Metascore
57

Mixed or average reviews - based on 26 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 26
  2. Negative: 5 out of 26
  1. Nov 19, 2015
    87
    An indie Wii U exclusive with personality, style and a very intriguing gameplay. The difficulty spikes in the action sequences could be too much for some people.
  2. Jan 6, 2016
    85
    Typoman is a challenging, if at times frustrating platformer with a great core concept. It relies too heavily on trial and error and the controls could be a bit tighter, but the puzzle design and stark, haunting aesthetic more than make up for any drawbacks.
  3. Dec 5, 2015
    80
    Brainseed Factory has pieced together a fantastically atmospheric ride, filled to the brim with engaging word-jumble brainteasers and supremely tight run-and-jump mechanics. Once that old grey matter kicks into gear, planning solutions ahead of time, so as to be able to focus more on the extremely accurate leaps and bounds required, will become second nature.
  4. Nov 23, 2015
    80
    One of those small surprises that come from the indie market, Typoman could remind you of Limbo, but soon it takes on a very different and interesting gameplay path.
  5. Nov 20, 2015
    76
    A lot of untapped potential remains, even though it starts as a fascinating mix of platforming and word puzzler with well conceived integration of the Wii U gamepad.
  6. Nov 20, 2015
    75
    Typoman is a really interesting and fascinating experience. The concept itself, the artistic direction and the great atmosphere all make for a game which will be a pleasure to many and will remain in our memories for a long time. Unfortunately there are some limits too, they don't spoil the experience at all but don't allow Typoman to be one of the best titles available on the Nintendo eShop.
  7. Jan 11, 2016
    70
    With a good sense of progression and an ever-rising challenge threshold, in moments of greater tension word-forming can become frustrating but this does not hinder Typoman's creativity and originality.
  8. Nov 26, 2015
    70
    Typoman’s appeal boils down to whether or not you’re willing to invest in shorter games that are content light, yet have genuinely interesting ideas that are beyond what’s come before. By using words as an aesthetic and gameplay device, it writes its own reasons for why it is unique. My only wishes were that the platforming was tighter and that it had a few more levels. Typoman is over far too quickly for my liking, but this is high praise for what it did in its short time.
  9. Nov 24, 2015
    70
    Not as good as Braid or Limbo by any means, but nonetheless an estimable 2D puzzle adventure oriented experience. Too short and flat, though.
  10. Nov 23, 2015
    70
    It took me around 4-5 hours to finish, which in my opinion was about the right length for this type of game (no pun intended!).
  11. Nov 19, 2015
    70
    Typoman fashions a marvelous world full of wordy wonder, and those who feel it would be up their alley should definitely give the game a try based on that alone. However, the smudges that can come in the platforming, combined with the roller coaster difficulty, may very likely frustrate some when they find themselves caught in a death loop.
  12. 70
    With a bit more polish to the difficulty curve, cheap deaths and controls I would love to see Typoman return in another adventure.
  13. Jan 16, 2016
    65
    The combination between word puzzle and platformer makes Typoman very unique and entertaining. Unfortunately the controls are not comfortable and the logic of the puzzles is a bit lost at the end of the game, which makes Typoman a little too frustrating to enjoy.
  14. Nov 24, 2015
    65
    This is one to at least look out for on the Wii U. Just keep in mind, there is some trial and error that has to be played through to get to the good bits.
  15. Nintendo Force Magazine
    Feb 4, 2016
    60
    Typoman has a great creative concept that falls short in length and execution. [Issue #19 – January/February 2016, p.24]
  16. 60
    The goodwill that it builds at the start does starts to suffer as you realise just how limited the spelling mechanic can be, and start to run into the rough edges around he platforming.
  17. Nov 25, 2015
    60
    The idea is original and the base is interesting, but at the end of the day it all feels empty and feels like a wasted opportunity. With better mechanics, it could have been a way better game.
  18. Nov 23, 2015
    60
    Typoman is a brilliant proof of concept muddied by messy mechanics, unclear prompts and a lack of meaningful motivation. While the wordplay is superb, the focus is never on that strength as often as I wish it was.
  19. Dec 17, 2015
    50
    It needed a little more tightness and guidance in some way that it just didn’t have in the end.
  20. Dec 7, 2015
    50
    This isn’t an awful game by any stretch, it’s not nothing special, despite the feeling it should be.
  21. Nov 22, 2015
    50
    As unique as Typoman is, seeing the scale of its missed opportunity unfold only saddens me evermore.
  22. 40
    Typoman is a gorgeous game with a lot of half-baked ideas (and physics) and, frankly, deserves better. As it exists, the game is not worth recommending.
  23. Games Master UK
    Feb 9, 2016
    35
    A great idea that's thoroughly undone by leaden platforming and cut-and-paste puzzles. [Jan 2016, p.76]
  24. Nov 19, 2015
    35
    The beginning of Typoman showed promise, full of amusing and creative moments, something that anyone could enjoy. But unfortunately it wasn't able to hold that momentum for very long and quickly devolved into tedium and confusion, and lots of standing around doing nothing.
  25. CD-Action
    Mar 30, 2016
    30
    Brainseed Factory had a cool idea but failed utterly in terms of gameplay design. [03/2016, p.51]
  26. Nov 24, 2015
    30
    A great idea ruined by some very strange design decisions, that turn what should be a fun platformer puzzler into a gloomy and illogical word game.
User Score
7.3

Mixed or average reviews- based on 32 Ratings

User score distribution:
  1. Positive: 21 out of 32
  2. Negative: 6 out of 32
  1. Dec 4, 2015
    9
    Very fun and extremely underrated platformer it seems. Incredibly unique and challenging. One of the most underrated titles to come out thisVery fun and extremely underrated platformer it seems. Incredibly unique and challenging. One of the most underrated titles to come out this year. Fantastic artwork. Fantastic game. Full Review »
  2. Nov 23, 2015
    6
    Typoman has an awesome concept, held back by unresponsive controls and bizarrely precise timing puzzles. This is a game where you must pushTypoman has an awesome concept, held back by unresponsive controls and bizarrely precise timing puzzles. This is a game where you must push letters together to form words to interact with the environment. The problem is letters will often get hung up on each other and there is no indication of how far a letter will go when thrown. On numerous occasions, I knew the solution to a puzzle but was unable to proceed because the timed based hazards in an area would kill me before I could push a solution into place.

    Equally frustrating are pretty regular frame-rate drops and platforming sections that require incredibly precise landings despite the protagonists slow and sluggish jumping controls.

    There is a good game buried here somewhere, but unfortunately, it feels like it was rushed out of the gate too soon and is in need of some serious polish.
    Full Review »
  3. Jan 4, 2016
    6
    I really liked the ambiance and the artwork of Typoman and I think it really uses the concept of bringing words to life well. However, I feelI really liked the ambiance and the artwork of Typoman and I think it really uses the concept of bringing words to life well. However, I feel like the game started to crumble around the center of it. At first, the puzzle were introduced nicely and kinda fit in the feel of the game where you stumble across situations and there are words that you must use to progress. But at one point this flow gets broken and I didn't like the second part as much as the first and it sort of ruined my experience of the game.

    Also, the controls in general aren't that responsive and make some sections particularly frustrating to complete. This game is good, has great ideas, but lacks in execution and creativity in some parts.
    Full Review »