User Score
8.7

Generally favorable reviews- based on 20981 Ratings

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  1. Dec 22, 2017
    10
    A perfect take on a strong franchise. This is just what The Legend of Zelda needed. Wast open world where you have to adapt to the harsh nature. GotY is an understatement. Game of the decade.
  2. Aug 12, 2023
    6
    A seriously repetitive game with repetitive dungeons repetitive gameplay boring open world map.
    BUT it has a good story and innovative gameplay features.
  3. Dec 10, 2017
    9
    Its not a traditional zelda game but its still good.

    The story is fine but loosely structured like many open world rpgs and its not the main feature here. The world itself feels alive and looks amazing. its huge and extremely rewarding and fun to explore its akin to elder scrolls or witcher in its huge sandbox but focuses much more on game-play and exploration then either witcher or
    Its not a traditional zelda game but its still good.

    The story is fine but loosely structured like many open world rpgs and its not the main feature here.
    The world itself feels alive and looks amazing. its huge and extremely rewarding and fun to explore its akin to elder scrolls or witcher in its huge sandbox but focuses much more on game-play and exploration then either witcher or elder scrolls.
    The exploration is amazingly fluid; The towns fit so organically into mountainsides or on a grass meadow. There is an insane amount of cohesiveness to the world and it feels great. some of the puzzles are really really creativity and interesting some are average. some are that old school zelda rock bs but all in all the puzzels and way they are implemented are amazing. the game lets you do puzzles combat and exploration YOUR way which is very refreshing.

    The sword/melee combat feels like a stripped down version of wind waker or twilight pricness
    yes they added weapons types like Two-Handed, Spear and Wand. But besides the wand,
    weapon types barley change how you fight. buuuuuuuut
    the combat is still fun and deep. i bet your asking "what the hell how" "you just said it was average"?
    that's only if you count pure melee. The bow in this game is the best in any version of zelda and is way more fun and useful to use. u can use your rune powers in combat and pull off some really wacky and creative stuff. you can also use your environment to your advantage...use sneak attacks...sense your weapons break you can always sacrifice a badly damaged weapon by chucking
    it and ur enemies then pull out ur wand light the field on fire fly up on the updraft pull out ur bow unless a barrage of bomb arrows and land like a freaking pimp! its really encourages experimentation and creativity

    You can easily dump 60-70+ hours into this game if u like exploration... 100s if you go for all the collectibles and do all the quest

    i highly recommend for any zelda fan who enjoys the game play of zelda games
    i recommend this to any zelda fan in general
    and i also recommend this to anyone who likes open world sandboxes
    if your looking for a good open world RPG id say maybe try witcher 3 or fallout new vegas
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  4. Mar 13, 2017
    9
    This review contains spoilers, click expand to view. The Legend of Zelda: Breath of the Wild has been hyped up for five years, which can be a dangerous position for a game. Sometimes when a game is hyped beyond belief for so long it can fall into the trap of dipping below expectations and disappointing the player. Does Breath of the Wild fall into this trap? Hell no.
    Now, before I go in-depth about this game, I would like to say that I played the game on the Nintendo Switch, so not all of this review (mostly the technical side) may not apply to you if you are playing on the Wii U. Also, there may be some mild spoilers ahead, so if you don't want any of that, well, you can see the number above this wall of text I'm currently writing for my thoughts.
    Gameplay: The gameplay of BotW is top notch. It's clear that Nintendo has gone to lengths to rethink how 3D Zelda works. The movement has been completely reworked, tricks like shield surfing, climbing and paragliding completely change how you explore the world and add a sense of verticality and freedom to the world as a whole, which is great as that's exactly what the developers want you to feel. It's easy to learn and as such you never feel like you can't go somewhere, even at the beginning of the game. Combat has also been reworked, an amazing change as it's been basically stagnant since Ocarina of Time. And although it was always functional, it was never freeing. In BotW, there's always more than one way to fight the good fight. Slight stealth mechanics mesh well, and allow the smarter player to lessen the load of an upcoming fight by taking it slow. Ultimately the best way to attack enemies is to use your environment to your advantage, which keeps players on the lookout for easy ways to take baddies out. Everything about how this game plays is freeing and fun, something that 3D Zeldas have always struggled with. You can explore the world without proper direction for hours on end, which is a testament to how fun the game is on mechanics alone.
    Story: The story of BotW ties back into the central theme of the game; exploring a huge world. A majority of the story is told in bite-sized chunks that the player has to actively seek out. The Idea is that Link has lost his memory and the only way to recover it is to visit the places that are saved as pictures on the Shieka Slate. Finding these places in and of itself is a difficult and rewarding task, as you often have nothing to go on other than its relative position to identifiable landmarks and a few nondescript words from a fellow traveler. But when you do find these pieces you get a cutscene showing you more of what occurred 100 years prior. These cutscenes mostly go towards developing the relationship between Zelda and Link, but as they go on you realize the sense of tension and nervousness that Hyrule is going through. Overall, though the story isn't amazing, it is delivered in a way that makes it all the more meaningful to the player. This game tells an epic tale in an interesting and new way, and it does an amazing job at making the character care about the people around them.
    Audio Design: There isn't a ton to talk about here (as with most games) but what is here works well. The music is great as usual, but the sheer lack of it makes the times where it does kick in all the more emotional and overwhelming. It's not that the game is silent, as there's ambiance and faint melodies here and there as you play. I never thought about it while I played, because it isn't important. When you enter a town/shrine/dungeon/neato area music will kick in, and it does a great job at setting the tone of the area as per the usual. I think I prefer this to an overworld theme, as the sheer amount of time you spend traversing Hyrule would likely make it annoying as the game went on. The voice acting is also a nice touch, even if it only really happens in cutscenes. It can be a little cheesy at times, but it works overall. Oh and all of the fighting music (be it just some enemies, a Guardian, an overworld boss or a real boss) is phenomenal.
    Graphics: This is where some people have docked points in the game, which I really don't understand. The game is breathtaking in its sheer size, and the visuals do a fantastic job at showing this to the player. Draw distance is pretty reasonable, the overall look and shape of the terrain is maintained even at distance (I never noticed texture pop in or low poly models being replaced) though effect distances on things like smoke could be a little better. It isn't terrible, and the effects look good, so meh. The graphics overall are pretty impressive and gorgeous, but the framerate is where I begin to dock points. At times the game will dip a little bit. It isn't intrusive for the most part, but in highly forested areas like Korok Woods, it consistently drops to 20 or below, which is just unacceptable as it completely takes you out of the game.
    Gameplay: 10/10
    Story: 8.5/10
    Audio Design: 9/10
    Graphics: 7/10
    Overall Average Score: 8.625 (9)
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  5. May 19, 2023
    10
    I came here to give this game a 10/10 because I was reminded how brilliant it was while playing the absolute snoozefest that is it's sequel, Tears of the Kingdom. They don't deserve a similar rating.
  6. Mar 30, 2017
    9
    This game is amazing. This is as close to a perfect game as I can think of. physics are spot on making solutions to puzzles often solvable in multiple ways. My two kids and are all playing this(each with 40+ hours so far) and it is amazing how we take completely different ways to get places and solve puzzles. My only real complain is the cooking system doesn't retain recipes thatThis game is amazing. This is as close to a perfect game as I can think of. physics are spot on making solutions to puzzles often solvable in multiple ways. My two kids and are all playing this(each with 40+ hours so far) and it is amazing how we take completely different ways to get places and solve puzzles. My only real complain is the cooking system doesn't retain recipes that you've created and is a bit cumbersome. If you make something good and use it, then you don't have a record of what ingredients were used to make another one. No "dungeons", but they aren't needed in my opinion.

    Game doesn't hold your hand, at all, go anywhere, anytime, just like the Switch.
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  7. Aug 14, 2020
    8
    Какая то глупая игра, постоянно какие то рофлы с тем что в ебало залитают от каких то обычных Мобов ваншоты
  8. Nov 26, 2017
    10
    (I could have sworn I already wrote a review for this game.)

    It's magnificent. What else is there to say? This game is simply magnificent. Every acre of Hyrule, the grass, the seas, the sky, is alive with wonder. Every Moblin, Bokoblin, and Guardian that could be lurking over that hill keeps you cautious, yet charged with a wanderlust. Every streaking meteor through the sky begs you to
    (I could have sworn I already wrote a review for this game.)

    It's magnificent. What else is there to say? This game is simply magnificent. Every acre of Hyrule, the grass, the seas, the sky, is alive with wonder. Every Moblin, Bokoblin, and Guardian that could be lurking over that hill keeps you cautious, yet charged with a wanderlust. Every streaking meteor through the sky begs you to postpone your current objective to pursue that pillar of light.

    Every breeze and it's nature-inspired piano accompaniment makes Hyrule feel lush and alive even when you're barely interacting with it. Every glowing shrine in the distance... every beckoning mountaintop... every dense forest... every new traveler with a story to tell...

    I could go on for hours. I'm over 70 hours in. I haven't discovered HALF of what there is to do in this game. I'm still regularly surprised. I've got a ways to go, and I hope for years of glorious adventures in this beautiful, breathtaking Hyrule.

    This game is a masterpiece.
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  9. Apr 26, 2023
    10
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  10. Oct 31, 2017
    10
    This is an incredible game, you can play for hours and hours and don't get bored because all the elements are really great: the history, the levels, the characters...everything is marvelous. Undoubtedly one of the best video games ever, and one of my favorites.
  11. May 12, 2021
    10
    Очень хорошая игра, поражающая своей проработкой мира и миханик. Ради неё я зашел сюда впервые)
  12. Apr 6, 2017
    9
    Fantastic game that moves the genre forward. After being able to climb every surface in this i have found it frustrating to play other open world games ( which is why i am putting Horizon on the back burner until i am in the mood for another open world game ).

    Exploration, world design and art style are all second to none. I found the story to be borderline invisible however and the
    Fantastic game that moves the genre forward. After being able to climb every surface in this i have found it frustrating to play other open world games ( which is why i am putting Horizon on the back burner until i am in the mood for another open world game ).

    Exploration, world design and art style are all second to none. I found the story to be borderline invisible however and the weapon degradation system discouraged me from using some of the cool loot i found which is completely the opposite feeling you want with loot systems.

    One of the best games of the generation for sure but slightly overshadowed by Persona 5, Bloodborne and Dark souls 3 for me. Still the best thing Nintendo has made since Mario 64 which is an impressive statement in itself. Definatly worthy of the praise
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  13. Mar 10, 2017
    9
    This review contains spoilers, click expand to view. Não joguei ainda ,mas tudo que vi achei ótimo , dei nota 9 apenas porque acho nenhum jogo é perfeito ,esperando o preço baixar pra poder jogar essa maravilha de jogo. Uma pena que a Nintendo abandonou meu país e n temos o jogo localizado em português ,lamentável! Expand
  14. Apr 22, 2018
    7
    After I complete this game (main quest and most part of the side quests, almost 100 hours of game) I can say that has too much weak points to be considered a masterpiece, it's a good game but 97/100 is simply ridicolous. I will not gonna explain the merits this game has cause everybody has already done, but i want to focus on the problems it has.
    The combat system is obsolete and light
    After I complete this game (main quest and most part of the side quests, almost 100 hours of game) I can say that has too much weak points to be considered a masterpiece, it's a good game but 97/100 is simply ridicolous. I will not gonna explain the merits this game has cause everybody has already done, but i want to focus on the problems it has.
    The combat system is obsolete and light years back compared to competitors, all the weapons have just 2 move sets in total, there are just a few type of enemies mixed in colours, the puzzles in the dungeons after a while start to be repetitive and not stimulants.
    I also didn't like some game design choices (this is personal maybe someone could enjoy those) like the weapons that disintegrate after a few hits (arches included) and the fact it's almost impossible to climb when it's rainy is so frustrating.
    I can't understand how this game could be compared to Ocarina of time a game that is 20 years older but better in every way (except for graphics of course).
    Reading the others reviews I also can't understand how almost nobody highlights the problems this game has, exalting only the good parts of it.
    In the end i can say also the plot is for sure not one of the best we ever see,
    on the contrary it is really trite and banal.

    P.S. I forgot the stamina managment is really stupid
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  15. VTL
    Nov 20, 2019
    9
    Que decir... es un imprescindible. No he jugado muchos celdas... Windwaker, Link to the past, Breath, Link between worlds y links awakening NS. Pero este a mi modesta opinion da un salto a lo moderno impecable. Gran juego la verdad.
  16. Aug 4, 2017
    10
    This is one of the best video games of all time, with no exaggeration. Just about everything in the game is polished to perfection. The game looks absolutely stunning and it has a great soundtrack, which the Zelda series always had. The gameplay is absolutely flawless with a variety of weapons, armor, and bows to pick from. The shrines in this game offer mini-puzzels which offer the playerThis is one of the best video games of all time, with no exaggeration. Just about everything in the game is polished to perfection. The game looks absolutely stunning and it has a great soundtrack, which the Zelda series always had. The gameplay is absolutely flawless with a variety of weapons, armor, and bows to pick from. The shrines in this game offer mini-puzzels which offer the player with a diversion and a way to get more treasure. The dungeons all offer their own unique puzzles and backstories, but the Vah Ruta Divine Beast was the most memorable. The game is also massive, in scope and in a number of achievable goals. This proves that Nintendo has a way to keep their old IPs new and interesting. Anyone who has a Switch must have or already has this spectacular game. Expand
  17. Aug 3, 2020
    10
    Well, I haven't finished Zelda: Breath of the Wild yet. Its scale is unprecedented for a Zelda game, and it encourages you to move slowly. And while I fear that the sheer breadth of the experience might ultimately push some players away, I'm relishing my time spent in this hushed, half-dead Hyrule. After thirty years of The Legend of Zelda, I'm delighted that the series has finally lostWell, I haven't finished Zelda: Breath of the Wild yet. Its scale is unprecedented for a Zelda game, and it encourages you to move slowly. And while I fear that the sheer breadth of the experience might ultimately push some players away, I'm relishing my time spent in this hushed, half-dead Hyrule. After thirty years of The Legend of Zelda, I'm delighted that the series has finally lost its way again. This game about world exploration and an interesting journey. Don't wait for Hack 'n' Slash actions form Breath of the Wild. Expand
  18. Jul 19, 2020
    10
    An amazing game with great gameplay. The world is beautiful with great color and scenery.
  19. Apr 11, 2017
    10
    The Legend of Zelda series is known for having a fairly linear structure, with a slow start, a hand-holding sidekick and lots and lots of dungeons. However, with Breath of the Wild, Nintendo just lets you run free. No slow beginning, no hand-holding sidekicks, nothing. As soon as you step out into the world of Hyrule, you are free to do whatever you want, whether that's hunting monsters,The Legend of Zelda series is known for having a fairly linear structure, with a slow start, a hand-holding sidekick and lots and lots of dungeons. However, with Breath of the Wild, Nintendo just lets you run free. No slow beginning, no hand-holding sidekicks, nothing. As soon as you step out into the world of Hyrule, you are free to do whatever you want, whether that's hunting monsters, combing the land for secrets, or following the main quest.

    In the game, Link awakens from a deep sleep and a mysterious voice guides him to discover what has become of the ruined Kingdom of Hyrule. Link meets an Old Man, and learns from him that 100 years prior, a great evil known as the Calamity Ganon rose up and laid waste to Hyrule. Unable to be defeated, it was sealed within Hyrule Castle while the ruins of the land were ravaged by nature over time. Although trapped, the Calamity Ganon has grown in power, and Link must defeat it before it breaks free and destroys the world.

    What pushes Breath of the Wild ahead of its competitors is the freedom it grants you. You can tackle the game's dungeons in any order you want, or just skip all the way to the final challenge from the get go. In fact, you don't have to do any of that to fully enjoy this game - you could easily spend over 100 hours finding and solving the game's 120 shrines, collecting the 900 Korok seeds, or just exploring as you please.

    Breath of the Wild doesn't just excel in exploration, but also combat, which is surprisingly deep for a Zelda game. You can sneak up on enemies, snipe at them from afar, or even use the environment to your advantage (like pushing a boulder down a hill and crushing them). Taking on bokoblin camps and giant guardians is definitely a highlight of this experience.

    Yet this near-perfect game is not without some flaws, the most prominent being the infamous Blood Moon, which is the game's way of re-spawning enemies onto the map. It's nice that Nintendo worked it into the games's lore, but it can be really frustrating when you've cleared an entire bokoblin camp, only for the entire thing to re-spawn right on top of you. It also triggers an entire cutscene whenever it occurs, which can take you out of the flow of whatever you're doing at that moment.

    Some other minor grievances include there being no way to fix broken weapons or shields, no way of healing without opening your inventory, it rains too often (which prevents you from climbing) and the fact that it has birthed an entire fan club who are shipping Link with Prince Sidon. Seriously guys, WTF.

    In short, The Legend of Zelda: Breath of the Wild is what all games should aspire to be, with a beautiful art style, fun combat and an entire open world ready to be uncovered.
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  20. Apr 10, 2017
    10
    There is nothing to say that hasn't already been said about the gameplay itself. As far as the game as a whole, Breath of the Wild is a masterpiece. Hopefully it is remembered, played and replayed for generations as the 9th symphony is played today.
  21. Dec 14, 2017
    8
    This review contains spoilers, click expand to view. Breath of the Wild is a fun and good game, but it is not without its flaws. It has a beautiful world with superb art and (for the most part) sound direction. Seriously, what Nintendo managed to do with the admittedly limited hardware is astounding. However, there are certain things that would just take me out of the experience. Also, let me preface this by saying I would have given the game an 7.5/10, but I'll round up since Metacritic won't let me use any decimal values.

    First, I think the world is just a bit too big. I enjoyed the open world, but I felt like it would have benefited from being about 20% smaller or so. Parts of the world got a little bland and repetitive to travel throughout. Still, I did like the idea as a whole, it just needs a bit more refinement for future installments. Perhaps cut the shrines down to around 100 or slightly less and adjust the Korok Seed exchanges.

    The shrines are actually something I thought became an annoyance throughout the game. They just weren't that much fun most of the time. Some had fun and clever puzzles, but others were just boring combat trials. It felt like the devs kind of put themselves in a corner with how many shrines they put out versus how many good ideas they really had. They weren't horrible, though, just annoying.

    One thing I did despise, however, was the weather. I don't know if the way rain and lightning were handled was just for the sake of some realism, but it seriously took me out of the game. Climbing things to find secrets was one of the best parts of this game, and I'm not sure why the devs felt the need to mess with that. Slipping off the surface you're climbing on just isn't fun, especially if you're at a spot that is somewhat high up. Also, needing to remove metallic items during lightning is just a nuisance and adds nothing to gameplay.

    The weapon degradation was frustrating. I often found myself hoarding my best weapons for fear of breaking them before a harder fight. I wish the weapons lasted longer or some of the better weapons were just a tad easier to get. This issue is somewhat alleviated by increasing your inventory space, and that isn't particularly difficult to do.

    The Divine Beasts were very cool, however. Even if they were a bit easy along with the bosses, the scale and their puzzles made them fun. Plus, their locations introduced you to the fun races and some visually diverse areas. In particular, the Zora's Domain area was quite a site. The rewards for freeing the Divine Beasts were definitely worth it, too.

    Still, I just felt myself getting tired of playing the game. After I freed the fourth Divine Beast, I looked at the memories I hadn't recovered, the armor I still hadn't upgraded, the Great Fairies I still hadn't found, and just decided I was done. I realized at that point I just wanted the game to be over. With that, I ran to Hyrule Castle to try and actually beat the game.

    Since I mostly ran through Hyrule Castle, I can't give a fair criticism of it. However, it was visually impressive and pretty tense with the Guardians in place. The art style of Breath of the Wild led to very appealing areas, whether they were bright and clear or dark and corrupted. The art team certainly deserves a round of applause for their work on it.

    At the end of the day, Breath of the Wild was a good game, but it just couldn't seem to stop getting in its own way. There were just too many annoyances that added up. If you make the world smaller, rebalance the shrines to be more varied, change the weather systems, and get rid of the rapid weapon degradation, this game would be very close to being perfect. It's still a Zelda game for sure, but it's just not the most fun Zelda game, and it really should have been.
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  22. May 5, 2020
    8
    I enjoyed the game very much but I must say that if you aren't in the mood for some slow play climbing game then this game is not for you
  23. Mar 10, 2017
    8
    The Legend of Zelda: Breath of the Wild is a culmination of the works and imagination by Nintendo that brings me that same feeling of adventure that Ocarina of Time did so long ago. It's a new step for the 3D Zelda line, one that strays from familiar linearity and allows the user to take the world on at their own pace.

    There are many things Nintendo does right, including large scale
    The Legend of Zelda: Breath of the Wild is a culmination of the works and imagination by Nintendo that brings me that same feeling of adventure that Ocarina of Time did so long ago. It's a new step for the 3D Zelda line, one that strays from familiar linearity and allows the user to take the world on at their own pace.

    There are many things Nintendo does right, including large scale exploration, engaging gameplay, dynamic weather, a fully interactive environment, and a physics engine that falls right into the middle of realistic and wacky. All of these elements work together to create a believable world, as well as an experience the rewards creativity while still maintaining a degree of accessibility. The game stops holding your hand soon after you activate the first Sheikah Tower.

    One thing the game does exceptionally well is providing a plethora of content everywhere you go. This was very overwhelming at first, as every time I set a goal I would find myself getting distracted by Korok puzzles, Shrines, and side quests. While most of the side quests are simple, many of which can be categorized under the fetch quest umbrella, others provide unique and meaningful rewards. Shrines take the place of Pieces of Heart, and reward you with spirit orbs that can be used in sets of four to upgrade your health or stamina. The variance in mechanics the Shrines provide are a welcomed addition. Korok puzzles are plentiful as well, all of which are simple environmental puzzles that upon completion reward you with a Korok Seed, an item that is used for increasing inventory space for weapons, shields, and bows.

    I have mixed feelings about the inclusion of the stamina meter, as well as weapon durability and dungeon design. The Stamina meter from Skyward Sword returns, and is used for climbing, gliding, and sprinting. For climbing and gliding, the inclusion of the meter is necessary as it helps to give a feeling a progression when upgraded. It keeps you grounded until you make a little progress so that you can take to the sky later. New heights can literally be reached once stamina is upgraded. For sprinting, however, the use of the stamina meter hinders movement, an artificial roadblock that slows my progression through the world that I find to be completely unnecessary given the size of the game's sandbox.

    Durability I found to be annoying in the beginning of the game, and I wouldn't be surprised if others are put off from proceeding through the game as a result of having to find a new set of weapons after every few enemy encounters. It's arguable that this design decision was intentional; a means of forcing the player to be more creative when approaching enemies. Not everyone is creative, however, and as a result this mechanic can be disabling to those who would rather run in and channel their inner Leeroy Jenkins. As you progress, durability does become less of an issue as you acquire more powerful and durable weapons.

    Dungeon design is excellent, but they are rather short and there are only 4 included in the base game, which is a shame considering some of the best puzzles in the game are included in them.

    Now for the bad:
    The Story: fairly weak and straight forward, a result produced by the game's openworld design. The entire time I was waiting for that "moment", the one that would force me to drop my jaw in awe, but it never arrived. The voice acting (in English) is bland, and many of the cast decisions the localization team made are questionable at best (looking at you, Yunobo). There are elements that are crucial to the lore of the series that are only vaguely referenced within the main quest, odd exclusions that in many respects worked against what the story was trying to convey.

    Sound Design: Brilliant. Nothing is too overbearing, and everything fits in. The music, on the other hand, leaves much to be desired, especially when compared to previous entries in the series. There weren't any tracks that actually gripped my attention, not like the classic MIDI tracks such as Gerudo Valley from OoT, the Overworld Theme from TWW, and the more recent Midna's Lament from TP.

    Performance: While docked, the game runs at a 900p native resolution, and a 720p native resolution while undocked. This was a poor decision by Nintendo in my opinion, and the game should have been locked to render at 720p native in both configurations. There are little to no framerate issues while undocked and running at 720p, but there is substantial inconsistency in the framerate rendering at a native 900p while docked. Probably partition errors as a result of upgrading the resolution. Hopefully this can be addressed in the future, and Nintendo provides a performance preference for those of us who prefer framerate over visual fidelity.

    All in all, The Breath of the Wild provides a unique and engaging user experience. While not perfect, it is one of the most notable games Nintendo has ever developed. 8.5/10.
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  24. Mar 14, 2020
    4
    As someone who's new to the franchise it didn't really appeal to me at all. Don't know what all the hype is about. The worlds are often quite monotonous, quests feel uninspired and it's kind of hard to get into the story when you weren't interested in it before getting the game.
  25. Apr 9, 2017
    10
    Absolutely wonderful game... so much charm and detail make this an incredible experience.

    I havent played zelda since the N64 games - breath of the wild fells like it were a 2017 retake of those two games... what more do you want?

    I am not regretting buying a switch this early on... its expensive, but this game alone is worth the investment.
  26. Dec 13, 2018
    5
    Simplemente escribo esto para que me conste como un análisis y que la nota del juego me salga en mi apartado de votaciones y tener un historial. Saludos
  27. Apr 11, 2017
    10
    After sinking 100+ hours into the game, beating the bosses, getting the shrines, and all that, all I can say is that it's an amazing game. It really is totally different from any other zelda game, but it seems like it just fulfills the exploration and expansive world that nintendo wanted from the first game. For any who love the linear format of ocarina of time for example tho, would notAfter sinking 100+ hours into the game, beating the bosses, getting the shrines, and all that, all I can say is that it's an amazing game. It really is totally different from any other zelda game, but it seems like it just fulfills the exploration and expansive world that nintendo wanted from the first game. For any who love the linear format of ocarina of time for example tho, would not like this game, but the game in itself is pretty damn good. Expand
  28. Mar 8, 2017
    10
    I like this game, its amazing. A beautiful painted world.
    Have already spent hours in it.

    Only the weapons can be destroyed too quickly.
    But that does not matter much.
  29. Mar 8, 2017
    10
    The game is gorgeous, and it is true of all positive comments that it's collecting. It's just impossible to stop playing, best Zelda game ever. 10 out of 10
  30. Mar 8, 2017
    10
    El mejor juego con formato mundo abierto que he jugado, punto!
    Artisticamente cada escena es una pintura! En algo me hace acordar a the wind waker!
    Las animaciones son geniales, la musica como siempre no falla, hasta los efectos de sonido en funciona a la jugabilidad tienen indentidad! Nintendo lo tiene clarisimo, y sabe como darle indentidad a sus juegos, esa personalidad que le
    El mejor juego con formato mundo abierto que he jugado, punto!
    Artisticamente cada escena es una pintura! En algo me hace acordar a the wind waker!
    Las animaciones son geniales, la musica como siempre no falla, hasta los efectos de sonido en funciona a la jugabilidad tienen indentidad!
    Nintendo lo tiene clarisimo, y sabe como darle indentidad a sus juegos, esa personalidad que le imprime a sus juegos es unica, pocas empresa lo saben hacer tan bien, ahora solo se me ocurren dos Blizzard y Valve.
    Expand
Metascore
97

Universal acclaim - based on 109 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 109
  1. Dec 12, 2017
    100
    Where it takes mechanics from others in the industry, it improves upon them; where it introduces new ones, you slap your forehead in amazement that it hasn’t been done before. Breath of the Wild is development done right, and damn near the best game you’ll play all year.
  2. Aug 30, 2017
    100
    Breath of the Wild is a masterpiece.
  3. Games Master UK
    May 19, 2017
    96
    Up there with the finest Zelda games, Breath of the Wild is bold, liberating, and utterly astonishing. [Apr 2017, p.60]