User Score
8.7

Generally favorable reviews- based on 20981 Ratings

User score distribution:
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  1. Mar 27, 2017
    10
    Masterpiece is a small word to describe Breath of the Wild.Game cant be compared vs OOT since their logic isn't the same..U don't need to kill bosses with specific dungeon items since it had to be an open world action adventure and not a "show me where to go and what item i should get first " Dungeons were kinda easy as well compared to other puzzle dungeons of the same series but..theMasterpiece is a small word to describe Breath of the Wild.Game cant be compared vs OOT since their logic isn't the same..U don't need to kill bosses with specific dungeon items since it had to be an open world action adventure and not a "show me where to go and what item i should get first " Dungeons were kinda easy as well compared to other puzzle dungeons of the same series but..the feelings? From the first glide till the last anagram that gives all players a small smile thinking and reminisce the past game of their childhood this game is a MUST. Unique weather mechanics , right into feels soundtracks and the lore (even without voice) that most of nintendo boys love to see is back.And it is back for good ! Expand
  2. Oct 17, 2017
    6
    Very fun game. However it's 6/10 because

    - Yiga Clan Hideout Stupidity

    - Regular Monsters are stronger then Divine Beast Bosses / Ganon Blights

    - Stupidic one hit attacks from Lizards etc even at 10 hearts with 7/7/7 armor and armor bonus.

    and finally

    - Unrealistic stamina system.
  3. Nov 16, 2018
    6
    To Accurately review such a disappointing & overrated game a lengthy analysis is Requiered. Part 1:

    First let's talk about the hero. In a good story, being an amnesiac means having something interesting in your past. Something that would change you and the world around you upon recollection. That is unless your name is Link. Recovering your lost memories changes absolutely nothing.
    To Accurately review such a disappointing & overrated game a lengthy analysis is Requiered. Part 1:

    First let's talk about the hero. In a good story, being an amnesiac means having something interesting in your past. Something that would change you and the world around you upon recollection. That is unless your name is Link.

    Recovering your lost memories changes absolutely nothing. Link remains the same empty shell that he was before. You never know what is going through his head. How can there be no character development for the protagonist? You can end the game without getting any of the memories back and nothing would be different. It goes to show just how shallow the story is, because it only matters that you slay Ganon. You can even skip straight to the castle, dismissing everything else be it the people in need or your lost love. You don't care about them, because you're the legendary hero of legend.

    And if you can beat the final boss so early in the game, it makes it look like Ganondorf was no big deal after all, and your defeat 100 years ago was a mere fluke. You didn't even need to activate any of the ancient machines to stop him.

    The Champions had little screentime, and to think Nintendo actually gave them voices and then had them say things like "Three terminals left. Good luck." What a waste. They should've given Link, the protagonist, a voice instead if they had to be selective like that. Mipha is baring her soul before him, and he's just sitting there, saying nothing. It was so awkward I was expecting her to ask what was wrong with him. They had a close relationship, right? So why is it that you never see Link as much as change his expression when they're together? He's treating her the same way he does any other Champion--the silent treatment. Did he love her? What about his opinion on the princess and her troubles? What does he think of his own position in all that is happening? He's so emotionless, so indifferent, it's just awful.

    With the inclusion of the voice acting, the issue of his silence is elevated in BotW more than in any other Zelda game, and now Link stands out a lot. In a bad way. Nintendo won't consider giving him a voice and personality, because they're stubborn like that and cling to their traditions, but this tradition exists for its own sake, not because it's anything good. The same can be said about the size of this game's world. It's pointless.

    You've heard this one before, how the game world is empty. It's not far from the truth. At one point the game is telling you that you should let the horse run on its own so you can enjoy the scenery. That's this game in a nutshell. You're not supposed to engage in any sort of meaningful activity--just climb someplace high and take in the sights. Appreciate it like you would a beautiful painting. There's not much to play here.

    "But what about the NPCs? The Korok Seeds? There're, like, 900 of them! Isn't that enough to keep you busy, you preachy bastard?"

    It matters not what dungeon it is, because it's always the same design. The first thing you notice is the lack of magical atmosphere. It's very ugly and unsettling somehow. There's a big heart-shaped thing in the middle of the room, which you don't have access to yet. There's nothing to get excited about, however, since it's just a switch™, the last one in a long sequence of switch activating. Your interest is fading with each passing minute, but the real tedium is only about to begin. As you look around, a number of odd objects catch your attention, their purpose unknown. Seems like you can manipulate them with one of your powers, but doing so yields no visible results, so you decide to leave them be and explore the Beast. The layout here can get pretty confusing, and it's changing as well--the design of the dungeon is over-complicated, and it doesn't feel like you're making any progress at all. Gotta love that feeling of being **** stuck. New places bring more of the same + occasional enemies. Let's have a look at them:

    Flying Cow Skull (special ability: bore you out of your mind)

    Tentacle Garbaggio (SA: will touch you)

    Octorobot (SA: irritation booster)

    It's the same trio whichever Beast you choose to enter, and that's pretty bad to say the least.

    So we're back in that same dungeon again, and things haven't changed much. The sight of all this technological **** is starting to make you feel sick. Tentacle Garbaggio is staring at you from the wall. It wants to tell you how it understands your suffering for it's been watching these walls for 100 years straight. You decide to kill it out of mercy, but now there's nobody left to spare YOU from this torture. It's almost as if a special care went into this to ensure you're slowly driven to insanity. The way you progress through the dungeon is one big mess: keep poking around until you bump into a solution. It makes you want to throw your controller through the **** Screen, i hate this game, 5/10
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  4. Apr 2, 2022
    0
    overrated oyun
    nintendonun en iyi oyunu olarak kabul ediliyor ama bir bayonetta değil benim için
  5. Dec 20, 2020
    3
    Boring and empty world. Lack of motivation and revard, generic quests and awful plot.
  6. Sep 13, 2020
    0
    one of the best games that I have played, graphics are unique, the story is very good, side missions even better, has most amount of mechanics I have seen in a game and I still learn stuff with 75h and still havent finished main story line because everything else is just as good as it, that were pros there are more but they dont stand out, and what I dont like about the game is that linkone of the best games that I have played, graphics are unique, the story is very good, side missions even better, has most amount of mechanics I have seen in a game and I still learn stuff with 75h and still havent finished main story line because everything else is just as good as it, that were pros there are more but they dont stand out, and what I dont like about the game is that link looks very femish, I get that you are trying to make him be relatable for both man and woman but dressing like a woman (gerudo town) is kinda bit too much if you ask me, game isnt too difficult enemy patterns are easy to predict but some like gurdian beams are very hard and havent played master mode so I give it a pass and you have to spend like 4-5 weapons on strong enemys like linels which is really stupid if you ask me and other than that good game would recommend 93/100 Expand
  7. Jun 19, 2020
    0
    trash trash trash trash trash trash trash trash trash trash trash trash trash trash trash trash trash
  8. Jun 20, 2020
    0
    SE me hace una aberración de mundo abierto hay muchas cosas por hacer, que en si no suena mal pero es exagerado y lo peor es que se repiten muchos las mismas actividades es cómo assassins creed rogué o quizás peor y peor aún son los coleccionables que no son nadas satisfactorios encontrarlos solo es una pérdida de tiempo.
  9. Aug 3, 2021
    1
    This review contains spoilers, click expand to view. always the same story, the same opponents everywhere. a beautiful open world that is simply empty and inanimate. great epic weapons that just break. a nice but boring Game. Expand
  10. Jun 21, 2021
    1
    Its an incomplete game, with a tedious combat system that is all about dodge and flurry, all the exploration that you do will only give you korok seed or a generic temple that is in its overwelming majority is generic and boring to solve, the main story is awful, the sidequests are nonexistant and blatantly bad, there are 10 types of monsters in this gigantic game, that make the combatIts an incomplete game, with a tedious combat system that is all about dodge and flurry, all the exploration that you do will only give you korok seed or a generic temple that is in its overwelming majority is generic and boring to solve, the main story is awful, the sidequests are nonexistant and blatantly bad, there are 10 types of monsters in this gigantic game, that make the combat even more boring and the map filled with the same kind of monster camp all over it. The only good part of the game is the exploration for the sake of exploration, some puzzles of the exploration are cool, and some are not. The 4 main-temple are short but well made and fun, show what the generic temples could be... the Master sword dlc is faaaaaar better than the entire game. I'm not trolling here, Nintendo gave an incomplete game and people were all "wow, so different"... I was with really high hopes for the game being a zelda fan and the reviews, and got an meh experience... If you forget all about game and just go relax for the view and the sake of exploration you'll like this game, but the lack of variety of monsters and real rewards makes exploring nonrewarding, so its just exploration for the sake of exploration ... The game don't deserve the 1 note that I gave, it could be a 5 because the exploration for the sake of exploration, but I really feel strange knowing that this is a opinion of a minority and almost no one sees that way.... I wonder if the game was made by EA or other company if the reviews would be the same..... Expand
  11. Mar 6, 2021
    0
    Masterpiece Masterpiece Masterpiece Masterpiece Masterpiece Masterpiece Masterpiece
  12. May 17, 2021
    0
    This one of this games for which you wish to have amnesia to experience it all over again. I have put over 250h into it. Playing it twice with both DLCs (first and only one's I have bought so far).
    I know it's not perfect. I know there are quite a bit of things I would think of could be a lot better but for me it still is.
    So many things I love about this game. The feeling of entering
    This one of this games for which you wish to have amnesia to experience it all over again. I have put over 250h into it. Playing it twice with both DLCs (first and only one's I have bought so far).
    I know it's not perfect. I know there are quite a bit of things I would think of could be a lot better but for me it still is.

    So many things I love about this game.
    The feeling of entering the stables at a rainy day talking to the NPCs for a side quest and checking Terry's stock . This beautiful Japanese styled village that's got this wonderful music. Don't even get me started on the beauty of Rito Village or Gerudo town...
    Although the story is the same as always in a zelda game, it is uniquily interesting. I always found myself chasing the cutscenes to get to know more about Link, Zelda or the others.
    The game has an interesting sense of progress since your not grinding your levels to increase the numbers on the screen. A welcome change.
    Instead you gain new abilities, more stamina or hearts. You might wanna build your house or a even a town.
    This game is the very definition of freedom in a videogame...
    Have a really stupid and weird idea in mind to kill the monsters? Do it, it will work. Want to go to Goron city and to the story there first? Do it. Want to go some shield/snowboarding? Do it. Want to enjoy the view and music somewhere and chill? Yes. Or just straight to the main boss?

    "It has a little something for everyone. 2/10" videogamedunkey - probably
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  13. Feb 24, 2022
    4
    I really wanted to like this game. I don't understand the hype though. Everything about it is just tedious. The climbing, not being able to swim hardly at all, running into overpowered enemies and dying whenever you try to explore, not knowing where to go, etc. People laud the exploration aspect but that's maybe my least favorite part. And the game looks cartoony and the characters don'tI really wanted to like this game. I don't understand the hype though. Everything about it is just tedious. The climbing, not being able to swim hardly at all, running into overpowered enemies and dying whenever you try to explore, not knowing where to go, etc. People laud the exploration aspect but that's maybe my least favorite part. And the game looks cartoony and the characters don't even talk! They just make annoying chirping noises. Plus your weapons constantly break, cooking is tedious and annoying, etc. I put in 35 hours and decided to put it down. Maybe I just didn't like it because I've never played a Zelda game before and am missing the nostalgic aspect. Expand
  14. Apr 6, 2022
    4
    The shrines that play a big part are extremely repetetive and booring. I would much rather take 10 quality dungeons to get lost in than this grind. The main dungeons are really short as well. There are no real rewards for your efforts which partly kills motivation to explore and do side quests.
  15. Apr 8, 2022
    4
    This game is bad, the paraglider is fun but the game Is just moving across an empty map with stupid shrines so you can grind enough to get master sword because that one won't break, the artstyle is good but the combat is **** elden ring has a better open world and better combat just buy elden ring but this game is quite bad
  16. Apr 20, 2022
    1
    Putting myself through all it's filler puzzles dungeons just to get enough hearts to survive and play was a pain. Sometimes the filler puzzle dungeon would have a hammer or item I'd loot from a chest in the dungeons that would be needed to fulfill the puzzle. Often I would not be able to complete the puzzle before the item broke. I saved in the dungeon halfway since I was struggling withPutting myself through all it's filler puzzles dungeons just to get enough hearts to survive and play was a pain. Sometimes the filler puzzle dungeon would have a hammer or item I'd loot from a chest in the dungeons that would be needed to fulfill the puzzle. Often I would not be able to complete the puzzle before the item broke. I saved in the dungeon halfway since I was struggling with the puzzle and when I went to reload I could not loot a new weapon to try again.. I rate this game low for it's filler dungeons and even lower for making trying to save within them screw you over more! I paid full price for a very old game and I really don't like it. Expand
  17. Nov 14, 2022
    0
    Can't say I was a fan. Played and found it too easy and quite boring. I really don't see the fuss about these games. Bright garbage for children.
  18. Feb 1, 2023
    0
    trash all im do is killl boringg shrinns r to hard I Cant PET DOGG This is OuTrage
  19. Apr 12, 2023
    0
    No dungeons and no items to unlock. Enough said. It's barely even a game. More of a Hyrule simulator or something.
  20. Dec 30, 2017
    0
    terrible story, boring gameplay, bad lore, boring characters... oh and nintendobots are bunch of fanatics who attack anyone who dont like this game... but quality doesnt matter as long as theres nintendo logo on the product
  21. Apr 13, 2017
    1
    A lot of what needs to be said has already been said but wanted to reinforce some of the faults (mainly so that we don't see a game like this again in Zelda series).

    Pros: • Combat, for those that enjoy twitchy dodge and parry soulsborne mechanics (like me) you can basically dominate this game and it feels very rewarding. • Graphics are beautiful. Normally don't like this sort of art
    A lot of what needs to be said has already been said but wanted to reinforce some of the faults (mainly so that we don't see a game like this again in Zelda series).

    Pros:
    • Combat, for those that enjoy twitchy dodge and parry soulsborne mechanics (like me) you can basically dominate this game and it feels very rewarding.
    • Graphics are beautiful. Normally don't like this sort of art style but its very suiting to the game.
    • Exploration. You can climb/traverse practically anything in the game. Perilous path on your way to that tower? Stock up on stam pots and climb the mountain up instead.

    Cons:
    • Story and characters feel very shallow. Main story characters are very underdeveloped which leaves you wanting for more. How can you expect players to like any of the characters when you give them only 10 lines.
    • Music is very underwhelming for a Zelda game
    • Waiting times are ridiculous. Upgrading a piece of armor? watch cutscene. Discover shrine? Cutscene. Cooking food? cutscene. Korok seed? Cutscene. Wouldn't be complaining except you have to do it so many times it gets obnoxious.
    • Everything just seem so repetitive. The 4 main dungeons are basically giant puzzles. The bosses are practically the same, shoot the eye, get in for damage, repeat with 1 or 2 minor new gimmicks. The champion stories are practically identical, there's an king and an underling, somehow related to the champions of old. It just seems lazy. Majority of side quests are your run of the mill "fetch my sister a baked apple" or help us kill these boars. Monsters are basically copy pasta with new skins.
    • Performance. Not that we didn't already expect this given the specs on both the Switch and Wii U. It's frequent enough to actually ruin immersion (straight up freezes at certain parts).
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  22. Mar 3, 2017
    6
    I bought this on the wii U never having played a Zelda game before and being a fan of open world genre and seeing the reviews I thought why not try it. After 5 hours of play I just sat there wondering what all the fuss is about. It doesn't look great, the gameplay mechanics are very very dated and the whole character / enemies and world thing is really corny and childish. Frame rateI bought this on the wii U never having played a Zelda game before and being a fan of open world genre and seeing the reviews I thought why not try it. After 5 hours of play I just sat there wondering what all the fuss is about. It doesn't look great, the gameplay mechanics are very very dated and the whole character / enemies and world thing is really corny and childish. Frame rate issues are awful too, but maybe this is better on the switch. I only played the wii u version. Nevertheless this is far from a masterpiece.
    I feel like this was reviewed highly with nostalgia being a powerful emotion and over taking the reviewers thinking process. I understand Zelda was highly popular back in the day and with this game not looking like much of a big jump in to the modern gaming world maybe the reviewers felt even more nostalgic playing a very similar looking game than when it was on n64, looks wise and gameplay wise. This game just isn't for me.
    I will put a few more hours in to it if I can conjure up the will, but I will probably end up selling it on ebay.
    Expand
  23. Auf
    Mar 24, 2017
    2
    An okay game, but suffers a few fatal flaws.

    1. The frame-rate in towns drops to 10fps. It's bad enough to be distracting and nauseating. 2. The game is so long you'll be more than bored of it before you manage to finish. 3. A lot of the "content" they used to fill out the open world is low quality. Ie: pick up a rock to find a seed guy, DA NA NA NA! There are 900 seed guys. So sick
    An okay game, but suffers a few fatal flaws.

    1. The frame-rate in towns drops to 10fps. It's bad enough to be distracting and nauseating.
    2. The game is so long you'll be more than bored of it before you manage to finish.
    3. A lot of the "content" they used to fill out the open world is low quality. Ie: pick up a rock to find a seed guy, DA NA NA NA! There are 900 seed guys. So sick of seed guys.
    4. Abilities that used to be granted passively are now tied to equipment, so you must continually swap gear to navigate the world. For example, the Zora armor allows you to swim up waterfalls. Have fun navigating a clunky menu to locate the armor, equip it, swim the waterfall, then swap back to your normal armor at the top of the waterfall.
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  24. Jan 24, 2018
    0
    This review contains spoilers, click expand to view. Honestly as a hardcore Zelda fan who waited 4 years for Breath of the WIld, I was hugely disappointed by this game. I feel the game reaches the average players and not the zelda fans. Here are some things that I didn't like:

    Characters: LINK DOESN'T HAVE A SIDEKICK! I mean Zelda speaks to him for the first few seconds but she's not that present. The champions really seem like interesting characters but we only get to see them for a short moment. No other memorable character is present. I play video games to feel less lonely but BoTW made me feel even more lonely.

    Music: not good enough I played the game on mute. It didn't give me the zelda feeling I used to get when I heard midna's lament, dragon roost island theme, etc.

    Main Story: EXTREMELY short and doesnt make me want to progress. The game is focused on painfully boring sidequests. (after completing 20 shrines, it isnt fun anymore)

    Ennemies: same ennemies over and over and over again=annoying

    The end of the story isn't fulfilling at all. I had to lay down my controller in shock when I saw the lazy ending.I couldn't believe it.

    Weapons: "Cool, another weapon that'll break in two minutes yay!"

    Puzzles and dungeons: the puzzles in the dungeons were nice and innovative but then again it takes 5 minutes to complete every dungeon. the bosses are all the same.

    Freedom: there is so many ways to do things that at the end anything works and this is quite dull.

    95% of the time spent in the game was assigned to meaningless tasks.

    NO OBJECTS!!!!!! Where is my boomerang? Where is my the special object that makes me feel cool? not here.

    There is no purpose to this game. You just run around without any goals until you can defeat Ganon (which was not fun).

    Riding a horse is aggravating so you have to take the long way(walking). The loading screen takes forever.

    Hyrule felt emptier than ever to me. They basically placed a bunch of koroks and shrines everywhere.

    I'm ashamed of this expensive game. I will now play ocarina of time until Nintendo comes with a good Zelda game (they haven't since Skyward Sword).

    P.S.: I only rated 10/10 so my comment would be on top :p
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  25. Nov 4, 2017
    3
    One of the most frustrating experiences I’ve ever had. The game is harder as hell, and eventually get tedious with time. The exploration and combat system is punitive. There are large areas filled with nothing, the villages are few and simple. If you consider difficulty in games, avoid this title.
  26. May 14, 2018
    0
    Yeah uhm, so I bought this game recently. Yeah I know, a little late. And I wanted to wait reviewing it until I finished it. Sadly I didn’t like this game at all. No story really, constantly have to change weapons, cause they breaks so fast etc. the combat is slow and repetitive. The climbing looks kinda stupid and goes slowly. Stealth missions are so annoying. Bosses are boring. Idk, theYeah uhm, so I bought this game recently. Yeah I know, a little late. And I wanted to wait reviewing it until I finished it. Sadly I didn’t like this game at all. No story really, constantly have to change weapons, cause they breaks so fast etc. the combat is slow and repetitive. The climbing looks kinda stupid and goes slowly. Stealth missions are so annoying. Bosses are boring. Idk, the game just wasn’t that good Expand
  27. Apr 15, 2019
    4
    Likely blinded by nostalgia, this game is not deserving of such a high rating, So much Zelda content that makes a Zelda game a Zelda game is missing here, and while the first couple hours were enjoyable, it later became a repetitive bore and an ultimately unrewarding game to play.
  28. Jun 7, 2017
    1
    There's a 150 character minimum requirement to write this review. I can assure you that there aren't even that many different weapons/tools/monsters in the game-- take what we all know about open world games-- and you're left with repetitive monsters, the same dozen weapons more often than not.. There are only 120 shrines, all of which I've done. Trust me, if I saw a masterpiece in thisThere's a 150 character minimum requirement to write this review. I can assure you that there aren't even that many different weapons/tools/monsters in the game-- take what we all know about open world games-- and you're left with repetitive monsters, the same dozen weapons more often than not.. There are only 120 shrines, all of which I've done. Trust me, if I saw a masterpiece in this game, i'd have seen it by now.

    I'm going to write a 5,000 character review as to why this game is such a complete and utter disappointment-- perhaps it'll wake you all up as to how much of a let down this game really is when cross-compared to prior titles, AND no, this isn't nostalgia kicking in. Literally the only thing that carries you from start to finish in this game is the beautiful graphics, and that's not really all that impressive when we have other games out there that do it better.

    What would make this game a masterpiece to me? How about a real puzzle or challenge that requires tools other than a korok leaf or a torch? How about a real dungeon? How about the need to use anything other than your primary weapon to beat a normal monster? How about a bigger bestiary canon to the series? Where are Like-Likes, Stalfos Knights, Vires, Leevers, Terrorpins, Wallmasters, Floormasters, Poes, Invisible monsters, Zombies, Flying Tiles, Electric Jellyfish (Biri), Pengators, Tektites, Armos, Dark Link (not the costume), mini-bosses in general... Why are we stuck with this flat, yet gorgeous-- open world experience with flat tideless oceans with no sharks... decorated with awesome NPCs?

    More often than not you go about this big open world only running into color swaps of Lizalfos, Moblins, and Bokoblins. You know it's true when the monster shop only sells those THREE disguise masks. Having to fight the same three enemies over and over and over again is NOT fun.

    NOTHING. Not a single thing about this game is challenging. There are no Helmasaurs with masks to remove, there are no Stalfos Knights that you can only kill with bombs. You can kill everything with the same crappy weapon and shields aren't even needed. So I cannot comprehend this hype summary that metacritic has put on the front page of this game. You do NOT need strategy for anything in this game. This is the most casual Zelda game, and it will never surpass Windwaker or Ocarina of Time in terms of how fun those games were. This is not Nintendo's best effort. How can you claim this game requires any strategy? It's a big DPS race. That's all it is!!! Nothing forces me to use the tool belt to kill it. Nothing forces me to use the knock down power of a korok leaf to make it vulnerable. Nothing requires specific elemental arrows to kill it either. If you think there's strategy involved just because Link is missing his dodge roll this time around, then perhaps you just need to git gud.

    Where is the immersion? Where are the mini-bosses? Why is Molduga the only one aside from those Hinox mini-boss pretenders... Perhaps the most puzzling question of all... Why doesn't Lynel have a mini-boss health bar? When people compare this to much more immersive games like Skyrim, Witcher, or Dark Souls... I have to wonder if they're out of their minds, OR if we've played the same game? This barely scratches the surface as to what I expect from a 10/10 hyped up open-world game. Dare I even say, No Man's Sky does open world better. (There goes this review's credibility, but who cares, it's a fun review..)

    Why is Amiibo on his Tool belt! Seriously? Get that dlc crap off of there and make a useful tool that utilizes the Joycon's HD Rumble feature. C'mon ffs. Why even put the feature in the controller if you aren't going to showcase it?! Selling this off for Arms soon.

    It's almost like Nintendo went from being way innovative to being basic. What's with the repeated mural story cutscene with different text and different music depicting Ganon being sealed away? For real?! That's how we tell stories now? Pushing the same freaking cutscene ten different times with a different narrative? They couldn't be bothered making any other historical cutscenes outside of the mural one, could they? Instead we had to find memories, half of which are of Zelda whining.

    Lastly, there is no meaningful mention of the Triforce. If this is a reboot of the series and a culmination of all the timelines, then they left a ton of story out and a ton of monsters. And does anyone else think its bizarre that after a hundred years and a bunch of dead hylians there are no graves around the villages? I guess dead people don't get gravestones.

    Nintendo, please remaster Ocarina of Time WITH rumble support. We want to play it like we used to with the Stone of Agony all revamped to work with the HD Rumble joycon feature.
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  29. Mar 3, 2017
    5
    With all the 10 ratings, I expected a bit more. The game has choppy frame rate, the graphics are subpar, the actual game play is good when the unreliable frame rate is cooperating. The fact that it is Zelda probably inflated the score... take away the brand power, this game would of gotten mediocre scores. Overlooking bland game design, unreliable frame rate, subpar graphics.. just becauseWith all the 10 ratings, I expected a bit more. The game has choppy frame rate, the graphics are subpar, the actual game play is good when the unreliable frame rate is cooperating. The fact that it is Zelda probably inflated the score... take away the brand power, this game would of gotten mediocre scores. Overlooking bland game design, unreliable frame rate, subpar graphics.. just because it's a Zelda title is terrible, and publications should be ashamed to not review this title with a critical eye Expand
  30. Dec 23, 2018
    1
    This review contains spoilers, click expand to view. absolute trash game , gameplay is repetetive and boring , dungeons dont really exist , instead theres only short shrines you beat in a minute , most of the game is filled with hills you cant climb if the rng decides to make it rain after it just snowed , or was sunny , or whatever other weather effect, once it rains you are screwed , no matter if you have a climbing outfit , lots of stamina , you have to sit down for 10-20 minutes , play something else , and then come back and see if the game decided to let you continue

    weapons break after a few swings , even bows , making most weapons just throw away things you collect all the time because you keep running out of them , arrows cant be farmed as much as you want , arrows enemies shoot arent obtainable after a set amount , shops dont restock once you are over a certain amount

    the base game is so short it can be beaten in a few hours , theres only 4 areas , which are short , instantly throw a boss in your face and then rinse and repeat until you beat them all , or you just realize you can go straight to the final boss and it wont make a difference, as you just have to fight the weak bosses there instead , but are able to skip the annoying stuff before them , the final boss himself is a joke as well , i had like 5 hearts and no good equipment when i first beat him
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Metascore
97

Universal acclaim - based on 109 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 109
  1. Dec 12, 2017
    100
    Where it takes mechanics from others in the industry, it improves upon them; where it introduces new ones, you slap your forehead in amazement that it hasn’t been done before. Breath of the Wild is development done right, and damn near the best game you’ll play all year.
  2. Aug 30, 2017
    100
    Breath of the Wild is a masterpiece.
  3. Games Master UK
    May 19, 2017
    96
    Up there with the finest Zelda games, Breath of the Wild is bold, liberating, and utterly astonishing. [Apr 2017, p.60]