about playing as Hercule Poirot in a point and click style game based on one of the classic books. With good graphics too. Get it done.
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Pointy, clicky, and not terribly good. [Apr 2008, p.72]
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Overall, it's a very lengthy adventure full of plot twists and mystery which should be more than enough to draw-in fans of the work. The simple controls also make it easy to jump into the game which works well for the casual gaming audiences. The problem is almost anyone who's now accustomed to current-gen console titles will find And Then There Were None to be painfully dated.
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Even for a point-and-click adventure game, I found Agatha Christie: And Then There Were None to be long on wind and short on intrigue.
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Flawed level design, hasty production values, glitchy gameplay, and an overall lack of effort drag down this game beyond the point where it's worth your time.
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The gameplay is clunky and underwhelming at best, but the story is so good that it boosts And Then There Were None out of the pits.
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Nintendo has given its gamers a game to keep them healthy with Wii Fit. Unintentionally, And Then There Were None has given them the perfect sleep-inducing game to follow a rigorous Wii Fit session.
User score distribution:
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Positive: 6 out of 12
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Mixed: 3 out of 12
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Negative: 3 out of 12
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SteveW.Feb 25, 2008
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JonasS.Feb 20, 2008