User Score
8.1

Generally favorable reviews- based on 9840 Ratings

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  1. May 14, 2023
    6
    If you liked BOTW you will like this one. Its basically BOTW 2.0, mostly same map, music seems similar to. Runs terrible on my rather old switch and is looked to 30fps (which is -1 point from me)

    But like many other sequels it didnt really adress the problems of the first game: Combat still pretty clunky and boring, midway through the game you can use your builds to cheese most
    If you liked BOTW you will like this one. Its basically BOTW 2.0, mostly same map, music seems similar to. Runs terrible on my rather old switch and is looked to 30fps (which is -1 point from me)

    But like many other sequels it didnt really adress the problems of the first game:

    Combat still pretty clunky and boring, midway through the game you can use your builds to cheese most enemies
    Cooking is still stupid
    Weapon durabillity still exists and ruins the flow of combat

    Its new fusion system is fun, but its clunky as well, what should be a 5 second mechanic in the inventory turns into a nightmare as you have to: Open the inventory -> Drop the item you want to fuse your weapon with -> select the power -> select the item and then chose the weapon to fuse

    All in all this game is basically BOTW 1.5, it is not enough new to justify a new game in my opinion but it was also more than what you would usually put into an DLC
    In the end its basically if you liked BOTW you like this game cause its almost the same, if you didnt like BOTW you wont like this game.
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  2. May 14, 2023
    6
    This review contains spoilers, click expand to view. Es el mismo juego solo cambia. Los modelos, no hay un sentimiento de descubrimiento real, que la historia sea diferente no hace una gran diferencia, maldije la hora en que vi un maldito Kolog las mecánicas nuevas son muy buenas pero 2 horas depues el hipe se evapora, el mapa sigue siendo demasiado grande para lo que l ahistorua quiere contar, horas para llegar de un punto A a Un punto B suerte que siguen los puntos de teletransporte, no se puede salir de un diálogo hasta que termina, deveria omitirse el dialogo e ir a las opciones, hay tantas cosas que lo hacen un 6 de 10, yo empece con hipe tremendo y creo que no lo terminare, ya me aburrio Expand
  3. May 15, 2023
    7
    A great game as the previous BoTW with additional craft system. I would love to give this game a full mark. However, the performance of the Switch itself is a huge drawback. The graphics and the frame rate in handheld mode is unacceptable in 2023. Personally, I highly suggest everyone to dump your own copy of the game and play it on the emulator to enjoys the beauty of this game.
  4. May 16, 2023
    5
    This review contains spoilers, click expand to view. Great Game super fun to explore and great successor to BOTW. Music and sound design are amazing story is great and gameplay is even better. 10/10 Expand
  5. May 18, 2023
    6
    Game is a copy of botw with some improvements and some parts that are worse. If you love botw and would love to play that again then this game is for you. But if you want a new experience that is different to botw then you will be disappointed.

    Game mostly perform well on the switch but still have frame drops, especially when using skills.
  6. May 18, 2023
    7
    It‘s nice, but overrated. When you own a switch, you can of course buy it, when you don‘t, you play Elden Ring or Immortals Fenyx Rising. And use a Pro Pad, game controls aren’t good, but with this tool, it goes a bit better.
  7. May 18, 2023
    7
    Overall, I enjoy the game. I won't say that this feels like an expansion (it does). So I will try to add more to it.

    The sky island you start off at gave me same "oooh" feeling that I had when I played BOTW. After a couple hours there it was time to hit the ground. After hitting the ground it became evident that the ground level map was reskinned. Since hitting the ground I no longer
    Overall, I enjoy the game. I won't say that this feels like an expansion (it does). So I will try to add more to it.

    The sky island you start off at gave me same "oooh" feeling that I had when I played BOTW. After a couple hours there it was time to hit the ground.

    After hitting the ground it became evident that the ground level map was reskinned. Since hitting the ground I no longer had the feeling of "oooh" and surprise. To be fair, I did here and there but those moments were few and far between. And at certain points it became an adventure finding what is the "same" in the game. And there is quite a bit sadly.

    I'm not disappointed with my purchase overall, however, I am disappointed that after 6 years this is what was the final product. A "this is what we wished we released with BOTW" product from Nintendo and devs.

    They heard the complaints about weapon durability and added weapon fusing as a workaround. Which was nice to see.

    Overall, the story is different but from high level overview somewhat the same.
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  8. May 18, 2023
    6
    This review contains spoilers, click expand to view. game isn't worth the 70 dollar price tag nor the 6 year wait, you're better off waiting until there's a sale and try pick it up for a cheaper price. game suffers from a lot of reused content and artificial difficulty.

    the enemies are mostly reused from BOTW except they now one shot you. rather than giving each npc a creative attack pattern to create difficulty, they make attacks deal a **** ton of damage. very unnecessary

    the bosses at most have three attacks that they cycle through. in the more egregious cases, there's only a single attack they have. the only exception is ganondorfs final boss, which reuses the phantom ganon attacks.

    the game is fun, but the amount of recycled content doesn't justify the 70 dollar price tag nor the 6 year development wait.
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  9. May 15, 2023
    5
    This review contains spoilers, click expand to view. Yo seriously y'all, the building the cool little contraptions is fun but they're selling us BoTW with a new coat of paint here. Everything that's new like the caves and the sky Islands and even the depths get tedious maybe a few hours in after you realize these locations follow the exact same formula every time you dive in.

    Caves and wells have a stalnox or another boss enemy in them, sometimes a shrine, and a Bubbul gem. Exact same setup every time.

    In the sky Islands, you either fight a Zonai guy, go get a crystal or do a jumping challenge. There's no sky cities, there's nothing really happening up there.

    The depths are the funnest to explore, until you realize there's not much down there. You're only really going to end up down there if you're farming Poes and Zonaite.

    With the exception of like 4 armor sets, EVERY ARMOR SET HAS BEEN RECYCLED FROM THE FIRST GAME. Even the ugly ass Gordon armor. This was ultimately what made me want to drop the game before I finished it. Even Dark Souls reuses some of it's maps, but at least they throw us a bone and give us new equipment to get excited about.

    The weapons all look like **** now. You found a cool sword? Too bad it's tarnished and you're gonna have to fuse it with a **** huge boko bat to do anything with it anyway.

    And yeah, the weapons still break. The story is pretty braindead, I won't spoil it but it follows a pretty similar formula.

    There is no new game plus, you beat Ganon and you're back to your last save.

    There's only one new settlement to visit, no new towns or cities to explore. They slapped some environment changes into some of the existing towns to make them seem "fresh" but there's really no new services or interesting NPCs in any of them.

    Horses function almost exactly the same. Same equipment, same customization. You can buff their skills, which is nice, but that's it. You still can't register any of the wacky mount types like Satori, the Skeletal Horses or the deer at the stable.

    They removed the Amiibo functionality from the Wolf-Link Amiibo for seemingly no reason. I suppose you can get the sages to fill a similar role but I don't get why that was removed.

    You're going to be spending most of your time in the menus fusing stuff while fighting enemies, which can get tedious fast. The dungeons are a bit bit more creative than the Divine Beasts, but not by much.

    If you were a big fan of the master cycle, that's gone now. You could technically build a motorbike with the ultrahand ability but it'll look like crap in comparison.

    The Zonai shrines are asset flips of the original Sheikah shrines, and just as boring and tedious. They don't even explain where the Sheikah **** went.

    Koroks haven't changed much, some of them are a little bit more creative and employ you to use your contraptions, but at the end of the day it's just filler.

    All of the music and sound effects are exactly the same from the first game. They have added some new sound effects for the Zonai stuff.

    The Zonai stuff has an arbitrary distance counter before the components poof out of existence, doesn't matter how much upgrading you do 400 hours in, no fun allowed with papa Nintendo

    The into sequence layout exactly follows that of the first game (Ghost man guides you through the tutorial and then disappears)

    Enemy variety is still lacking. You have Lynels, Talus, Hinox, etc. There's a few new enemies but they generally have been created to fill out the new locations (caves, sky Islands, the depths, etc)

    The only pros I can count are:
    - It runs quite a bit better than BoTW
    - All Amiibo items are now found organically in game (but again, copy pasted assets)
    - You don't have to drop **** before opening a chest now if you want to swap the contents with something you already have

    Anyway I can go on, but man, after playing ToTK to completion the only thing that I'm left thinking is "what the **** has Nintendo been doing the past 6 years"? The sound design team hasn't done **** the animators and modelers have had to make minimal changes to everything short of reskinning a couple of assets, literally 90% of the map is unchanged. The whole game feels like a mod. What in the fresh hell took so long to pump this out? Seriously, this must be the ultimate attempt to try and justify to their shareholders that they can re-make a game with a reduced development crew and still make a fortune off it.
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  10. May 14, 2023
    7
    Not the best thing since sliced bread. Started off great, then descended into the same old **** as the last game. Big open world, random shrines. Underwhelming bosses. and the biggest flaw of them all; HORRIBLE CONTROLS. Good game to pass the time. Greatest game of all time? Hell no.
  11. May 19, 2023
    7
    Good game, not great. It's nowhere as good as Breath of the Wild. The fusing weapon system is ok, but it's annoying that you have to fuse everything or it isn't powerful enough alone, plus arrows have to be fused every single shot which is annoying. Personally I also found the games puzzles in BotW to be more thought provoking and challenging as I can pretty much beat every shrine withGood game, not great. It's nowhere as good as Breath of the Wild. The fusing weapon system is ok, but it's annoying that you have to fuse everything or it isn't powerful enough alone, plus arrows have to be fused every single shot which is annoying. Personally I also found the games puzzles in BotW to be more thought provoking and challenging as I can pretty much beat every shrine with two platforms and the recall ability. The recall ability is just beyond broken, I can cheese my way through the game using it. Why waste time trying to figure out how to get over something when I can just use recall and two platforms of any kind. The ultrahand ability is just stupid, I literally haven't seen anything at over 100 hours in that I can legit say is worth wasting time to build. Cars look stupid,, just a flat platform and wheels, I'd rather just have the bike from BotW. The summons you gain from defeating the bosses suck, I don't like playing with an AI teammate so I always disable them, they are nowhere near as good as the BotW abilities. Essentially BotW was better in nearly every way. The size of the map is meh, considering it's the same map as BotW just made bigger by adding the sky, depths, and caves , honestly it actually seems like less is happening in the world around you, there are definitely way less plants as there are more total in TotK but they are more spread out. I could not possibly rate this better than an 7 as it's truly nowhere near as enjoyable as BotW and everything annoying about the first game remains in this. Could have been so much better, but hey, a lot of people like it, and I wasted my money on it so obviously it's a succes, but there is absolutely no possible way this game is a 10, no possible way. But to each their own I guess. Expand
  12. May 19, 2023
    7
    Just like the previous one. Anyone giving this more than a 7 is naive. Anyone giving this less than 6 is a hater.
  13. May 19, 2023
    6
    I started out really enjoying TotK, in the beginning it more or less felt like reliving playing BotW again for the first time. The developers really put a lot of effort making the initial sky island a nice experience. Sadly after that the innovations stop and the more you play the more everything starts feeling like a chore and burnout sets in at an exponential rate. The new buildI started out really enjoying TotK, in the beginning it more or less felt like reliving playing BotW again for the first time. The developers really put a lot of effort making the initial sky island a nice experience. Sadly after that the innovations stop and the more you play the more everything starts feeling like a chore and burnout sets in at an exponential rate. The new build mechanics are innovative, but are they ”fun”? I would argue no. In BotW I gladly seeked out all shrines because the puzzles were challenging, but here most of the puzzles are very samey and a little too easy. The counter doesn’t update for me but a rough estimate is I’m 40 hours into the game and frankly I just want to beat it and be done with it now. No other Zelda game has ever made me feel like that. There is undoubtly a lot of content here, but when it just feels like going through the motions there is no motivation for doing it. A bummer I really wanted to like this game more, but Nintendo played it too safe this time around. Expand
  14. May 17, 2023
    6
    It's quite simple. The original Zelda formula served the series well, and that is where I fell in love with our beloved characters Zelda, Link, and Ganondorf. This title does not seem to follow through with that legacy. The Breath of the Wild formula seems here to stay, and this doesn't suite me as a long-time Zelda fan.
    The game itself is great. I love the adventures, cutscenes, and
    It's quite simple. The original Zelda formula served the series well, and that is where I fell in love with our beloved characters Zelda, Link, and Ganondorf. This title does not seem to follow through with that legacy. The Breath of the Wild formula seems here to stay, and this doesn't suite me as a long-time Zelda fan.
    The game itself is great. I love the adventures, cutscenes, and side quests that pop up everywhere you look. It just doesn't have the traditional Zelda feel.
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  15. May 17, 2023
    5
    Simply upgrades and fixes some of the major issues with BoTw and adds a few elements such as building bases, while a cool feature it clearly isn't 10/10 or 100% rating worthy, its got plenty of issues including a similar cliched story and plenty of recycled content. I honestly get tired of seeing fake reviews from critics, or artificially bloated reviews from fanbois who fail to explainSimply upgrades and fixes some of the major issues with BoTw and adds a few elements such as building bases, while a cool feature it clearly isn't 10/10 or 100% rating worthy, its got plenty of issues including a similar cliched story and plenty of recycled content. I honestly get tired of seeing fake reviews from critics, or artificially bloated reviews from fanbois who fail to explain in any detail the strengths and weaknesses of said game.

    Does this game deserve its 96 metascore from critics? Absolutely not! Is this game bad either? That answer is No, but its not remotely great either, would your typical Zelda fan base enjoy the game? Once again, absolutely but the fanbase should demand better instead of just what feels like a full price DLC.
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  16. May 13, 2023
    6
    Art direction is good, mechanivally it's quite enjoyable. But this kind of performance and resolution is not enough anymore, even if it was when BoTW came out. On different platform with 4K60fps it would shine bright.
  17. May 14, 2023
    5
    This review contains spoilers, click expand to view. Tears of the Kingdom improves on the main issues of Breath of the Wild: 1) A large world, but lacking content, 2) a lack of an engaging story driving player actions, 3) puzzles based around very specific powers.

    Tears of the Kingdom is massive, adding the sky islands, the depths, and many cave systems. It kicks off with a playable cinematic that sets up the basic plot of the story and leaves the player set to figure out what happened. While most of the story is still in memories, the scenes themselves are more engaging and reveal a wild plot element. The story is furthered by the dungeons and boss battles, which are both more engaging and diverse. The themed dungeons are still non-linear, unlike the classic Zelda dungeons, but the lead up to them has the dungeons themselves are much more involved than the divine beasts. Finally, the three abilities are vastly more simple in their premise, but allow a plethora of solutions and shortcuts ensuring for a unique experience.
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  18. May 14, 2023
    7
    Em português: Extremamente datado, graficamente, mecanicamente. Sofre do velho e decepcionante CTRL C CTRL V do mundo comparado ao primeiro jogo, com algumas melhorias no quesito de densidade de coisas para se fazer. Não é um jogo decepcionante, ele é justamente aquilo que se você assistiu aos trailers e se você não hypou, você imaginou que seria. Definitivamente não é uma obra prima
  19. May 17, 2023
    7
    Buen juego, muy mal zelda, de zelda solo tiene los personajes y algunas melodías. Es el mismo juego que botw pero con nuevos trucos que alejan aún más al juego de la esencia. Eso sí, el final es excelente e inigualable, por eso le subí la nota. La exploración es de lo más frustrante, pasas horas explorando y al fin logras encontrar el tesoro y oh sorpresa, te premian con flechas u ópalo,Buen juego, muy mal zelda, de zelda solo tiene los personajes y algunas melodías. Es el mismo juego que botw pero con nuevos trucos que alejan aún más al juego de la esencia. Eso sí, el final es excelente e inigualable, por eso le subí la nota. La exploración es de lo más frustrante, pasas horas explorando y al fin logras encontrar el tesoro y oh sorpresa, te premian con flechas u ópalo, quitando toda emoción a la exploración. Los personajes irritantes sin algun boton que te ayude a activar o desactivar la ayuda de ellos, lo hace frustrante. Que cada cosa tenga una misión secundaria lo hace aburrido. Los gráficos son un asco, no puedo creer que en pleno 2023 sigan trabajando con tan pésimas texturas, entiendo que la justificación son las mecánicas del juego y lo acepto, pues son excelentes, pero no quita la realidad . Lo peor de todo son los recuerdos, el trailers del juego fue un clickbait de nuevo, todo todo es recuerdo... Esté juego vive solo de su nombre, sin el, no tendría tanto 10 falso de la prensa. Expand
  20. May 16, 2023
    7
    Un gros air de déjà vu.

    C'est un jeu qui plaira sans aucun doute à la nouvelle génération, mais pas tellement aux vieux croulants comme moi, qui sont nostalgiques d'une période aujourd'hui révolue. Avec ce titre, Nintendo confirme la direction que la licence a prises avec BoTW à mon grand désarroi, mais au grand bonheur de mon neveu. Commençons par les points objectivement mauvais :
    Un gros air de déjà vu.

    C'est un jeu qui plaira sans aucun doute à la nouvelle génération, mais pas tellement aux vieux croulants comme moi, qui sont nostalgiques d'une période aujourd'hui révolue. Avec ce titre, Nintendo confirme la direction que la licence a prises avec BoTW à mon grand désarroi, mais au grand bonheur de mon neveu.

    Commençons par les points objectivement mauvais :
    - le jeu est laid (textures pauvres et énormément d'alisaing) et il y a des gros problèmes de
    performances (stuttering et clipping assez présent).
    - Le jeu est trop similaire à BoTW. On a un un très gros air de déjà tellement que les jeux sont semblables. Le problème est que ToTK reprend les concepts de BoTW "tel quel" sans changer à les améliorer ou les rafraichir. je pense notamment à l'usure des armes et à utilisation des chevaux qui aurait pu gagner à être retravailler. On n'a vraiment pas l'impression que ce jeu à chercher à améliorer BoTW, ils ont juste fait un "copier-coller".

    Passons ensuite aux points plus subjectifs :

    - Les nouveaux pouvoir sont moins fun que dans BoTW, voire carrément frustrant par moment. Le pouvoir de combiner les armes par exemple est un système de crafting assez simplistic, et la fabrication des objets rend le titre très "bac-à-sable", ce qui est pas vraiment de mon gout.

    - Les puzzles ne sont pas intéressant. La plupart utilisent le système de fabrication d'objets, où on doit être très minutieux sur les angles des pièces, l'équilibre finale, etc pour que ça réussisse. Du coup, la difficulté est plus axé sur l"execution que sur la réflexion.

    - Les "donjons" sont assez similaires aux créatures divines. Aucune atmosphère, aucune tension, aucune joie d'exploration. ils se finissent assez vite, et on vous dit même dés le début ce que vous devez faire et où vous devez aller !

    - Le "loot" n'est pas super motivant. On peux parfois passer 2-3 minutes à construire un truc pour accéder à un coffre... pour au final se retrouver avec une arme que l'on a déjà en 3 exemplaire dans la sacoche....

    - Le monde est tout aussi vide que dans BoTW voir plus... D'accord, y a des nouvelles zones, mais le contenu est pas super intéressant et au final, très répétitif...

    Bref, pour faire simple, Si vous avez aimer BoTW, vous aller adorer celui-ci. Si BoTW vous a laisser un avis mitigé, celui vous frustrera encore plus !
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  21. xrr
    May 20, 2023
    6
    It would have been a very good DLC. Unfortunately this is rather a bad standalone game, as it copies so much from the previous saga entry : world, sounds, gameplay.

    Graphics are shameful for 2023, as is the (almost) full lack of voices.

    Nice gimmicks were added, but the game remains "the same". Think BOTW 1.5
  22. May 13, 2023
    6
    Beau match. Mais Nintendo devrait mettre à jour ses consoles, ce jeu mérite une meilleure expérience audiovisuelle
  23. May 14, 2023
    7
    Es un buen juego pero tiene lo que le paso a muchos juegos. Es un juego continuista con algunos extras pero eso no es malo al contrario en tan divertido como el anterior.
  24. May 13, 2023
    5
    La prensa a mi me ha dicho que con este juego iban a regresar las mazmorras clásicas o un Ganondorf de verdad, tal fue mi decepción al ver que las grandes mazmorras son igual de malas que las bestias divinas y que Ganon es una maldita decepción como jefe y como villano.
  25. May 17, 2023
    7
    Breath of The Wild — игра поколения… Поколения WiiU. На Swith она шла придатком и не более того. Поэтому, когда KOLKHOZ gamEng выставлял оценки версиям для «провалившейся» консоли и переключателя на Metacritic, у первой красовалась десятка, а у второй 8, хоть и материал был сугубо грубо идентичен.

    ——— За шесть лет на свечке появилось аж 4 проекта после «придатка», где остроухий в
    Breath of The Wild — игра поколения… Поколения WiiU. На Swith она шла придатком и не более того. Поэтому, когда KOLKHOZ gamEng выставлял оценки версиям для «провалившейся» консоли и переключателя на Metacritic, у первой красовалась десятка, а у второй 8, хоть и материал был сугубо грубо идентичен.

    ———

    За шесть лет на свечке появилось аж 4 проекта после «придатка», где остроухий в трико давал жару вечному злу:

    Монструозная — «Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda»

    Зубодробительная — «Hyrule Warriors: Age of Calamity»

    Полностью оправдывающая название последней консоли «Switch» и её уникальность — «The Legend of Zelda: Skyward Sword HD»

    И филигранная — «The Legend of Zelda: Link’s Awakening».

    ———

    Глядя на них «Тётка» ощущается колоссальной, но всего лишь тенью «Ботвы». Игрой страдающей болезненным(на мой вкус) для индустрии понятием классического, «вымученного» сиквела.

    Этот абзац не отменяет того, что игра хороша, но если философия «Breath of The Wild» — это не действовать по шаблону, то для «Tears of the Kingdom» у меня плохие новости.
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  26. May 14, 2023
    6
    Continuista, simplista, 6 años para desarrollar un increíble DLC.

    Banda sonora lamentable, ya no es lo que era zelda antaño que la música te hacía soñar, vibrar, sentimientos... ya no hay nada. La historia es la misma pero con otros nombres, te hacen repetir todo otra vez. Uno de los peores zelda de la historia, como historia. El mapa es excelente y abismal, como en el anterior se
    Continuista, simplista, 6 años para desarrollar un increíble DLC.

    Banda sonora lamentable, ya no es lo que era zelda antaño que la música te hacía soñar, vibrar, sentimientos... ya no hay nada.

    La historia es la misma pero con otros nombres, te hacen repetir todo otra vez.

    Uno de los peores zelda de la historia, como historia. El mapa es excelente y abismal, como en el anterior se desaprovecha todo, el mapa es puras misiones secundarias. Era buen momento para meter una buena historia y que te hagan ir a todos los pueblos, todos los templos y todos los rincones, pero... vuelvo a repetir, es una copia barata del anterior, vas a 4 luegares, luego un par mas, y a repetir al castillo lo mismo que el anterior.

    un 6 y por ser Zelda, si no ni el aprobado le daba.
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  27. May 14, 2023
    5
    Nintendo lo volvió a hacer unos de los mejores juegos mundo abierto de la historia
  28. May 14, 2023
    6
    Muy sobrevalorado. Reutiliza la mitad del contenido del anterior Zelda. Espero que esto no sea GOTY
  29. May 16, 2023
    5
    Simplesmente melhorou tudo em relação ao Breath.. Jogo maravilhoso em todos os sentidos, vale cada centavo, vale cada minuto, cada HR, cada dia jogado..Obra Prima.
  30. May 21, 2023
    5
    Más de lo mismo respecto a su precuela, y su sistema de construcción no es algo que no se haya visto antes en otros mundos abiertos
    El asunto de que puedas hacer mil virguerías con los poderes de la ultra mano caen en saco roto cuando muchas de las cosas se pueden lograr con los mecanismos más simples y anodinos, o simplemente caminando, peleando y usando la paravela, siendo útiles solo
    Más de lo mismo respecto a su precuela, y su sistema de construcción no es algo que no se haya visto antes en otros mundos abiertos
    El asunto de que puedas hacer mil virguerías con los poderes de la ultra mano caen en saco roto cuando muchas de las cosas se pueden lograr con los mecanismos más simples y anodinos, o simplemente caminando, peleando y usando la paravela, siendo útiles solo en los santuarios donde te fuerzan a ser creativo, los cuales son muy pocos.
    Ya si hablamos desde el punto de vista narratológico, BotW era más sólido y menos discordante, aquí el argumento se siente demasiado vacío.
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  31. May 14, 2023
    6
    Muy repetitivo y parecido al primero, recicla demasiadas cosas para mi gusto
  32. May 13, 2023
    7
    El Juego cuenta con buenas mecánicas de exploración, buena jugabilidad, pero en el apartado de rendimiento deja mucho que desear, 900p dinámicos no son justos en pleno 2023, que los FPS lleguen a caer hasta los 20 empeora las cosas, que hasta en modo portátil los 720p no sean estables es incómodo, entre otras cosas más.
  33. May 14, 2023
    6
    No le puedo dar más de un 6 a un DLC de un juego hecho en 2017. 30fps es imperdonable en 2023, los controles son un desastre y gráficamente es el mismo Zelda breath of the wild.
  34. May 18, 2023
    5
    Juego, que siendo una continuación directa aumenta, engrandece y lleva hasta límites la propuesta de 2017 con Botw. Con la misma jugabilidad pero más perfecta, escenas de vídeo maravillosamente ejecutadas y una historia mucho más interesante. Todo lo que un buen fan de Zelda puede esperar y más aún... Gráficamente es igual que el mostrado en 2017, cumple más que de sobra en mostrar unJuego, que siendo una continuación directa aumenta, engrandece y lleva hasta límites la propuesta de 2017 con Botw. Con la misma jugabilidad pero más perfecta, escenas de vídeo maravillosamente ejecutadas y una historia mucho más interesante. Todo lo que un buen fan de Zelda puede esperar y más aún... Gráficamente es igual que el mostrado en 2017, cumple más que de sobra en mostrar un mundo hermoso y gigantesco, es cierto que ya se ha quedado desfasado, pero no es motivo intentar destruir este juego, por parte de gente que busca más los teraflops que la inmersión y el disfrute. Expand
  35. May 15, 2023
    7
    O jogo usa a mesma formula do primeiro, o mesmo mapa com partes adicionais, algumas mecânicas idênticas ao primeiro jogo, e algumas novas, porem na minha gameplay tive diversos problemas de desempenho ao usar algumas habilidades, encontrei bugs com construções, no switch pro esta rodando em media 18 a 30 fps instáveis, achei as texturas pioradas em relação ao primeiro talvez pelo mapa doO jogo usa a mesma formula do primeiro, o mesmo mapa com partes adicionais, algumas mecânicas idênticas ao primeiro jogo, e algumas novas, porem na minha gameplay tive diversos problemas de desempenho ao usar algumas habilidades, encontrei bugs com construções, no switch pro esta rodando em media 18 a 30 fps instáveis, achei as texturas pioradas em relação ao primeiro talvez pelo mapa do céu, inimigos pouco modificados em relação ao primeiro jogo. Para mim BOTW ainda continua sendo melhor que esse, e acredito que esse segundo jogo, poderia ser facilmente uma DLC Expand
  36. May 14, 2023
    7
    J’ai bien aimé le jeu, l’histoire est intrigante pour une fois, mais les graphismes sans pas a la hauteur boucoup de beug les ralentissements la chute de framerate et inexcusable
  37. May 14, 2023
    6
    El juego dista mucho de tener una calificación de 10 y no por ser Zelda, automáticamente se lleve una buena calificación. Definitivamente no es el mejor juego de la historia. Si no te agradó BOTW, este definitivamente tampoco te gustará, si esperabas algo distinto a BOTW, te vas a decepcionar pues es más de lo mismo: ir a santuarios en un extenso mapa (con una estamina que no te permiteEl juego dista mucho de tener una calificación de 10 y no por ser Zelda, automáticamente se lleve una buena calificación. Definitivamente no es el mejor juego de la historia. Si no te agradó BOTW, este definitivamente tampoco te gustará, si esperabas algo distinto a BOTW, te vas a decepcionar pues es más de lo mismo: ir a santuarios en un extenso mapa (con una estamina que no te permite explorar de forma adecuada gran parte del juego) para aumentar tus corazones y estamina, ir a las torres para desbloquear las zonas de los mapas, buscar armas a diestra y siniestra porque tienen poca durabilidad y no importa la nueva mecánica de fusionar las armas, de igual forma se rompen sumamente rápido, lo cual te puede resultar tedioso y aburrido. La diferencia es nuevos poderes y algunas mecánicas nuevas añadidas. El mapa la mayoría de las veces se siente vacío y personalmente, no me cautiva el explorarlo, los enemigos son prácticamente casi los mismos.

    Sus gráficos si bien no son indispensables para que sea enriquecedor el juego, sí deja mucho que desear.
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  38. May 15, 2023
    6
    Es un juego bonito, pero es muy lento.. la optimización tampoco es buena. No es ni de lejos el mejor juego de la historia como dice la prensa
  39. May 15, 2023
    5
    Me estaba gustando bastante, hasta que llegas de nuevo a Hyrule y solo te encuentras bokoblins azules no puedes conseguir armas decentes… y si intentas desbloquear atalayas a lo mejor te lo impide una misión tonta pero que esta hecha para fastidiar… mejorando lo pasado? Mas bien empeorándolo
  40. May 15, 2023
    6
    Bon, le constat est très amer pour ce Zelda, c'est très décevant de voir qu'une licence aussi novatrice que l'ai normalement Zelda ne l'ai plus depuis ce nouvel opus, en effet à première vue il semble que le jeu est changé du tout au tout mais ce n'est qu'illusion.

    - Scénario au fraise. - Map identique à la précédente. - Qualité graphique plus que déplorable malgré les énormes effort
    Bon, le constat est très amer pour ce Zelda, c'est très décevant de voir qu'une licence aussi novatrice que l'ai normalement Zelda ne l'ai plus depuis ce nouvel opus, en effet à première vue il semble que le jeu est changé du tout au tout mais ce n'est qu'illusion.

    - Scénario au fraise.

    - Map identique à la précédente.

    - Qualité graphique plus que déplorable malgré les énormes effort que ce jeu demande à la Switch. - Recyclage d'une grande partie de la bande sonore original.

    - Personnage trop amical malgré que cet univers est censé être en total perdition et que cet univers devrait dévoiler le côté obscur de cet deuxième partie.


    La nouvelle mécanique de gameplay est très bien mise en place dès les premières heures de jeu, c'est un réel plaisir de remanier le jeu avec toutes les nouveautés, cependant après quelques heures on ne réfléchit plus autant qu'au début de cet belle aventure.

    Je suis très déçu que ce jeu à était sur noter par certains média le dévoilant comme une innovation importante par rapport au précédent opus, alors que tous cela aurait très bien pu être un DLC du précédent volume, ce qui me désole profondément.

    En outre je recommande vivement ce jeu au personne n'ayant pas fait breath of the Wild avant ou l'ayant fait depuis X années.



    Hanewbis
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  41. May 17, 2023
    6
    Estou escrevendo para te contar a decepção com o novo jogo Zelda. Sabe aquela nota que você ve? Pois é, não é o que eu esperava!

    Até os 20 minutos iniciais do jogo parece sim uma DLC. Mesmo depois de pegar todos os poderes o jogo não muda muito. Chega a ser a mesma coisa dos anteriores. Não sei se valeu a pena gastar tanto dinheiro nisso. Acho que vou voltar para o meu velho e bom
    Estou escrevendo para te contar a decepção com o novo jogo Zelda. Sabe aquela nota que você ve? Pois é, não é o que eu esperava!

    Até os 20 minutos iniciais do jogo parece sim uma DLC. Mesmo depois de pegar todos os poderes o jogo não muda muito. Chega a ser a mesma coisa dos anteriores.

    Não sei se valeu a pena gastar tanto dinheiro nisso. Acho que vou voltar para o meu velho e bom Tetris.
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  42. May 14, 2023
    6
    Soy uno de los amantes de la franquicia más grandes que puede existir pero desde el tráiler había cosas que me olían mal.

    Probando el juego no solo me topé con mismo motor gráfico de BotW, fueron más lejos, empeoraron las texturas y la interfaz del menú es espantosa, sin mencionar que cuando inicias partida por primera vez te sale el título del juego con un fondo negro con la tipografía
    Soy uno de los amantes de la franquicia más grandes que puede existir pero desde el tráiler había cosas que me olían mal.

    Probando el juego no solo me topé con mismo motor gráfico de BotW, fueron más lejos, empeoraron las texturas y la interfaz del menú es espantosa, sin mencionar que cuando inicias partida por primera vez te sale el título del juego con un fondo negro con la tipografía más plana, insípida, más Arial que tenían.

    Yo no estoy en contra del motor gráfico, en BotW se me hizo precioso, y no digo que esté mal reutilizarlo como Majora's Mask usó el de Ocarina of Time pero pasaron 14 meses entre uno y otro, aquí pasaron 6 AÑOS!!! ESTAMOS LOCOS O QUÉ?. Como carajos entregas lo mismo media década después y peor hecho?

    Eso en el apartado visual pero realmente el inicio del juego es tedioso, la mecánica principal del juego es aburrida, andar pegando todo cada rato suele ser enfadoso, sobre todo el maldito sistema de rotación de objetos es una cochinada, y la historia no es nada que no se haya visto antes en otros lados.

    Puede ser divertido cuando fabricas cosas pero cuando lo ocupas para avanzar en la historia se vuelve muy repetitivo.

    En fin, espero si les guste a ustedes y también a mi.
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  43. May 16, 2023
    7
    Игра прикольная, но 70% мобов из предыдущей части как и текстур. Да механики новые и интересные, но нет такого вау эффекта как от предыдущей части.
  44. May 15, 2023
    5
    Es mas un DLC que un nuevo juego por muchas razones, el mejor DLC que vi en mi vida si, pero un DLC y que este juego salga a 70 euros y que apenas veo cambios visuales con BOTW pues deja mucho que desear por esa parte.
    El apartado de jugabilidad es lo mismo pero la parte de creatividad y rienda suelta al jugador si que es una maravilla, el resto es normal
  45. May 13, 2023
    7
    El juego es un BOTW 1.5, si no te gustó BOTW este juego tampoco te va a gustar.
    El mapa es el mismo, pero hasta la ubicación de los shrines es la misma en algunos casos. La historia te la siguen contando con memorias que vas por ahí encontrando, cómo si fuera juego indie.
    La mitad del tiempo que estás peleando te la pasas navegando menús, porque ya se rompió el arma y porque te la pasas
    El juego es un BOTW 1.5, si no te gustó BOTW este juego tampoco te va a gustar.
    El mapa es el mismo, pero hasta la ubicación de los shrines es la misma en algunos casos. La historia te la siguen contando con memorias que vas por ahí encontrando, cómo si fuera juego indie.
    La mitad del tiempo que estás peleando te la pasas navegando menús, porque ya se rompió el arma y porque te la pasas buscando hacer combinaciones de las armas, tienes que hacer flechas especiales cada vez que la vas a usar por ejemplo. La gran innovación es que puedes hacer carritos, pues que es un juego de construcción ahora? Los analistas de videojuegos son solo fanboys cegados por nostalgia, ni de coña este juego es Perfecto
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  46. May 13, 2023
    7
    Es el mismo juego qué el breath of the wild, agregaron un par de cosas que a mi gusto adornan el juego, pero a mi ver es un simple DLC
  47. Jun 3, 2023
    7
    I dont get the immense praise for this game. Its great, sure, but its mostly just botw with a build-stuff minigame and very poor damage balancing.
  48. Jun 19, 2023
    7
    This game just doesn't feel like a new entry in the series at all, just very large DLC. the concept and gameplay is virtually identical to Botw.

    You do really feel like you're playing the exact same game with a few twists and gimmicks: - you find korok seeds to enhance weapon slots - you start out at a tutorial area just like Botw - you complete 4 shrines at a time to either expand
    This game just doesn't feel like a new entry in the series at all, just very large DLC. the concept and gameplay is virtually identical to Botw.

    You do really feel like you're playing the exact same game with a few twists and gimmicks:

    - you find korok seeds to enhance weapon slots
    - you start out at a tutorial area just like Botw
    - you complete 4 shrines at a time to either expand stamina wheel or heart containers
    - the overworld is identical, apart from a few tweaks
    - the fighting mechanics are identical, weapon breakage is still present
    - the graphics are identcal
    - the story progression is almost identcal
    - the dialogue and some of the voice work is horrendous, and sounds like they've been out acted by a toddler sometimes
    - still no traditional dungeons, they almost feel exactly like the Botw ones.

    I can't comprehend how it took Nintendo 6 years to develop sometimes like this.. this is not a completely new game, it's just very large DLC.
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  49. Jun 15, 2023
    7
    I have 30 hours into this game as of this review. I have a similar love hate relationship with this one as i did breath of the wild. I didn't think they could make the story worse, but somehow, they did. All 4 characters say the same thing when you help them. "Oh, it's my destiny to fight with you Link!?" If you don't know the interactions of the characters between the last game (i.eI have 30 hours into this game as of this review. I have a similar love hate relationship with this one as i did breath of the wild. I didn't think they could make the story worse, but somehow, they did. All 4 characters say the same thing when you help them. "Oh, it's my destiny to fight with you Link!?" If you don't know the interactions of the characters between the last game (i.e Prince Sidon), you won't really feel connected to the sequel story. Speaking of that, why was there no mention of anyone from the last game or the divine beasts? Urbosa, mipha?:(

    So in this sequel, you actually don't get the freeze or bomb skills anymore. Now you have... ultrahand where you can attach things to everything. Thus this game became a build 2 win game. The other power Ascend, i thought it would be amazing. The power to go through anything vertically above you whether it be, mountains, monster hideouts, or caves under the towers. Yet it feels hardly utilized in the game other than shrines. And some terrain ascend doesn't even work on.

    I have done all 4 temples. They were ok. The wind temple was pretty easy since you could use wind even from rooms that were locked behind gates.

    I think i am not the target audience for the building nature of this game.

    THE MOST ANNOYING THING of my 30hr playthrough- Pulling out your bow, scrolling through 100 of items you can attach to the arrow. This is not good UI design. It's like scrolling simulator in the middle of combat? Who said that was ok?

    Nintendo needs to make a linear zelda game which plays like red dead redemption 2 did. As much as a developmental feat the physics of this game are, I think more of the annoyances outweigh the better areas.
    You can still make an open world game with deeper exploration into the story and the ability to mess around with the environment as seen in RDR2..
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  50. Jun 8, 2023
    6
    TL;Dr: A good game that is held back by many problems. Weak narrative, lack of cohesion, poor dialogues and cheap world building are the main offenders, but there are others. Assets are almost entirely recycled from BOTW, but the narrative does not acknowledge its events, so it's hard to avoid the feeling of a hard reset with minimal shuffle, especially given that this is shipped as theTL;Dr: A good game that is held back by many problems. Weak narrative, lack of cohesion, poor dialogues and cheap world building are the main offenders, but there are others. Assets are almost entirely recycled from BOTW, but the narrative does not acknowledge its events, so it's hard to avoid the feeling of a hard reset with minimal shuffle, especially given that this is shipped as the longest-in-development Zelda game full price and not as a large paid DLC/expansion pack.

    1) Gameplay
    Some gameplay choices and missed QA checks affect the game. The ultrahand mechanic is fun for a while, but you quickly realise how overpowered is it and how the wide majority of the puzzles are now solved with that alone. This in turns means that most puzzles are linear and predictable, making shrines an even bigger slog than before (after the first fun ~20).

    The champions abilities are incredibly hard to trigger, and make a mess during combat. One wonders why they didn't tie them to a shortcut...

    There are improvements to the menu system of BOTW but not nearly enough to remove the friction when cooking many recipes and in other situations.

    Most of the game is made by fetch quests which aim to make you explore the world, which is fund only when this means exploring the new areas and not the one copy pasted from BOTW. Almost all secondary missions are boring. There's only one good narrated and plot-justified secondary mission (master's sword) that however falls short of delivering the emotional potential it builds. 2) Plot
    Very poor dialogues and attention to details, to the point that it is hard to believe. Ganondorf deserves better: his characterisation and motives are laughably bad. There's a very good plot part around master's sword and Zelda but I found it failed to deliver its emotional potential.

    Many missed opportunities also on the music front: no memorable melody except the title track, every new music is very generic and forgettable, or entirely brought from the previous game.

    3) Graphics
    Everyone talks about how developers made a miracle of pulling this game out of a 2016 old tablet hardware. The reality is that they didn't achieve anything; the framerate simply drops dramatically down to 12-15 fps whenever it needs to, which fortunately is not too frequently. There are sectios where this gets in the way, however, and this has to be acknowledged. I had nausea during one of the major temples: the framerate drops were so frequent and inconsistent that I had to stop playing for a while, and I literally had to rush through the dungeon.

    The entire underworld section is poorly characterised also due to a poor lighting engine. There is a big issue with fog that impedes gameplay in many sections. For some reason, many areas of the game were given this foggy atmosphere that makes things very hard to see in an unpleasant and not justified way. It could be the result of further technical limitations.

    The rest of the world looks pretty as usual, especially the new sky sections.

    4) Music
    I really was expecting more on this front. Missed opportunity to build more atmosphere and great melodies as every Zelda title did before. Almost all music is pulled from BOTW. The only good new piece is the title track, which is in fact used profusely; the soundtrack in new areas/fights is bland and forgettable, even towards end game.
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  51. Jun 3, 2023
    7
    I think TotK is an above-average game, for the record, but I’m judging this more harshly because BotW is one of my all-time favorites. There's a lot of cool new dynamic systems, but they the execution is flawed imo. Instead of focusing on the negative, I’m going to offer my solution to reworking TotK into, what I think is, the perfect sequel:

    1. Replace the overworld with the depths and
    I think TotK is an above-average game, for the record, but I’m judging this more harshly because BotW is one of my all-time favorites. There's a lot of cool new dynamic systems, but they the execution is flawed imo. Instead of focusing on the negative, I’m going to offer my solution to reworking TotK into, what I think is, the perfect sequel:

    1. Replace the overworld with the depths and add biomes to areas. Make one biome the normal depths with pitch-black zones, one sky islands, the 4 normal biomes (snow, water, etc.), and one jungle. Make each biome fit the new inverted landscape.
    2. Only allow ultra-hand in specific zones, i.e. “workshop zones” where you have to use what’s available. This limits crafting so you can no longer cheese every puzzle/fight every enemy with machines. Also keep blueprints, but only let you build full machines at unique vendor locations (make these rare). This makes it so you must be creative in order to transport your machine if you want to use your new machine in a specific area (maybe let you craft anywhere as an endgame mechanic, so the end feels more rewarding).
    3. Make it so you can craft other player’s blueprints via. asynchronous multiplayer (perhaps these are unique/cheap vendors and these machines can't be taken apart). Let players choose 1 of 2 random blueprints, and if your blueprint is chosen by another player then you earn rep, which can be used in a new shop (perhaps a shop to buy specific weapon buffs, like one to make it so one of your unique weapons is “unbreakable” similar to the master sword).
    4. Remove 75% of monster/dropped parts and only focus on 20 or so fuse items that make your item very unique. I.e. one of them removes friction from your shield and leaves an ice trail. One lets you create a mini-tornado around enemies/etc.
    5. Make puzzles much more challenging/linear, like the lightning temple. All temples pale in comparison to this more “classic Zelda” temple, imo.
    6. Add fully voiced companions that you can interact with during your journey. Let them make observations and help in unique ways/in specific areas. As is, their usefulness in combat is questionable at best, many of them wander around making it a chore to get their attention.
    7. I’m going to botch the name of this ability, but replace the vertical ability in TotK with something like Statis in BotW. Maybe a gloom hammer that lets you charge batteries (temporarily) and build kinetic energy.

    Personal preference/QoL changes:

    8. Just focus on quality, not quantity. It’s fun transporting those korok guys maybe 5 times, then you see the same scenario played out 30+ times throughout the game.
    9. In a similar vein, add the ability to automatically skip forced animations, i.e. the animations at the end of each shrine.
    10. Make shrines more challenging with different crafting parts. Perhaps change the difficulty based on how many crafting parts you get per shrine. Limitation is key in making challenging scenarios & creative solutions.

    (Obviously, you'd have to rework the story, but that is pretty doable)

    This would be the perfect sequel, imo. Part of my frustration with TotK is it does a lot right, but it’s tantalizing at points because Nintendo gives the player too much all at once. Simply cut down the filler and focus on quality.
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  52. Jun 12, 2023
    7
    This review contains spoilers, click expand to view. Great game and certainly got my money's worth. A little disappointed that after all the BOTW experience and feedback, they didn't exclusively make positive design decisions. Relic abilities (Ascend/Fuse/Ultrahand/etc) were all appropriate and made for some rather excellent gameplay. The freedom to create led to many great scenarios. Base combat was on par with BOTW, and it was nice having both Depths and Sky to explore as well. The unnecessarily compartmented in darkness Depths led to some frustrating banging around in the dark. There's only so many dead ends you want to find before it stops being fun.

    Proving Grounds shrines might've been the highlight of the game for me. The base mechanics are brilliant, and you have to revisit them with your wits rather than your inventory. While I didn't complete all the Master Sword challenges in BOTW, I was looking forward to a similar set of challenges with all the new practice here. Sadly didn't find it, nor a set of island objectives on wits alone. While it's probably the same size, Hyrule Castle felt incredibly small compared to BOTW, probably because the castle is no longer this ominous near-impenetrable thing.

    Final dungeon, final fight, and grand reveal felt very rushed. All those princess sightings were Ganon leading us on...to make us stronger? And the Demon King was Ganon the whole time...the same Ganon Zelda should've recognized from BOTW? Is BOTW retconned for this? I'm sure I'll find strategy guides that show how brilliance could solve the final dungeon, but I wound up just tanking it. Seems the speedrunners found it quite skippable as well.

    Sages were a nice concept that needed more refinement. Gaining a power per temple is great. Having them help in random encounters is great. Spontaneously triggering Goro or Tulin when I'm trying to pick up loot then either blowing up the barrel next to me or blowing my loot off the cliff? Not cool. If I could auto-dismiss Goro unless battle music is playing, that would be great. If I could auto-dismiss Tulin unless battle music isn't playing and I'm at least 10m above ground, that would be great. If Riju could stick close so I could keep the lightning arrows coming, rather than charging as far away from me as possible, that would be great. If we could give Mineru the same attack ethic as even the weaker enemies like moblins or whatever, that would be great. I didn't give her two cannons to have a wide open flank. Also, the cutscenes were terrible. Once Link knows about the Imprisoning War, why doesn't he just fill in the remaining sage candidates? What purpose does maintaining that secret serve, save for making us watch another cutscene explaining it?

    The game is really carried by core mechanics. It will always be fun to find a group of enemies before they find me, and decide an angle of attack, maybe bow first? Zonai device? Sword and shield? Spear? MuddleBud was quite fun as well. Sneakstrike was obtainable, but not excessively so, which gave it value when achieved.

    I'm glad I played this, but have full faith and confidence we'll see a better one sometime in the next three to ten years.
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  53. Jun 13, 2023
    7
    With about 350 hours and have completed everything but the Koroks (screw trying to get 1,000 of those pieces of crap) I can say that Tears of the Kingdom is at a 7/10 for me. Lower than you thought huh?

    Unfortunately the game follows the same beats that BotW did by starting you off on losing all your hearts, having to grind you way back up, have a dead king help you on the tutorial
    With about 350 hours and have completed everything but the Koroks (screw trying to get 1,000 of those pieces of crap) I can say that Tears of the Kingdom is at a 7/10 for me. Lower than you thought huh?

    Unfortunately the game follows the same beats that BotW did by starting you off on losing all your hearts, having to grind you way back up, have a dead king help you on the tutorial island, have to get 4 orbs to get another heart, then you finally get the paraglider after a few hours.

    The story is a bit too similar to Ocarina of Time where Rauru allows Ganondorf to get too close and in the end it backfires on him as Ganondorf becomes powerful and nearly wipes out the kingdom.
    The ancient past wasn't fully explored since Link is stuck in the present while Zelda got sent to the past.

    The gameplay feels too similar to BotW (other than the new Zonai devices and Fuse) you still swing the weapons all the same. Some armors have the same item set bonuses which makes them feel redundant.
    Maybe if they brought back the fighting techniques like in Twilight Princess, as well as they could've let Rauru's spirit stay with Link so we could have a companion this time around so it wasn't so lonely. Considering Link's new arm belonged to Rauru so why not?

    The side quests can have some disappointing rewards, like all you get is medals for finding all the lightroots which do nothing or the Wells in which you get a snow globe which you can't even place in your house.

    While the Depths was a new interesting area, the Sky Islands weren't as great since most of them had the same layout and there wasn't enough of them to make it worthwhile considering how much they were showed off in the trailers. Nintendo could've made the sky islands into a way to tell us more about how the Zonai used to live and what not.
    The Surface of Hyrule feels too similar, not enough felt changed enough to consider the game improved, the only areas that felt changed are Karkariko villages with the Ring ruins, Hateno just got hit with a dumb mushroom fashion craze, Lurelin was destroyed by pirates but you can rebuild that back up, at least Tarry Town looks like their expanding their living area down below. There wasn't any new towns/villages added to the game. If it is believed to be at least 5 years since the previous games I feel like there should've been more stuff rebuilt before the Upheaval began.

    There are many good differences as well, the new temples feel great (except for the Water temple, that felt to simple and boring) though their puzzles could've been better. The new bosses are all different from one another unlike the boring as hell Blight ganons, the new weapon system of giving certain types of weapons their own little perks like how the Gerudo weapons give more power but little in durability and the Royal Guard weapon improve Flurry Rush makes them more appealing for dodge combos. That should become a main feature. Some of the new armors are great such as the Glide armor that provides the ability to prevent fall damage or the Depths set which just looks cool, but that's about it for the good things I have to say.

    In any case the game doesn't feel like it's worth the $70 dollars I paid for, I hope the next game will have a more compelling story and maybe allow Zelda to stay with us this time.
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  54. Jun 16, 2023
    6
    It's pretty much the same like Breath of the Wild.
    70% of the creatures, the Animations, weapons etc..
    The missions are boring and the Story also.
    But i enjoyed the sky world and the shrines.
  55. May 19, 2023
    6
    This review contains spoilers, click expand to view. This game is boring. Very, very, very boring. I loved Breath of the Wild. It had narrative drive, momentum, it felt free and fun. It felt like an adventure. This game feels like a guided tour of a place I've already been. The overworld is basically the same, with lazy, re-used assets. The main powers of this game are mediocre at best, with mostly limited uses, and the one (Ultrahand) that has more use, is a joke at best, and a time-sucking waste of effort at worst. In addition, the story is worse than Skyward Sword, mostly a big waste of words. There's a total of about five minutes of real story, repeated ninety times by different characters. Shrines are gimmicky, annoying, and boring, uninspired and repetitive. And farming. Money is way harder to get, and leveling armor requires more resources than before, with lower drop rates and rarer item finds. This game is designed, front to back, to waste your time. The Depths is big, vast, and...empty. The darkness fails to hide the lack of content in it. It serves mostly (utterly) as yet another time sink, and nothing more. And the sheer number of whiny, badly written, flat out obnoxious NPCs with sidequest after sidequest after sidequest is totally overdone. This game feels like a paint-by-numbers DLC for Breath of the Wild made entirely in a boardroom by cash-mongering administrators with no idea what a makes a game good. Sure, it has good critic reviews. But critics have to give good reviews or they don't get review copies. This game will, in the future, be viewed as the next Skyward Sword. A bad game, made badly by people who have no idea what fans of the series even want. Expand
  56. May 20, 2023
    5
    Very fun and good game, a must play even though a bit clunky with drop frames and such, but still a 10/10!
  57. Jun 2, 2023
    6
    Ocarina of Time was released on 1998, 25 years later we have Tears of The Kingdom. I can't believe in what Nintendo has transformed this saga. N changed the excellent design of the temples in Ocarina, to those little sandbox puzzles. Also, N changed the deep culture of every town and city, for those empty towns whiches are just hubs to give side quests. They changed the items what madeOcarina of Time was released on 1998, 25 years later we have Tears of The Kingdom. I can't believe in what Nintendo has transformed this saga. N changed the excellent design of the temples in Ocarina, to those little sandbox puzzles. Also, N changed the deep culture of every town and city, for those empty towns whiches are just hubs to give side quests. They changed the items what made Zelda like a metroidvania, for powers to make Zelda like Minecraft.

    And the worst for me, they changed a deep and complex space-time story, for something more similar to an anime. I'm very disappointing Nintendo lost the soul, to be more mainstream and sell more. If this is the new direction of Zelda games, I'm afraid to say, Zelda died.
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  58. Jun 2, 2023
    6
    The Legend of Zelda Tears of The Kingdom is a very underwhelming AND overwhelming experience. What do I mean by this? Well, for starters. The game is underwhelming due to the fact that nothing much has changed since the last game gameplay wise other than the crafting mechanic. Which, to me personally. Is fun for a few hours, until you have to build something that can fly to get to the skyThe Legend of Zelda Tears of The Kingdom is a very underwhelming AND overwhelming experience. What do I mean by this? Well, for starters. The game is underwhelming due to the fact that nothing much has changed since the last game gameplay wise other than the crafting mechanic. Which, to me personally. Is fun for a few hours, until you have to build something that can fly to get to the sky islands. This involves grinding for materials and hoping that you just so happen to stumble across the right gumball machine that spawns just the right items to build such a thing. A lot of the drops you will need is based off of chance and from my personal experience. The items that I needed from these dumb gumball machines to get to the sky islands. Such as rockets, balloons, flame dragon things, etc. Seem to have a rarer chance of dropping in large quantities. Which makes trying to get to these islands a chore more than it is fun. Some people enjoy the new mechanics of this game. I, however, was pretty much over it within the first thirty hours of playing and only used these new mechanics when I needed to.

    Despite how I feel about these new mechanics. There are still annoying, quality of life issues that I wished the Zelda team put more time into. For starters, the menu. This menu SUCKS! I hate that I can't organize anything. It's such a chore to attach the right item to an arrow in a timely manner. On a bad day, it will take me thirty seconds to find a bomb arrow in my inventory before I can attack. There's no way to favorite an item. There isn't a way to create a separate menu with just the items you want to use. Honestly, I can talk about how horribly put together this menu is for hours! It takes forever to do anything in them! I hate it. I hate it with a passion. On top of that, your partners, oh! Excuse me, your clone partners, have some of the worse attacks and AI issues I have seen in a very long time. Sometimes, your partners will just stand there and do nothing and the powers that they give you is honestly pretty worthless, but most of all. I hate that these partners are not the real thing. Why? I don't get it. There are models already programmed into the game. Why do they have to stay at their respective towns instead of going on the journey with Link? In fact, that could add character development which is sorely needed for many of them. Plus, I want them to spout out battle quotes. These quotes when the real partners are with you are fun to listen to. It just feels like the VA's were completely wasted for this game. Plus, the clones are just so unnecessary and lifeless. I want to feel like their actually there and it's unfortunate that it had to be this way.

    Also, horses are back, and they are just as useless as ever. I rode mine for an hour. Hopped off. Forgot about him, and he stayed in that one spot for around sixty hours until I remembered I left him there. Then, I put him back in the stall where he belonged. Never to see the light of day again.

    Now for the overwhelming section. This game is cruel. Actually, it's too cruel a lot of the time. To summarize, I got to a point in this game where I had about ten hearts, which I felt pretty good about. Despite that, I went into a small squirmish. Thinking that I was well prepared, and got one shotted by a bobkin with a stick. I mean, come on. Why have hearts at all? I would be more forgiving if he had a sword, or some kind of over leveled weapon, but no. Stick dudes, as I like to call them, will be your worst enemy. Especially the long stick dudes that have perfect aim and will one shot you. Sometimes regardless of how many hearts you have, and after having this happen. Even in the late game. I stopped bothering to level up my hearts and maxed out my stamina as much as I could. The point is this game needed to be balanced more fairly. I know that BOTW was like this too, but I felt like I wasn't getting killed in such ridiculous ways as much as this game does, and that's something that really bothers me.

    Other than that, the shrines are still fun. If a little under explained for some of them. The story is fantastic. Raruu and Sonia are awesome. I love them so much that they are now two of my favorite characters in the series. The music is still fantastic as always, and after all is said and done. I actually liked Zelda as a character at the end of it all. TOTK really did her justice. I just wish there were more scenes with Zelda, Sonia and Raruu together, at least a couple more anyway so that I can feel satisfied with it.

    Overall, if you like BOTW, you will enjoy this game, but if you are expecting something completely different and don't want more of the same. I would wait on this one or skip it depending on how interested you are to basically replay the same game again. This should not cost seventy dollars, and anyone who says it's worth that price is lying to themselves.
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  59. Jun 11, 2023
    6
    This game is nothing more than the original Breath of the Wild with a "plus sized" DLC added to it.

    The DLC largely made of the ultrahand mechanic that allows you to build various contraptions in the game world. This mechanic is cumbersome and honestly a chore to use. It seems that Nintendo designed Ultrahand "with streamers in mind", as the mechanic allows the player to build seemingly
    This game is nothing more than the original Breath of the Wild with a "plus sized" DLC added to it.

    The DLC largely made of the ultrahand mechanic that allows you to build various contraptions in the game world. This mechanic is cumbersome and honestly a chore to use. It seems that Nintendo designed Ultrahand "with streamers in mind", as the mechanic allows the player to build seemingly stupid, albeit, funny contraptions.

    Other than that, much of the game is literally a copy and paste of Breath of the Wild.
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  60. Jun 27, 2023
    7
    For me was a disappointment , this game seems DLC, same main map, same graphics, the combat has not improved, only the new fusion mechanics. I don't believe it worth all the hype. For sure it doesn't worth the full 70 dollars price.
  61. Jun 26, 2023
    7
    Botw is my favorite game. First I thought Totk was better but after some hours in I was so bored because of the repeteive content. The diversity of the game is amazing, yes. But the quantity of those often bland elements makes the world not fun to explore. Shrine quests depend on simple building too often, as it is a base mechanic of the game and it shouldn't be even considered as a puzzleBotw is my favorite game. First I thought Totk was better but after some hours in I was so bored because of the repeteive content. The diversity of the game is amazing, yes. But the quantity of those often bland elements makes the world not fun to explore. Shrine quests depend on simple building too often, as it is a base mechanic of the game and it shouldn't be even considered as a puzzle I wish I could lower tbh, but this game is still a good one. I'm just very disappointed and think it is a failed sequel to botw Expand
  62. Jun 2, 2023
    6
    I really, really wanted to love this game. I absolutely adored BOTW and waited so long for this.

    I have 85 hours in it, and i think i'm done. I approached the game as a giant new adventure and took my time exploring, no googling when i got stuck on something, doing side quests, just generally roaming around and enjoying things. Around the 60 hour mark I started to feel that the
    I really, really wanted to love this game. I absolutely adored BOTW and waited so long for this.

    I have 85 hours in it, and i think i'm done. I approached the game as a giant new adventure and took my time exploring, no googling when i got stuck on something, doing side quests, just generally roaming around and enjoying things.

    Around the 60 hour mark I started to feel that the game was a little more empty than BOTW. The shrine puzzles were for the most part super trivial, the story was kind of meh and seemed like a bit of a rehash.

    The new abilities are kinda cool, especially the zonia stuff, but with the battery factor just get rather annoying after some time.

    Speaking of annoying, the under world is just a giant load of frustration. Can't see without stopping every 20 seconds to throw a bulb, cant get to objective due to giant invisible mountains that really has no path around it, but since it's pitch black and you dont know that you spend 3 hours trying to make a huge circle back to a dot before you finally give up.

    I really don't know how to put it, the magic that was in BOTW just isn't there. It seems like a 70 dollar DLC, which would have been ok i guess if the game play was actually engaging. It really just feels like an add on to botw, and not a good one at that.

    I will say it does have the BOTW charm, the characters are fun, the music is wonderful. But after 80+ hours I just didn't care about playing anymore, much less finishing.

    I was really disappointed because I had anticipated this for so long.
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  63. May 26, 2023
    6
    Doesn't make the top 5 Zeldas for me. For all the talk of how optimized it is, it sure runs poorly. Too much filler distracts from the gameplay, but at least you can add flaming genitals to everything.
  64. May 22, 2023
    7
    Overall a great game. A worthy successor to Breath of the Wild.
    Tears of the Kingdom has managed to fix up a few of the mistakes that the previous title presented, though sadly it has introduced some mistakes of it's own.
    One of the biggest problems is a lot of wasted time. There's tons of areas that you can struggle to get to, which offer no purpose. And countless chests that are a
    Overall a great game. A worthy successor to Breath of the Wild.
    Tears of the Kingdom has managed to fix up a few of the mistakes that the previous title presented, though sadly it has introduced some mistakes of it's own.
    One of the biggest problems is a lot of wasted time. There's tons of areas that you can struggle to get to, which offer no purpose. And countless chests that are a massive challenge to reach... all for 10 arrows. Many times you'll use up a lot more resources than you're gaining.
    The boss fights are interesting, and not properly balanced. You still have the classic "use your new toy" approach, however some bosses are an absolute joke while others require pixel perfect reflexes.
    As for the shrines, they're very samey. Most are pretty simplistic "puzzles" (mostly just busy work). Others you just walk in and grab your reward.
    The graphics are pretty much the same as the first game. Slightly more detail in some things, but overall not much of a change. Which is fine.
    The music is again, more of the same.
    The world map hasn't really changed much. Same massive open areas of nothing with little points to obsess over (and then find only holds a chest with 10 arrows).
    The game overall is fun, but it does get tedious. You will be spending countless hours doing the same thing in areas with slightly different graphics but the same general busy work. If you're OCD about completion, this will be problematic.
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  65. May 26, 2023
    6
    A game that's obviously still a work in progress: a cluttered UI, incredibly unweildy controls, and a chugging framerate ruin what could be an inspired experience. Instead, you'll be let down by PS2 level graphics and friends whose powers can't even be reliably used.
  66. Jun 3, 2023
    6
    This is unfortunately a $70 expansion pack.
    What that means is that it is everything BotW is, the good and the bad.
    The horse is still useless, climbing in the rain is impossible until a late game suit, the story is fragmented, repetitive shrines, etc. Nintendo made no effort at all to resolve the issues BotW had and even includes other, new, annoyances (good luck find bombs and making
    This is unfortunately a $70 expansion pack.
    What that means is that it is everything BotW is, the good and the bad.
    The horse is still useless, climbing in the rain is impossible until a late game suit, the story is fragmented, repetitive shrines, etc.
    Nintendo made no effort at all to resolve the issues BotW had and even includes other, new, annoyances (good luck find bombs and making money to buy armour required to progress is as trivial as ever).
    TotK also relies HEAVILY on Ultrahand. It is what you'll be doing most of the game. The game is essentially centered around this mechanic. This means that after the first few hours of the game you'll grow tired of this mechanic. It is used for nearly EVERYTHING. Nintendo took things that would normally mean just climbing something into 'great, now I need to build yet another thing for the 100th time in the last hour'.
    The only thing Nintendo has gotten right is the open world is a lot more interesting and full with things.. Although there still a a great deal of 'open-worldness' with most things in the world being a repetitive task.
    All in all this is an expansion pack for Breath of the Wild being charged for more than the base game. NPC's tend to talk A LOT and there is very minimal voice acting so you'll be reading A LOT.. and I mean A LOT! The world is essentially the same with a few added things and amendments which begs the question: "Why are they asking $70 for this?"

    Oh, and did I mention that for some reason Nintendo thought it was a good idea for every enemy to one-shot you in the early hours. Literally EVERYTHING one-shots you. A single arrow, a single sword swipe, everything. It's like they tried to make it more like Dark Souls, but Dark Souls is much well thought out with a much better combat system that makes everything feel fair. Not TotK. TotK makes it so you'll be avoiding most enemies for a long while for seemingly no reason.

    Don't believe the hype. Most reviews are in the early hours of the game where excitement is high. put a few dozen hours in and you'll find that not only does the game get stale, it gets downright frustrating.
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  67. May 29, 2023
    7
    It is a beautiful world in which you can easily lose (if you have time) combinable weapons with lots of material that at the end of the day are crystal, many shrines to increase your hearts or improve your stamina and a lot of koloks poop, minimal story scattered around the map, secondary characters without charisma and sadly the main villain is easily forgettable compared to the previousIt is a beautiful world in which you can easily lose (if you have time) combinable weapons with lots of material that at the end of the day are crystal, many shrines to increase your hearts or improve your stamina and a lot of koloks poop, minimal story scattered around the map, secondary characters without charisma and sadly the main villain is easily forgettable compared to the previous Ganondorf (win calamity is epic) and a ridiculous appearance in the final battle nothing to see (oink oink), has very good musical notes, is not an epic game as people have wanted to place it, but neither is it a game to be despised for being a continuation Expand
  68. May 25, 2023
    7
    Tears of the Kingdom is on the surface a very impressive game for the first 10 hours or so, especially if you haven't played BOTW before. It offers a HUGE beautifully crafted world, absolute freedom, many ways to approach puzzles, some challenging shrine puzzles and an interesting way to upgrade your gear and take advantage of items you collect. The world has been expanded with floatingTears of the Kingdom is on the surface a very impressive game for the first 10 hours or so, especially if you haven't played BOTW before. It offers a HUGE beautifully crafted world, absolute freedom, many ways to approach puzzles, some challenging shrine puzzles and an interesting way to upgrade your gear and take advantage of items you collect. The world has been expanded with floating islands and a huge underground continent. Although these things sound amazing the sad truth is that after several hours the game is not fun to play. The story is a reincarnation of Breath of the Wild, the areas and even many characters are the same. The huge world is filled with countless tiresome tasks, the rewards you get are usually not really special or worth the whole struggle and there is a great absence of dungeons and quality moments in this game. On top of that, breakable weapons result in a non stop micro management, which takes a lot of fun away. The most nerve breaking feature by far I encountered though are the slippery surfaces when it rains.....this feature simply doesn't make sense because you will reach your destination anyway when it stops raining....Final thoughts: This definitely doesn't feel like a sequel but rather as a very big DLC or even as a remake (!) of BOTW! I can recommend this to players who are new to the series but not for people who have already played BOTW. Expand
  69. May 25, 2023
    5
    IF you missed BOTW, this is a must play. But listen carefully…

    If you didn’t miss BOTW (no matter how much you loved it) — TOTK plays and feels like a poorly timed remaster (on a console at the end of its lifespan). I hate to say it, but the folks looking forward to this game most will likely be the ones most disappointed. In the time since BOTW left its mark on gaming, we’ve seen its
    IF you missed BOTW, this is a must play. But listen carefully…

    If you didn’t miss BOTW (no matter how much you loved it) — TOTK plays and feels like a poorly timed remaster (on a console at the end of its lifespan).

    I hate to say it, but the folks looking forward to this game most will likely be the ones most disappointed. In the time since BOTW left its mark on gaming, we’ve seen its mechanics recycled 100 times over in other games.

    This might sound like typical sequel nitpicking, but I enjoyed both Ragnarok and Forbidden West quite a bit despite beating the original releases… The problem is that BOTWs unique charm was largely a product of its inventiveness and novelty — in that way, the sequel is NOTHING like its predecessor… closer to the opposite.

    Iterative installments work better when leveraging improved tech to benefit QOL / graphics. This is literally the same game with superimposed map expansion & some minor tweaks.

    TOTK is not bad, but it is essentially large DLC & the critic reviews are EXTREMELY hyperbolic. Maybe I would have enjoyed it had I not sunk 400 hrs into the original, but that was a long time ago — I felt nothing on this one.
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  70. May 25, 2023
    6
    I'm sad. I love Zelda. I am a Zelda fanatic. But this game doesn't deserve all the hype it's getting. I almost feel as though review sites are paid to leave a good review or fear leaving a bad review. This is breath of the wild 1.5. Is it enjoyable? Yes. Is it a sequel? No. It's DLC that was beefed up to justify its 70$ price tag. The overworld is the same. There's nothing newI'm sad. I love Zelda. I am a Zelda fanatic. But this game doesn't deserve all the hype it's getting. I almost feel as though review sites are paid to leave a good review or fear leaving a bad review. This is breath of the wild 1.5. Is it enjoyable? Yes. Is it a sequel? No. It's DLC that was beefed up to justify its 70$ price tag. The overworld is the same. There's nothing new to discover it's literally the same map. Hateno Village, Kakariko Village, same location same music same people. The underground is mostly barren. There's enemies sure, and the same exact amiibo outfits from BotW are scattered around the underground. The sky is just more shrines. No new cities. Nothing crazy. The temples are the best part. And the characters. Seeing the characters 3-5 years later is fun. 3 of the 4 temples are amazing, albeit a bit too easy. We are also still missing a lot of classic Zelda pieces. Where is the triforce? Where are the intricate side stories? Where is the graveyard and dampe? Where is lon Lon ranch? So much is missing ... Lots of confusion. In ten years we will view BOTW and TOTK as a single package rather than two distinct Zelda titles. And I think I have an issue with that, personally. Expand
  71. May 21, 2023
    6
    Sooo TOTK...

    First of all am not a fanboy am just a Zelda fan, played through all the console Zelda games and a few handheld ones. I have just finished TOTK and sadly i can say I am veeery disappointed Sooo in general aspects i feel the game is waaaaaay too lazy. Story is lazy, same gameplay, poor level design, the "dungeon" enemies are the laziest thing I've ever seen... Am just
    Sooo TOTK...

    First of all am not a fanboy am just a Zelda fan, played through all the console Zelda games and a few handheld ones.

    I have just finished TOTK and sadly i can say I am veeery disappointed

    Sooo in general aspects i feel the game is waaaaaay too lazy. Story is lazy, same gameplay, poor level design, the "dungeon" enemies are the laziest thing I've ever seen...
    Am just gonna do a very general review cause i don't wanna go into details and make this too long.

    Story wise...this game does something reeeeeally well...having no tension. The story telling feel super plain, empty and forced, i also don't even want to mention the music for this game which is amazingly poor. Really nothing matters in the story, nothing is lost, nothing is really a big deal in the end so basically the heroes are pointless and dumb.

    Gameplay wise this is basically an overpriced BOTW DLC. 90% of the game feels the same with a few added zones. The padding and gating in this game is unbearable and artificial. Padded by the big world, stamina bar, 80% enemies oneshotting you (need at least 10 hearts for this to not happen) and I can keep going. Also i dont want to mention the companion AI with is unsufferable.

    Content is the same as BOTW with more of the same **** to do underground...now you have to light up the place lmao. Same enemies, more shrines, the same 10 weapons...what else can i say.
    I heard this game was gonna have temples and bosses more like the old Zelda games but its a complete lie. Temple design is poor AF!! basically they are all the same, they share the same concept of going up and activate **** really braindead. Also the enemy variety inside the temples is an insult to the player. Bosses are lame, they have 2 or 3 attacks that loop. More like an annoyance than fun...which is basically the whole game.
    We don't need an infinite amount of shrines, we already had that in BOTW...dont wanna do 200 more of them
    The stamina bar is stupid AF, they should have applied the Elden Ring formula which was having no stamina limit out of combat, maybe just leave it while climbing and gliding.

    Also the building mechanic just basically works withing nintendo parameter and thats the only thing you need to beat the game. Its really meaningless in the end...Same...more and annoyance than fun

    Maaaaan...I could keep going which is the sad part of this. I bet BOTW was going to have TOTK as DLC but the head of the company pushed the devs to create a whole game out of it. 6 years for this is not worth at all.
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  72. May 22, 2023
    7
    As I played this game in the start I was very intrigued and attached to playing. The sky reminded me a lot of skyward sword. But then once you hop into Hyrule you start to realize there is little to no changes. Then you start discovering that there isn't many sky islands and just little chunks of pieces on the sky. Going to one of those tiny chunks has no reward. The one thing that didAs I played this game in the start I was very intrigued and attached to playing. The sky reminded me a lot of skyward sword. But then once you hop into Hyrule you start to realize there is little to no changes. Then you start discovering that there isn't many sky islands and just little chunks of pieces on the sky. Going to one of those tiny chunks has no reward. The one thing that did amazed me was discovering the depths for the first time. After your down there for a long time you realize there isn't anything good down there besides the botw dlc. I did all dungeons and they were boring and empty. Bosses were nothing special. My honest take is that this game could be a 10/10 if you never played botw. I think a 7/10 is good. I still enjoyed the game. We waited 6 years for something that could've been great. Expand
  73. Jun 2, 2023
    5
    If you're looking for an old school Zelda game then you've come to the wrong place. If you're looking for some kind of Minecraft/Elder Scrolls hybrid with a Zelda skin then this game is perfect for you.

    Whether you want to admit it or not, there is a recipe for old school Zelda games, and this is not it. Imagine asking for a classic Mario game and someone giving you Mario's Time
    If you're looking for an old school Zelda game then you've come to the wrong place. If you're looking for some kind of Minecraft/Elder Scrolls hybrid with a Zelda skin then this game is perfect for you.

    Whether you want to admit it or not, there is a recipe for old school Zelda games, and this is not it. Imagine asking for a classic Mario game and someone giving you Mario's Time Machine.

    I heard someone describe it as "Tears of the Menu System". If that ain't the sad truth of it. But like I said earlier, if you love Minecraft and Elder Scrolls then by all means get this game.
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  74. May 24, 2023
    6
    People who say this is game of the year clearly haven't played/experienced many good single-player games. I found the open world to be quite boring to traverse and the enemy combat to be shallow. Overall, this game is more of a 7/10 at best if you consider the restrictions of the Switch hardware, not a 10/10 as all the critics say.
  75. May 22, 2023
    5
    As someone who had so much fun in botw, put in 500 hours to be exact, I am beyond disappointed. Firstly, I’m so confused. This game does not feel like a sequel at all, nor is it trying to be in my opinion. Instead, I think the best way to describe it is as a soft remake and retcon of botw with some improvements and additions. I guess if you never played botw, great for you, but not for meAs someone who had so much fun in botw, put in 500 hours to be exact, I am beyond disappointed. Firstly, I’m so confused. This game does not feel like a sequel at all, nor is it trying to be in my opinion. Instead, I think the best way to describe it is as a soft remake and retcon of botw with some improvements and additions. I guess if you never played botw, great for you, but not for me cuz I’m basically just replaying :(. If it existed in a vacuum or a world where botw was never a thing, I think it would deserve all the 10/10 praise. But the reality is botw is its predecessor, and it borrows far too much from it to feel fresh from my perspective. I felt such immense wonder in botw and my curiosity drove me to explore the map. Unfortunately, I do not feel this at all in totk. Probably because the surface is just too darn similar and the things you find too predictable. One issue many people had with botw was that when exploring most of the things you would discover would be koroks or shrines. Don’t get me wrong, I loved them, and at the time they felt fresh. But while totk adds many side quests and notable discoveries, a majority of the things you come across are still shrines and koroks. If I know most of what I’m going to find and discover it quickly loses all the magic, mystery, and fun. It just becomes a checklist of things to complete like some chore. The newer areas alone cannot make up for this issue. The sky islands are very small and barren, not to mention that many are straight-up copy-pasted. The depths, while at first glance looking interesting, have little incentive for exploration besides tedious resource farming. I was really hoping there would be large elaborate dungeons to come across, I think that would’ve felt amazing to discover. Unfortunately, the dungeons are structured just like the divine beasts, go to these five terminals and fight the boss, rinse, and repeat. I will say tho, the look, music, and uniqueness of each dungeon are amazing and a step in the right direction, but that alone does not make up for the lack of substance.

    The story is another aspect of this game that feels incredibly barebones. There are major continuity issues from botw that break my immersion. For example, all the sheikah stuff is completely gone and it's never really explained. Npcs that interacted with Link in the previous game treat him like a total stranger. Hey I get it’s a game, and the devs might want to appeal to people who never played botw, but damn maybe a line or two referencing a previous interaction wouldn’t hurt. Now the Zonai, in my opinion, they’re just a reskin of the ancient Sheikah (an ancient technological/magically powerful tribe helps defeat the big bad). Now Zelda games do this all the time, there’s always some ancient powerful race whose power must be uncovered to help defeat Ganon. But something about the way the Sheikah and Zonai were handled just feels too half-assed, to the point where they just feel like a reskin of the Sheikah. Yet the game tries to gaslight you into thinking the Sheikah never happened by eliminating all traces of them. But to be honest I could’ve overlooked all that if it weren’t for the biggest offender in the game’s story, the Memories/Dragon Tears. In Botw I wasn’t the biggest fan of memories because it made the action feel like it was far away and done with. But they kinda made sense in the context of botw (it's post-apocalyptic and ur amnesiac). Totk reusing the same “memory” format to tell most of its story is such a waste, imagine how epic it would have been having more mainline story elements pan out as you’re playing the game.

    The only thing in this game that I would say isn’t just another botw rehash reskin is the runes and building mechanics. They provide for some really silly moments and feel so fresh and fun in a game with so much repetition and monotony. But in my opinion, these mechanics alone do not elevate the game from a soft remake or dlc to the realm of a sequel. If only they would’ve taken the same kind of interesting approach for the other aspects of the game then it could’ve been a true successor to botw. Man, it really hurts to come to this conclusion I love the Zelda series and I especially loved Botw, but this just is not it. Also f u nintendo for buying out all these review companies for perfect 10s, false advertising fr.
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  76. May 22, 2023
    7
    Breath of the Wild was a great game and I was really excited for the sequel when they announced it. However I think that the sequel is a little underwhelming, but also overwhelming at the same time. It feels like playing BOTW with new game + and a extra expansion pack. Also the tutorial is unbearably long when the first game's was short and sweet. Still the core game mechanics of BOTW areBreath of the Wild was a great game and I was really excited for the sequel when they announced it. However I think that the sequel is a little underwhelming, but also overwhelming at the same time. It feels like playing BOTW with new game + and a extra expansion pack. Also the tutorial is unbearably long when the first game's was short and sweet. Still the core game mechanics of BOTW are still there and they are some of the Best game mechanics any game has had ever. Expand
  77. May 23, 2023
    6
    This review contains spoilers, click expand to view. Take Zelda Breath of the Wild, add some more stuff some nice like the sky exploration or the amalgam mechanism some not that good like the underground exploration part, then remove every bit of story writing from BOTW and keep almost all the issue of BOTW you'll have Zelda tears of the kingdoms.
    Pretty average game, still a good basics but cooking is till a pain in the butt, having rain when you start climbing is infuriating and THE STORY IS ASS, like very bad. I feel like I've heard every piece of the story 5 times and I have yet to finish the game, I may not finish it at that point this is boring
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  78. May 24, 2023
    7
    As someone who didn't play Breath of the Wild, I enjoyed this game very much. Story made me cry, both of sadness and of joy, gameplay addicting and rewarding.
    Why such a low score then? Simple, after beating the final boss I expected to wake up and do stuff but no, you cannot play after you defeat the demon king, the game will put you back before the fight for you to do stuff, but the
    As someone who didn't play Breath of the Wild, I enjoyed this game very much. Story made me cry, both of sadness and of joy, gameplay addicting and rewarding.
    Why such a low score then? Simple, after beating the final boss I expected to wake up and do stuff but no, you cannot play after you defeat the demon king, the game will put you back before the fight for you to do stuff, but the demon king must still be alive, and that actually threw me off so hard I lost any interest in the game. I had so much will and hope to explore more of the map and find more shrines and get more buff but the fact that I cannot do that with the final boss defeated has killed every intention I had to keep playing. I wish I had known that before so I could've done some more exploring.
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  79. May 31, 2023
    6
    Honestly I really appreciated Zelda BotW for what it was band had a ton of fun but for some reason TotK just seemed to be a boring experience for me, I was even able to visit every sky tower to open the entire map in a few hours thanks to the time reversal mechanic riding fallen rocks and taking off from the sky. I just found it too easy with little challenge. I felt the underground andHonestly I really appreciated Zelda BotW for what it was band had a ton of fun but for some reason TotK just seemed to be a boring experience for me, I was even able to visit every sky tower to open the entire map in a few hours thanks to the time reversal mechanic riding fallen rocks and taking off from the sky. I just found it too easy with little challenge. I felt the underground and chasms to be underwhelming and not very much fun as well the sky and constructs to be as well equally boring…I visited each region and just felt like a chore instead of a surprise. Maybe it feels too much like BotW all over again and I’m just not interested in playing the same game again with the same map. I still think OoT and ALttP are the best Zelda experiences but that’s me. Oh and the shrines are really boring this time around. I wanted to love this game but it just didn’t happen. The opening though was a really great hook so I gotta give them that. Expand
  80. Jun 2, 2023
    7
    TOTK is certainly good but it has some flaws in it. The story is interesting from the Zelda side but the ending was just ok. I would have loved an aftermath. The story is dulled by a series of repeating events, which kinds of give away the suspense. There is a lot of fetch quests, way too much. Those who contained real stories, where just too few. There are 3 levels of maps: the sky,TOTK is certainly good but it has some flaws in it. The story is interesting from the Zelda side but the ending was just ok. I would have loved an aftermath. The story is dulled by a series of repeating events, which kinds of give away the suspense. There is a lot of fetch quests, way too much. Those who contained real stories, where just too few. There are 3 levels of maps: the sky, ground and underworld. I must say the sky part was fun to fly into, but there was barely anything interesting in it. The fighting was frustrating, I don't know how many times I was cheap killed from the back. The camera is to blame in most cases. This time around, the horse riding was horrible. I like the vehicule creation, but getting the auto create around 3/4 of the game isn't very good. Graphicly the game is the same as the last one. If anything there is way too much fog in this one. Weather effects are superb tho. Getting enough arrows is a pain. I wish the recipe could be obtained but there is a lot of variations in them. Weapons and shields still breaks. The item management (to attach or throw) is quite annoying when you hit 30 items and more. The special power were fun, like ascend and grab. Music was excellent. I give it 75%. If you want a RPG that has an enormous map with a lot of things to pickup and find, that's for you. For the story, it was kind of a generic one with some good parts. Expand
  81. Jun 7, 2023
    7
    The Legend of Zelda: Tears of the Kingdom attempts to fix some of the flaws of its predecessor by adding mechanical depth, but in doing so loses some of the simplicity and freedom that gave it a sense of wonder.
  82. Jun 13, 2023
    6
    As a big fan of the Zelda universe I have to say I am almost as equally disappointed in TOTK as I was for BOTW.

    Open world is good for certain franchises but for Zelda it just doesn’t work for me. Not sure what the Zonai devices were about, I hardly used them outside of the shrines. Fusing devices together didn’t work properly half the time and my frame rate dropped to about 2FPS at
    As a big fan of the Zelda universe I have to say I am almost as equally disappointed in TOTK as I was for BOTW.

    Open world is good for certain franchises but for Zelda it just doesn’t work for me.

    Not sure what the Zonai devices were about, I hardly used them outside of the shrines. Fusing devices together didn’t work properly half the time and my frame rate dropped to about 2FPS at times…

    A slight improvement on BOTW simply due to the unique and individual bosses. The return of seeing the word ‘Temple’ on my screen made me quite happy too. But the dungeons were divine beast rip-offs.

    I just want a good old fashioned traditional linear Zelda game again.
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  83. May 30, 2023
    7
    Nice experience, as good as the BOTW, but with certain drawbacks:
    Nice map, but I have seen it in BOTW; sky islands are great, but they are too small; dungeon map is large, but only filled with monsters and not very fun to explore.
    Too much material collections are needed for the battery upgrade, and again, most parts of the dungeon are boring to explore; the new mechanism drives higher
    Nice experience, as good as the BOTW, but with certain drawbacks:
    Nice map, but I have seen it in BOTW; sky islands are great, but they are too small; dungeon map is large, but only filled with monsters and not very fun to explore.
    Too much material collections are needed for the battery upgrade, and again, most parts of the dungeon are boring to explore; the new mechanism drives higher need for all types of resources which makes me feels bad worrying about spending resources, which is less fun than if I do not need to worry about those.
    The Y+B bug solved the problem, but the version update is forced without prior notice, which ruined this trick for me.
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  84. Aug 1, 2023
    6
    AC:Valhalla + Dragon Quest Builders + Mononoke Movie

    A zelda game in the same sense as zelda 2. Everyone knows it doesnt belong, but its unique enough to respect, yet it still lacks fulfillment. Narratively: More story than botw, but definitely the same low quality. Like budget square enix bad. I get hylians have big ears, but making them furries was horrendous cringe. The voice acting
    AC:Valhalla + Dragon Quest Builders + Mononoke Movie

    A zelda game in the same sense as zelda 2. Everyone knows it doesnt belong, but its unique enough to respect, yet it still lacks fulfillment. Narratively: More story than botw, but definitely the same low quality. Like budget square enix bad. I get hylians have big ears, but making them furries was horrendous cringe. The voice acting was somehow worse the worst part. Every VA should quit their careers, no emotion, just "i am profound guy reading paper." Low low quality. Zelda looked like a cat and the blood moon lines sound like shes taking a dump while on the phone at night. The O N L Y good part narratively was the ending and Laurelin village. Otherwise the rest is a huge waste of time thats fun factually half the time. Like you really dont gain anything emotional, inspirational, educational, substantial, or genuinely anything of value.
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  85. Jun 14, 2023
    6
    I loved BOTW and I spent literally hundreds of hours playing it, but I'm finding TOTK boring and tedious. It's essentially the same game - it's the same Hyrule with the addition of some uninteresting floating islands and a very large cave area, which is pretty much empty. Exploring was great fun in BOTW, but now the landscape seems plain with large expanses of emptiness with nothing to do.I loved BOTW and I spent literally hundreds of hours playing it, but I'm finding TOTK boring and tedious. It's essentially the same game - it's the same Hyrule with the addition of some uninteresting floating islands and a very large cave area, which is pretty much empty. Exploring was great fun in BOTW, but now the landscape seems plain with large expanses of emptiness with nothing to do. My horse really gets on my nerves as it is difficult to steer and has a mind of its own. The dialogue with the characters is also tedious - too much reading, and there are so many cut scenes. The graphics are blurry and it really looks like an old game. TOTK hasn't evolved, it's just a rehashed BOTW with some additional powers, some of which I really can't be bothered to use. The building power just becomes repetitive very early on. Recent games like Elden Ring just make TOTK look outdated. Expand
  86. Jun 18, 2023
    5
    More of a 6 year old game whilst reusing assets from the same 6 year old game.
  87. May 29, 2023
    5
    If you're a hardcore Zelda fan, you've made up your mind long before the game came out. For everyone else, it's basically BotW with building stuff added and even worse framerate. Not a lot of the core game has been improved or refined in any meaningful way. It felt like I was playing a really good romhack rather than an original game.

    Not bad by any means, but for the price point and
    If you're a hardcore Zelda fan, you've made up your mind long before the game came out. For everyone else, it's basically BotW with building stuff added and even worse framerate. Not a lot of the core game has been improved or refined in any meaningful way. It felt like I was playing a really good romhack rather than an original game.

    Not bad by any means, but for the price point and prestige you'd really expect a lot more out of the experience.
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  88. May 26, 2023
    6
    This review contains spoilers, click expand to view. El juego es un VENDE HUMO AL 100 % , vendieron las islas celestes como lo mas revolucionario del mundo y el atractivo mayor , lo cual es falso la isla de los albores es lo unico destacable de resto lo que encontraras son medianas islas con el mismo patron, o directamente un pedazo de piedra flotando , el subsuelo termina pecando de lo mismo que Botw es bastante vacio , si enemigos mas fuertes pero vacio , los templos son las Bestias divinas del primer juego activa cierta cantidad de puntos y jefe final que al menos estos son memorables y unicos y ya ni hablar de la historia , tenian la oportunidad de hacer algo inimaginable con todos los juegos y la conexiones con la linea de tiempo de Hyrule Historia pero a la final se fueron por la facil e hicieron un nuevo universo en palabras simples Zelda Botw y Totk son un reboot de la saga zelda, y no es tan malo eso pero cuando coges esa excusa para meter aliens y tecnología en una historia que se basa en fantasía y magia medieval si jode un poco, porque si los Zonnan son aliens y la familia real tiene poderes no por las diosas como siempre ha sido si no porque estos aliens se mezclaron con Hylianos y heredaron los poderes aliens de sus antepasados y si suena muy loco pero es que directamente es asi , la trifuerza pasa a otro plano directamente ni se menciona y ya para finalizar la parte de jugabilidad se resume en zelda BOTW pero con esteroides y no se si es cuestion mia pero los colores que maneja este juego son muy pastel ( los de botw son mas vivos) lo que hace que se vea un poco incomodo e incluso inferior graficamente pero eso ya es perspectiva mia subjetiva ,comprendo que sea una secuela directa pero es un juego que por tratar de abarcar mucho olvida su historia con el anterior juego y no la respeta lo cual me parece fatal ya que es una secuela directa no un nuevo juego unico, cambiaron las cosas metiendo tecnologia y aliens que nada tienen que ver con la saga , considero que hay muchos recursos por aprovechar en vez irse directamente a la ciencia ficcion. es un buen juego pero calificandolo como un zelda es un mal zelda tirando a mediocre para todo lo que nos vendían , Bastante decepcionante Expand
  89. May 29, 2023
    5
    This review contains spoilers, click expand to view. Is anyone else trying desperately find redemption in this copy/paste I feel duped makes no sense to make previous game structures like the old tower locations non existent at least make ruins signifying that they may have fallen npc don't remember rains all the time building is useless the bottom sub world is lacking and to be honest I saw no point in meal effects the game starts you off with cold protecting bottoms if you actually look around first sky island and you really only need heat protecting armor if you go into a cave made death mountain a bit boring while the gorons are tripping off tinged meat finding more korok seeds was a bummer botw the award was golden fecal matter sure make me want to find more and a rock glued to the end of my sword is odd feeling making me want to switch to something cooler looking and the helpful sages just get in the way just give me ravalis gale back I hope this is the end of botw for a while I still haven't beat the last two because I lost interest Expand
  90. May 31, 2023
    7
    One of the greats. The Legend of Zelda Tears of the Kingdom is an excellent sequel to Breath of the Wild, Improving upon almost everything in the game. The shrines are much more diverse. The map has been expanded on massively providing beautiful scenery up in the sky islands while providing a sense of mystery and exploration in the hostile world of the depths.
    While this game is a
    One of the greats. The Legend of Zelda Tears of the Kingdom is an excellent sequel to Breath of the Wild, Improving upon almost everything in the game. The shrines are much more diverse. The map has been expanded on massively providing beautiful scenery up in the sky islands while providing a sense of mystery and exploration in the hostile world of the depths.
    While this game is a masterpiece in its own right, I feel it struggles with its place in the Legend of Zelda franchise. I say this because (due to a specific storyline) there is so much retconning in the game that it becomes almost jarring. Not only that but I felt that the Ganon fight was poorly set up with the teasing of a showdown only to make you run around solving dull puzzles before you can reach him again.

    One of ToTK's biggest flaws in my opinion is that, while sharing almost the same surface map with BoTW, ToTK had a lot less boots in the ground moments. There were no real challenges in terrain or combat, any issue could just be solved with a rocket or hoverbike and that personally removed any of the moment-to-moment fun for me.

    While I understand that many players enjoyed ToTK, I found many sections of the game far too tedious and dull. The dungeons were far too formulaic and drawn out. I found myself so frustrated with the mundanity of so many of these dungeons that I just cheesed the game with rockets and recall just so I could get it over with.
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  91. May 31, 2023
    7
    I bought the game release day after all the praise it garnished from the press. Being in my 40s and you know who you are who helped keep Ninty alive through many of their mistakes I was hoping for something really worthy as BOTW was good but not really amazing. This game though has worse graphics.....better shrines so far and the fuse mechanic feels like they are selling out towards theI bought the game release day after all the praise it garnished from the press. Being in my 40s and you know who you are who helped keep Ninty alive through many of their mistakes I was hoping for something really worthy as BOTW was good but not really amazing. This game though has worse graphics.....better shrines so far and the fuse mechanic feels like they are selling out towards the mindless crowd who have too much time to game and not live in the present moment. We really all need a good dose of modern day Ocarina of in all seriousness make a 3d Zelda 2 Expand
  92. Jun 3, 2023
    6
    As a Zelda fan who has played and beaten every single Zelda game out there from Zelda 1 to totk, I wanted to give my opinion. The game is awesome, very entertaining. At the same time, it is lacking in a lot of points as a Zelda game AND as a game in general and few official reviews are talking about these. You may find similar points on forums liked reddit.

    As a Zelda game: -Story and
    As a Zelda fan who has played and beaten every single Zelda game out there from Zelda 1 to totk, I wanted to give my opinion. The game is awesome, very entertaining. At the same time, it is lacking in a lot of points as a Zelda game AND as a game in general and few official reviews are talking about these. You may find similar points on forums liked reddit.

    As a Zelda game:
    -Story and especially how it's told is one of the best parts of older Zelda games. In totk it is told AGAIN like in botw with short memory clips. This leads to small character development and low emotional investment. I never felt once in totk what I e.g. felt for Midna in tp when she was dying and you had to carry her with the sad piano music.
    -Totk ignores continuity on a next level. It's obvious the devs made a giant effort of welcoming new players and pretty much ignored players that beat botw. So many characters you already interacted with greet you as if you were a stranger. Some of them even going out of their way to say things like "this is the first time you are here, right?". No one EVER in the entire game says anything about the divine beasts or the sheikah slate. They even showed Zelda surprised by the ability of taking pictures with a camera, even though she already could do that with the sheikah slate before.... This all would have been so easily fixed with small lines like "Link, you may not remember me, but I'm xyz" or for the lore of botw put some hidden note in some cave saying: "This is person x. I just did xzy to the divines beasts and sheikah slates because person y put me in charge to". Instead, it almost feels like botw never happened and a lot of fans even theorise this to put their minds at rest, lol.
    -Dungeons are extremely underwhelming. They are small, very easy to solve and the boss poses no challenge. The completion time can be compared with dungeons from the Oracle series for the gameboy (20-40 min).
    -The botw formula for dungeons is back and it probably will stay forever. In their quest for non-linearity the devs broke the one concept that every Zelda game did right: dungeons. There are 5 terminals you need to activate and that's it. Some of them require you climbing a rock, opening a door and there it is. You won't get stuck as you used to in oot or in tp or in alttp or albw. A game of this caliber should have massive temples where you would spend days figuring this out. Not here.

    As a game in general:
    -The sky islands were the biggest selling point of the marketing. They are at the same time the least important piece in the game. There are only a handful (maybe 3-8?) of very small islands per region with a very repetitive pattern. The only "big" sky island is the one you start the game in BY FAR. Very underwhelming.
    -The biggest new point in the game which was never marketed were the depths, which are as big as the overworld. They are really fun at first, but after having explored everything, I can say that it is very repetitive. There is nothing much to explore nor visual incentives to enjoy being there. The same textures get used again and again all over the place. In botw you would stop on top of a mountain and enjoy the view. In totk you do the same in the depths but there is nothing to enjoy. You only see the same gray, dull texture everywhere, regardless of where in the depths you are. Nothing visually pleasing.
    -The rewards are overly underwhelming. Instead of introducing lots of new clothing, they added the old amiibo clothes as actual rewards for completing challenges. There are five variations of the classical green tunic, namely the green tunic of Wind Waker, TP, OOT, Skyward Sword, and ALTTP I think. They all look green and have really small differences, adding up to 15 different rewards. You may defeat a very hard boss or solve a difficult puzzle or just explore and get as a reward the hat from OOT. I love every Zelda game but I could not care less about looking like Link from TP or in OOT or WW, especially when those items are taking up space of actual good new rewards the game could introduce.

    Great game but still lacking on very specific details that sadly affect the experience strongly.
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  93. Jun 5, 2023
    7
    I sart to play Zelda when i was a chil with the first Zelda. I have always been a fan of the franchise. Breath of the wild surprised me and it was very good and the best game for me.

    I think Tears of the kingdom is just as good but the surprise is no longer there. I expected a good mix between the old and the new formula but this game is a huge copy of BOTW. I want Zelda real dungeon's
    I sart to play Zelda when i was a chil with the first Zelda. I have always been a fan of the franchise. Breath of the wild surprised me and it was very good and the best game for me.

    I think Tears of the kingdom is just as good but the surprise is no longer there. I expected a good mix between the old and the new formula but this game is a huge copy of BOTW. I want Zelda real dungeon's back, i want the grappling hook, the boomerang, The new mechanics are great but in truth the sanctuaries are too simple, the constructions are quickly redundant, the islands are all the same.

    Despite some flashes, I find the game lazy and I am disappointed even if it remains better than the 3/4 of the other games released in recent years.
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  94. Jun 5, 2023
    7
    This review contains spoilers, click expand to view. For a 5-6 years development-cycle, using the same engine, same setting and same assets the game is not what it was hyped up to be.
    Hyrule is basically the same, the sky is just a bit better than Skyward Sword's (and even so a lot of repeat islands) and the Depths while super cool and atmospheric at first are also a whole lot of nothing new after you've completed the first area.
    The story is very derivative from other Zelda titles (mainly Ocarina of Time and Skyward Sword kinda); even BotW had a more original premise than this one (Although it's true that Tears of the kingdom has one scene involving the Master Sword that it's pretty epic and beautiful). The open ended design philosophy of this game messes and tramples the story, sometimes you'll do stuff before the NPCs ask you to and while this can be fun for sidequests or unimportant NPCs it's not so when it comes to the main story and it just makes the NPC look silly and you have the feeling that you missed something or were not supposed to have done something.

    While I do like the "runes" of Tears of the Kingdom way better than the ones in BotW, Recall is way better than Stasis and super satisfying to use in and out of combat and the ability to create shortcuts at any time with Ascend is impressive and very useful. The crux of TotK lies in Ultrahand/Fuse/Autobuild though, and while I admit building constructs, vehicles and weapons is impressive I don't think it's implemented in the best way:
    Having to build something to solve a puzzle or to get to somewhere is great on paper but it becomes a chore when you have to stop your exploring to spend 1 to 5 minutes building the damn thing. The developers knew it was gonna be a problem so they give you Autobuild which let you create predetermined constructs immediately which is truly a godsend... but you will always have to go back to Fuse/Ultrahand somehow.
    For silly story reasons now all weapons are lame and do very little damage so you have to fuse them with other objects to make them viable and do more than 10 damage. This is another thing that is cool on paper; you can harvest enemy parts or even use other materials for very cool combinations! However you need to remember weapon breakability is still a thing, so now on top of that you have to dedicate more time to fuse and prepare your new batch of weapons every 30 minutes or so. Yay! more chores!

    All in all I will say I understand that accuse this game as "glorified DLC"; while obviously it's not in practice, it is so in essence; it's more of the same and not much has changed. If this would've been released two years after BotW I would've been ok. But 6 years? no.

    Good things:
    -NPCs give life to the empty BotW Hyrule which I appreciate.
    -The first few hours of gameplay are amazing until you realize how repetitive this game is.
    -Ganondorf has never looked better.
    -Amazing gameplay for crazy gremlins.
    -Dungeons are better but not by much. They're thematically different and have a nice boss at the end which seems to be the only criticism from BotW the developers have addressed in this sequel.
    -Gleeoks are very cool enemies and I love when they bring back old school Zelda enemies and make them terrifying.
    -Speaking of terrifying the floormaster-like enemy is amazing and scary. Loved it.
    -Music is very good.

    Bad Things:
    -Expensive game.
    -Story is very derivative of past Zelda games. Same old stuff nothing changed, nothing new.
    -Weapon Durability is back baby and is maybe worse. (I get the gameplay loop guys, it's still not a fun gameplay loop)
    -Hyrule hasn't changed that much and there A LOT of empty space with nothing to do (not even koroks). Which I get it, only a few years ave passed but I don't know man, the developers chose to set this Zelda in the same Hyrule they could've sent Link back in time instead of Zelda for a fresher experience or god forbid we could've gone to a neighboring kingdom. Choices were made and they were wrong choices.
    -Lots of QoL issues that are present in the game like the construct that increases your energy cells being in a completely different place from the construct you buy the energy crystals from, or not being able to cook in bulk still after BotW.
    -Lots of reused assets (Including music!). Usually I don't care much about this but only when the developers give us a lot more and this is not the case.
    -Not enough new enemy types. I think there are just 10 or so new enemy types. Blins are still the more common enemy which is fine but different biomes don't have unique enemies unless you count the elemental skins or the gibdos in the desert which are fine I guess.
    -They made Sidon straight.
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  95. Jun 5, 2023
    7
    All though I appreciate new interesting mechanics and expanded areas, can't help but feel bored most of the time playing Zelda Totk. Story is boring and suffers from dialog fatigue. Build mechanics are cool but not used much. I'm impressed that Nintendo pulled this huge open world off on their outdated console, yet I feel this game is a chore to play.
  96. May 31, 2023
    5
    Blunt should you buy TOTK questionnaire (130 hours experience):

    Do you like a sandbox style game? Good. But bear in mind that it also introduces very linear puzzles. I tried to pace myself to mix things up, but that wasn’t really possible. It’s all too clear that the game put most of its effort into exploration, Ultrahand, and Fuse. Used to how epic Zelda is? TOTK stands out as
    Blunt should you buy TOTK questionnaire (130 hours experience):

    Do you like a sandbox style game?

    Good. But bear in mind that it also introduces very linear puzzles. I tried to pace myself to mix things up, but that wasn’t really possible. It’s all too clear that the game put most of its effort into exploration, Ultrahand, and Fuse.

    Used to how epic Zelda is? TOTK stands out as the most *unepic* Zelda. TOTK has a great start and it has flashes within the memories, but that makes up less than an hour of your playtime. Cutscenes repeat themselves. There’s no plot twists. What’s weird about this game is how many characters are reused, but most of them don’t recognize Link.

    Do you like games that reuse assets but increase their in-game grind?

    Get less with more! It’s harder to earn rupees AND buying/upgrading armor costs more. It has identical mechanics to making money as BOTW. This grind is what makes TOTK feel less like an RPG. I guess it’s the whole blood moon concept. You farm the same enemies for drops. TOTK focuses on the “finding” and “collecting” aspect more than the “action” and the “puzzles” of old school Zelda. It’s critical that you are excited about a slow and steady game. I’ll repeat, it’s clear that most of the effort of the game went into 1. Exploration. 2. Ultrahand. And 3. Fuse. The combat in this game is easier than BOTW, especially if you stick to the main story.

    Fans of Ultrahand build some machines you can look up that look cool. If you like that kind of thing, then this game is worth considering.

    Does long=good?

    You could realistically beat BOTW in 19 hours. 30 hours if you’re brand new to the game. Notice the reviews, regardless of rating, “30 game hours in and I’ve beaten one dungeon.” That *could* mean people are enjoying the MMORPG aspect of the game or it *could* mean this game takes longer than it should. I think it’s both.

    The quest tracker is limited. The puzzles are designed with one solution in mind and can take well over 30 minutes. There are ways to get around how linear Ultrahand is, but those ways make you feel like you’re cheating, which isn’t fun either.

    Do you like the rain hazard?

    It rains every day AND night unless the area is weather locked otherwise. An honorable mention goes to all the weather patterns of the surface world, rain included, that now severely obscure your vision in an exploration game. Gloom doesn’t scare me, the weather does.

    Do you not mind when weapons look weird?

    Do you like limited runes?

    There are less runes to use during combat. If you want a varied experience with combat, you need to use Fuse. If you’re like me though, I just found one or two items that I liked and stuck with those. Notice how I haven’t brought up the dungeons: they were weak because of a lack of runes, story, and difficulty.

    Do you like finding the exact spot to be in a large game?

    The environment at times discourages climbing. Too often, the player tells Link to Ascend, and should be able to, but the game has not programmed it. If you fail, you have to wait a bit before you can do anything else. It is after you realize you’ve wasted your time that you realize that there was actually the third option; flying. There is very little to listen to—all the hours you spend climbing, exploring, and floating are done with music not worth listening to.

    Do you like waiting six years between games?

    TOTK took long enough to where it is in a position to do what BOTW did: cash in twice on next gen pricing. A lot of hard work went into TOTK. A lot of Zelda fans had strong opinions about what *didn’t* work in BOTW and it’s like the developers ignored them and pushed those areas even further. Of course it took a long time to create a polished sandbox game with vehicles and MMORPG quests. It’s a finished product that works, and will work even better after you buy the game a second time on new hardware.

    My opinion?

    Everything about this game felt inflated to me. It’s not a game you return to after beating it. I’m not big on the physics engine, and other than vehicles and light, TOTK’s design the SAME as BOTW! TOTK is a step down in just about every regard when compared to BOTW (don’t ask me how a game can improve its formula yet be a worse game).

    If you can look past the issues I mentioned, you’ll love the open world. TOTK didn’t pass the fun test for me. Several critics I’ve seen that deliver glowing reviews say they felt finished with the game at the 80 hour mark, when there’s clearly more than 200 hours of content. It’s shocking to me how critics have minimized some gaping flaws. Unepic? Unsatisfying puzzles? Long? Limited progression? An almost nonexistent story? Less rewarding? Less difficult enemies? Those are some glaring issues.
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  97. Jun 26, 2023
    7
    The Legend of Zelda: Tears of the Kingdom takes the magic of Breath of the Wild and makes it bigger, sillier, and much more fun. It’s an excellent time, packed to the brim with beauty and joy, and there’s nothing like it on the Switch. Unfortunately, there is a deja vu feeling of you’ve already seen this, and done that. I don’t like how they re used the same map, as it can feel like you’reThe Legend of Zelda: Tears of the Kingdom takes the magic of Breath of the Wild and makes it bigger, sillier, and much more fun. It’s an excellent time, packed to the brim with beauty and joy, and there’s nothing like it on the Switch. Unfortunately, there is a deja vu feeling of you’ve already seen this, and done that. I don’t like how they re used the same map, as it can feel like you’re just playing breath of the wild with way more wild mechanics. That’s not a bad thing, it’s just I wish they didn’t put there entire focus on open world mechanics Expand
  98. May 28, 2023
    5
    Graphics for the switch are top tier, but the gameplay is so bad I don't know who in the right mid came with the idea that a weapon breaks in 20hits, thats the stupidest thing ever, genshin impact combat y way more entertaining than Zelda.

    Another problem are the dialogues where in the hell a game that costs 70$ has 90-95% of the dialog in text, that's such a bad look and cheap af you
    Graphics for the switch are top tier, but the gameplay is so bad I don't know who in the right mid came with the idea that a weapon breaks in 20hits, thats the stupidest thing ever, genshin impact combat y way more entertaining than Zelda.

    Another problem are the dialogues where in the hell a game that costs 70$ has 90-95% of the dialog in text, that's such a bad look and cheap af you are a AAA game publisher not an indie.

    Over all this game is bad is a 30$ steam game, not even AAA game.
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  99. Jun 5, 2023
    5
    So, if you liked botw. And want more botw. And really nothing other than botw. This is the game for you. The title of the game really should be botw 2 because it is literally the same game from top to bottom. Even the map is the same. Armor is the same. Game mechanics are the same
    The temples are the same. There is literally nothing groundbreaking new just more of "the same". So if you
    So, if you liked botw. And want more botw. And really nothing other than botw. This is the game for you. The title of the game really should be botw 2 because it is literally the same game from top to bottom. Even the map is the same. Armor is the same. Game mechanics are the same
    The temples are the same. There is literally nothing groundbreaking new just more of "the same". So if you liked botw and want more you should buy this DLC for 60 bucks.
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  100. May 29, 2023
    6
    This "game" should have been released as a dlc 3-4 years ago at half the price.
    Still a good game, but too many flaws to claim excellence.
    They certainly revised the diversity of the bestiary. Added celestial islands, although too many uninteresting and poorly exploited islands . A few cool new powers, but it doesn't really change that much, as it's still pretty much the same
    This "game" should have been released as a dlc 3-4 years ago at half the price.
    Still a good game, but too many flaws to claim excellence.

    They certainly revised the diversity of the bestiary.
    Added celestial islands, although too many uninteresting and poorly exploited islands .
    A few cool new powers, but it doesn't really change that much, as it's still pretty much the same gameplay loop as botw.

    and that's it, for the rest, pretty much the same problems as the first, which is a shame.

    There aren't that many interesting moments, except in the last third.
    The horse is as useless as ever.
    The subterranean terrain is neither done nor done; it's horrible to walk through.
    The shrines are too easy and all look the same in terms of arts direction
    The dungeons, or rather temples, are a sad sight.
    Too much length and blah-blah to lengthen the lifespan unnecessarily.
    Super boring loot.
    More than half of the fedex side quests are pretty lame.
    They didn't bother too much with the story, but it's still very childish.
    Adventure less epic than previous Zelda games.
    Disastrous ergonomics.
    Too close to BOTW, same map, same armor, same music, same interface, same cardboard weapons, in short, still as boring as ever ... too much recycling.

    Unfortunately it's a BOTW 1.5

    Sorry to me it's not worth a 95 metacritic.
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Metascore
96

Universal acclaim - based on 150 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 150
  1. Nintendo Force Magazine
    Mar 18, 2024
    100
    I wasn't sure how Nintendo would find a way to top their work in Breath of the Wild back when it came out, but I feel they have here – with years of more polish applied and refined exploration. [Issue #66 – July/August 2023, p. 71]
  2. LEVEL (Czech Republic)
    Jan 22, 2024
    100
    The good thing is that, thanks to the limited possibilities, the creators couldn't go crazy and swing for hundreds of game miles. Instead, they created what could be called Elden Ring in a travel pack. [Issue#328]
  3. Dec 28, 2023
    100
    The Legend of Zelda: Tears of the Kingdom has lived up to the high expectations created by the success of Breath of the Wild with its exquisitely intertwined gameplay systems, outstanding music, and a legendary story culminating in a magnificent denouement. It's not every day that such a special video game like this comes around. Truly the stuff of legend.