Metascore
57

Mixed or average reviews - based on 26 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 26
  2. Negative: 5 out of 26
  1. 40
    Typoman is a gorgeous game with a lot of half-baked ideas (and physics) and, frankly, deserves better. As it exists, the game is not worth recommending.
  2. Games Master UK
    Feb 9, 2016
    35
    A great idea that's thoroughly undone by leaden platforming and cut-and-paste puzzles. [Jan 2016, p.76]
  3. Nov 19, 2015
    35
    The beginning of Typoman showed promise, full of amusing and creative moments, something that anyone could enjoy. But unfortunately it wasn't able to hold that momentum for very long and quickly devolved into tedium and confusion, and lots of standing around doing nothing.
  4. CD-Action
    Mar 30, 2016
    30
    Brainseed Factory had a cool idea but failed utterly in terms of gameplay design. [03/2016, p.51]
  5. Nov 24, 2015
    30
    A great idea ruined by some very strange design decisions, that turn what should be a fun platformer puzzler into a gloomy and illogical word game.
User Score
7.3

Mixed or average reviews- based on 32 Ratings

User score distribution:
  1. Positive: 21 out of 32
  2. Negative: 6 out of 32
  1. Dec 4, 2015
    9
    Very fun and extremely underrated platformer it seems. Incredibly unique and challenging. One of the most underrated titles to come out thisVery fun and extremely underrated platformer it seems. Incredibly unique and challenging. One of the most underrated titles to come out this year. Fantastic artwork. Fantastic game. Full Review »
  2. Nov 23, 2015
    6
    Typoman has an awesome concept, held back by unresponsive controls and bizarrely precise timing puzzles. This is a game where you must pushTypoman has an awesome concept, held back by unresponsive controls and bizarrely precise timing puzzles. This is a game where you must push letters together to form words to interact with the environment. The problem is letters will often get hung up on each other and there is no indication of how far a letter will go when thrown. On numerous occasions, I knew the solution to a puzzle but was unable to proceed because the timed based hazards in an area would kill me before I could push a solution into place.

    Equally frustrating are pretty regular frame-rate drops and platforming sections that require incredibly precise landings despite the protagonists slow and sluggish jumping controls.

    There is a good game buried here somewhere, but unfortunately, it feels like it was rushed out of the gate too soon and is in need of some serious polish.
    Full Review »
  3. Jan 4, 2016
    6
    I really liked the ambiance and the artwork of Typoman and I think it really uses the concept of bringing words to life well. However, I feelI really liked the ambiance and the artwork of Typoman and I think it really uses the concept of bringing words to life well. However, I feel like the game started to crumble around the center of it. At first, the puzzle were introduced nicely and kinda fit in the feel of the game where you stumble across situations and there are words that you must use to progress. But at one point this flow gets broken and I didn't like the second part as much as the first and it sort of ruined my experience of the game.

    Also, the controls in general aren't that responsive and make some sections particularly frustrating to complete. This game is good, has great ideas, but lacks in execution and creativity in some parts.
    Full Review »