Mini Mario & Friends: amiibo Challenge is a nice incentive towards purchasing an amiibo, with it standing out upon the other amiibo-centric ventures Nintendo has tried; in short, it's much better than amiibo Tap and amiibo Festival.
amiibo Challenge iterates on the formula set out by Mario vs. Donkey Kong: Tipping Stars - in that, you have to guide a Mini towards the goal by using theMini Mario & Friends: amiibo Challenge is a nice incentive towards purchasing an amiibo, with it standing out upon the other amiibo-centric ventures Nintendo has tried; in short, it's much better than amiibo Tap and amiibo Festival.
amiibo Challenge iterates on the formula set out by Mario vs. Donkey Kong: Tipping Stars - in that, you have to guide a Mini towards the goal by using the resources placed throughout the levels, including girders, pink blocks, and pipes. The game has a heavy emphasis on resource management, yet I only found that element to actually manifest itself during the main twelve levels of the game. Moreover, I found the game to be incredibly easy; sure, I've played most of the Mario vs. Donkey Kong games, but this is remarkably easy, except for a few levels in the Star World. This extends to the character-specific worlds, too. The puzzles in the game are well designed, despite their lack of difficulty.
To unlock the character-specific worlds, you need to scan the respective amiibo in, to play as said character, and then you need to find their amiibo door, which is hidden in one of the twelve main levels. Each amiibo has their own unique ability that is exploited to reach these goals, such as Mario, and his ability to wall-jump. If you scan in a non-Mario amiibo, you get a Mini known as Mini-Spek. He has no special abilities and can only play the basic levels. All the levels have amiibo cards, also, that you need to obtain, using that amiibo's respective ability. These are both implemented very well. I
I found the character-specific worlds to be very gimmicky, with some using boost pads, or minecarts (like Donkey Kong Country 1-3), and whilst these gimmicks are very nice and very well implemented (and I do like them, a lot actually), I found that they weren't expanded upon enough. This is primarily due the fact that each character-specific world is only four levels long, however, it is also because some gimmicks are very shallow in nature, such as the candles used in the Luigi-specific levels (I'm avoiding pointing out the level names for spoilers' sake). The gimmicks do make a reappearance in the post-game, however, they aren't expanded upon there, sadly.
What I can say is that the game does have some of the best graphics in the series, by far. It uses source materials from many different Mario games (including Donkey Kong Country, Super Mario Galaxy, and even Yoshi's Woolly World), however, I found they looked a little compressed at first. However, it is the most stylized game in the Mario vs. Donkey Kong game and I can easily identify the worlds, which I can't say for some earlier games in the Mario vs. Donkey Kong series. The music is also marvellous, featuring some nice remixes of Nintendo songs, taken from the respective games from each characters.
The game took me about 3 hours to finish, and that was with 6/10 required amiibo in my possession. As a result, I do feel this game is quite short, however, I did enjoy the three hours, and because of this, I would recommend this game to anyone with a majority of the amiibo. If you don't own any of the amiibo needed, this will only serve as a way to introduce you to the series. If you do, you'll have a lot of fun with this game.
In all, I award this game an 8 out of 10!
+ Good graphics and music
+ Well implemented gimmicks
+ Good puzzle design
- Too easy
- Gimmicks feel under-utilised
- Somewhat short… Expand