User Score
7.8

Generally favorable reviews- based on 213 Ratings

User score distribution:
  1. Negative: 32 out of 213
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  1. Jan 24, 2019
    5
    Let me start off by saying, if you get this expecting another No More Heroes game, you will be immediately disappointed. This game plays from a top down perspective mostly, with the controls being a heavy attack or a normal attack, the normal attack can be safely held down most of the time. The humor is present and is as good as expected from Suda, but that doesn't really help with theLet me start off by saying, if you get this expecting another No More Heroes game, you will be immediately disappointed. This game plays from a top down perspective mostly, with the controls being a heavy attack or a normal attack, the normal attack can be safely held down most of the time. The humor is present and is as good as expected from Suda, but that doesn't really help with the bland gameplay. All the levels play almost the same, and are full of tedious puzzles and platforming as well as enemies that are not difficult to fight, but will take many hits to defeat. This combination led to me checking my watch as I completed a level, just wanting to get back to the funnier dialogue focused sections. I would probably skip this game, unless you are a huge NMH fan, in which case you might enjoy it. Expand
  2. Jan 30, 2019
    5
    I knew to keep my expectations low, but even without expecting No More Heroes 3, this game is very underwhelming.

    The first stage is still all right, but the further you get into the game, the more it starts to reek of "no budget", right down to the final level looking like it was made using placeholder visuals. The visuals don't feel stylized for the most part either, just flat out
    I knew to keep my expectations low, but even without expecting No More Heroes 3, this game is very underwhelming.

    The first stage is still all right, but the further you get into the game, the more it starts to reek of "no budget", right down to the final level looking like it was made using placeholder visuals. The visuals don't feel stylized for the most part either, just flat out cheap. And sadly, that also extends to the gameplay.

    Initially, the combat starts off pretty fun, but the game stops introducing new enemy types very soon and presents you with the same tough guys that take an eternity to beat over and over again. The game is the most fun when you can feel the impact of your mindless hack and slashing, but when most enemies basically just absorb your attacks, that feeling of enjoyment vanishes pretty soon.

    The bosses are definitely the highlight of this game, but they're far from spectacular either. And if you got any lives left, you can basically just spam the attack button and abuse the continues to progress. This probably changes on the harder difficulties, so it's not something I will hold against the game. The challenge is definitely there if you seek it.

    The story segments are pretty fun, but sadly there is no voice acting or animations. Just still portraits with text. I feel like the game would've vastly benefited from going the extra mile in that regard, especially seeing the few real cutscenes there are, but unfortunately clever one-liners are only told through text here.

    Overall, it's not the worst game I ever played, but it's definitely not a must-have. And I think even despite not being a full price game, it's hardly worth the money if you're not a big fan of Suda's works. And if you are, you likely already own the game.
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  3. Jan 19, 2019
    6
    Mis primeras impresiones del juego no eran buenas y creo que no me he equivocado, esperaba mucho más pero ha resultado ser un juego del montón digno de nintendo. Espaditas por aqui y por alla
  4. Apr 13, 2020
    5
    It was fun for the first few hours, but at a certain point they add instant death mechanic to the puzzle section of the game and it instantly became the single most Boring game I have ever played. Imagine a puzzle game that you can't stop to think about. It degenerates into just trying a couple combinations before being forced to run around in circles to avoid death. Completely stupidIt was fun for the first few hours, but at a certain point they add instant death mechanic to the puzzle section of the game and it instantly became the single most Boring game I have ever played. Imagine a puzzle game that you can't stop to think about. It degenerates into just trying a couple combinations before being forced to run around in circles to avoid death. Completely stupid design decision. Expand
  5. Jun 17, 2019
    7
    Gamers and the community seem to be fickle.

    Not once was I expecting a No More Heros 3, or anything of that nature.i looked at reviews, and did my research prior to purchasing the game. As for the comment stating that Suda blackmailed anyone into buying this is absolute trash. Welcome to the real world where a dev team of less than 100 need to see the demand so they can then decide if
    Gamers and the community seem to be fickle.

    Not once was I expecting a No More Heros 3, or anything of that nature.i looked at reviews, and did my research prior to purchasing the game. As for the comment stating that Suda blackmailed anyone into buying this is absolute trash.

    Welcome to the real world where a dev team of less than 100 need to see the demand so they can then decide if they want to supply.

    With that being said this is a nice side story to accompany the NMH canon. The gameplay feels like a traditional NMH game, but the style used to approach the game is different. I dont think anyone who hasn't played no more heroes will be as inclined to press on through the game, or be as pleased with the games end results. I feel that it was made for those who love NMH and were needing something to fill the void. On sale this game is well worth the purchase, especially now with the announcement of NMH 3.
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  6. Mar 8, 2020
    5
    This is probably the worst game i've played in quite some time. I heard it was a minigame collection but surprisingly almost every mini game is identical. You run around attacking enemies. The camera will change but that's pretty much it.
    There's one minigame which also has some driving along with attacking but it's not really a driving minigame. You hold down the accelerate button and
    This is probably the worst game i've played in quite some time. I heard it was a minigame collection but surprisingly almost every mini game is identical. You run around attacking enemies. The camera will change but that's pretty much it.
    There's one minigame which also has some driving along with attacking but it's not really a driving minigame. You hold down the accelerate button and you can change the gears on your bike, you can also use a boost once per race. There are four races and they're very short.
    There's also a meteoroids mini game which is very short and not all that fun.
    Purchasing it back at release in order to support development of no more heroes 3 made sense. Purchasing it now is honestly a waste of money.
    I came in with very low expectations but this game is incredibly repetitive and it's actually killed any interest I had in the no more heroes franchise. I really wouldn't recommend it. I finished it but it never gets better. Even the hotline miami stage just involves running around slashing the same enemies in the same way. There's no difference between it and any other stage.
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  7. Feb 20, 2019
    7
    Good points:
    - Memorable Experience: The game's aesthetics is one of the best parts, really original and visually pleasing, levels have varied aesthetics and unique mechanics, enemy types have clear diferences and strategies around them, bosses are distinct, memorable and well visually designed.
    - Katana Combat is simple and basic, yet not braindead dumb. The implementation of chips is
    Good points:
    - Memorable Experience: The game's aesthetics is one of the best parts, really original and visually pleasing, levels have varied aesthetics and unique mechanics, enemy types have clear diferences and strategies around them, bosses are distinct, memorable and well visually designed.

    - Katana Combat is simple and basic, yet not braindead dumb. The implementation of chips is the best part of the combat system, it allows experimentation for coming up with chip combinations and combos, figuring these out is gratifying and there is no overpowered chip combo, really balanced, also comes with different offensive, passive and defensive chips that can be adpated to play-styles and strategies. Fun to learn and experiment with.

    - Level Design: how every level changed the mechanics in a meta way was fun and interesting. Every fight zone threw me a different set of enemies and combinations that made me think on how to manage and approach them.

    - Boss Battles: All of them have unique attacks and strategies, part of handling a boss is knowing what attack they will make, how to dodge or evade it and when to attack, this game loop feels gratifying to exploit with the chip combos you can come up with.

    - The Implementation of 2 Playable Characters: Travis is stronger but slower in his moves, while Badman is the opposite, also they have some different abilities and exclusive chips that change up the formula. They also have different final attacks, Travis has a linear Tiger like attack and Badman has a circular Dragon attack that can work out in different situations and play-styles.

    - Co-op is a nice addition to the experience and adds more depth to the combat and the gameplay and how combos can be mixed up.

    Hit or Miss:
    - Story is interesting, punk and unique, with a nice structure, characters, concepts and relations, but some important story points can fly over the player's head because of how briefly or how few times they can be mentioned (some are even mentioned in faxes that can be missed). It also can feel sometimes disconnected or nonsensical and trolly for the sake of being it.

    - Characters are well written but not well developed or developed too fast that feel unnatural, this is the case with bosses, badman and those in the visual novel chapters.

    - Visual novel chapters are a nice aesthetic decision and a good call to the past. But the same limited nature of the medium can lead to some confusion on what exactly is happening, how it happened and events can happen so fast and suddenly with no build-up that may put you out.

    - Life is Destroy's puzzle mechanics and Racing Dragon GP's racing minigame are fun unique gameplay segments but can be frustrating if not figured out, the first was sometimes a little too complicated (plus the inclusion of the flying blue death head) and the second expects you to know how gear changing works in racing games with no explanation.

    -Combat can feel repetitive, there is a nice sort of enemies, wave combinations and ways to aproach them, yes, but sometimes the game throws lots of consecutive enemy waves or fight zones that makes the flow of the game and levels feel stale, slow and/or stuck in some points.

    - There is some non-mandatory exploration in the levels, it rewards the player with collectables, experience and more money, most of these are not super complicated to figure out and can be fun for an extra challange. Sometimes levels have complex route ramifications like in C&D (making it feel way too long of a DDMk2 game) and in some points the level won't let you go back to explore optional routes you may have wanted to see, making you replay whole sections in some instances.

    Miss points:
    - Basic beam katana attacks doesn't feel to well, the game feel with these can be sometimes too floaty or too heavy, eg. the weak air attack feels amazing, but the heavy air attack feels off. (Roll feels amazing when combined with an attack right next). It always felt as if enemy patterns were not designed with the beam katana combat in mind.

    - Coffee and Doughnuts and CIA levels overstayed their welcome by a little bit, C&D was the worst of both, there was variation on the level backgrounds and settings, but it felt kinda repetitive and padding, the level would have felt more beneficiated of 1 or 2 less "look for coffee and doughnuts" quests (there were a total of 4).

    - Loading times can be too long (The first boot up loading screen lasted around 2 minutes, I thought my game crashed before showing me the company logos).

    Conclusion:
    All in all it's a nice experience if you want something short, original and enjoyable even though a bit obtuse and a long in some minor moments. Not the best hack and slash of all time but the chip system and game style is definetely worthwhile elements to experience. 7.5/10
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  8. May 1, 2020
    6
    Travis Strikes Again es un jueguito mecánicamente muy promedio con un diseño de niveles bastante triste. Aunque debo aceptar que he disfrutado cada segundo con él e incluso ya voy por la segunda vuelta -los múltiples personajes ayudan a su longevidad.

    En lo que destaca el título es en su gran narrativa que rinde tributo a toda la historia del estudio y que da un vistazo introspectivo al
    Travis Strikes Again es un jueguito mecánicamente muy promedio con un diseño de niveles bastante triste. Aunque debo aceptar que he disfrutado cada segundo con él e incluso ya voy por la segunda vuelta -los múltiples personajes ayudan a su longevidad.

    En lo que destaca el título es en su gran narrativa que rinde tributo a toda la historia del estudio y que da un vistazo introspectivo al alma de Suda 51 como autor y director dentro del medio del videojuego. Solo recomendado para fans del director y Grasshopper Manufacture.

    Entre más conoces del estudio y el autor, más se disfruta.
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  9. Aug 30, 2021
    7
    Travis Strikes Again is a game that seems unmatched in terms of creativity and uniqueness. We see so many wacky and bizarre things in this game from the intro movies to the music and to the level design as well. This game might be the best example of Suda51's signature style. However, the gameplay is a totally different story. Levels drone on for way too long and combat is way tooTravis Strikes Again is a game that seems unmatched in terms of creativity and uniqueness. We see so many wacky and bizarre things in this game from the intro movies to the music and to the level design as well. This game might be the best example of Suda51's signature style. However, the gameplay is a totally different story. Levels drone on for way too long and combat is way too repetitive. Since combat is the main mechanic of the game, if it's bad, it ruins the whole game. It's unfortunate that TSA had the potential to be such a cool spin off to No More Heroes but due to its flaws, it came up short. I would still recommend this to a hardcore Suda/No More Heroes fan because of the awesome style/aesthetic. Expand
  10. Sep 1, 2021
    5
    I like the game, the soundtrack was amazing and Is fun play It in cooperative
  11. Jul 16, 2023
    5
    I buy this game for a trip, but I totally regret about this decision.
    Take my advice don’t buy it
Metascore
67

Mixed or average reviews - based on 74 Critic Reviews

Critic score distribution:
  1. Positive: 30 out of 74
  2. Negative: 8 out of 74
  1. CD-Action
    Dec 11, 2019
    75
    A piece of a solid game but I can’t shake the feeling that it’s just a quick entrée before No More Heroes 3 which surely will be bigger, more interesting and more bombastic. Enough looking into the past, Suda, I’m waiting for something fresh. [03/2019, p.49]
  2. Nintendo Force Magazine
    Aug 22, 2019
    80
    Suda51 games exist so that we can play something that only Suda51 could make, and in doing so, see who he is from the inside out. By that measure, this is his most successful game in years. [Issue #38 – March/April 2019, p. 69]
  3. Feb 13, 2019
    40
    Travis Strikes Again: No More Heroes is a maddeningly repetitive experience and should be avoided at all costs.