User Score
7.8

Generally favorable reviews- based on 213 Ratings

User score distribution:
  1. Negative: 32 out of 213
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  1. Jul 16, 2023
    5
    I buy this game for a trip, but I totally regret about this decision.
    Take my advice don’t buy it
  2. May 6, 2023
    0
    Disclaimer: Almost everything about this game is surrounded by misinformation or just a total lack of understanding of what this game was meant to be when it was presented. This review is divided in two parts: The first being an analysis of the game itself and the second a response to the misinformed people, who spreaded that misinformation, if you are only interested on the latter, feelDisclaimer: Almost everything about this game is surrounded by misinformation or just a total lack of understanding of what this game was meant to be when it was presented. This review is divided in two parts: The first being an analysis of the game itself and the second a response to the misinformed people, who spreaded that misinformation, if you are only interested on the latter, feel free to skip to that part. Also, this is a total spoiler-free review.

    FIRST PART:
    This game is a narrative experience, wich serves as a bridge between the first two entries and NMH3, in fact, this game delivers the most personal and beautiful story in the whole the franchise so far, this game delivers the principal game: Travis Strikes Again, with the gameplay area being in a 4:3 aspect ratio, and the rest of it being the interface, I understand some people don't like it, but I actually like it, and I take it for what it is: a deliberate creative decision to make reference to old games, but at the same time leveraging the ''lost'' space. Tha core gameplay is in fact pretty smooth, it can turn repetitive if you play several consecutive hours, but the power ups and pasive habilities give an interesting depth and variety to the combat. TSA is perfeclty playable and fun in solo, but it's obviously meant to be a co-op experience and the bosses probablly have the best desings in the whole series, in terms of being interesting characters, some are on a par with the ones in the first game, same goes to Bad Man, the co protagonist on this entry (and second player). who climbed quickly to gain a place in the fan's hearts. The other half of the game is called Travis Strikes Back, a visual novel-like story, and hear me out, this game have a lot of text, just like most of Suda's previous work, and I can see that being a problem for some of you, wich is totally respectable, but believe me, Suda is a GREAT writter. This game contains a ton of references not only to games in general, but also Suda's previous works in particular, so it can be confusing sometimes if you didn't played his previous games. Taking all this in count, TSA is a fun, deep and personal experience, but my advice is to get into Suda's previous work to fully understand not only the references, but his writting philosophy and themes.

    PART TWO:
    Oh jeez, well, hee we go.
    When this game was announced, Suda's translator did some weird translation, not making too clear what the game was about. What was clear was Suda needed this game to perform decently in sales to make No More Heroes 3- and that's it. THAT. IS. THE. ''BLACKMAIL'', dude needed the game to sell to make the next part, last time I checked that's how most of the audiovisual market works, it's not like he tried to people buy a bad game. TSA is a GREAT game, with everything that made NMH good in first place, only superficial people who couldn't read the subtext of the first game thinks of this game as some sort of scam, because it is not only a good spin off, but a good game overall and is extremely important in the franchise's lore and character development, but as there are people thinking NMH was all about some sort of violence glorification, they managed to deflect their baby rage's to the game, another misconception was that this was sort of a minigame compilation, wich is also misinformation, but this time by the media, who repeatedly took a single inteview with Suda51 in wich he mentioned minigames in TSA, referencing a twist in the mechanics depending of what Death Drive (a fictional console on TSA ) game you were playing, this game is good by all the means, your wrong conceptions should not be relevant to a review.
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  3. Oct 13, 2021
    10
    "Video games are meant to be played, not lived".

    Travis Strikes again is an absolute gem of a videogame. From its presentation, the insane neon backgrounds and UI, to the fantastic music all around, to, most of all, the incredible story that narrates Goichi Suda's struggles in the development world. No game I've ever played comes closer to an autobiography than TSA. If you care about
    "Video games are meant to be played, not lived".

    Travis Strikes again is an absolute gem of a videogame. From its presentation, the insane neon backgrounds and UI, to the fantastic music all around, to, most of all, the incredible story that narrates Goichi Suda's struggles in the development world. No game I've ever played comes closer to an autobiography than TSA.

    If you care about Suda51/Kill the Past at all, buy TSA. Play TSA. Enjoy TSA. Kill your own heroes.
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  4. Oct 8, 2021
    2
    I am disappointed. No pleasure gained from playing this game. Bought it the last, hoping it would match the other three. Nope, not even close.
  5. Sep 1, 2021
    5
    I like the game, the soundtrack was amazing and Is fun play It in cooperative
  6. Aug 30, 2021
    7
    Travis Strikes Again is a game that seems unmatched in terms of creativity and uniqueness. We see so many wacky and bizarre things in this game from the intro movies to the music and to the level design as well. This game might be the best example of Suda51's signature style. However, the gameplay is a totally different story. Levels drone on for way too long and combat is way tooTravis Strikes Again is a game that seems unmatched in terms of creativity and uniqueness. We see so many wacky and bizarre things in this game from the intro movies to the music and to the level design as well. This game might be the best example of Suda51's signature style. However, the gameplay is a totally different story. Levels drone on for way too long and combat is way too repetitive. Since combat is the main mechanic of the game, if it's bad, it ruins the whole game. It's unfortunate that TSA had the potential to be such a cool spin off to No More Heroes but due to its flaws, it came up short. I would still recommend this to a hardcore Suda/No More Heroes fan because of the awesome style/aesthetic. Expand
  7. Aug 2, 2021
    2
    As a big fan of Suda51 games, this is very obviously the worst of them and you can tell it was rushed out the door. The game difficulty is unbalanced to say the least, while you can easily toggle it in-game, it does not apply to the stupid races. It's an absolutely ignorant design choice.
  8. Dec 13, 2020
    10
    This game has one of the best stories I've ever seen in a video game imo. The way how we go inside the mind of Suda51 as a game dev through the lens of Travis Touchdown going into a video game is somewhat poetic and something where a self-insert is actually handled very brilliantly. Even Badman and the bosses get amazing character moments that we actually feel sympathetic for. The gameplayThis game has one of the best stories I've ever seen in a video game imo. The way how we go inside the mind of Suda51 as a game dev through the lens of Travis Touchdown going into a video game is somewhat poetic and something where a self-insert is actually handled very brilliantly. Even Badman and the bosses get amazing character moments that we actually feel sympathetic for. The gameplay is also very good with how you use various chips to get through some tough enemies and bosses along with dodge rolling and platforming that doesn't feel like **** Overall, Travis Strikes Again is a great game and definitely the comeback Suda51 needed to become the brilliant game dev/director so he can make the long awaited No More Heroes III. Expand
  9. Nov 18, 2020
    4
    The good:
    The music. A new Travis Touchdown game for Switch, good to see him return ...
    The bad: I wish I hadn't come back. You can tell that this was another game that they ended up changing and adapting Travis Touchdown to try to sell something. Lack of ideas. Lack of originality. Jokes that we already saw in the other previous games What Meh: There were YouTubers who went in
    The good:
    The music. A new Travis Touchdown game for Switch, good to see him return ...

    The bad:
    I wish I hadn't come back. You can tell that this was another game that they ended up changing and adapting Travis Touchdown to try to sell something. Lack of ideas. Lack of originality. Jokes that we already saw in the other previous games

    What Meh:
    There were YouTubers who went in for selling the idea that this was a great game, when in fact it is not that good. If you are a fan of No More Heroes, you better wait for the real No More Heroes 3 and save yourself money and disappointment
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  10. Jun 30, 2020
    8
    В игре большое разнообразие уровней, отличная и гибкая боевая система, неплохой сюжет, а так же крутейшие диалоги и атмосфера в духе Суды51.

    Левелдизайн, графика и музыка оставляют желать лучшего. По поводу первых двух плевать, а вот по поводу музыки жалко, что не Масафуми Такада писал OST. Travis Strikes Again очень напомнил именно Silver Case, Flower, Sun & Rain и Killer7, при этом
    В игре большое разнообразие уровней, отличная и гибкая боевая система, неплохой сюжет, а так же крутейшие диалоги и атмосфера в духе Суды51.

    Левелдизайн, графика и музыка оставляют желать лучшего. По поводу первых двух плевать, а вот по поводу музыки жалко, что не Масафуми Такада писал OST.

    Travis Strikes Again очень напомнил именно Silver Case, Flower, Sun & Rain и Killer7, при этом исправив практически всё, что мне не нравилось в прошлых No More Heroes.

    С нетерпением жду No More Heroes 3 и Shadows of the Damned 2.
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  11. May 1, 2020
    6
    Travis Strikes Again es un jueguito mecánicamente muy promedio con un diseño de niveles bastante triste. Aunque debo aceptar que he disfrutado cada segundo con él e incluso ya voy por la segunda vuelta -los múltiples personajes ayudan a su longevidad.

    En lo que destaca el título es en su gran narrativa que rinde tributo a toda la historia del estudio y que da un vistazo introspectivo al
    Travis Strikes Again es un jueguito mecánicamente muy promedio con un diseño de niveles bastante triste. Aunque debo aceptar que he disfrutado cada segundo con él e incluso ya voy por la segunda vuelta -los múltiples personajes ayudan a su longevidad.

    En lo que destaca el título es en su gran narrativa que rinde tributo a toda la historia del estudio y que da un vistazo introspectivo al alma de Suda 51 como autor y director dentro del medio del videojuego. Solo recomendado para fans del director y Grasshopper Manufacture.

    Entre más conoces del estudio y el autor, más se disfruta.
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  12. Apr 13, 2020
    5
    It was fun for the first few hours, but at a certain point they add instant death mechanic to the puzzle section of the game and it instantly became the single most Boring game I have ever played. Imagine a puzzle game that you can't stop to think about. It degenerates into just trying a couple combinations before being forced to run around in circles to avoid death. Completely stupidIt was fun for the first few hours, but at a certain point they add instant death mechanic to the puzzle section of the game and it instantly became the single most Boring game I have ever played. Imagine a puzzle game that you can't stop to think about. It degenerates into just trying a couple combinations before being forced to run around in circles to avoid death. Completely stupid design decision. Expand
  13. Mar 8, 2020
    5
    This is probably the worst game i've played in quite some time. I heard it was a minigame collection but surprisingly almost every mini game is identical. You run around attacking enemies. The camera will change but that's pretty much it.
    There's one minigame which also has some driving along with attacking but it's not really a driving minigame. You hold down the accelerate button and
    This is probably the worst game i've played in quite some time. I heard it was a minigame collection but surprisingly almost every mini game is identical. You run around attacking enemies. The camera will change but that's pretty much it.
    There's one minigame which also has some driving along with attacking but it's not really a driving minigame. You hold down the accelerate button and you can change the gears on your bike, you can also use a boost once per race. There are four races and they're very short.
    There's also a meteoroids mini game which is very short and not all that fun.
    Purchasing it back at release in order to support development of no more heroes 3 made sense. Purchasing it now is honestly a waste of money.
    I came in with very low expectations but this game is incredibly repetitive and it's actually killed any interest I had in the no more heroes franchise. I really wouldn't recommend it. I finished it but it never gets better. Even the hotline miami stage just involves running around slashing the same enemies in the same way. There's no difference between it and any other stage.
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  14. Nov 19, 2019
    10
    A game of beauty. Suda51 did it again with another homerun and I am more than excited for No More Heroes 3. Thank you for this incredible game
  15. Nov 19, 2019
    10
    Travis Strikes Again is a great return to form after almost 10 years of absence. Deeply personal, still witty and overall fun to play as. It stands as proof that Travis Touchdown will always remain as a timeless character
  16. Nov 19, 2019
    10
    Travis Strikes Again has a very convincing concept of being able to enter game worlds and finding out what is happening and how to solve them through different gimmicks. Fun game, especially in coop
  17. Sep 13, 2019
    9
    It’s just fun and amazing game! I can’t stooooooooooooooooop it
    I’m waiting NMH3
  18. Jun 23, 2019
    1
    This review contains spoilers, click expand to view. Shoulda never been made.. Its an insult to the previous 2. Remove it from the earth, its gotta be an embarrassment to sudo51 Expand
  19. Jun 17, 2019
    7
    Gamers and the community seem to be fickle.

    Not once was I expecting a No More Heros 3, or anything of that nature.i looked at reviews, and did my research prior to purchasing the game. As for the comment stating that Suda blackmailed anyone into buying this is absolute trash. Welcome to the real world where a dev team of less than 100 need to see the demand so they can then decide if
    Gamers and the community seem to be fickle.

    Not once was I expecting a No More Heros 3, or anything of that nature.i looked at reviews, and did my research prior to purchasing the game. As for the comment stating that Suda blackmailed anyone into buying this is absolute trash.

    Welcome to the real world where a dev team of less than 100 need to see the demand so they can then decide if they want to supply.

    With that being said this is a nice side story to accompany the NMH canon. The gameplay feels like a traditional NMH game, but the style used to approach the game is different. I dont think anyone who hasn't played no more heroes will be as inclined to press on through the game, or be as pleased with the games end results. I feel that it was made for those who love NMH and were needing something to fill the void. On sale this game is well worth the purchase, especially now with the announcement of NMH 3.
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  20. Jun 17, 2019
    8
    This game was very different compared to the other games in the series but still had a blast playing it.
  21. May 12, 2019
    8
    Apesar de ser um spinoff com investimento indie, o jogo esta repleto de menções aos classicos jogos do Suda 51 como killer 7 e outros. Strikes possui uma jogabilidade viciante, uma excelente trilha sonora eletronica na linha techno. Vale a pena a investida ate sair uma possivel sequencia direta da serie.
  22. Apr 2, 2019
    10
    Suda51's newest title has been a long time coming, and this is a perfect title to be back in the director and writers chair for. It's dark but sometimes witty atmosphere perfectly matches the environments, along with Travis himself. The game play part of TSA is perfect for what it is, having a heavy and light attack along with special skill chips. Every reviewer is wrong in the fact thatSuda51's newest title has been a long time coming, and this is a perfect title to be back in the director and writers chair for. It's dark but sometimes witty atmosphere perfectly matches the environments, along with Travis himself. The game play part of TSA is perfect for what it is, having a heavy and light attack along with special skill chips. Every reviewer is wrong in the fact that TSA is considered repetitive, while IGN gives every Call of Duty a 9 because it has "refreshing game play." People should realize that repetitive is not bad, is brushing your teeth bad just because you do it every single day. Expand
  23. Mar 14, 2019
    8
    Когда смотришь трейлер «Travis Strikes Again: No More Heroes», складывается впечатление, что это солянка, сварганенная на скорую руку. Так может показаться и на первый взгляд, и на второй, и на третий, и даже когда пройдёшь игру полностью. Ей не стоит давать шанса в ожидании запредельных высот, а она в свою очередь не собирается компенсировать потраченное большинством игроков время, иКогда смотришь трейлер «Travis Strikes Again: No More Heroes», складывается впечатление, что это солянка, сварганенная на скорую руку. Так может показаться и на первый взгляд, и на второй, и на третий, и даже когда пройдёшь игру полностью. Ей не стоит давать шанса в ожидании запредельных высот, а она в свою очередь не собирается компенсировать потраченное большинством игроков время, и всё-таки… Тем единицам, кому удастся увидеть в ней комплексный проект и даже потенциальный хит, лишь остаётся быть непонятыми ни со стороны фанатской базы Nintendo, ни массой среднестатистических геймеров и, матерясь, тихим сапом войти в ряды поклонников творчества SUDA51, потому что последнее слово тут всегда будет за автором. Ведь даже если попытаться предугадать то, чем придётся заниматься после рядовой схватки с боссом, велика вероятность, что суждение окажется ошибочным. Expand
  24. Feb 26, 2019
    8
    While I found a point early on to be a bit of a hurdle to get through, overall this is a short and sweet game that marks a glorious return to form for director Goichi Suda. Writing and Story are near perfect in keeping the tongue in cheek tone of the original series as well as capturing some of Suda's classic introspective sombre moments. The combat starts deceptively simple before gettingWhile I found a point early on to be a bit of a hurdle to get through, overall this is a short and sweet game that marks a glorious return to form for director Goichi Suda. Writing and Story are near perfect in keeping the tongue in cheek tone of the original series as well as capturing some of Suda's classic introspective sombre moments. The combat starts deceptively simple before getting much more deep and enjoyable. However, I found Coffee and Doughnuts in particular overstayed its welcome. I'm looking forward to both the dlc packs and feel a wonderful renewed enthusiasm for whatever Suda and Grasshopper put out next. Expand
  25. Feb 20, 2019
    7
    Good points:
    - Memorable Experience: The game's aesthetics is one of the best parts, really original and visually pleasing, levels have varied aesthetics and unique mechanics, enemy types have clear diferences and strategies around them, bosses are distinct, memorable and well visually designed.
    - Katana Combat is simple and basic, yet not braindead dumb. The implementation of chips is
    Good points:
    - Memorable Experience: The game's aesthetics is one of the best parts, really original and visually pleasing, levels have varied aesthetics and unique mechanics, enemy types have clear diferences and strategies around them, bosses are distinct, memorable and well visually designed.

    - Katana Combat is simple and basic, yet not braindead dumb. The implementation of chips is the best part of the combat system, it allows experimentation for coming up with chip combinations and combos, figuring these out is gratifying and there is no overpowered chip combo, really balanced, also comes with different offensive, passive and defensive chips that can be adpated to play-styles and strategies. Fun to learn and experiment with.

    - Level Design: how every level changed the mechanics in a meta way was fun and interesting. Every fight zone threw me a different set of enemies and combinations that made me think on how to manage and approach them.

    - Boss Battles: All of them have unique attacks and strategies, part of handling a boss is knowing what attack they will make, how to dodge or evade it and when to attack, this game loop feels gratifying to exploit with the chip combos you can come up with.

    - The Implementation of 2 Playable Characters: Travis is stronger but slower in his moves, while Badman is the opposite, also they have some different abilities and exclusive chips that change up the formula. They also have different final attacks, Travis has a linear Tiger like attack and Badman has a circular Dragon attack that can work out in different situations and play-styles.

    - Co-op is a nice addition to the experience and adds more depth to the combat and the gameplay and how combos can be mixed up.

    Hit or Miss:
    - Story is interesting, punk and unique, with a nice structure, characters, concepts and relations, but some important story points can fly over the player's head because of how briefly or how few times they can be mentioned (some are even mentioned in faxes that can be missed). It also can feel sometimes disconnected or nonsensical and trolly for the sake of being it.

    - Characters are well written but not well developed or developed too fast that feel unnatural, this is the case with bosses, badman and those in the visual novel chapters.

    - Visual novel chapters are a nice aesthetic decision and a good call to the past. But the same limited nature of the medium can lead to some confusion on what exactly is happening, how it happened and events can happen so fast and suddenly with no build-up that may put you out.

    - Life is Destroy's puzzle mechanics and Racing Dragon GP's racing minigame are fun unique gameplay segments but can be frustrating if not figured out, the first was sometimes a little too complicated (plus the inclusion of the flying blue death head) and the second expects you to know how gear changing works in racing games with no explanation.

    -Combat can feel repetitive, there is a nice sort of enemies, wave combinations and ways to aproach them, yes, but sometimes the game throws lots of consecutive enemy waves or fight zones that makes the flow of the game and levels feel stale, slow and/or stuck in some points.

    - There is some non-mandatory exploration in the levels, it rewards the player with collectables, experience and more money, most of these are not super complicated to figure out and can be fun for an extra challange. Sometimes levels have complex route ramifications like in C&D (making it feel way too long of a DDMk2 game) and in some points the level won't let you go back to explore optional routes you may have wanted to see, making you replay whole sections in some instances.

    Miss points:
    - Basic beam katana attacks doesn't feel to well, the game feel with these can be sometimes too floaty or too heavy, eg. the weak air attack feels amazing, but the heavy air attack feels off. (Roll feels amazing when combined with an attack right next). It always felt as if enemy patterns were not designed with the beam katana combat in mind.

    - Coffee and Doughnuts and CIA levels overstayed their welcome by a little bit, C&D was the worst of both, there was variation on the level backgrounds and settings, but it felt kinda repetitive and padding, the level would have felt more beneficiated of 1 or 2 less "look for coffee and doughnuts" quests (there were a total of 4).

    - Loading times can be too long (The first boot up loading screen lasted around 2 minutes, I thought my game crashed before showing me the company logos).

    Conclusion:
    All in all it's a nice experience if you want something short, original and enjoyable even though a bit obtuse and a long in some minor moments. Not the best hack and slash of all time but the chip system and game style is definetely worthwhile elements to experience. 7.5/10
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  26. Feb 7, 2019
    10
    An incredibly heartfelt, inspired game with bucketloads of charm and creativity. Ignore the moronic reviewers who can't appreciate this game for what it is, and instead just **** and moan about they think it should be. You can also safely ignore the idiots who give this game a low score because they're too stupid to understand that a game selling well will help with getting financialAn incredibly heartfelt, inspired game with bucketloads of charm and creativity. Ignore the moronic reviewers who can't appreciate this game for what it is, and instead just **** and moan about they think it should be. You can also safely ignore the idiots who give this game a low score because they're too stupid to understand that a game selling well will help with getting financial support for a bigger title. Suda51 isn't holding No More Heroes 3 "hostage" you stupid cretins.

    If you're looking for a game that can be a fun experience (alone or with a friend!), that is also a thought provoking love letter to the more obscure game titles that are made out of passion rather than greed, this is definitely worth a buy. And I would also say this is a game that should be bought just to support the clearly very passionate creators behind it.
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  27. Jan 31, 2019
    9
    I love this game, but I am an Otaku just like Travis Touchdown and enjoy beer just as much as Badman. Perhaps if this game is not your thing it just might be simply because, "you have no Moe!"
  28. Jan 30, 2019
    10
    Este juego es increible, la música es fantastica y jugarlo de 2 es muy divertido. Los personajes son graciosos y con mucho estilo,además de que la dificultad aumenta y se vuelve más retador a partir de cada nivel. Recomendable para pasar un buen rato!
  29. Jan 30, 2019
    5
    I knew to keep my expectations low, but even without expecting No More Heroes 3, this game is very underwhelming.

    The first stage is still all right, but the further you get into the game, the more it starts to reek of "no budget", right down to the final level looking like it was made using placeholder visuals. The visuals don't feel stylized for the most part either, just flat out
    I knew to keep my expectations low, but even without expecting No More Heroes 3, this game is very underwhelming.

    The first stage is still all right, but the further you get into the game, the more it starts to reek of "no budget", right down to the final level looking like it was made using placeholder visuals. The visuals don't feel stylized for the most part either, just flat out cheap. And sadly, that also extends to the gameplay.

    Initially, the combat starts off pretty fun, but the game stops introducing new enemy types very soon and presents you with the same tough guys that take an eternity to beat over and over again. The game is the most fun when you can feel the impact of your mindless hack and slashing, but when most enemies basically just absorb your attacks, that feeling of enjoyment vanishes pretty soon.

    The bosses are definitely the highlight of this game, but they're far from spectacular either. And if you got any lives left, you can basically just spam the attack button and abuse the continues to progress. This probably changes on the harder difficulties, so it's not something I will hold against the game. The challenge is definitely there if you seek it.

    The story segments are pretty fun, but sadly there is no voice acting or animations. Just still portraits with text. I feel like the game would've vastly benefited from going the extra mile in that regard, especially seeing the few real cutscenes there are, but unfortunately clever one-liners are only told through text here.

    Overall, it's not the worst game I ever played, but it's definitely not a must-have. And I think even despite not being a full price game, it's hardly worth the money if you're not a big fan of Suda's works. And if you are, you likely already own the game.
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  30. Jan 30, 2019
    8
    This is an Hidden Gem for Switch, rich in references and humor, and a lot of fun to play. I've loved everything of it, i'm not a fan of suda or nmh, but this one...this one is really crazy. Don't miss it, but play it.
Metascore
67

Mixed or average reviews - based on 74 Critic Reviews

Critic score distribution:
  1. Positive: 30 out of 74
  2. Negative: 8 out of 74
  1. CD-Action
    Dec 11, 2019
    75
    A piece of a solid game but I can’t shake the feeling that it’s just a quick entrée before No More Heroes 3 which surely will be bigger, more interesting and more bombastic. Enough looking into the past, Suda, I’m waiting for something fresh. [03/2019, p.49]
  2. Nintendo Force Magazine
    Aug 22, 2019
    80
    Suda51 games exist so that we can play something that only Suda51 could make, and in doing so, see who he is from the inside out. By that measure, this is his most successful game in years. [Issue #38 – March/April 2019, p. 69]
  3. Feb 13, 2019
    40
    Travis Strikes Again: No More Heroes is a maddeningly repetitive experience and should be avoided at all costs.