- Publisher: Headup Games , Brainseed Factory
- Release Date: Nov 19, 2015
- Critic score
- Publication
- By date
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Jan 11, 2016With a good sense of progression and an ever-rising challenge threshold, in moments of greater tension word-forming can become frustrating but this does not hinder Typoman's creativity and originality.
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Nov 26, 2015Typoman’s appeal boils down to whether or not you’re willing to invest in shorter games that are content light, yet have genuinely interesting ideas that are beyond what’s come before. By using words as an aesthetic and gameplay device, it writes its own reasons for why it is unique. My only wishes were that the platforming was tighter and that it had a few more levels. Typoman is over far too quickly for my liking, but this is high praise for what it did in its short time.
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Nov 24, 2015Not as good as Braid or Limbo by any means, but nonetheless an estimable 2D puzzle adventure oriented experience. Too short and flat, though.
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Nov 23, 2015It took me around 4-5 hours to finish, which in my opinion was about the right length for this type of game (no pun intended!).
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Nov 19, 2015Typoman fashions a marvelous world full of wordy wonder, and those who feel it would be up their alley should definitely give the game a try based on that alone. However, the smudges that can come in the platforming, combined with the roller coaster difficulty, may very likely frustrate some when they find themselves caught in a death loop.
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Nov 17, 2015With a bit more polish to the difficulty curve, cheap deaths and controls I would love to see Typoman return in another adventure.
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Jan 16, 2016The combination between word puzzle and platformer makes Typoman very unique and entertaining. Unfortunately the controls are not comfortable and the logic of the puzzles is a bit lost at the end of the game, which makes Typoman a little too frustrating to enjoy.
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Nov 24, 2015This is one to at least look out for on the Wii U. Just keep in mind, there is some trial and error that has to be played through to get to the good bits.
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Nintendo Force MagazineFeb 4, 2016Typoman has a great creative concept that falls short in length and execution. [Issue #19 – January/February 2016, p.24]
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Dec 9, 2015The goodwill that it builds at the start does starts to suffer as you realise just how limited the spelling mechanic can be, and start to run into the rough edges around he platforming.
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Nov 25, 2015The idea is original and the base is interesting, but at the end of the day it all feels empty and feels like a wasted opportunity. With better mechanics, it could have been a way better game.
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Nov 23, 2015Typoman is a brilliant proof of concept muddied by messy mechanics, unclear prompts and a lack of meaningful motivation. While the wordplay is superb, the focus is never on that strength as often as I wish it was.
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Dec 17, 2015It needed a little more tightness and guidance in some way that it just didn’t have in the end.
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Dec 7, 2015This isn’t an awful game by any stretch, it’s not nothing special, despite the feeling it should be.
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Nov 22, 2015As unique as Typoman is, seeing the scale of its missed opportunity unfold only saddens me evermore.
Awards & Rankings
User score distribution:
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Positive: 21 out of 32
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Mixed: 5 out of 32
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Negative: 6 out of 32
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Dec 4, 2015
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Nov 23, 2015
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Jan 4, 2016