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8.1

Generally favorable reviews- based on 9840 Ratings

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  1. May 27, 2023
    6
    Good day everyone. I think Zelda Tears of the Kingdom is a solid game overall; however these are the reasons that had negative impact on my opinion for this game:
    1. The price $70 for "next-gen" has no justification because this is not a next-gen game in any sense whatsoever. This game should cost $60 at most
    2. The map and many more assets are heavily reused from the previous game so
    Good day everyone. I think Zelda Tears of the Kingdom is a solid game overall; however these are the reasons that had negative impact on my opinion for this game:
    1. The price $70 for "next-gen" has no justification because this is not a next-gen game in any sense whatsoever. This game should cost $60 at most
    2. The map and many more assets are heavily reused from the previous game so this is a 50% new game at most. This game should have had a new map
    3. The graphics are poor; the resolution is greatly reduced from the native 720p in both portable and big screen modes
    4. No voice acting for most dialogs. At the very least, all main plot dialogs should have been voiced. The main character of the game is Zelda; meanwhile Zelda switches from voice to TEXT in a middle of a dialog

    Overall these downsides make this game feel rather underwhelming in comparison to the previous game from the series (Zelda Breath of the Wild). Nintendo should have fixed at least three of these downsides: 1, 2 and 4. Number 3 (graphics) is impossible to fix because of old Nintendo Switch hardware. With the three downsides fixed, this game could have scored 7/10 - a solid score in my opinion, but not possible right now
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  2. May 23, 2023
    7
    This review contains spoilers, click expand to view. Lo bueno

    Mejor soundtrack que el primer juego

    Mejor batalla final, Aunque no era tan difícil, superar eso.

    Mejor Mapa Aunque es el mismo & Exploración.

    Mejores habilidades

    Lo malo

    Mismo gameplay que el primer juego

    Misma forma de desarrollar la historia

    Muy mal aspecto narrativo La historia se vuelve a contar en forma de recuerdos, pero esta vez los recuerdos donde se localizan no tiene ni un poco de sentido puedes pasarte por altos todos ellos si no exploras bien.

    Habilidades de los héroes APESTAN y odio la forma en la que se activan.

    El que desarrollo la batalla final, se fumo un kojima Al final ganondof se traga una piedra y se convierte en dragon, lo malo aqui es, por que el es el unico que tiene esos puntos débiles ? por que el es el unico que tiene la piedra en la frente ?

    Mismo sistema de combate, hasta con los jefes importantes, esquiva cámara lenta 1, 2 ,3 ,4

    El deterioro de las armas apestan APESTAN!!!

    El juego comienza y de repente todo se pone mal, hay que salvar a zelda otra vez, hay que buscar a 4 campeones otra vez, hay que ayudarlos en sus regiones otra vez, hay que hacer cuatro bestias divinas otra vez, no son mazmorras otra vez, y los recuerdos para entender que mierda pasa otra vez.

    The legend of zelda tears of the kingdom es todo lo que debio ser Breath of the wild.

    7/10
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  3. May 23, 2023
    5
    It's fine. The story is basically nonsense and disregards Botw by acting like it never happened. Building stuff is kinda cool at first but after a few hours it becomes very evident how clunky the mechanics are and it starts to feel very tedious. Farming quickly gets out of hand and so this becomes VERY tedious. The whole game is about exploration, but the rewards for exploring areIt's fine. The story is basically nonsense and disregards Botw by acting like it never happened. Building stuff is kinda cool at first but after a few hours it becomes very evident how clunky the mechanics are and it starts to feel very tedious. Farming quickly gets out of hand and so this becomes VERY tedious. The whole game is about exploration, but the rewards for exploring are lackluster at best. The answer to the question "Oh what's over there?" 95% of the time "it's a shrine." The other times you just get boring crafting materials or armor that's just cosmetic unremarkable nostalgia bait. Weapons are still boring and armors are still as boring and useless as in Botw. Get this if you have a hard-on for Zelda games, I guess. But unless you identify with that remark, just do yourself a favor by skipping this and saving $70 in the process. Expand
  4. May 28, 2023
    6
    Pros:
    - Confusing but intriguing story that expands and diversifies the story from BOTW
    - Building system isn’t janky, and is fun to mess around with from start to finish - Sky islands an amazing addition that are great to explore and solve puzzles on - Combat flow is much “smoother” than BOTW - Fusing items to arrows is the best idea since sliced bread - Attention to small details is
    Pros:
    - Confusing but intriguing story that expands and diversifies the story from BOTW
    - Building system isn’t janky, and is fun to mess around with from start to finish
    - Sky islands an amazing addition that are great to explore and solve puzzles on - Combat flow is much “smoother” than BOTW
    - Fusing items to arrows is the best idea since sliced bread - Attention to small details is incredible
    - 200+ quests for the 250 or so quests in the game are actually fun.
    - Game is harder, but not less fun because of it Cons:
    - The Depths are a barren, boring, and lazy attempt from Nintendo to add a “New map”
    - The original world map is literally the same, with the only changes being weather patterns and caves - The sheer amount of glitches acted as a difficulty slider for players with how game breaking so many of them were
    - The graphics are unchanged
    - On older gen switches, the game runs as smooth as sandpaper - Drearful, cringeworthy voice acting and repeated dialogue from so many characters that have no correlation - All enemies from BOTW are basically the same and how the exact same attack patterns
    - Almost all new enemies have the same attack patterns as BOTW enemies - Shrines range from fun to stupidly boring the cheeseable to near impossible.
    Shrine rewards at all non-multi stage quest based shrines are laughably bad (with the exception of a few shields and a few expensive items”
    - tutorial takes a minimum of 3-5 hours depending on how long it takes you to find out mechanics that they never explain - Explaining mechanics without actually explaining them (ex: You can un-fuse weapons, said but never told how to)
    - Mouth movement isn’t matched up to voices - Ridiculously difficult upgrade process for armor which requires multiple quests to be active at once,and has a 5+ hour major quest involved just so you can unlock the ability to upgrade - 70, dollars - Amibos are basically useless
    Extra note:
    - If you haven’t already, buy the game, cuase it’s not dropping price anytime soon. It’s a fun time and has so much going for it, but know that there are also a lot of problems, and that the 100/100 reviews are what I like a call a load of hoopla -
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  5. May 27, 2023
    6
    As longtime fan of zelda games, I'm not enjoying this entry. BotW was a big change to the mechanics of the game, so I was more forgiving of the faults. Tears of the Kingdom does nothing to address the minimalistic temples and bring the game back to roots of the series. It feels more like DLC for BotW, than a whole new game. While I'm sure that twitch streamers and their audiences areAs longtime fan of zelda games, I'm not enjoying this entry. BotW was a big change to the mechanics of the game, so I was more forgiving of the faults. Tears of the Kingdom does nothing to address the minimalistic temples and bring the game back to roots of the series. It feels more like DLC for BotW, than a whole new game. While I'm sure that twitch streamers and their audiences are happy, I really hope this doesn't continue going forward. Zelda games need good temples/dungeons to balance the time spent in the overworld, and they need non-destructible weapons to put more emphasis on combat than minecrafting. Expand
  6. May 26, 2023
    6
    Nothing to say about limited console graphics, but the gameplay and story is boring and tedious. this game had a such potential, but was wasted.

    Narrative Story same as botw. Best part of story are locked by memories. Age of calamity had better narrative and character development. Gameplay -You lose a lot fo hearts to auto-attacks -. +5 hearts/arrow -Too hard to play, feels like
    Nothing to say about limited console graphics, but the gameplay and story is boring and tedious. this game had a such potential, but was wasted.

    Narrative
    Story same as botw. Best part of story are locked by memories. Age of calamity had better narrative and character development.

    Gameplay
    -You lose a lot fo hearts to auto-attacks
    -. +5 hearts/arrow
    -Too hard to play, feels like any attack can one-shot you.
    -Shrine as progression is boring
    - No dungeons like back in the day
    -No original BOTW bombs (bombs are classic)
    -I have to go to menu and eat every time, dodging and jumping because I don't wanna ruin my shield with non-boss enemies.
    -You have to build a lot.

    Weapons
    -Removes knight fantasy, I just wanna use a real sword and real shield. Ex: Combining stone and sword to do more damage.
    -I want to play fantasy game, the realism of the durability of the weapons is very disturbing, just add special feature to every weapon, like slow = +damage, fast = low damage, medium = medium damage (sword), special stats like defense, damage and speed, etc...
    -Scrolling is mandatory

    Things that you could have done
    -Expand the world. underground and sky doesn't count. Ex: I just wanted to explore far away from lost woods and gerudo desert, that the tribes were not in one place.
    -Put weapon durability in a very hard mode.
    -Heavy attacks only damage 2(+1 hard) hearts instead 8, normal attacks 1(+1 hard) instead 4.
    -Character development
    -Ocarina of time has 11 dugueons and 1 mini
    -More combat abilities, I was expecting hidden skills like twilight princess.
    -Materials to repair at least.
    -If there is a lot enemies in the world, add more things
    -Add transformations like majora's mask. After play age of calamity you could add zora, goron, orni and gerudo transformations and enemies to play around that (not all).
    -Orni: Arrow damage increased and more abilities, and YOU CAN FLY
    -Zora: More crowd control, less dps, + healing, SWIM UNDER WATER
    -Goron: very slow, but high dps and more tanky
    -Gerudo: Could be like Fierce Diety's mask but with gerudo appearance. with more strength and
    speed. (gigachad link)
    -Change the weapon's appearance
    -Have a sort of order of which weapon to use next after I break.
    -This is a fantasy game, add more powerful and cool stuff.
    -Enchance gear and weapons with materials and stuff like age of calamity, blacksmith.

    Good points
    -Rare World bosses
    -Cool (but hard) side quests.
    -Cooking is more useful
    -Some changes in map after botw events.
    -New powers are good (no reason to remove all old ones)
    -Cool narrative of old hyrule.
    -New champions grew up and can help you.
    -You can fall from the sky with style
    -Besieged towers
    -Lighting
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  7. May 26, 2023
    6
    It's a decent open world game and a terrible Zelda. I miss the classic Zelda formula, open world and crafting elements are tiring. Graphically it's BOTW and the framerate has some issues in several parts of the map.
  8. May 26, 2023
    5
    After putting 200+ hours in TOTK. the game is magical, it has it's unique charm that differ it from BOTW. The physics engine is lovely and I'm even amazed how it never broke not even once. Yet... It still feel a BOTW with extra steps. The monsters the mini monsters. They simply felt like you're replaying BOTW. In 2019 when they released the trailer I felt that this is gonna be the nextAfter putting 200+ hours in TOTK. the game is magical, it has it's unique charm that differ it from BOTW. The physics engine is lovely and I'm even amazed how it never broke not even once. Yet... It still feel a BOTW with extra steps. The monsters the mini monsters. They simply felt like you're replaying BOTW. In 2019 when they released the trailer I felt that this is gonna be the next MAJORA'S MASK. But really it wasn't. It was a good try Nintendo. I can't say I loved it, and I can't say I hated it either. Expand
  9. May 29, 2023
    7
    I think totk as its own is a good game, because it plays with a lot of interesting concepts. But its not really fun to explore new things, because i have seen 99 % of the overworld map and characters before. In the story you have to go to the same regions and prevent some sort of danger, which i have already done in botw. Most of the time you just fly everywhere, which breaks the fun ofI think totk as its own is a good game, because it plays with a lot of interesting concepts. But its not really fun to explore new things, because i have seen 99 % of the overworld map and characters before. In the story you have to go to the same regions and prevent some sort of danger, which i have already done in botw. Most of the time you just fly everywhere, which breaks the fun of adventuring. After 10 hours of playtime i just got bored. The underground and the sky cant replace a new world. It feels like they throw a bunch of little new things at you and connect them somehow into a storyline. Expand
  10. May 27, 2023
    7
    Great game, but boring and aimless at times. If you don't like examining every square inch of the map and reading way too much npc text, the core gameplay can be boring.
  11. May 28, 2023
    6
    A pretty solid game compared to what the industry standard has become but is let down mostly by the switch itself and a few design issues.

    I was honestly getting lost in the world as I jumped from tower to tower and island to island before I plunged into the terrifying depths, immersing myself in this world as I tried to explore areas I was unprepared for. It's honestly a rush to poke
    A pretty solid game compared to what the industry standard has become but is let down mostly by the switch itself and a few design issues.

    I was honestly getting lost in the world as I jumped from tower to tower and island to island before I plunged into the terrifying depths, immersing myself in this world as I tried to explore areas I was unprepared for. It's honestly a rush to poke your head over the horizon and see what's around the corner, that is until you have to start engaging yourself with the other systems and mechanics of the game.

    The controls are clunky and annoying to navigate with nintendo's insistence that it does it's own thing while the rest of the industry has tried to make things more universal for everyone. The weapon mechanic while novel and fun at the beginning becomes more and more tedious as you try to juggle the variety of different enemies in the world without wasting rare resources on low leveled enemies or finding you don't have enough high leveled weapons to fight an unexpectedly high leveled enemy.

    The world is boring to explore once you've seen it all, for the most part the world looks no better than pokemon scarlet and violet apart from the few assets where the designers put all their time into like the floating islands, towns and ruins. Everywhere else looks as dated as the old ghost recon game from the early 2000's.

    My main gripe with the game is the annoying amount of back tracking, fast travel, loading screens, and horse riding. It wouldn't be so bad if the world was interesting and fun to look at and explore but the PS2 graphics often leave me wanting to put my switch down as I try to motivate myself to go collect enough, arrows, weapons and monster parts so I can take on a high leveled enemies. The fact weapons break and you can make new ones isn't a bad idea, but it's poorly executed in Zelda as your limited by what you can make at any one time.

    I wonder if the irony is lost of the developers that they encourage you to collect as many consumable items as possible in your bottomless inventory, but your weapons slots are limited even though the game treats them like a consumable item. It's not fun stopping half way through a fight and having to craft up new weapons because I'm running out of them. Either increase the weapon durability, or give us unlimited weapon slots so we can actually treat our weapons like consumable items.

    Combat is serviceable, the enemy variety is low so you'll end up versing the same enemies again and again like some cheap MMO, the dodge backflip feels inconsistent to use it'll work one moment and in the next exact same scenario it turns into a side step. Also tough enemies are annoying to verse because of the numerous sub menus you have to navigate during the battle, controls and weapon durability will distract you from the fight.
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  12. May 27, 2023
    5
    Its pretty well made and i see the potential in it, but beeing honest i dont have fun at all. They really put every unnecessary feature in the game again. It almost feels like a soulslike at some points. I really hate the weapon break and the stamina drain. Sure it gets better longer in the game. Performance is also way worse then predicted in all the reviews and yeah i have every patchIts pretty well made and i see the potential in it, but beeing honest i dont have fun at all. They really put every unnecessary feature in the game again. It almost feels like a soulslike at some points. I really hate the weapon break and the stamina drain. Sure it gets better longer in the game. Performance is also way worse then predicted in all the reviews and yeah i have every patch installed. Ultrahand is also very clunky with it controls. Expand
  13. May 26, 2023
    6
    Its better in alot of aspects better story but its wont be like Ocrina or Twlight good if thats what your hoping for. It can feel very samey to BOTW at times
    very very samey. But it has good bosses and bit better story although many story cutsenes are shown multiple times. Dungeons are better than the last game but nothing shocking. So overall it would have been rated better if this was
    Its better in alot of aspects better story but its wont be like Ocrina or Twlight good if thats what your hoping for. It can feel very samey to BOTW at times
    very very samey. But it has good bosses and bit better story although many story cutsenes are shown multiple times. Dungeons are better than the last game but nothing shocking. So overall it would have been rated better if this was the first game but overall it feels this is what BOTW should have been but could not for that reason it loses atleast one grade score. Its not
    bad its not great but its good. For the Zelda series however this can be a let down as if you have played the old Zeldas you would know they usually are some of the best games of all time. If you havent played BOTW it is much more worth the buy. It for sure wont top the spot for Ocrina of time is all I can really say
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  14. May 23, 2023
    7
    (No Spoilers) After 90% completion of the game, with mainstory finished. If you want constructive reviews, instead of "10/10 Masterpiece" or "0/10 awful" - here's a read for you:

    Definitely more than just a DLC, this game improves in almost every aspect in comparison to BotW. But its not without its flaws. The games open world is once again one of its biggest strengths. You can find
    (No Spoilers) After 90% completion of the game, with mainstory finished. If you want constructive reviews, instead of "10/10 Masterpiece" or "0/10 awful" - here's a read for you:

    Definitely more than just a DLC, this game improves in almost every aspect in comparison to BotW.
    But its not without its flaws.

    The games open world is once again one of its biggest strengths. You can find stuff everywhere, the game is full of interesting things to do.
    But in later stages of the game, I didnt even bother opening the chests in shrines anymore, as its just another weapon or other useless junk - the game is missing some collectibles aside from just korok seeds to give loot more variance, instead of just another diamond.

    Side Quests, Exploration, Music and the polish that this game delivers are top notch, one of the best in open world videogames. But the MainQuest is just really weak, with collecting 4-5 macguffins to open the path to progress further. And this gets very old, very quick.
    The temples are incredibly boring designed, the mechanics are incredibly repetetive, with most of the challenges being transporting an item to a destination point. Comparing to older titles, there is no engaging mechanic you need to use to solve the puzzles and riddles. It's Ultrahand, in every situation.

    Ultrahand is a quite clever mechanic, but so incredibly overused, its getting boring to solve every puzzle with it. The game's desperately missing more variety in this aspect.

    After 70+ hours with just another "find the 4 items"-mission, I really hate-finished the end, although a specific plot twist was really interesting and definitely one of the reasons that I still cared about the story.

    Game's definitely hold back by hardware limitation of the old switch system, nintendo really should have released a new hardware at this point, it looks so much better on emulation systems with 2k or higher resolution and 60+ fps than on switch. It's in every aspect the better experience to play this on PC with an Emulator, and that's completely nintendos fault, still not releasing a new hardware.

    Verdict: Very Repetetive, boring and lazy progression design. Beatiful and fun open world.
    Story is not bad, but the way it's presented to the player doing sidequests first doesn't make sense.
    Still no voice acting, still old hardware, and still breakable weapons.
    Its breathtaking to explore the world, but it gets very old, very fast.

    If you liked BotW you will also like this game.
    It's good, but by no means a masterpiece.
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  15. May 19, 2023
    7
    Honnêtement, si vous n'avez pas fait BOTW, le jeu vaut le coup car il reprend 90% du génie du 1er jeu avec une surcouche de gameplay systémique assez géniale mais autrement...mes craintes se sont avérées justes pour ma part malheureusement..

    J'ai pourtant vraiment adoré l'ile céleste du prélude avec son ambiance, sa jolie DA et les pouvoirs vraiment gratifiant. Ayant lu les tests et
    Honnêtement, si vous n'avez pas fait BOTW, le jeu vaut le coup car il reprend 90% du génie du 1er jeu avec une surcouche de gameplay systémique assez géniale mais autrement...mes craintes se sont avérées justes pour ma part malheureusement..

    J'ai pourtant vraiment adoré l'ile céleste du prélude avec son ambiance, sa jolie DA et les pouvoirs vraiment gratifiant.

    Ayant lu les tests et vu le 96 metacritique, j'étais confiant que le coté 1.5 ne serait pas présent, je me disais qu'on allait passé 50% de notre temps dans des superbes et grandes iles célestes du niveau du prélude ou de grandes cités celestes comme Laputa des studio Ghibli par exemple, avec une verticalité complètement folle, des iles toujours plus hautes jusqu'à la stratosphère pourquoi pas.

    Je me disais que les souterrains seraient des gigantesques cités antiques avec un level design renversant
    ( coucou Elden Ring )
    Je pensais que le royaume d'Hyrule serait complètement transformé et "méconnaissable" des propres dires des journalistes ( Honnêtement à ce niveau c'est de la désinformation, c'est même plutôt grave je trouve )

    Les trailers laissaient entrevoir un scenario plus sombre et mature aussi avec des passages montrant des mécanismes dans les iles célestes qui semblaient modifier l'overworld ou du moins créer des énigmes environnementales gigantesques entre le ciel et la terre.
    Il y a de bonnes idées mais pas assez pour se démarquer de son ainé.

    et bah. Quelle déception..

    Reste un excellent gameplay systémique, oui mais cela ne suffit pas à renouveler le plaisir de la découverte de BOTW .

    Le parti pris de la suite directe était risqué mais sur le papier, il y avait quand même moyen de renouveler l'expérience en modifiant radicalement le royaume d'Hyrule et en travaillant la promesse des 3 strates verticales :cieux, terres transformées et souterrains.

    Sauf que l'exécution du concept relève d'un gigantesque jeu de la flemme, c'est osé quand même.

    Sans trop spoiler vous comprendrez que les iles sont plutôt anecdotiques. Un comble. Le plus gros point noir du jeu.
    Les souterrains sont pas très intéressants. Imaginez les souterrains d'Elden Ring mais vous enlevez tout le level design, toute l'architecture et le lore pour ne garder qu'une matrice vide de grotte dans le noir sur des kilomètres.
    Reste Les transformations du royaume d'Hyrule , bien sont trop minimes .
    Ce n'est pas une suite, c'est un copié collé, voilà le problème.

    Le scenario, je vais pas m'étendre mais BOTW avait le mérite d'être radicale dans son approche du scenario basique mais efficace et mis au service du gameplay et de la découverte.
    Totk est certainement trop enfantin contrairement à ce qui ressortait des trailers.

    Même GOD Ragnarök, que j'ai moyennement apprécié à cause du sentiment de déjà-vu, et bien là je le remettrai volontiers en perspective car la réutilisation/ transformation de l'univers du 1er opus est plus convaincante que dans Totk.

    Je n'ose même pas trop le comparer à Elden Ring, tant la différence de travail est flagrant.
    Je dirais juste que fromsoftware savent au moins " recycler" intelligemment des éléments de gameplay d'un titre à l'autre tout en proposant à chaque fois des expérience complètement renouvelées et singulières.

    Pour conclure, en effet TOTK demeure un bon jeu " grâce" à la reprise bien trop important d'éléments de son grand frère mais bien trop recyclé, avec un sentiment de déjà-vu difficile à digérer. Si vous n'avez pas fait BOTW, il devient de facto un chef-d'oeuvre puisque améliore le gameplay de ce dernier.
    Je lui donne une relative bonne note toutefois car ce n'est pas intrinsèquement mauvais, loin de là par rapport aux jeux du genre mais il demeure plutôt fainéant et manque d'ambition.
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  16. May 31, 2023
    7
    I've played the game for 180 hours and really enjoyed it, but I have some gripes with it. I know this review is going to sound overly negative, but it's only because I can't really elaborate much on the positive parts.

    Overall gameplay 9/10 Really well-designed overall package. Combat 9/10 Objective improvement over botw. You can get really creative with it. Very satisfying. Only
    I've played the game for 180 hours and really enjoyed it, but I have some gripes with it. I know this review is going to sound overly negative, but it's only because I can't really elaborate much on the positive parts.

    Overall gameplay 9/10
    Really well-designed overall package.

    Combat 9/10
    Objective improvement over botw. You can get really creative with it. Very satisfying. Only things holding it back are the durability system which the devs have done nothing to fix from the botw system, and the performance. I understand that the durability system is there to encourage the player to explore and find new equipment, but they could've made the equipment last at least 4x as long and it would've still been effective. They should have also made it so you need way less koroks to upgrade your inventory, as it is right now, it takes way too many. The performance issues makes the combat and controls feel very sluggish and unresponsive. Trying to time parries/dodges when the game is dropping frames can be inconsistent. The game often eats your inputs as it drops frames. Trying to use the quick menus can be difficult sometimes too due to those issues.

    Zonaite Devices/Building 9/10
    Really impressive and surprisingly has fewer limitations than you'd expect.
    Although it does has some limitations due to performance:
    -You can't attach more than 21 devices at once.
    -Devices stop working when you're a certain distance away from them, and that distance is very small.
    -Devices despawn when you're a certain distance away from them too.
    -Some devices cause really bad frame drops.

    Exploration 10/10
    Objective improvement over botw. So much more to do and see in this game.

    Story 0/10
    Terrible. Embarrassing.

    Cutscenes 2/10
    Terrible. There are only 2 cutscenes that I liked, and neither of them had a single word spoken. The less dialogue they put in, the better.

    Dialogue 0/10
    Terrible.

    Voice acting (English) 0/10
    Terrible.

    Main Story Characters 1/10
    Annoying. Unbearable.

    Side Characters 7/10
    A lot of them are pretty good. Their dialogue is somewhat repetitive though, as most of them talk about the same 2 things on repeat.

    Main Quests 3/10
    Tedious for the most part. Very boring with little substance.

    Side Quests 8/10
    Much better than the main quests and a lot of them were very enjoyable

    Dungeons 3/10
    Mild improvement over botw's dungeons. Still bad.

    Shrines 7/10
    Decent. Nothing memorable.

    Ending 0/10
    I'm not gonna spoil any of the details but they did the same thing as in botw. After beating the final boss and watching the final cutscene the game kicks you back to your last save before the fight as if nothing happened. All the NPC's act like you still haven't fought him and still have the same dialogue as before. Deeply unsatisfying and a waste of time. Performance 0/10 The game is supposed to run at 30fps which in of itself is unacceptable for a game released in 2023, but what's worse is that it almost never runs at 30fps. It's usually in the 20's. On top of that, the game has a lot of input lag. Can't wait to play it on an emulator on actual modern hardware. Sages 0/10 They don't listen. Hard to work with. Annoying. Worthless. Never used them outside the main quests. And especially that 5th sage, that sage has to be the worst designed mechanic I've ever seen. It would've been a cool concept if the execution wasn't so bad. Soundtrack 10/10 Major improvement over botw, which was already really good. Not much more to say, it's just really good.
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  17. Jun 1, 2023
    5
    This game is fun but suffers from some core problems that suck the fun out of it.

    - the classic Zelda experience of gradually unlocking new tools that give you access to new areas is replaced with getting everything in the first hour of playtime and then being shoved out into an open world. there is no sense of being on an epic quest, it's just a sandbox. - wherever you go in this vast
    This game is fun but suffers from some core problems that suck the fun out of it.

    - the classic Zelda experience of gradually unlocking new tools that give you access to new areas is replaced with getting everything in the first hour of playtime and then being shoved out into an open world. there is no sense of being on an epic quest, it's just a sandbox.

    - wherever you go in this vast landscape, whether it's a tropical beach, dense jungle, or snowy mountain top, you'll find the same enemies. it's always a goblin, a bat, a big goblin, etc. there is no sense of place.

    - the grind is annoying - everything breaks and resources are relatively scarce, so in in some ways it is an exercise in barely breaking even. need zonaite for your contraption? you'll break weapons and lose health and ingredients to the point where you're going to have to grind for those things.

    - Nintendo games in general just make you wait 5 seconds over and over and over.

    - the story is interesting and the characters are shallow.

    - my biggest gripe: it just feels empty. there are MASSIVE areas all over the map with just about nothing in them. there are plenty of little scavenger hunt things like korok seeds, but between the slog of collecting resources, cooking, etc, I start to ask myself why. Why am I doing this.

    - in some ways it resembles elden ring in art and themes which just reminds me how much more depth, atmosphere, and spark elden ring has compared to this.

    I love Zelda games but this just feels empty.


    pros - building stuff is kinda cool, although it feels limited
    - good art
    - some fun puzzles
    - flying is fun
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  18. Jun 2, 2023
    5
    It's...ok. The story ok, the combat ok, well, cept they kept the terrible weapon degradation system and somehow made it worse.
    Unfortunately, like breath of the wild I found myself bored by the the constant need to replace my weapon, the grind for supplies to cook and keep myself buffed and deal with weather effects,
    It's further marred by performance issues being what finally killed my
    It's...ok. The story ok, the combat ok, well, cept they kept the terrible weapon degradation system and somehow made it worse.
    Unfortunately, like breath of the wild I found myself bored by the the constant need to replace my weapon, the grind for supplies to cook and keep myself buffed and deal with weather effects,
    It's further marred by performance issues being what finally killed my want to paly the game.

    If you like BOTW, you'll enjoy it, it's basically more of the same, if you found it meh you'll find this meh as well.
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  19. Jun 19, 2023
    7
    I count Breath of the wild among my favorite games of all time, and have actually finished it 3 times! That being said, I was very sceptical when I saw the trailers for this, as it looked too similiar to the previous game, and unfortunately I was right.

    From the start of the tutorial area, to the overworld, story and gameplay, you really do feel like you're playing the exact same game,
    I count Breath of the wild among my favorite games of all time, and have actually finished it 3 times! That being said, I was very sceptical when I saw the trailers for this, as it looked too similiar to the previous game, and unfortunately I was right.

    From the start of the tutorial area, to the overworld, story and gameplay, you really do feel like you're playing the exact same game, with a few tweaks and new gimmicks.

    It took Nintendo 6(!) years to develop this game, which you should really count as DLC, and not a new game in it's own.

    I lost interest about 2/3 into it, because the magic I felt playing Botw in 2017, just isn't present here anymore. I genuinely hope others can find more enjoyment with it than I, but for me it feels like a chore unfortunately..
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  20. Jun 2, 2023
    7
    The Good: Direct sequel to Breath of the Wild. Much to explore. Different layers (Air/sky, Earth and underworld). Crazy crafting abilities (mechas, tanks, speeders, cars, floating platforms, creatures... . Lots of temples

    The bad: It looks like a Zelda game stuck to two other games (one very similar to Skyward Sword and the other very similar to Banjo Kazooie: Nuts and Bolts). Very
    The Good: Direct sequel to Breath of the Wild. Much to explore. Different layers (Air/sky, Earth and underworld). Crazy crafting abilities (mechas, tanks, speeders, cars, floating platforms, creatures... . Lots of temples

    The bad: It looks like a Zelda game stuck to two other games (one very similar to Skyward Sword and the other very similar to Banjo Kazooie: Nuts and Bolts). Very continuous at the graphics level, at the air level it makes it look horrible (compared to other Zeldas in the air like Skyward Sword). The music only has a couple of new songs. The legendary beasts return. There are many temples but you can't randomly face them or skip it like in the previous game. The world is open to explore but by force you must follow the story and if they give you freedom already passing a certain combination of temples and missions. Crazy crafting breaks progress, difficulty and makes enemies just spectators

    The meh!: we had already seen the crazy crafting of vehicles in Banjo-Kazooie Nuts and Bolts from 2008-2009 and I didn't see such a stir, what's more, everyone was against this mechanic. We have seen the sky theme in Skyward Sword as an area to explore, it is here but poorly implemented, it is not the core of the game and visiting it is even boring. If the game is called The Legend of Zelda but it's more of a "I want to be Mario Bross" or "I want to be Nuts and Bolt" or "I want to be Henshin Impact" insert things and mechanics just to insert even if they don't make sense and break the lore
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  21. Aug 17, 2023
    5
    Mostly the same we saw on the first, I mean Zelda BOTW, but with limitless high level engineering capabilities. I had enough of the same with BOTW and I didn't enjoy the new stuff.
  22. Jun 24, 2023
    6
    Not horrible, but to familiar for my liking. Combat is boring again. And yes while the new fusion system and building system are fun, it doesn’t add enough for me to want to play it more than once. Even the new area is bland in exploration and new caves in the reused map aren’t interesting enough to make it stick out. And while I did love the story, by the third temple, I was ready for itNot horrible, but to familiar for my liking. Combat is boring again. And yes while the new fusion system and building system are fun, it doesn’t add enough for me to want to play it more than once. Even the new area is bland in exploration and new caves in the reused map aren’t interesting enough to make it stick out. And while I did love the story, by the third temple, I was ready for it to be over with. Altogether a good game, but the reuse of old mechanics, paired with just a few new ones wasn’t enough to make this a stand out for me. Expand
  23. Jun 3, 2023
    7
    It's Zelda, and maybe has some repetitiveness because of sharing things from BotW. I wouldn't exactly call it "new" - just a continuation.

    Truthfully, the only negative for me is that Nintendo should just make a console without gimmicks that is incredible in power. That's all everyone demands from Nintendo at this point.
  24. Jun 2, 2023
    7
    "The Tears of the Kingdom" has adopted the production methods of "The Legend of Zelda: Breath of the Wild" in many areas where changes should have been made.And there is a significant amount of repetitive content
  25. Jun 14, 2023
    5
    Sorry, can’t get excited about this. It just feels like BOTW again. Loved that game big time but I didn’t need to buy it again. Too much walking back and forth in the early stages. I landed, saw a tower in the distance so thought great, I’ll get a map. Half an hour later I’m informed I need to talk to someone before I can use any of these towers and so walk half a hour in the oppositeSorry, can’t get excited about this. It just feels like BOTW again. Loved that game big time but I didn’t need to buy it again. Too much walking back and forth in the early stages. I landed, saw a tower in the distance so thought great, I’ll get a map. Half an hour later I’m informed I need to talk to someone before I can use any of these towers and so walk half a hour in the opposite direction to talk to someone, who then sends me on another half hour trip to a castle to see an event I have no control over before they will tell me how the towers work. And I haven’t got the energy to keep sticking things together to improve a weapon that will still break in four hits. The early fighting is also unnecessarily unforgiving as a lot of enemies can one shot you - its Zelda - not Dark Souls! Expand
  26. Jun 2, 2023
    6
    I think Tears of the Kingdom in itself may be a 9/10 (if you haven't played BotW) but because I have played BotW, there was nothing to do (if you don't like long gaming sessions/grinding) because there are very few sky islands and the caves are way too hard to explore. Everything you had in BotW got taken away, which was a VERY VERY BIG minus, and wich made me kinda angry. Because of that,I think Tears of the Kingdom in itself may be a 9/10 (if you haven't played BotW) but because I have played BotW, there was nothing to do (if you don't like long gaming sessions/grinding) because there are very few sky islands and the caves are way too hard to explore. Everything you had in BotW got taken away, which was a VERY VERY BIG minus, and wich made me kinda angry. Because of that, the only fun I had playing was the Intro, the intro, the bossfights and watching the few good cutscenes I saw. Except that, it was almost the same as BotW, just without the item I had collected in BotW. Expand
  27. Jun 4, 2023
    7
    This game does so many things better than Breath of the Wild, but the core systems from BotW still really hold this new formula back for me. Weapon durability is not something I want to see continue be a mainstay in future games, and they really need to figure out a new template for dungeons that doesn't make them feel like such an afterthought like they are now in botw and totk.This game does so many things better than Breath of the Wild, but the core systems from BotW still really hold this new formula back for me. Weapon durability is not something I want to see continue be a mainstay in future games, and they really need to figure out a new template for dungeons that doesn't make them feel like such an afterthought like they are now in botw and totk. Everything else is excellent, but I disagree with calling this game "amazing" by any stretch. Expand
  28. Jun 7, 2023
    7
    it is fun to play but the feeling of discovery that was present in botw isn't there as it's the same map. it works to replace it's prequel instead of being its own thing (like majora's mask being different but good).
  29. Jun 18, 2023
    5
    An amazing game that, once again, revolutionizes the way to play open world style games. Besides the story being impeccable.
  30. Jul 24, 2023
    7
    As much as the world, the gameplay and everything is outstanding, the main narrative is simply boring and repetitive. It really took all my motivation to do all dungeons. You are force to follow characters that are locked into scripted sequence and interact 4-5 locks every time.

    But the pain is worth, the ending is satisfying.
  31. Aug 15, 2023
    6
    While the graphics partially improved (when the resolution is not tanked and you just see a blurry mess due to switch limitations), how the world and puzzles has been designed lead to a world that is always a different alternative to a cohesive one, so you will rarely be able to explore in a pragmatic way.
    You ends up bouncing around 3 or more different levels, and to be honest the lowest
    While the graphics partially improved (when the resolution is not tanked and you just see a blurry mess due to switch limitations), how the world and puzzles has been designed lead to a world that is always a different alternative to a cohesive one, so you will rarely be able to explore in a pragmatic way.
    You ends up bouncing around 3 or more different levels, and to be honest the lowest one is just ugly - yea the phasma comes from underground but when you play it seems they just added it because Elden Ring got one, no other reason up to the end.
    What happens is that the world is so uninteresting and the exploration so interrupted that I would continue playing again the first game for the 2nd time - as I was doing - then going on with this.
    Everything is an alternative of what was great, powers included. The only exception is "ascension", but I really would like bombs, glacius and the other set.
    The attempt of copyrighting physics and basic actions should deserve a 0 but it would not respect the game quality.
    Not Diablo 4 delusion level, but to me it is still a delusion
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  32. Aug 13, 2023
    7
    It's a great game, but its standing on the shoulders of a giant. Its fun and great its just... too similar to breath of the wild, minus the new mechanics. I am talking specifically about the music, world, storytelling, art style ect, and especially the story, characters, and dungeons,and the foundation elements of gameplay like shrines koroks points of interest monsters, they differIt's a great game, but its standing on the shoulders of a giant. Its fun and great its just... too similar to breath of the wild, minus the new mechanics. I am talking specifically about the music, world, storytelling, art style ect, and especially the story, characters, and dungeons,and the foundation elements of gameplay like shrines koroks points of interest monsters, they differ remarkably little from the first game, REMARKABLY little. As in, they are exactly the same as the first game. When I was growing up new zelda games were extremely different from one another, they were avenues for creativity. The new gameplay features are extremely clever and awesome and based on those alone you cannot say this is anything less than a 10/10 experience... but why have they used the same music, exact same worldmap, same storyline, same method of story delivery, and same crappy dungeons. Why have they kept the same gameplay loop and the same empty feel of the world, the same mechanic for everything in the game. It just seems incredibly lazy or shortsighted for a team that is so obviously immensly talanted at game design. They remembered to design the game, but they forgot that games are art and need to be unique. This is Breath of the wild 2, but most of the game is just Breath of the wild still, I would say that a large part of what you will be doing in the game is the same old gameplay loop, which for an open world game that is as large as this, gets old pretty fast the second time around... on the same map... with the same music... and the same boiler plate story with cheesy voice acting and terrible story delivery. If the game hadnt settled on the same music, art, gameplay and story by simply adding new things on top of another game that has already existed for years it would have had a far greater impact, it would be a 10 without question, but this is not a new game, it is new stuff addition for Breath of the wild, so for that it is getting a slightly dissapointing 7. Its lazy, really it is. They have an immense wealth of incredible games to draw on for inspiration, they are standing on the shoulders of giants, but from a creative standpoint they have just chosen to put a new hat and trousers on breath of the wild. For first timers it must be incredible, but I am not a first timer so: 7
    - good game, great new mechanics, fun, original
    - unoriginal, minimal changes, simplistic for anyone who isnt new
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  33. Aug 15, 2023
    7
    An incremental game compared to BotW, Nintendo listened to no feedback here and did their own thing.

    That's good and bad, but when it's bad it's really bad. Main plot is boring and poorly conveyed, quests are contrived and convoluted so often you think... But I already know what to do just let me do it... Weapons constantly break, everything is a grind. Occasional bugs nothing game
    An incremental game compared to BotW, Nintendo listened to no feedback here and did their own thing.

    That's good and bad, but when it's bad it's really bad.

    Main plot is boring and poorly conveyed, quests are contrived and convoluted so often you think... But I already know what to do just let me do it...

    Weapons constantly break, everything is a grind.

    Occasional bugs nothing game breaking and that is impressive.
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  34. Jul 22, 2023
    5
    Zelda Tears of the kingdom or

    Zelda breath of the wild Dlc It’s set on the same world map as BotW with very similar physics. They are still gonna find buttloads of shrines and Koroks, have durability, the physics engine, the same general areas of the surface, the mat farming. Basically you just buy Botw again but with few different fonction. Zelda's get high 90's because
    Zelda Tears of the kingdom or

    Zelda breath of the wild Dlc

    It’s set on the same world map as BotW with very similar physics.
    They are still gonna find buttloads of shrines and Koroks, have durability, the physics engine, the same general areas of the surface, the mat farming.

    Basically you just buy Botw again but with few different fonction.

    Zelda's get high 90's because they're Zeldas. Something about the game critics feel they cannot give a low score for some reason.

    Zelda games are NOT the greatest games ever made.
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  35. Jun 24, 2023
    7
    good game in general
    feels a little repetitive
    unique mechanics
    story is also good
    the only problem with this game is that it came after breath of the wild
  36. Aug 13, 2023
    5
    Meh, another Zelda game, few new mechanics but nothing game changing.

    The licence has run its course maybe.
  37. May 25, 2023
    6
    My biggest gripe about breath of the wild was the way it loved to waste your time. In the sequel... none of is has changed. Still have to go through a convoluted process to cook things. Still have to change clothes because of weather all the time. Still way too many cutscenes in every shrine. Weapons are still super fragile. Only now you have to fuse stuff to weapons when you get them,My biggest gripe about breath of the wild was the way it loved to waste your time. In the sequel... none of is has changed. Still have to go through a convoluted process to cook things. Still have to change clothes because of weather all the time. Still way too many cutscenes in every shrine. Weapons are still super fragile. Only now you have to fuse stuff to weapons when you get them, making collecting them even MORE tedious than before!

    Enemies scale too strongly. There's no sense of progression or getting stronger. Early game: 3 hearts, I die in 2 hits. Later in the game: I have 12 hearts, but enemies now do 7 hearts worth of damage so I still die in 2 hits.

    Performance is absolutely TERRIBLE. Constant frame drops (from an already low 30 fps) when too many enemies are on the screen, when there are too many trees/buildings on the screen, when you use a power, etc. And sometimes the game will just FREEZE for several seconds while it loads if you try to dive through the sky too fast.
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  38. May 27, 2023
    6
    This review contains spoilers, click expand to view. Dungeons are a joke. No unique items like in past zelda games. Mastersword should be called "Battery Sword". Good Open World Game but bad Zelda Game. Expand
  39. Jun 12, 2023
    7
    Gameplay - 8.5/10
    Story - 5.5/10
    Visuals - 7/10
    Sound design/OST - 8.5/10
    Acting/cinematics - 6.5/10
    Fun - 8.5/10
    -----------------------------------------
    7.4
  40. Jun 19, 2023
    6
    It's the same game as Breath of The Wild.

    If you take out the new building and forging mechanics out of it - it is the same Zelda you played 6 years ago. Sure, it's not a bad game, it's still very decent - but it's the SAME. You can't add 3 game mechanics, new mediocre story with similar elements, use the same map, and call that a brand-new game. It's like if GTA 4: Ballad of Gay
    It's the same game as Breath of The Wild.

    If you take out the new building and forging mechanics out of it - it is the same Zelda you played 6 years ago. Sure, it's not a bad game, it's still very decent - but it's the SAME.

    You can't add 3 game mechanics, new mediocre story with similar elements, use the same map, and call that a brand-new game. It's like if GTA 4: Ballad of Gay Tony called itself GTA 5.

    I'm sorry, but such a low effort product does not deserve the score it currently has.
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  41. May 29, 2023
    7
    Nintendo needs to abandon hardware development and focus solely on creating good games that aren't crippled and limited by out of date technology. Nowhere is this more evident than TotK. Critics are right about the depth and innovation and all things that make Zelda a great franchise. I just don't understand how they can ignore or excuse the muddy textures, low resolution, and pitifulNintendo needs to abandon hardware development and focus solely on creating good games that aren't crippled and limited by out of date technology. Nowhere is this more evident than TotK. Critics are right about the depth and innovation and all things that make Zelda a great franchise. I just don't understand how they can ignore or excuse the muddy textures, low resolution, and pitiful framerate. Without exaggeration, this game looks like a PS3 era game at best. Just think how this game would look and play on current gen consoles? Yes, it is a challenge to squeeze a huge magnificent game into smaller portable hardware. So don't. Use the technology that's out there rather than forcing it through a weak console. That way you can develop without the sharp boundaries of your console and you don't have to limit the quality of experience for your fans. Expand
  42. May 21, 2023
    7
    It has a lot of content, but most of it is bland and starts to feel like a chore after a while.
    Overall I don't find the game all that fun or rewarding.
  43. May 29, 2023
    7
    This review contains spoilers, click expand to view. Definitely a new DLC of btow. I used to think this game will be released on a new platform. BTW the underworld is really boring. Expand
  44. Jun 9, 2023
    6
    Good things:
    The powers

    The subworld and the sky's islands

    The history

    All the things you can build with the ultra hand

    The hours you can put on this game even if it's your first Zelda's game

    The good use of the music

    The bad things:

    Hard if you don't know how does botw worked

    The same map of botw

    Can be hard to understand the history
  45. Jun 21, 2023
    7
    This review contains spoilers, click expand to view. Tears of the Kingdom is a game that is too afraid to create its own identity. It follows Breath of the Wild's formula nearly verbatim, with a few new mechanics sprinkled in. You wake up with your powers gone, have to complete four tutorial shrines to leave the starting area, travel to the same four regions to solve their problems, collect Korok seeds to expand your inventory, complete shrines to increase your health and stamina, go to specific locations to see memories, all while exploring an essentially unchanged world from Breath of the Wild.

    The new additions like the Sky and Depths are underwhelming at best, with both areas feeling like the same formations copy and pasted ad nauseam. They ultimately add very little to the world and lack the care and thought put into Breath of the Wild's map. There are also some strange continuity errors between the two games, with Tears of the Kingdom seemingly retconning several things from Breath of the Wild.

    The new abilities are enjoyable, and definitely an upgrade from the previous game's. The temples, bosses, and story are improved, but only marginally. The greater enemy variety is very nice though, mostly fixing one of the biggest problems with Breath of the Wild.

    While the overall package may have more content than it's predecessor, it is unable to recapture the magic of exploring this version of Hyrule for the first time. Through the entirety of my playthrough, I was just wishing I could have played Breath of the Wild for the first time again.
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  46. Jul 31, 2023
    6
    Can you recall any soundtrack from this game? Music has always been a strong feature in every Zelda game (even in Botw there were memorable tunes), and this game has failed terribly on this point. Music here is ****

    The gameplay is RIDICULOUS. Link looks like a dork putting a library on a shield, or ruining a masterpiece of a legendary sword like the fierce deity’s sword with any garbage
    Can you recall any soundtrack from this game? Music has always been a strong feature in every Zelda game (even in Botw there were memorable tunes), and this game has failed terribly on this point. Music here is ****

    The gameplay is RIDICULOUS. Link looks like a dork putting a library on a shield, or ruining a masterpiece of a legendary sword like the fierce deity’s sword with any garbage you can think of to combine with. The fusing ability was just fan service and not something truly credible for the lore.

    Graphics and map are just exactly botw. No innovation at all. The skies are just some rocks over here and there and the depths are too repetitive and not so interesting. Atmosphere: do you remember the atmosphere that MM (or TP, SS, OoT) created? This game doesn’t get one inch close to that creation of atmosphere. It just feels like a Zelda for Fortnite junkies.

    Storytelling: this is the most compelling point to make a judgement of this game. Zelda games have always been memorable for the stories they tell and HOW they tell it. This game just RUSHES to tell a not so credible story. Nintendo just wanted to vaguely accomplish to tell a story as a side dish for a gameplay aimed at toddlers. A very good game. A delusion of a Zelda game.
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  47. Aug 15, 2023
    6
    The new system makes the game more like a building game, not a RPG game. The balance between stories, battles and puzzles was better in the past. I cannot really understand why would they do that in the new title.
  48. Jul 1, 2023
    6
    This is a DLC priced as a new triple A game. If any other publisher did this they would be rightfully crucified.
  49. Jun 14, 2023
    6
    This is the most infuriating good game I've ever played, but it's going to get straight 9/10's because it's a LoZ game.

    The world is expansive, and absolutely jam packed full of stuff to do, the crafting system is easy to use, but so nuanced the physics involved can only be described as some kind of black magic, how Nintendo pulled off such complexity in their engine is beyond my
    This is the most infuriating good game I've ever played, but it's going to get straight 9/10's because it's a LoZ game.

    The world is expansive, and absolutely jam packed full of stuff to do, the crafting system is easy to use, but so nuanced the physics involved can only be described as some kind of black magic, how Nintendo pulled off such complexity in their engine is beyond my comprehension as a mere mortal. The plot is fairly simple but works as a motivator for exploring their world.

    But this game isn't perfect, in fact, in many regards it's actually terrible. The game is locked to 30 FPS with dips into the 20's due to the switch's awful hardware. The controls are awful, as Nintendo are trying to do too much with too few buttons and have crammed the game full of items that you'll need to scroll through mid combat. Basic combat is sluggish and hasn't really been touched since the N64 days, except for the addition of parrying which isn't very useful, and flurry rush, which is super broken. The control system is so bloated, they didn't even bother to put your companion abilities on it, you need to find and speak to them mid combat to use them, and for bosses, they're often required, having multiple companions summoned makes this almost impossible, and you'll constantly be triggering them by accident when trying to perform other tasks.

    Weapon durability makes its return from Breath of the Wild, and personally I still don't like it. Yes, it forces constant switching and some people may dislike that, but for me personally, I dislike it because it's ruined chest rewards. Finding new equipment isn't exciting any more, it's just another stick for me to mess around fusing and using for 5 minutes before it breaks, and speaking of fusion, whoever designed the menuing behind it needs to be fired. You acquire your weapon, equip it, open the menu, find the fusion material, hold it, close the window, drop it, open the power wheel, select fusion, target the material on the ground, press Y and it'll fuse to your current weapon. You have to repeat this for every. single. weapon, otherwise it's weak AF and will break in a handful of hits.

    And it's not just weapon management that's a pain in the ass, armour upgrades are basically mandatory or everything will two shot you, from around the second temple onwards, or earlier if you kill a lot of stuff. The issue, is armour upgrading is locked behind an entirely optional and poorly signposted series of side quests and requires specific monster materials, some of which are very rare. So your options are to drop what you're doing and go farm, or never get hit. And if you thought you could just take them down before they hit you, think again, because anything in the black or silver tier is super spongey. You'll break multiple good weapons trying to take down your first silver moblin.

    In conclusion, the world is amazing, the crafting is a miracle of modern video game design and the plot is serviceable, but everything in terms of performance, combat and controls really sucks. It feels like I've been given the most amazing meal to eat, but I'm struggling because they replaced the cutlery with a jackhammer.
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  50. May 27, 2023
    6
    This review contains spoilers, click expand to view. This game a big mix of good and bad. First off, the combat is absolutely wrecked especially in the early game. The weakest enemies in the game will casually one-shot you while the big temple bosses can't do more than 2 hearts of damage at a time. This is a huge problem and it should be the other way around. I didn't have to redo a single temple boss yet struggle in areas with normal enemies until atleast halfway through the game. Then there's the plot... There are some emotional twists and turns near the end of the dragon tear cutscenes and when you get the master sword back, but aside from that the plot is the same as breath of the wild- the princess is gone the entire game and you have to save Hyrule castle by beating Ganon. The reused assets from Botw aren't as big of an issue as some people make them out to be but there are times when it does become very obvious, however it was nice that your horses carry over from Botw. I also thought the sheer amount of outfits and the quests for them was pretty cool, and the building system is fun as hell the screw around with once you get past the learning curve as well as the new weapon making system. All in all, not bad but not the best it could have been Expand
  51. May 22, 2023
    7
    Es un buen juego que toma prestada muchas ideas de su predecesores, con atención en los detalles y exploración. Pero se enfoca más en ser una caja de arena para perder horas que en contar una historia. Una de las peores cosas es su apartado grafico culpa de una tecnología obsoleta 2023 como el switch Es un buen juego pero no creo que sea la obra maestra.
  52. Aug 10, 2023
    6
    Zelda BOTW 1.2
    Barely any improvements.
    Same worthless story + awful VA. Combat is absolutely boring. Mario requires more skill than this snoozefest. Depths are disgrace for game design in general - huge empty space with enemies fom BOTW and more resources to gather. Boss battles are absolutely rubbish. Lynel fights are better than every single boss encounter combined. Shrines are
    Zelda BOTW 1.2
    Barely any improvements.
    Same worthless story + awful VA.
    Combat is absolutely boring. Mario requires more skill than this snoozefest.
    Depths are disgrace for game design in general - huge empty space with enemies fom BOTW and more resources to gather.
    Boss battles are absolutely rubbish. Lynel fights are better than every single boss encounter combined.
    Shrines are great tho - only good thing about this overhyped mess.
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  53. Jul 7, 2023
    6
    This review contains spoilers, click expand to view. As an avid and long-time fan of The Legend of Zelda series, I have eagerly played nearly every title, which is why I find it disheartening to say that "The Legend of Zelda: Tears of the Kingdom" (TOTK) marks a significant downturn for the franchise. While its predecessor, "Breath of the Wild," introduced a departure from the established formula, TOTK continues down this path with even more gimmicks, diminished depth, and an underwhelming story.
    Nintendo's decision to take one of their most cherished series and turn it into a cash-grabbing scheme aimed at the lowest common denominator is truly appalling. TOTK entices players with superfluous physics mechanics, an abundance of lifeless non-playable characters, and a world that feels artificial and devoid of substance. In stark contrast, the 1998 release of "Ocarina of Time" on a modest 64 MB cartridge managed to deliver an unparalleled gaming experience despite the technological limitations of its time.
    For those of us fortunate enough to have experienced "Ocarina of Time" during its prime, we were introduced to a vibrant Hyrule brimming with life. It was an adventure that transcended mere gameplay; it felt like an immersive journey that captivated our senses and emotions. Regrettably, TOTK falls short in every aspect. It lacks depth, fails to introduce memorable characters, offers an underwhelming narrative, and possesses a soundtrack that fails to evoke any genuine praise.
    However, credit must be given where it is due. TOTK does replicate the visual design of "Breath of the Wild," a somewhat noteworthy achievement. Additionally, the introduction of new building mechanics adds a refreshing element to the gameplay, although these alone are insufficient to redeem the overall decline that the series has experienced. While the Lighting Temple holds some nostalgic value, it, along with the other temples, merely serves as replacements for the Divine Beasts from "Breath of the Wild."
    One of the significant grievances I have with TOTK is its complete departure from the fantasy realm into the realm of science fiction. The Legend of Zelda has always been a fantasy series of the highest caliber, with a few entries incorporating subtle sci-fi elements. However, TOTK abandons the series' fantasy roots entirely, transforming it into just another generic sci-fi game. This departure raises questions—why not equip Link with a spaceship and a blaster, completely disregarding the enchantment of Hyrule? After all, the vast galaxy beckons, and why confine ourselves to the barren sky islands and depths when we can expand the breadth of the game at the expense of its depth, venturing into outer space?
    My point is simple: everything that endeared The Legend of Zelda to us old-school gamers, has been stripped away. A captivating story? Nowhere to be found. Memorable characters? Sadly lacking. A musical score that enraptures players with its beauty, breathing life into every scene and landscape, fostering an emotional connection with the game world? Forget about it! The list of disappointments goes on and on.
    In the hopes that this downward spiral ceases with TOTK, I implore all those enthralled by the game's allure to reconsider their perspective. It is our responsibility as gamers to maintain the integrity and quality of games, collectively recognizing the importance of preserving the very essence of what made The Legend of Zelda series so cherished. Let us not succumb to drinking the Kool-Aid but instead seek to rekindle the magic that once enchanted our hearts.
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  54. Jun 21, 2023
    7
    The Legend of Zelda Tears of the Kingdom is basically an expansion to Breath of the Wild, with some added game play mechanics. $70 is overpriced for this game.
  55. Jun 24, 2023
    5
    BOTW reskin with new abilities. This game needs more powerful hardware to shine.
  56. Jun 29, 2023
    5
    (Only rating a 5 out of necessity for the post, I cannot decide what to rate it)

    As a long time fan of this franchise and lover of all the games, it makes me feel ill to say that I am deeply and wholly disappointed with Tears of the Kingdom. The additions here don’t justify the six year development period considering that all of the map, assets, and animations have effectively been
    (Only rating a 5 out of necessity for the post, I cannot decide what to rate it)

    As a long time fan of this franchise and lover of all the games, it makes me feel ill to say that I am deeply and wholly disappointed with Tears of the Kingdom.

    The additions here don’t justify the six year development period considering that all of the map, assets, and animations have effectively been reused from BotW. The game plays the same and is visually indistinguishable from its predecessor. The combat mechanics are untouched, they have made steps to optimise it by adding weapon fusion which is a great addition. But largely the fighting is identical which is a massive let down. The enemy variety is a scarce improvement, barely worth mentioning. It’s the structure of the game that really falls flat for me. It’s the same formula done almost exactly the same as it was in BotW. Visit 4 main locations, complete an arbitrary story episode with the sage, do the temple and watch the same cutscene 4 times. It is horribly disjointed and makes it impossible to become invested in any of it. The sages don’t interact with each other at all and only with Link who has the personality of a boulder. The memories are an even less welcome recurrence. They give us glimpses of a cool looking story - but one that is so far removed from proceedings, told out of order, only highlighting key events and above all completely nothing to do with Link outside of mention from Zelda. I cannot get invested in a story that I’m not involved in and one told in such a scattershot and incoherent manner. Ganondorf is a total waste and takes no active role as a villain outside of the beginning and end of the game. Not counting the memories because they are not active and are optional. The supposed compensation for this sub-optimal story is the vehicle building, sky and depths. I’m not 7 years old, so the vehicle building did nothing for me and was very jarring to watch them focus on such a random mechanic that no one asked for instead of addressing the glaring fundamental issues that plagued BotW. Very odd. As for the sky and depths, they’re a sight to behold at first and harbour some really cool main story content… but it becomes all too apparent that all of the optional stuff is horribly shallow, copy and pasted non-content. The breadth of an ocean with the depth of a puddle. The temples? I like the temples. They’re not on par with the series’ best, but they’re a drastic improvement over BotW’s measly offerings, that goes double for the bosses too. The other abilities are also fun to muck around with. I just feel that after 6 long years, we were going to be getting something a lot more refined that this. This simply is not Zelda, I appreciate them trying something new… but they already did that with BotW, it just all feels too experimental and sandbox-y for me to engage with. This is obviously very far from a bad game, but I would be willing to call it the worst 3D Zelda title which pains me to say.

    Each and every Zelda game that has come out before this one has its own unique story, structure, gameplay mechanics, combat, temples, characters and overall feel. They each have an IDENTITY. Something that TotK sorely lacks as the vast majority of what comprises this game, is owed in its entirety to BotW. It's little more than a repurposed version of that game with a boatload of gimmicks to distract us from that fact. That's not to say that every addition here is superfluous, that is obviously not the case, but that is all they are - additions to a game that already exists. True innovation is simply not here, or at least nothing like the originality and freshness that every other game in the series exhibits.

    Tears of the Kingdom is an expansive reimagining of Breath of the Wild, not a new Zelda game and while I had a lot of fun for a while, once I removed the rose-tinted glasses I can't help but feel incredibly let down.
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  57. Aug 15, 2023
    6
    I'm very sad to say that I just lost interest about 50 hours in. BotW was and is a masterpiece, and likely playing through that game 3 times diminished the impact of TotK. That isn't to say that Tears doesn't do anything new -- it does -- but the fuse mechanic is a real *mileage may vary* addition to the game. Sometimes fusing stuff feels incredibly compelling and enjoyable, while at otherI'm very sad to say that I just lost interest about 50 hours in. BotW was and is a masterpiece, and likely playing through that game 3 times diminished the impact of TotK. That isn't to say that Tears doesn't do anything new -- it does -- but the fuse mechanic is a real *mileage may vary* addition to the game. Sometimes fusing stuff feels incredibly compelling and enjoyable, while at other times it's a real hindrance and annoyance. Half the time there are simpler solutions than spending 5-10 minutes constructing some sort of contraption, and I found myself skipping fuse activities altogether. A generation brought up on Minecraft will likely find a lot to love about this new facet of the game, but on balance it left me cold. The rest of the game is just...Breath of the Wild all over again. Same map (with some alterations), same combat mechanics, same...everything. Granted, being rocketed into the sky was never not a thrill, but I'm sad they didn't spend any of the 6-year interval between this and Breath updating anything. Riding a horse, for example, is still a chore, with unresponsive controls -- something that could have very easily been updated for this outing. I really really wanted to love this game, and there were certainly moments where the old thrill came back. Unfortunately, in the end, there just weren't enough of those moments to maintain my interest. Expand
  58. Jul 20, 2023
    5
    To say that I'm disappointed would be a gross understatement.

    To clarify, The Legend of Zelda is my favourite series in gaming and has never failed to impress, move and floor me with every one of the games. This is the very first time I've felt let down. And it hurts. I so desperately want to agree with all of the rave reviews, but I just can't. To me, Tears of the Kingdom is
    To say that I'm disappointed would be a gross understatement.

    To clarify, The Legend of Zelda is my favourite series in gaming and has never failed to impress, move and floor me with every one of the games.

    This is the very first time I've felt let down. And it hurts. I so desperately want to agree with all of the rave reviews, but I just can't.

    To me, Tears of the Kingdom is effectively a repurposed Breath of the Wild.

    - There are no fundamental differences with the way this game looks plays or feels. The combat mechanics are untouched and play exactly as they did in BotW (flurry rush and bullet time galore). The fusion mechanic makes the weapons look cooler and adds more longevity to even the weakest of base weapons... but I struggle to care beyond aesthetics when the combat encounters are the exact same mechanically against opponents that are also largely the exact same ones from BotW.

    - The new mechanics are fun to muck around with, particularly "Ascend", however the whole "Ultrahand" vehicle building gimmick never really stuck for me. I only ever engaged with it as a matter of convenience in the overworld, and while the shrine puzzles were mostly well designed, it all felt a bit samey after a while. I understand that this is preference, but when this is the foundation of new mechanics that the game is built around in the stead of actual puzzles akin to the classic titles that made them as fun as they are... I don't see it as a worthy successor.

    - The dungeons themselves are an improvement over the Divine Beasts - however still follow that same formula of do the thing five times then fight the boss. Also, here are the five places you need to go to marked on your map from the get go. It's all so watered down. Half the fun of the old dungeons was navigating, now that's all done for you! At least we've got actual bosses now good god, the Ganon Blights were dismal in BotW.

    - The story is bad. It's a bad story. Not necessarily because of the content, but certainly because of the structure and how it's conveyed to the player. There is absolutely no agency whatsoever as soon as the intro to the game is over. They just do the memory thing again, except this time they aren't even Link's memories and he therefore has no role in the story whatsoever. It's a story that has already happened that the main character isn't involved in that barely affects the game's actual proceedings??? How are we supposed to care? It's so clear that NIntendo didn't want to sacrifice the freedom and wanted to have it both ways, which has resulted in one of the most poorly delivered stories I've ever seen with no weight whatsoever. This is helped in no part thanks to Link's complete lack of characterisation. He is as stiff as he ever was in BotW but at least in the game it was somewhat justifiable as he was a soldier with amnesia. They even had an in game explanation for it. You'd think after years of peace with Zelda he'd have dropped the act just a little. It makes it so embarrassing when scenes are supposed to have weight and he's just standing there looking like he's fresh out of a lobotomy procedure. Agonising to watch. I know he's always been somewhat of a blank slate but come on!

    - Ganondorf, as a result, is a total wasted opportunity. He is hardly in the game at all. Could they not have sacrificed just a smidge of the freedom to provide a sense of stakes, weight and agency to this game?! We already got boundless freedom in BotW, reign it in a bit!

    - The sky and depths definitely exist. They both harbour some great main story stuff, but the remainder of both is just lacklustre. Sky has a load of islands to discover but they all amount to the same thing of just super simple shrine puzzles and then a Rauru's Blessing. The dephs are even worse. A great big giant pit of the same biome strecthed across the enitre map with a whole ton of copy paste enemies and armour from the amiibos. On that note, there is barely any new armour, which is hugely dissapoiting.

    - I don't know some of the new bosses are cool, but there aren't nearly enough. The caves on the surface are cool for a while but most look and play the same. There are barely any new enemy types, hardly matters though because the mechanics are the exact same and aren't conducive to engaging combat. The Map is the same, they've revamped it with different enemy base layouts and way more of them but who cares when it's just the same assets from BotW but more abundant?

    I'm being harsh I know. This isn't a bad game, just one that's disappointed me greatly especially considering the development time. I have had enough of this formula, this franchise needs at least some amount of linearity to work!
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  59. Aug 28, 2023
    7
    Gameplaywise this is the best this franchise has to offer, I'm sure each title going forward will improve this even more.
    But the story, on the other hand, is weak and very unimaginative for a title like this, it's even worse than Breath Of the Wild. Every other aspect of this game is incredible, the music, the art direction... This game had everything to be a masterpiece. Sadly the
    Gameplaywise this is the best this franchise has to offer, I'm sure each title going forward will improve this even more.
    But the story, on the other hand, is weak and very unimaginative for a title like this, it's even worse than Breath Of the Wild. Every other aspect of this game is incredible, the music, the art direction... This game had everything to be a masterpiece. Sadly the lackluster story is a deal-breaker for me and I hope the developers put more effort into this department in future titles.
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  60. Aug 29, 2023
    7
    Bread of the Wild me sorprendió, este, siento que es mas de lo mismo, movieron atalayas y santuarios de sitio, no se sabe que ocurrio con lo que ya existia, y el tema de la construcción que va a gustos ...
    Es bueno, pero nada que ver con el anterior
  61. Aug 14, 2023
    7
    Quick background on me the reviewer, I tend to like single player games that is heavy on narrative the most. I also play a lot of racing games and use to play multiplayer games in my high school days but now that it's hard for me and my friends to find a good time to link up so now it’s rarer for me to get into a multiplayer game. Up to try any genre of games and sometimes I find somethingQuick background on me the reviewer, I tend to like single player games that is heavy on narrative the most. I also play a lot of racing games and use to play multiplayer games in my high school days but now that it's hard for me and my friends to find a good time to link up so now it’s rarer for me to get into a multiplayer game. Up to try any genre of games and sometimes I find something new that I didn't think I'd like. I own a little bit of everything; PC (built by me), Xbox, Playstation, and a Switch. I prefer Playstation due to their focus on narrative games. For scoring, I’ll be using the Gameinformer review scale and of course influenced by my personal opinions.

    (7) Average.
    The game’s features may work, but are nothing that even casual players haven’t seen before. A decent game from beginning to end.

    It feels like I'm playing the god mode version of Breath of the Wild. They give a bunch of OP abilities at the start of the game that lets you cheese through the game. I would avoid the abilities to get a better experience. I loved the original but this one for some reason is not giving me the same feeling. Not sure why since everything is similar to the original. Maybe it's exactly that, too familiar, a place I feel like I already explored.

    I'll update the review once I've beat it. Maybe it'll get better.
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  62. Aug 1, 2023
    7
    Welp its certainly a BOTW remix. If you liked the previous game you will like this one, if not it does very little to improve on the problems of the original. This game has a lot of issues past the surface. The rewards form exploration are still poor, the UI is still not good and the game has basically no accessibility options not even brightness. Fusing stuff and menu navigation feelsWelp its certainly a BOTW remix. If you liked the previous game you will like this one, if not it does very little to improve on the problems of the original. This game has a lot of issues past the surface. The rewards form exploration are still poor, the UI is still not good and the game has basically no accessibility options not even brightness. Fusing stuff and menu navigation feels unintuitive and weapons are somehow worse durability they did not adress that common critique, fusion does little to fix it. Many of the ideas in this game wear out fast: depths is cool for a few minutes but its very much same textures and not much besides autobuild and batteries which are not really needed since game always pushes you to use same vechicles/ builds. Its pretty empty and meaningless past a point. Sky islands also have little to do minus spirit sage. There are more types of enemies but they still feel underwhelming comparatively, nor are they that interesting. and you beat them mostly wwith arrows. The story is plain poor, not only are memories scattered and poor way to teel it but it feels just same rehash like they threw in ideas from ocarina and any other zelda with little impact, and direction and can be pretty much skipped to light dragon. The dungeons while some are ok they really still feel like they fall short of this series potential and did not improve enough. Ultra hand while fun slows the pace and usually results in making same stuff that works i enjoy it for engineering brain but it tanks framerate and the game doesn't fully use its potential. The allies abilities work poorly when trying to activate and get in the way, botw had better ones like revali that helped how did that regress? Link and ganon especially ganon is underwhelming and barely characters at times. at times world feels large for the sake of it. It really feels like they used alot of botw again with same map but didn't fix its issues. i don't understand how it took 6 years at times and $70 is alot to ask for what feels like a game i already played 6 years ago. It also ignores events and stuff prom previous game like sheikah and just replaces it making it not really a good sequel in narrative or some aspects. TLDR its botw remix solidly made but underwhelming and frustrating. Expand
  63. Jun 20, 2023
    7
    I think it an amazing game. but i does have some flaws. i don't like the dungeons is too similar to the divine besets from BOTW. and i don't like that the debility system has not been fixed and i know we have fuse. but the weapons still break and you to find a new one. but overall a amazing game. and Utra hand i amazing i love playing with it. and also love the depth it really fun to explore.
  64. Jun 25, 2023
    7
    More of the same from BOTW game is pretty good not great just good. Some of the key features that made BOTW great are just gone and the new addition dont make up for that loss.
  65. Jul 27, 2023
    7
    Having never experienced the original Breath of the Wild, I approached Tears of the Kingdom with fresh eyes. The initial stages of the game were enjoyable, leading me to complete three Regional Phenomena quests and explore a considerable portion of the Depths. Yet, over time, my experience was marred by a growing sense of irritation.

    My most significant issue lies with the controls.
    Having never experienced the original Breath of the Wild, I approached Tears of the Kingdom with fresh eyes. The initial stages of the game were enjoyable, leading me to complete three Regional Phenomena quests and explore a considerable portion of the Depths. Yet, over time, my experience was marred by a growing sense of irritation.

    My most significant issue lies with the controls. Nintendo appears to be attempting to squeeze too much functionality into a single console controller. This results in a game experience where players find themselves spending an excessive amount of their playtime navigating through menus. Constant interruptions to select a new weapon, shield, or bow, or to consume food, become a prominent part of the game. For those seeking a more laid-back gaming session, this could become a source of annoyance due to the incessant need to switch to a menu to choose an option. The interruptions are relentless.

    When it comes to world design and the sheer variety of activities, the game scores a perfect '10'. While it's true that the graphics are bound by the system's limitations, they remain quite admirable. Though they occasionally appear pixelated, they are still beautiful within their constraints. No one expects PlayStation 5 level graphics, but what's presented here is not just acceptable, but artistically, very commendable.

    In conclusion, I rate the game a 7. While it offers a fantastic world to explore, the overall experience is significantly hindered by an overly complex and tedious control scheme.
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  66. Aug 12, 2023
    5
    Le meilleur jeu de l’année, une aventure époustouflante et magique. Un plaisir et un bijou entre les mains. Le retour des dongons ça c’est un plaisir. Qu’elle jeu pourrait faire mieux.
  67. May 22, 2023
    6
    The TLDR for this review is simply this: the more I play Tears of the Kingdom, the less I enjoy it.

    Truth be told, my experience with TotK has been hugely disappointing. While every aspect is technically proficient, it seems that very little has been considered regarding the Zelda series' history; from criticisms that ran near universal in Breath of the Wild, to the sky feeling just as
    The TLDR for this review is simply this: the more I play Tears of the Kingdom, the less I enjoy it.

    Truth be told, my experience with TotK has been hugely disappointing. While every aspect is technically proficient, it seems that very little has been considered regarding the Zelda series' history; from criticisms that ran near universal in Breath of the Wild, to the sky feeling just as empty as Skyward Sword's, to quests that amount to nothing more than going back and forth over and over. There are even new issues such as the world not being designed for the layout of important landmarks, or the new abilities having a surprisingly high skill floor, making the accessibility that was available in previous titles less applicable here. It's not like any one thing breaks the game in its entirety, but a slew of gradual issues slowly wears away at what would be an otherwise excellent experience.

    Contrasting the above list of issues I have with this game, I do feel some improvements have been made, specifically over BotW, that make some areas of the adventure feel more fulfilling. Enemy variety has been increased, making for more interesting encounters. Dungeons and bosses have been changed up, resembling the aesthetics, and in some ways the mechanics, of classic Zelda titles. A new area known as The Depths is perhaps my favourite addition to this game, a terrifying world of darkness and danger that, in my opinion, far surpasses anything the overworld or sky can offer. Despite the amount of time I have spent being bored or uninterested in something in this game, I have found some stuff of worth.

    Never did I want to give a new Zelda game a score as low as this. Previously, I had given this game an 8/10, but that was before I put another 30 hours into it. That was before I found dungeons and quests that I simply abhorred. That was before I experienced more of what the game had to offer. Sufficed to say, Tears of the Kingdom is a good game, but when I am done, I feel I will simply return to other Zelda games, such as Breath of the Wild or Majora's Mask, and never consider picking up TotK again.
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  68. Jun 21, 2023
    6
    A good game but it’s basically BOTW 1.2 . Nintendo needs to raise their standards or just announce a new console.
  69. May 21, 2023
    5
    The Legend of Zelda: Tears of the Kingdom provides an incredible new gameplay that unleashes players' creativity to the fullest. The various exciting assembly and construction have made me feel my magical ideas, even though I thought I had lost my imagination. I give this game full marks.
  70. Jul 2, 2023
    7
    I know, for some of you it's a ten out of ten but for me it's only seven. So let me explain, why i think Zelda tears of the kingdom isn't a masterpiece.
    First: I like this kind of games where doing side activities, but why the hell there are so many shrines!? I would more like a 70 shrines, and dont miss a piece of stamina because there is less shrines than i need!
    Second: Yeah, it is a
    I know, for some of you it's a ten out of ten but for me it's only seven. So let me explain, why i think Zelda tears of the kingdom isn't a masterpiece.
    First: I like this kind of games where doing side activities, but why the hell there are so many shrines!? I would more like a 70 shrines, and dont miss a piece of stamina because there is less shrines than i need!
    Second: Yeah, it is a good game but it has too many things that are just frustrating like the fighting system.
    Third: All the abilities like Ultrahand or recall aren't as good as other things. BOTW did it better with fighting abilities.
    Fourth: I hate zonai devices. Thats it.
    Fifth: Bosses are too hard in the beginning. I did whole dungeon in depths under death mountain and only thing that was stopping me from kicking his ass, was my sword dealing only ten damage. After getting the 35 sword it was easy as defeating normal enemy.
    Overall, looking what i wrote it sounds like i hate this game. No, i like it, but for 70$ starting getting bored doing sidequests and trying few mainquests, it's your decision is it worth it. If you played BOTW you could give it 10/10 but for me it's solid seven. But if you are a Assasins Creed fan you could say it's 6/10. So it's your choice.
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  71. May 27, 2023
    5
    It is a unique open-world game that allows your imagination to soar with its innovative construction mechanics. If you enjoyed their previous game, you will love this one even more. Tears of the Kingdom surpasses its predecessor by creating a world that no longer feels empty. The AI of NPCs has been enhanced, and the bosses are truly unforgettable.
  72. Jul 2, 2023
    5
    For sure, it is really impressive what an amazing job Nintendo did with the totally obsolete Switch Hardware. However, that is exactly the problem. The ambitions were too big and the possibilities too limited. What's left is a huge game with interesting mechanics, but much of it is just empty and boring
  73. May 30, 2023
    7
    This review contains spoilers, click expand to view. Quest text that is unskippable, and quests that force 4 time repetition is plentiful. They leaned into Navi type quest text that you cannot just speed through, everytime you turn in one of so many objectives a voice pops up unckippable that say 3 more. Who designed this. What happened to the guy that did BoTW, why did they fire him to force this game to a stop constantly. They took what made BoTW great and tore it out to replace it with a gimmicky physics model or tack on boulders to weapons. Instead of just adding it, they made it the core of game-play. It is fun for the first 10 hours, but puzzles are just repetition after that and even with auto build becomes boring and wastes time.

    The physics and weapon additions could have been cool if they were not made to be core gameplay elements because everything great in BoTW had to be gutted to make way for these systems. It is also overused to such a degree that you see nothing but repeated puzzles constantly and it gets tiring to use auto build even half way through the game.

    Lack of bombs and freeze powers is puzzling and having useless minions that get in the way constantly only to accidently use abilities because the UI is just trash tier design. AT least make companions optional because they offer nothing except a few useless attacks for people that want them. The arrow menu is a great example how bad the UI is, you have 5-6 useful addons, and a few can use here and there, but they add all items to the arrow addon list (scrolling through a hundred or more items when most are garbage is trash design) and you have to add them everytime you shoot an arrow. Weapons went from usable in BoTW to absolute garbage in this game because they tacked on a gimmick, so they had to make almost all weapons trash to force you to use the gimmick tack on boulder. Because you can tack on boulders rocks that used to take one bomb or bomb arrow now take 10 or 6 minion roll uses. Weapons still break because bad design to include the master sword.

    BoTW didn't have enough story, no problem they said. They will tell you the same story 6 times over. When you do the sage quests, they repeat for every four after that, 3 videos back to back identical in most ways that you have to skip separately. They repeat telling the exact same plot lines over and over and over to DEATH! They story is better than BoTW overall, but ruined by repetition and the way it was told. You also have the writer ruining an overall great story at the very end with an M Night tier twist which just shows trash writing.

    MINOR SPOILER The writer doesn't understand what a sacrifice means so they just undo it all in the end. Just trash tier writing that brings the entire story down. MINOR SPOILER

    The game has a better story than BoTW, but told so horrifically and forced stops constantly that it becomes an annoying experience just to try to play through it. The gimmicks added only forced the developers to trash all of the old useful abilities only really keeping the grab, gutting ice platforms, stop time and bombs for no reason. They also repeat a lot of content for the physics based stuff and it got old fast.

    The game is good, but to call it a masterpiece ignores that it improves nothing in any meaningful way over BoTW and in most respects delivers a worse experience (Story repetition, UI, companions that should have been optionally auto use like BoTW, buggy physics got old fast). I think a lot of this had more to do with how amazing BoTW was and the team being stuck between a rock and a hard place, hence the weird shift to physics instead of adding it, making it a core mechanic.

    Tears Of The Kingdom is a great story, minus the terrible M Night Twist and is filled with flawed gameplay. Worth a play if you play all Zelda games, but I don't think it is required for all Zelda fans. I don't really know who to recommend it to because if you are into physics based game-play it gets old long before the game ends and doesn't even innovate in physics based puzzles, if anything it just repeats a lot of BoTW ones with new tools.

    A good but flawed game that a lot of people are giving undeservingly high marks on.
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  74. Aug 12, 2023
    7
    Its a good game. Not best,not great, just good. Better than BotW, but its like a DLC addon with a new story, with enhanced and reimagined gameplay from BotW.
    BotW was a very repetitive game with critical issues thats untolded by fanatics and paid critics... A good game because several innovation elements, but a very repetitive game with repetitive dungeons and enemies... ToTk is a bit
    Its a good game. Not best,not great, just good. Better than BotW, but its like a DLC addon with a new story, with enhanced and reimagined gameplay from BotW.
    BotW was a very repetitive game with critical issues thats untolded by fanatics and paid critics... A good game because several innovation elements, but a very repetitive game with repetitive dungeons and enemies... ToTk is a bit better with more innovation. Thats all.
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  75. Aug 22, 2023
    6
    Gameplay is great at first, but becomes somewhat repetitive closer to the end. The plot is probably the worst I've ever seen in a Zelda game and I probably would've enjoyed the game more if I skipped all the cutscenes.
  76. May 30, 2023
    7
    I really like the game. A big world to explore with a lot of things to do, but ...
    The Switch is pretty old now, Nintendo did a great job in getting this up and running, but the graphics are sometimes not as sharp as they should be.
    Breaking weapons are the worst feature ever, i hated it on BotW and it's even worse on TotK. Some story links to BotW are nice (like in Gerudo town), other
    I really like the game. A big world to explore with a lot of things to do, but ...
    The Switch is pretty old now, Nintendo did a great job in getting this up and running, but the graphics are sometimes not as sharp as they should be.
    Breaking weapons are the worst feature ever, i hated it on BotW and it's even worse on TotK. Some story links to BotW are nice (like in Gerudo town), other are completly missing. The story misses a lot of its potential. Trying to get money for armor sets is a lot of stupid farming and grinding.
    All in all a good, solid game which could be even better.
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  77. Jun 20, 2023
    5
    Legend of Zelda tears of the kingdom is truly the sequel to breath of the wild. It allows creativity in every puzzle and battle. I ended up clearing a tower by running past a whole bunch of monsters. And before I had good gear. I gathered a whole bunch of stuff and headed all the way to the south of the map to fight a whole bunch of monsters I had no chance of winning against. I got closeLegend of Zelda tears of the kingdom is truly the sequel to breath of the wild. It allows creativity in every puzzle and battle. I ended up clearing a tower by running past a whole bunch of monsters. And before I had good gear. I gathered a whole bunch of stuff and headed all the way to the south of the map to fight a whole bunch of monsters I had no chance of winning against. I got close but never in the times that I failed did it feel like the game’s fault. It was my fault for not thinking strategically enough or just needing a few more arrows. I am far from beating this game, but I spent almost 20 hours playing and I got it three days ago. I stayed up playing longer than I’d like to admit. Get the game you won’t regret it. Expand
  78. Jun 24, 2023
    5
    One of the best games this year, it builds upon breath of the wild and makes everything even better, highly recommended for a switch user.
  79. Jul 28, 2023
    6
    Glorified DLC of BOTW. Clunky ultrahand controls. The ability to swim through surfaces is just a cheaply thought out addition. Zelda's voice acting is even more irritating and the rest of the game is just tedious repetition. The shrines actually look like potatoes and there are ideas on here clearly ripped directly from Super Mario Sunshine. Very disappointing although I'm sure the fanboysGlorified DLC of BOTW. Clunky ultrahand controls. The ability to swim through surfaces is just a cheaply thought out addition. Zelda's voice acting is even more irritating and the rest of the game is just tedious repetition. The shrines actually look like potatoes and there are ideas on here clearly ripped directly from Super Mario Sunshine. Very disappointing although I'm sure the fanboys from the cult of Nintendo will disagree and attempt to get any anyone who gives a slightly negative review tried for heresy. Expand
  80. Aug 15, 2023
    7
    Fun game but copied most of things from BOTW and Switch hardware holds it back. It shouldn't be sold as $70 because it feels more like an expansion than a full game.
  81. Aug 15, 2023
    7
    Nada alem de uma dlc do breath of the wild, o jogo aimda é zelda mas nao sinto que trouxe algo novo que justificasse o preço de um jogo novo
  82. Jul 3, 2023
    7
    all this game is is a copy and paste of the last zelda and that game was not very good either. i've been a die hard fan of zelda since super nintendo and those games leading up to this game were much better and more interesting. these new zeldas don't even have dungeons anymore it's just a bunch of shrines that are made for elementary school kids to solve
  83. Jun 23, 2023
    6
    [i've come back to this review with over 100 hours played, and i have to say that this game is disappointingly imbalanced, poorly finished, and that the enemy AI is consistently rigged even into the late game. the removal of the vast majority of hearty ingredients makes this even worse, so that even minor combats might have to be redone multiple times because the last remaining enemy has[i've come back to this review with over 100 hours played, and i have to say that this game is disappointingly imbalanced, poorly finished, and that the enemy AI is consistently rigged even into the late game. the removal of the vast majority of hearty ingredients makes this even worse, so that even minor combats might have to be redone multiple times because the last remaining enemy has the outlandish ability to 1 shot you with perfect accuracy at the very end of the fight EVERY SINGLE TIME. this is not good game design, it's utter trash tbqh. it's cool for enemies to become more panicked or take it up a notch when they are low on HP, but it does not work in this game. enemies flagrantly deal more damage on this last shot with the most rudimentary weapons than link could do even with attack up X3, and they hide and wait around until they can crit you.

    this might be a good development from botw if the game was balanced and the combat system truly thought out, but coupled with input lag, stubborn predictive pathing that makes you do things you never pressed the buttons for, and the fact that so many of the regular enemies are just irritatingly strong bullet sponges, it just makes for a highly frustrating experience with very inconsistent behavior that makes every combat entirely 1 sided. the fact that i can't really make healing items anymore just adds to this, since i'm not realistically able to prepare for difficult combat in the way that any other game in the series would allow. if they wanted to make this more similar to older zelda games, then they should stop making it so difficult to stock up, since it's ALWAYS been easy to collect a bunch of fairies or potions in every single entry prior to this. the fairy fountains don't even work right on the sky islands, since our companions will scare them away even if the fountain doesnt have a built in rocket archer that immediately makes them leave as soon as we arrive, whether we kill it or it shoots at us.

    the majority of quests, main or side, are outrageously bugged, the rewards for minibosses are often just useless amiibo drops that nintendo made stop working since botw, the visuals are decidedly more gloomy, less detailed, and lower contrast, there are far too many obnoxiously slow and repetitive cutscenes, NPCs talk WAY too much and say completely pointless and convoluted things that make it seem like the creators were trying to show off their middle of the road english skills, and all of these aspects make totk's hyrule a place that i simply don't feel enthusiastic about exploring. this game is more of a headache than a source of relaxation or entertainment, and that's really disappointing given just how many years nintendo had to make a finished sequel out of a world and platform that they had already made 90% of. yes, there is still a lot of cool stuff in this game, but it's just buried under a heap of unfinished jank. the developers CLEARLY saw how bad the recent pokemon games were and decided they didn't need to bring any kind of integrity to this new project.

    TLDR: if they don't patch this heavily, i'm never buying another zelda game, and it's really messed up that they are screwing with my childhood like this. i guess i can always go back to ocarina of time romhacks.]
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  84. May 31, 2023
    5
    Not much good can be said about Zelda Tears of the Kingdom. Nintendo created an excessive open world and wanted players to go everywhere, but in order to archive that they had to introduce mechanics that solely exist for the purpose of creating unnecessary grinding. That's why breakable weapons were introduced, and you can not find any rupees, you have to go in the caves to mine rocks, butNot much good can be said about Zelda Tears of the Kingdom. Nintendo created an excessive open world and wanted players to go everywhere, but in order to archive that they had to introduce mechanics that solely exist for the purpose of creating unnecessary grinding. That's why breakable weapons were introduced, and you can not find any rupees, you have to go in the caves to mine rocks, but all caves are nearly the same.
    When you can go everywhere from the beginning, all sense of progression is lost and the game becomes meaningless.

    The negatives: The open world is too large, it wastes players time. Nintendo should have concentrated on content instead of an excessive open world.
    The game has not much content, when we take away the open world and the minigames (shrines), the only 4 very small dungeons main quest is pretty lackluster and leaves much to be desired.
    When playing Tears of the Kingdom you get the impression that creating clever dungeons that are based on a rewarding progression system and a good combat system were to hard for the japanese developers, therefore they had to replace it with shallow repetitive content which can be seen by the shrines, many of which the developers not even cared enough about to include any minigame, and the 900 korok seeds, which only add to the repetitive uninspiring gameplay.
    The game has it's moments like the gleeok design which looks awesome, but at the same time the developers went out of their way to add fog and bad weather to the game so the players can not enjoy the little bit of good graphics the game would otherwise have to offer on the already weak switch hardware.

    Overall Tears of the Kingdom is not a good Zelda game, it's not even a good game as with only 4 mini dungeons it lacks unique story content, which was compensated in the worst possible way by going with endless repetitive minigame shrines, korok collections and an too big map with nothing unique to do, according to the motto: quantity over quality.
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  85. Jul 2, 2023
    6
    This review contains spoilers, click expand to view. Pour ma part, j'ai joué a BOTW avec des étoiles dans les yeux, je découvrais plein de chose, j'adorais explorer et l'histoire était géniale. En 70h de jeu, j'étais comblé.

    Dans TOTK, avec 130h de jeu a mon actif, malheureusement, on a l'aspect découverte au début avec les nouveaux pouvoirs. Ensuite, c'est tout comme BOTW, donc on se retrouve très vite sur sa faim. Je me suis mis a découvrir les nouvelles zones des que j'ai pu, les cieux, les profondeurs.. mais sur terre c'est BOTW... Je ne prends pas les grottes en compte car elles sont souvent peu utiles...

    Un bon Zelda pour moi, c'est une bonne histoire et un bon gameplay.
    Mais là trop de chose ne vont pas...
    Sans prendre en compte le prix et les lacunes niveau performance et graphique de la Switch...
    Le jeu vaut le coup d'oeil étant donné que c'est une suite de BOTW, mais il y a trop de chose qui ne mène à rien. Le joueur n'est pas assez récompensé. On a 16 cinématiques "Souvenirs" et pour moi il en manque vraiment beaucoup. J'aurais aimé que cet aspect soit améliorer, peut être en ayant toutes les cinématiques Accessibles et pas seulement des souvenirs.
    Mais il y a un manque cruelle de cinématiques, de récompenses, d'équilibre entre explorer et trouver des quêtes qui sont SUPER importantes.

    Par exemple, dans les profondeurs, c'est vide, même après avoir afficher la carte a 100%, on a une récompense équivalente à "Bravo" : "Wow merci je me suis embêté a faire tout ça pour ça ? J'ai même pas de cinématique ? D'explication ? De ah merci ça a servi à quelque chose ?" Non rien. Tu peux juste enfin regarder toute la carte c'est génial.
    Plein de quête dans des villes qui "ne servent à rien", exemple a elimith où on assiste à une meuf qui veut monter au pouvoir, au final on règle la situation, et wow, on peut baisser notre capuche, MERCI !

    Le meilleur des temples qui apportaient des choses "Nouvelles" c'est le temple Gerudo qui pour moi est de loin le meilleur des temples BOTW inclut, et je ne comprends pas pourquoi ils n'ont pas gardés les même directives sur les autres, ou pas exactement pareil mais histoire que ça change un peu quoi..

    Maintenant, au niveau de l'histoire...
    Ils ont voulus jouer avec le temps... Chose qu'ils avaient bien réussi à faire a l'époque avec les Ocarina of time etc... Mais là c'est un échec absolu, ou bien nous n'avons pas encore toutes les réponses mais c'est vraiment inexplicable, on ne peut être que dans des théories et ça c'est chiant ! Quand je finis un jeu, je veux que tout soit expliqué au moins ! Mais là il n'y a aucune cohérence.
    Par exemple, Zelda revient dans le temps et se transforme en dragon. Pourquoi on ne l'a pas vu dans BOTW ? Étant donné que cela fait 10 000 ans qu'elle est sous cette forme, on aurait pu le voir dans l'ancien jeu.
    Autre exemple avec la master sword, cela veut dire qu'il y en a deux dans une même époque dans BOTW, une sur Zelda dragon, et une a l'arbre mojo... Et pire encore comme exemple, elles sont où les technologies Sheikah? A l'école d'elimith, on apprend que les créatures divines ont bien existé, on a même des références à celle-ci, mais on apprend rien de plus ? Elles sont où ? On a que des questionnements sans déconner ? On peut pas nous donner une cinématiques au début du jeu qui nous montre les 7 ans qui se sont écoulés ? Peut être qu'ils ont supprimés les Tours, les sanctuaires, les gardiens, et les créatures divines, MAIS RIEN N'EST EXPLIQUÉ ?
    BAH NON, ça sera sûrement fait dans des DLC qui nous viendront 40€ l'unités, qui sait??

    Si je résume sans spoil :
    - Scénario avec trop de flou et d'incohérences - Trop peu de cinématiques
    - Gameplay ok mais qui rajoute des tonnes d'heures inutiles et répétitives - Des quêtes parfois trop longues qui n'apporte pas grand chose voir rien
    - On peut vite rater des quêtes importantes sans même sans rendre compte
    - Les korogu, il faut arrêter ça rajoute 70h de jeu juste a courir dans tous les sens
    - Les armes se cassent toujours, on aurait pu avoir un système de réparation de nos armes mais non on peut en fusionner...
    - Améliorer son niveau de batterie, c'est un enfer
    - Trop de farm a faire pour récupérer des choses importantes
    - Les sanctuaires on en peux plus, c'est long et pourtant super important, les anciens Zelda me manque car il n'y avait pas ce concept bidon de courir partout et résoudre 4 énigmes pour gagner un coeur/endurance... - Trop peu de vrai discussion avec des vrais voix et pas juste des onomatopées - Temps de jeu beaucoup trop long, a 120h de jeu je suis a 60%...
    - Graphisme peu important car égale à BOTW
    - Performance compliqué a cause de la Switch

    Pour terminer les aspects positifs pour moi :
    - Le peu de cinématiques qu'on a sont sympa voire incroyable pour certaines
    - L'histoire malgré ces lacunes est sympa a découvrir
    - Le gameplay malgré le temps qu'il prend est bien et amène a joué avec son esprit créatif
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  86. Jul 3, 2023
    7
    The story line is a bit dull, doesn't make you feel like wanting to know what happens next. Art style is a bit let-down too. Others than that, its good if you want a chilling and farming-focus game. 7/10.
  87. Jun 27, 2023
    7
    It's alright. It'd be a lot better if Nintendo's controllers didn't suck and the switch wasn't painfully weak.
  88. May 29, 2023
    6
    Derivative. Has it's moments, but it's BOTW 1.5 and even costs more than the original did. The same map, the same music, the same sound effects, the same graphics. It honestly actually feels like it has less good music this time, as if some was removed. Much of the map is still empty and boring and will snap you out of your immersion very quickly. This game has moments that make me loveDerivative. Has it's moments, but it's BOTW 1.5 and even costs more than the original did. The same map, the same music, the same sound effects, the same graphics. It honestly actually feels like it has less good music this time, as if some was removed. Much of the map is still empty and boring and will snap you out of your immersion very quickly. This game has moments that make me love it, and then huge swaths that make it feel so soulless, empty, uninspired, and pointless. There is zero motivating factor for what you're doing most of the time. It's a big BOTW DLC, that's about it. They built BOTW from the ground up in 6 years. Another 6 years later and we get the same game almost literally. I'm actually quite disappointed in Nintendo here. Expand
  89. Jun 27, 2023
    7
    Lightning didn't strike twice with the new formula, in my opinion.

    What Tears of the Kingdom did right, to begin with, was the story. TotK eludes to new concepts and characters that have a major impact on now only BotW but on Zelda lore as a whole, and while I don't think the delivery was necessarily the best, I do enjoy this aspect the most. Where TotK's narrative shines the most is
    Lightning didn't strike twice with the new formula, in my opinion.

    What Tears of the Kingdom did right, to begin with, was the story. TotK eludes to new concepts and characters that have a major impact on now only BotW but on Zelda lore as a whole, and while I don't think the delivery was necessarily the best, I do enjoy this aspect the most. Where TotK's narrative shines the most is within what it doesn't strictly say outright, the Depths and it's shrouded history, the Zonai and their curious origins, the revelation of historical significance to the founding of Hyrule and so much more. There is significant features from the main cast, charmingly, albeit sometimes cheesily, voice acted and in many ways the presence, sacrifice and meaning behind them all is very much consistent.

    The new areas, of which there are criminally few, are very well done. The aforementioned Depths is an amazing addition despite becoming somewhat samey after the intial exploration, there is an atmosphere and tone within that area that hasn't quite been captured in Zelda for a very long time. The Sky Islands were far too few but the ones we did receive were immensely well designed and enjoyable, though I honestly thought there would have been far more than there were. I must say the one mechanic that left the most impression on me was the item fusion for weaponry and shields, put bluntly I enjoyed that aspect very much because of the ability to make materials collected mean so much more.

    There are some things, that plainly haven't changed of course, combat is largely unaffected if you happen to be looking at the execution of combat, as opposed to the preparation. Timed dodges, environmental effects and parries are all largely unchanged, Link does not move much differently. The world, while receiving some major cosmetic overhauls in certain areas, is also very much the same; this fact is one you begin to feel after a while in my case, given that the game seems to encourage you to skip most of it with the devices you construct.

    My gripes, and yes that's the best word I could come up with to refer to these issues with TotK, is I feel there wasn't enough new game here to facilitate the new title. If you take away all that was reused content from BotW, you're ultimately left with the narrative, depths, sky islands and ultrahand. On one hand, I love the freedom and creativity that can come from the Ultrahand and it's devices. The weapons are largely ineffective and inefficient and the use of them for navigation really robs the game of that original BotW element of exploration though perhaps that's because there's not much else to explore.

    TotK is a good game, please don't misconstrue the score to mean otherwise, it is well above average in every respect, but it doesn't come close to hitting that infamous mark that BotW did. Neither are my personal favorites for the Zelda franchise, but the developments in TotK seem to underline the flaws that weren't as obvious with BotW. TotK seems to keep much of what BotW did right, while not really doing anything to improve what it did wrong, such as the memories, or mismatched narrative pacing. The ending itself, and the completion cutscenes of the otherwise excellently developed Temples, are monuments to this issue.

    Worth getting, if you're a Zelda fan but I, personally, expected more.
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  90. Jun 27, 2023
    7
    I see a common trend with this game of the hypetrain getting the better of people. It’s a really great game for sure but the fact is that it mostly just feels like more of the same of botw with some minor gameplay changes. It is not different enough to really even have kept me interested all that much. I played botw over 100 hours a couple times. I played tears of the kingdom for like 50I see a common trend with this game of the hypetrain getting the better of people. It’s a really great game for sure but the fact is that it mostly just feels like more of the same of botw with some minor gameplay changes. It is not different enough to really even have kept me interested all that much. I played botw over 100 hours a couple times. I played tears of the kingdom for like 50 and I don’t wanna play it anymore. Take that as you may. Expand
  91. Aug 28, 2023
    5
    Some random fish girl took sidon form me! I was happily playing the game, until i went to the Zoras Domain, i was going to see sidon my beloved but there was this random fish girl and took him from me.
    if it wasn't for this it would be a 10/10
  92. Jun 23, 2023
    7
    -Retour des donjons appréciable.

    Cependant l'histoire reste brouillon et relativement basique, et les personnages ne sont pas du tout attachant. Les sanctuaires ne sont pas plus élaborée que ceux de breath of the wild, et ils ne sont que des reskins en mode soneau . La map est relativement vide, même les sous-sol, c'est intéressant mais totalement vide et avec peu de point
    -Retour des donjons appréciable.

    Cependant l'histoire reste brouillon et relativement basique,
    et les personnages ne sont pas du tout attachant.

    Les sanctuaires ne sont pas plus élaborée que ceux de breath of the wild,
    et ils ne sont que des reskins en mode soneau .

    La map est relativement vide,
    même les sous-sol, c'est intéressant mais totalement vide
    et avec peu de point d'interet.

    La technique de la switch est une catastrophe sans nom,
    il est temps que Nintendo envisage en future console relativement plus puissante
    comme le steamdeck car la franchement ça commence à piquer les yeux,
    même si la DA est excellente .

    Nouveaux pouvoirs agréable cela dit,
    les fusions pour creer des armes sont sympathique également,
    les constructions etc c'est tres cool
    mais le jeu ne mérite pas plus que la moyenne,
    ok la DA est exceptionnelle, mais le jeu ressemble plus à un tres gros DLC
    qui aurait mis 6 ans pour arriver qu'a un vrai Zelda et la licence Zelda ne doit pas être immunisé
    aux critiques constructives, le jeu est correct sans être extraordinaire, mais ont à pas l'impression d'avoir un jeu qui fait peau neuve en main propre et certainement pas à la hauteur technique et visuelle de ce qu'ont pourrait un minimum s'attendre en 2023, graphiquement c'est un jeu daté de 10 ans .
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  93. Jul 6, 2023
    7
    Good but... the difference with BOTW is not visible enough, and I didn't appreciate the new game system with the new powers. I had a hard time hanging on and nearly quit the game several times. Now I'm going to push until the end because I ended up having the desire, but this Zelda will not mark my memories.
  94. May 21, 2023
    7
    ça se caresse beaucoup sur cet opus "parce que c'est le prochain Zelda". Ce n'est ni une excuse, ni un argument !
    Si je dois juger ce jeu en tant que jeu, et OBJECTIVEMENT, je ne peux pas m’empêcher de me dire "ok, c'est un bon jeu, mais il a plusieurs défauts !" Ce n'est ni le jeu de la vie, ni le jeu ultra parfait.
    On est sur le même moteur que BOTW. Alors en 2017 ça allait, remis dans
    ça se caresse beaucoup sur cet opus "parce que c'est le prochain Zelda". Ce n'est ni une excuse, ni un argument !
    Si je dois juger ce jeu en tant que jeu, et OBJECTIVEMENT, je ne peux pas m’empêcher de me dire "ok, c'est un bon jeu, mais il a plusieurs défauts !" Ce n'est ni le jeu de la vie, ni le jeu ultra parfait.
    On est sur le même moteur que BOTW. Alors en 2017 ça allait, remis dans le contexte c'était honnête. Par contre, la même en 2023 sur la même console qui était déjà un peu fatiguée à l'époque, je vous laisse imaginer la cata : 1080P 30fps en regardant le ciel, sinon c'est définition dynamique et framerate dynamique aussi. L'aliasing est absolument horrible pour les yeux.
    Oui, y'a un moteur physique un peu plus évolué que BOTW, on peut construire des chose en assemblant des éléments, c'est sympa mais ça fait pas du 26/20 en note quoi. Impossible de changer les touches, touche X et B pour courir et sauter c'est a se demander si les dev ont tenu une manette switch entre les mains? (au pire, pourquoi ne pas pouvoir changer les touches ? on est en 2023 les gars !)
    Les doublages... parlons-en ! Les cinématiques sont doublées (vocalement) dans la langue de Molière, mais 95% des dialogues dans le jeu (typiquement avec un PNJ) ne sont pas doublés en vocal. Pas DU TOUT, quelque soit la langue. C'est assez fou en 2023, toujours.
    Intrinsèquement, le jeu c'est un BOTW++ : la zone de jeu est plus grande, c'est tout. Les combats ne sont pas spécialement passionnants : une arme par ennemi, arme qui casse toujours très rapidement, et ennemi qui te bute en deux coups : mouaif.
    Bon jeu, en étant honnête pas de quoi se pignoler en se disant que c'est le jeu de la vie. Pour ceux qui n'ont jamais fait BOTW, bon jeu. Pour ceux qui ont fait BOTW : TOTK est une redite de BOTW en mode "plus plus"
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  95. Jun 26, 2023
    7
    An evolved emphasis on the world and it's progression through time, Tears of the Kingdom is the direct sequel to Breath of the Wild, but I couldn't help but feel it fell short of what I expected given six years of development polish. Something about it is lacking the magic that Breath of the Wild had, be that because Breath of the Wild exists or because it's hardly a completely unique gameAn evolved emphasis on the world and it's progression through time, Tears of the Kingdom is the direct sequel to Breath of the Wild, but I couldn't help but feel it fell short of what I expected given six years of development polish. Something about it is lacking the magic that Breath of the Wild had, be that because Breath of the Wild exists or because it's hardly a completely unique game in it's own right, Tears of the Kingdom doesn't come close to justifying the cost of it's development time in my opinion.

    Breath of the Wild's approach, while lacking in some areas of the overworld, kept you grounded and involved in navigating the world itself. Tears of the Kingdom wants you to skip it by creating any amount of vehicles to navigate over those some obstacles. Because of this, and the quality of other entries in the Zelda franchise, I don't feel that Tears of the Kingdom is necessarily better than Breath of the Wild, it's just more of it.

    That said, it's deeply enjoyable if you cast aside your experience with Breath of the Wild, the cast, voice acting, story implication and gameplay still chalk up to be the new standard for what Zelda games and open world games should aspire to. I just hoped for something more unique.
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  96. Jul 4, 2023
    7
    Can't put a finger on it, but I got bored fast. The visual quality is good. The story felt boring compared with breath of the wild. If I should describe what this full price game feels like, like a collection of mods, including cheating mods.
    It does not feel balanced and I have to limit myself on which tools I am allowed to use, without robbing me myself of any challenge/fun. The sky
    Can't put a finger on it, but I got bored fast. The visual quality is good. The story felt boring compared with breath of the wild. If I should describe what this full price game feels like, like a collection of mods, including cheating mods.
    It does not feel balanced and I have to limit myself on which tools I am allowed to use, without robbing me myself of any challenge/fun. The sky islands feel like simple puzzles, while the underworld feels like unbalanced copy pasta. First Zelda game I probably will never finish.
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  97. Aug 17, 2023
    6
    I think this game it's great but nothing more than a DLC of breath of the wild
  98. May 21, 2023
    5
    Cómo es posible que los gráficos sean tan pésimos?
    Existe una zona en donde está completamente oscuro.
    Y cuando finamente lo iluminas, todo está lleno de neblina. INACEPTABLE!!
  99. Jul 7, 2023
    6
    BEGINNING of the GAME: 10/10
    Interesting new characters, mystery, and novelty.
    MIDDLE OF THE GAME: 4/10 It is the same game as BOTW. Same places. The sky islands are not nearly as compelling as they seem at the beginning. The sounds effects, animations, music, and themes of each area are literally copy and pasted. The only really fun part of the game other than exploration was the
    BEGINNING of the GAME: 10/10
    Interesting new characters, mystery, and novelty.

    MIDDLE OF THE GAME: 4/10
    It is the same game as BOTW. Same places. The sky islands are not nearly as compelling as they seem at the beginning. The sounds effects, animations, music, and themes of each area are literally copy and pasted. The only really fun part of the game other than exploration was the leadup to the Wind Temple. The shrines get boring as hell. I was skipping them after I got the stamina wheel up a bit. It is the same game.

    MORE CONS: The vehicles in the depths sometimes don't even work (tire traction, too many hills for vehicles to roll, wing vehicles dont last long, etc... it felt like a CHORE.

    END: 9/10
    The ending sequences and boss fights are imaginative and emotional. Maybe one of the best endings of a zelda game. However, it does not compensate for the drab and dull midgame, which is essentially a DLC of BOTW.

    Conclusion: If you don't play this game, you won't really miss out on a ton, unless you like building and seeing which devices do what. I found the devices and builds served little utility throughout the game. You can survive with the same combat as BOTW... which, was already really basic. None of the bosses were that tough if you spent a decent amount of time in BOTW, which we all have.

    The dungeons were still clunky and no better than BOTW. Let's all move on. BOTW had a good run.

    The game is still fun, it just feels stale.
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  100. Jul 17, 2023
    7
    Tears of the kingdom just like breath of the wild captivated me for 20-30 hrs, but soon after I started getting the same burn out as i did with BOTW. There is tons of new things to make the game feel fresh but the underlying systems and gameplay are the same. Go kill 4 bosses, do bunch of shrines, explore similar world as in BOTW but with few changes and once again collect something likeTears of the kingdom just like breath of the wild captivated me for 20-30 hrs, but soon after I started getting the same burn out as i did with BOTW. There is tons of new things to make the game feel fresh but the underlying systems and gameplay are the same. Go kill 4 bosses, do bunch of shrines, explore similar world as in BOTW but with few changes and once again collect something like 1000 korok seeds without ability to track them without using a third party app . The underground level is an copy pasted wasteland that is just annoying to explorer and there is so few sky islands that I do not get how they even made that a selling point. You will hear people saying the game is 2 or 3 times bigger then BOTW but in reality its maybe like 1.2 - 1.5 times bigger. If it was not for the whole construction mechanics this game would not be even consider to be innovative in any way. Its a shame that the same devs that have shaken up the gaming market with BOTW decided to go the same route as the rest (UBISOFT 2.0) and just create another copy pasted game. Expand
Metascore
96

Universal acclaim - based on 150 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 150
  1. Nintendo Force Magazine
    Mar 18, 2024
    100
    I wasn't sure how Nintendo would find a way to top their work in Breath of the Wild back when it came out, but I feel they have here – with years of more polish applied and refined exploration. [Issue #66 – July/August 2023, p. 71]
  2. LEVEL (Czech Republic)
    Jan 22, 2024
    100
    The good thing is that, thanks to the limited possibilities, the creators couldn't go crazy and swing for hundreds of game miles. Instead, they created what could be called Elden Ring in a travel pack. [Issue#328]
  3. Dec 28, 2023
    100
    The Legend of Zelda: Tears of the Kingdom has lived up to the high expectations created by the success of Breath of the Wild with its exquisitely intertwined gameplay systems, outstanding music, and a legendary story culminating in a magnificent denouement. It's not every day that such a special video game like this comes around. Truly the stuff of legend.