User Score
8.7

Generally favorable reviews- based on 20981 Ratings

User score distribution:
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  1. Mar 12, 2017
    10
    Having played almost every Zelda and NOT liking them "that" much, I can finally say that this one deserves a perfect score. The whole series has some ups and downs, although usually being consistently good, but no other Zelda truly deserves a 10/10 like this one does. Breath of the Wild has been a necessary step for the franchise. It breaks rules that were starting to get repetitive inHaving played almost every Zelda and NOT liking them "that" much, I can finally say that this one deserves a perfect score. The whole series has some ups and downs, although usually being consistently good, but no other Zelda truly deserves a 10/10 like this one does. Breath of the Wild has been a necessary step for the franchise. It breaks rules that were starting to get repetitive in Zelda games, but most importantly, it expands the genre of Open World to new heights, with a superb use of physics, constant reward for exploration and a fantastically balanced mix of survival and fun gameplay. It is the Super Mario 64 of Zelda, as it makes you feel you can go anywhere and do anything... and you can. Expand
  2. Mar 14, 2017
    10
    I have played many Zelda games, and can safely say that this one is my favorite. It is one of the first open world games I have played to have truly nailed, well, its world! No matter where you are in the vast expanse of Hyrule there are at least three things you can see, beckoning you to come to them, awaking a truly childlike earning to explore. This I mean 100% sincerely and not in theI have played many Zelda games, and can safely say that this one is my favorite. It is one of the first open world games I have played to have truly nailed, well, its world! No matter where you are in the vast expanse of Hyrule there are at least three things you can see, beckoning you to come to them, awaking a truly childlike earning to explore. This I mean 100% sincerely and not in the way many open-world games are advertised today. At the same time as always giving you places you want to go, it manages not to be crowded and stuffed with content, giving plenty of open expanses dwarfing you and making you immersed in this gigantic world. Breath of the Wild finds a perfect balance in every aspect, from game play difficulty (combat, puzzles, etc.), story, environment and every aspect. 10/10 would recommend. Expand
  3. Dec 18, 2019
    3
    Simply put, nowhere near as great as previous games in the series.

    This game would be fantastic IF it didn't have limited stamina or weapon and shield fragility; both of these are nothing more than unnecessary hindrances and limitations that ruin various aspects of gameplay. If your stamina gauge runs out, you're forced to wait for it to refill, which is a waste of time and not fun
    Simply put, nowhere near as great as previous games in the series.

    This game would be fantastic IF it didn't have limited stamina or weapon and shield fragility; both of these are nothing more than unnecessary hindrances and limitations that ruin various aspects of gameplay.

    If your stamina gauge runs out, you're forced to wait for it to refill, which is a waste of time and not fun at all. It's especially bad when climbing, since running out means falling off and likely dying. If you manage to reach a foothold to recharge your stamina, you're stuck on that foothold until the gauge refills. The same applies to rain, by the way.

    As for weapon and shield fragility, this hindrance renders combat a net negative, since you'll almost always come out with broken gear and acquiring worse equipment than what was used. In previous games, the random Bokoblin was nothing more than a second's distraction to try to get a few more Rupees or a heart, since there was no downside to slaying them on your way to a collectible or story progression. In Breath of the Wild, random enemies are to be avoided since they'll just result in broken equipment with absolutely nothing worthwhile to show for it.
    Furthermore, weapon and shield fragility inherently lowers the value of high-quality loot, since it'll break all the same. Literally everything is breakable and worthless because of this stupid mechanic.

    Other open-world games have done well without these hindrances - Skyrim, for example, lacks weapon/shield fragility, while Assassin's Creed lacks both. Middle-earth also lacks either hindrance. These games know that artificially limiting the player is an inherent negative. Furthermore, there's been much more compelling Legend of Zelda games too - Twilight Princess has fantastic characters, a wonderful plot, unforgettably-good dungeons, and flawless gameplay across all three releases. The Wind Waker has better combat, a more interesting Link, an actual narrative, and better dungeons. Link's Awakening has a more compelling world and characters, interesting dungeons and fun gameplay.
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  4. Jun 23, 2020
    0
    Игра для мобильника. Один и тот же сюжет который раз. Дикие просадки в стационарном режиме. Искусственное растягивание игры максимально тупыми механиками типа ломающегося оружия с 3х ударов и дождь в который никуда не залезть. С настоящими ААА играми не сравнить.Игра для мобильника. Один и тот же сюжет который раз. Дикие просадки в стационарном режиме. Искусственное растягивание игры максимально тупыми механиками типа ломающегося оружия с 3х ударов и дождь в который никуда не залезть. С настоящими ААА играми не сравнить.
  5. Mar 4, 2017
    7
    Le tengo que dar 7 ya que nunca he jugado un zelda, nunca me ha llamado la atención pero bueno...
    He visto un directo de casi 11 horas y por lo que he visto:
    Graficos Bonitos: Me explico, no son los mejores, pero tampoco son malos, son coloridos, molan, gustan verlos. Modo de juego diferente: Yo normalmente a los juegos que he jugado las armas no se rompen a la velocidad de la luz, que
    Le tengo que dar 7 ya que nunca he jugado un zelda, nunca me ha llamado la atención pero bueno...
    He visto un directo de casi 11 horas y por lo que he visto:
    Graficos Bonitos: Me explico, no son los mejores, pero tampoco son malos, son coloridos, molan, gustan verlos.
    Modo de juego diferente: Yo normalmente a los juegos que he jugado las armas no se rompen a la velocidad de la luz, que bueno, eso le da algo más de tener que hacer tus tácticas, preparte las peleas y resguardar el uso de las armas que tienes.
    FrameRate mejorable: Durante ese directo muchas veces habían bajones de Fps hasta el punto que en el directo se pillaba la imagen, no eran consecutivos, por lo que en lo que te olvidabas no aparecen, pero si eso se pudiese mejorar sería genial para todo el que tenga una Switch y el Zelda.
    Modo Historia rápido: Según me he enterado, hay gene que se ha pasado el juego en tan solo 35 minutos, lo cual dice mucho lo poco que se habrán currado la historia principal, pero eso no quita que el mundo abierto haga de puente entre lo malo y lo bueno, ya que según he visto es enorme, y eso puede dar muchas horas de juego.
    Esta ha sido mi valoración de un usuario que ni ha jugado un Zelda nunca y lo jugará, y si lo juego, será para ver si se merece este 7 o no.
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  6. Mar 7, 2017
    4
    dark souls + skyrim =meh game that is fine but uncreative but very pretty graphics wise. the gameplay is average the plot is underwhelming but fine it feels like a zelda game which is good but the game seems just plain boring
  7. Apr 9, 2020
    0
    I honestly don’t like this game very much at all definitely over hyped and felt like I couldve got something better very disappointed. Dislike the combat and there are waaaaay too many puzzles.
  8. Mar 9, 2017
    1
    Oh Breath of the Wild, you had so much potential, where should I start…

    -The Good- • Graphics: Although the graphics are stylized which is usually something I dislike greatly, they actually pulled it off well in Breath of the Wild, it makes for a very beautiful game. • Wildlife: The wildlife is actually quite a bit of fun to hunt. • Voice Acting: There is actually voice acting, not
    Oh Breath of the Wild, you had so much potential, where should I start…

    -The Good-
    • Graphics: Although the graphics are stylized which is usually something I dislike greatly, they actually pulled it off well in Breath of the Wild, it makes for a very beautiful game.
    • Wildlife: The wildlife is actually quite a bit of fun to hunt.
    • Voice Acting: There is actually voice acting, not much of it, but what little there was I did like it.
    • Tutorial: Tutorial was unobtrusive, which was a nice change of pace after Wind Waker, Twilight Princess, and Skyward Sword.

    -The Bad-
    • UI: The UI is painful at best, they tried to set up a sort of quick weapon switch menu, but it just doesn’t feel natural to use. The main UI is pretty much standard, nothing amazing but nothing super bad either.
    • Weapons: Weapons break way to easy, it only makes the issues with the UI more noticeable because you have to keep opening it to assign your next weapon or shield.
    • Climbing: At first I thought this was pretty sweet, you can climb almost everything, but quickly the slow climbing speed got very annoying. You can jump to speed it up but it takes huge chunks out of your stamina and once that runs out you fall back down.
    • Swimming: Swimming suffers from the same issue climbing does, it’s too slow and you drown when you are out of stamina, luckily you don’t have to do it all that much.
    • Horse Riding: There is just something wrong with the controls here, it’s like half the time the horse doesn’t want to turn the way you want it to go.
    • Hyrule: Hyrule is massive with lots of area to explore; however, there simply isn’t much in it. It seems very empty. And in the end it ends up making the story events too spread out which quick starts making it boring.
    • Music: What music? Half the time it’s just silence filled with the clanking of your equipment.
    • Story: There is a little time bit of story, but it’s very tiny.
    • Shrines: Oh please no… No more, the first 3 shrines were okay, I totally expected real dungeons to show up after that figuring it was just the tutorial, but alas that isn’t the case. There are just more shrines, all of which share the same interior design of the other shrines.
    • History and Lore: Well, unless you count the machines that came out of nowhere there really is none.
    • Performance: I had many instances where the game stuttered or ran super slow on my Wii U, beings I paid the same amount as the Switch version I’d expect it to run just as well, it did not.

    In the end I didn’t really feel like this was a Zelda game, it felt more like they slapped Skyrim and Assassins Creed together and went for a very minimal story and worse climbing mechanics. The things the game did well are all done better by other games, and the things it did wrong it did horribly wrong.
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  9. Mar 6, 2017
    7
    Ok so, how should I begin?

    First off, completely forget "extremes" scores. If the game would be a 10, it would not have so much negative reviews. The opposite is obviously true. You check that the review score of the "professionals" are a way different from the user scores. So, it's the main evidence of payed reviews. It's a modern way of marketing, so we must accept and deal with
    Ok so, how should I begin?

    First off, completely forget "extremes" scores. If the game would be a 10, it would not have so much negative reviews. The opposite is obviously true.

    You check that the review score of the "professionals" are a way different from the user scores. So, it's the main evidence of payed reviews. It's a modern way of marketing, so we must accept and deal with it.

    Now, introductions done, let's off to the point:

    Zelda always had some characteristcs that went down in inheritance from the first game to the last (until now). These characteristics made fans and built up the game as we known it.

    BotW broke up the main characteristics of the serie in many ways. It was a very risky and ambitious move from Nintendo (not really surprised of that move from them, by the way).

    Now the game looks like much more as a survival game then the classic adventure/RPG.

    That's not that bad, when you're reaching a public that like this genre of game (survival/RPG). But not all the Zelda fans could like the same concept now adopted.

    That's being said, I will try to impersonate more a player and less a critic to say: I like survival like games. But, that's not the only stone on the road.

    Since the game tried to secure some of his characteristics, and to not made a completely genre change, it's not a survival game in all the main concepts. For example, the game lacks the weapon/armor crafts elements (still, you can upgrade your armor, but not as a basic craft system, but as a trade). Also, the main character does not have some basic needs, like hungry or sleep. Even with the game trying to counter-balance the needs of food, with battles that almost ensure you to eat something after (or during) them. But it's a immersion breaking anyway, one of the main characteristics of a survival like genre.

    One simple solution adopted by various actual developers to deal with the genres problem is the adoption of mods. The game can be completely modified so to better suits the playstyle of different kind of players. I do have a small hope for this, even it's being highly improbably to happen, since Big N delivered Mario Maker, as it's a kind of similar concept.

    Another problem of the game is when the marketing sold us the idea of a Skyrim like one. When we compare a modern game with a game not that new (even being an excelent game, still for nowadays) we expect a game that would be better in almost every concept. But BotW is not better then Skyrim. So, the comparison, used by the market, was a complete bad idea.

    Things that Skyrim is more than better than BotW:

    1) You have a highly density map in Skyrim.
    2) The dungeons are really dungeons. Not small puzzles like in BotW. And there are many. So many!
    3) You have a huge variety of enemys. And not the same, with different colors by almost all the times, like in BotW.
    4) Complete and rewarding questing system.
    5) Access to lots of mods.
    6) Character customization.
    7) Lots of side quests and not only one or another like in BotW.
    8) Side stories in some terms so well developed like the main story.
    9) Decisions does matter. You can choose to be a good or bad guy.

    Probably there should be much other points to enlist here. But I think that those are already enough to have an idea that these changes on Zelda genre/theme wasnt complete.

    Also, another thing to enlist. The concept of battle system. The weapons break very, very, very faster. Even being part of the strategy, it's another immersion breaking for the game (a concept, already told, crucial for a survival game).

    I think that this enlist well the bad points of the game. I'll try to not enlist in this critic the good ones, since they're already well broadcasted.

    I hope for some upgrades to better suits the Zelda game for both the Zelda classic fans, as for the new genre.
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  10. Jun 13, 2020
    0
    Скучная РПГ в открытом мире. С клишированым сюжетом. Боёвка скучная.
  11. May 22, 2018
    5
    one of the most overrated titles of all time, easy, boring and with no innovation in the medium.
    I preferred old linear zelda, I preferred when I did not play only 100-hour titles or more.
    the bosses then are a mockery, especially the final, as well as the technical realization, I thought I was playing a 2009 title.
  12. Mar 17, 2018
    4
    From an until recently lifelong Nintendo fan:

    This is a Zelda game but it has got its flaws. They should be mentioned and the eternal Nintendo nostalgia should be put aside because it has metaphorically become a source of sickness. [Frame drop part of my review applies to Wii U, cannot talk about the Nintendo Switch with certainty] Continuing with the gameplay, the one-shot game
    From an until recently lifelong Nintendo fan:

    This is a Zelda game but it has got its flaws. They should be mentioned and the eternal Nintendo nostalgia should be put aside because it has metaphorically become a source of sickness.

    [Frame drop part of my review applies to Wii U, cannot talk about the Nintendo Switch with certainty]

    Continuing with the gameplay, the one-shot game overs and the constant breaking of the weapons is another source of frustration. It even goes beyond frustration and generates anger in the player. Travelling long distances for exploring and suddenly getting one-shot is not nice. This is a first open world for Zelda and the flaws are more than visible. The balance in the open-world playing experience is not there.

    Moving on to cinematics and voice-acting. Once again the experience lacks completeness. There is voice acting in some scenes but once the cinematic is over it goes back to the text boxes. Compared to a game like AC where there is voice acting even during gameplay e.g. when following an ally, Nintendo is lagging far behind in this sector.

    Lastly, there is a robotic style of developing a game from the side of Nintendo. What models have we got in our inventory? this and that ok how to combine them together? ok then now use them. First make the models, then robotically dress it up with some reused storyline. Does it fit? Who cares? After creating a story timeline in Hyrule Historia probably for selling a few copies of a book, now it is scrapped just like that. The story is meshed up again.

    And my final thoughts: It does not mean that a pioneer in the pixel-era of gaming should continue getting praise even for underperforming open-world modern games, just because they pioneered back in the 80s. If a game like Far Cry gets 8 points on average, when it is much more advanced in gameplay balance and cinematics and overall feeling, then Breath of the Wild is half that and can only get a 4 from my side.
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  13. Mar 8, 2019
    4
    Great visuals don’t make up for the fact that the game is riddled with problems. The weapon degradation system is a joke, the vast empty areas on the world map, not one memorable NPC, tiny dungeons and no real point to the whole adventure.
  14. Nov 18, 2019
    0
    This game represents a turning point not just for Zelda, but gaming in general. i know weapon breaking is frustrating, but many places have weapons that regenerate, no enemies needed, just teleport to the place every blood moon cycle and it is there. the people whining about weapons breaking oversight this. also, armor does not break, and you can upgrade it. this game also makes it easierThis game represents a turning point not just for Zelda, but gaming in general. i know weapon breaking is frustrating, but many places have weapons that regenerate, no enemies needed, just teleport to the place every blood moon cycle and it is there. the people whining about weapons breaking oversight this. also, armor does not break, and you can upgrade it. this game also makes it easier to get heart containers. don't listen to those who whine about the weapons breaking. you can truly advance the story at your own pace. while Minecraft mastered the open world in 2011, we had yet to see another game master the open world, and Breath delivers. buy it. play it. complete it. Expand
  15. Jul 20, 2020
    0
    graphic:bad
    background music:not good
    story:soso

    on ns: bad

    total:bad
  16. Jul 27, 2017
    0
    The new engine this is built on is amazing, it allows for intractability with the environment that gamers have been dreaming of for years.

    The music is great, the art is great. The writing and puzzle design are both pretty good, for a Zelda game. There are a dozen little details and embellishments that overall add to the depth of the experience. Then the weapon durability
    The new engine this is built on is amazing, it allows for intractability with the environment that gamers have been dreaming of for years.

    The music is great, the art is great.

    The writing and puzzle design are both pretty good, for a Zelda game.

    There are a dozen little details and embellishments that overall add to the depth of the experience.

    Then the weapon durability mechanic ruins it all. I dont like to say it but the 0 of my score reflects the 0 actual fun that I had playing this game, it was a complete waste of time and money.

    All the other great steps forward and features of this game are completely wasted by the fact that everything you pick up will break practically as soon as you use it. Pick up a cool new lightning sword? Well you better not actually use it because it will just immediately fall apart. Pick up a neato frost spear? Well you dont actually have room for it in your inventory along with the lightning sword and all the trash weapons you have to rely on for 90% of the game. Want to have enough inventory space to actually hang on to the neat stuff that someone on the design team worked hard on? Well to do that you have to indulge Nintendo in their insane obsession with collecting things and go find 450 magical fairy poos. You cant even buy or sell weapons, and what this system has devolved to is forums of people sharing locations and tricks to farm the weapons they want because the game mechanic is so asinine. Its awful, so many people worked so hard and did such a good job on this game, but actually playing it is just tiresome because to actually play with the resources you want you have to look up information online which totally destroys the magic.
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  17. Jan 3, 2020
    0
    I don't understand why it cost 90 bucks???
    It is worse than horizon zero dawn.
  18. Mar 2, 2021
    0
    grafico mixuruca,repetitivo, jogo sem graça mata bichinho aqui e ali. ninguem fala só resmunga humm hum hum an an. relaxo da nintendo nem legnda pt br tem
  19. Mar 26, 2022
    0
    This game is unlike anything I have played before. This game revolutionised the way I think about open world games.
  20. Feb 10, 2018
    0
    Do not waste your money on this game, and do NOT buy a Nintendo Switch!!! The Switch is already very underpowered, has NO games, many design flaws, and is just a piece of crap gimmick for 5 year olds and nostalgia neck beards. Anyway, Breath of the Wild, is a piece of **** game. You'll be running around killing people in a bland ass field for hours, and get bored right away. It isDo not waste your money on this game, and do NOT buy a Nintendo Switch!!! The Switch is already very underpowered, has NO games, many design flaws, and is just a piece of crap gimmick for 5 year olds and nostalgia neck beards. Anyway, Breath of the Wild, is a piece of **** game. You'll be running around killing people in a bland ass field for hours, and get bored right away. It is extremely repetitive and boring, with 0% action going on. If you want a good game worth around 60 bucks, go buy COD, PUBG, Rainbow Six Siege, or literally anything else on a good console (Xbox or PS4) that has a game library. Instead of running around in a huge field, play anything else. Expand
  21. Jan 12, 2018
    0
    This review contains spoilers, click expand to view. Este jogo é um completo atentado ao estilo de mundo aberto... Primeiro jogo a ser lançado para o NX (Switch), uma consola que para mim parecia promissora, mas que com este jogo tornou-se uma desilusão. Agora sobre o jogo: Este jogo, classificado como "Mundo-Aberto" nada tem de Mundo-Aberto. Passo a explicar... Um jogo de mundo-aberto não é só exploração... Tem de ter missões alternativas, o que não existe neste "jogo de Mundo Aberto".... Segundo, isto foi uma tentativa falhada da companhia nipónica Nintendo de tentar criar um "Skyrim para crianças".... Onde já se viu isto... Jogo de Mundo-Aberto normalmente é sempre classificado com 16+ ou 18+ tal como Batman Arkham City ou mesmo o famosíssimo Grand Theft Auto V. E tem uma razão óbvia, poder-se fazer tudo.... Se querem fazer um jogo para crianças não façam de mundo aberto, porque mundo aberto pressupõe poder fazer praticamente tudo, tal como matar pessoal inocente e roubar, o que não é adequado para crianças. Mais uma vez, não tentem recriar jogos para Jovens-Adultos ou Adultos para crianças. Agora o enredo..... Desilusão total, acho que ainda é pior que tentar imitar o Skyrim... No início do jogo apenas é pedido para matar um Boss, de qual já não recordo o nome, e pronto... Jogabilidade terrível, as armas partem-se logo sem razão aparente, até a "Master Blade" se parte.... Jogo não adaptado para o tipo de controladores da Switch..... Mais nada, nenhum enredo. Assim, pelo conteúdo fraco do jogo, pela jogabilidade que não referi anteriormente, mas que é horrível, e pela tentativa falha de recriar jogos Adultos para crianças dou nota 0 em 10 a este jogo. Por amor de deus Nintendo, não façam mais jogos como este, ou vai acontecer à Switch o mesmo que ocoreu com a Wii U. Expand
  22. Mar 7, 2017
    1
    too much water Don't believe the hype. The world feels empty and unfinished like an early access game. Framerates are horrid on docked mode. I don ind low framerates but the random constant swings are too noticable. Looks like a ps3 era game so why is it so laggy?
  23. May 24, 2018
    4
    This is my first Zelda game and it will be my last. I am truly disappointed by this game. I played Oceanhorn which was so-called Zelda clone game and I very much liked it. What I didn't like about this Zelda is that it is just boring. You got an open world that you got so many things to do that you actually loose your focus on the important things for a game-kill the villain and save theThis is my first Zelda game and it will be my last. I am truly disappointed by this game. I played Oceanhorn which was so-called Zelda clone game and I very much liked it. What I didn't like about this Zelda is that it is just boring. You got an open world that you got so many things to do that you actually loose your focus on the important things for a game-kill the villain and save the princess. All these climbing around, looking for shrines and treasures, cooking, riding for me was just boring and actually without them you cannot progress in the game well. Overall this was around 200 hours of my life I can't get back which is more than a week vacation in Italy or the Bahamas which I spend chasing crickets and boring climbing hills to find something that I even don't know what is there. Did I mention that the game is boring. Oh yeah, it is. The game can be 10 times shorter and simple with the same appeal of graphic ,sound , physics and story. Fore me this game is a waste of my time and money. Expand
  24. Jun 15, 2018
    0
    Awful game! Breath Of The Wild ism about 10 years too late! Just extremely bland and empty for a game of the last decade. Avoid it at all cost
  25. Jan 13, 2018
    2
    Extrem langweiliges und überbewertetes Spiel. Man sucht in einer riesigen Welt vergebens nach interessantem Inhalt. Das beste ist wohl die Grafik und selbst die ist nicht besonders gut..
  26. Mar 16, 2018
    1
    Getting rid of the A-Items, Bosses, classic Dungeons, Soundtrack and linear but packed overworld is not creating a good Zelda-Game, nor a good game in general.
  27. Apr 22, 2018
    4
    In 1998 the. Legend of Zelda Ocarina of time came out, it set a bench mark for the series future as well as an identity well transferred from its original games.
    In this instance, the series has lost some identity in trying something new...
    I really hoped for the spirit of Ocarina of time to be fully present here but its not the case at all. Instead you have an attempt at streamlining
    In 1998 the. Legend of Zelda Ocarina of time came out, it set a bench mark for the series future as well as an identity well transferred from its original games.
    In this instance, the series has lost some identity in trying something new...
    I really hoped for the spirit of Ocarina of time to be fully present here but its not the case at all.
    Instead you have an attempt at streamlining the franchise into more comin games, Physics system, weapon breaking system. And a non linear story in a open world which does look amazing.
    Its did not feel like an adventure, more like a shore.. having to consistently look for weapons, replacing weapons..etc
    I missed having that reward feel when i would get my first unbreakable sword or when upgrading that sword to the master sword (not that you cant get it in this game).
    The physics system is great but only when you have the right tools, which could take you a while to get if you wanted them, again not being a linear story as much means you can miss those items intirely and not have the full experience.
    The world of Breath of the wild is for you to take however you want which is not super bad but not super good if you are stilll in those original Zelda state of mind.
    If you welcome a different take on the zelda series then this is for you.
    It is a beautiful world with great puzzles to solve which i cant fault even if most are short, its graphics are plain gorgeous and looks great on the go.
    Tech wise i cant fault it as i encountered not game breaking bug, only ocasional frame rate rate drop and the odd texture pop in.
    If your a Zelda fan dont go in expeting your usual zelda adventure but something else, for some it will be a refreshing take on the series and be welcome, for the very few it may be not
    It is a Zelda game but only half at heart.
    4/10 score
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  28. Feb 21, 2022
    0
    Incredibly overrated. I really dont know how people like it this much. If it was on real consoles or pc this would never get above a 7
  29. May 21, 2022
    0
    eu não gostei muito, achei o jogo um pouco parado, a fisica é boa mas a jogabilidade é muito chatinha.
  30. Mar 5, 2017
    6
    This game makes me wish I was playing Rise of the Tomb Raider. I have played all of the major Zelda releases since Ocarina of Time and some of the mobile releases and even the gameboy classic "Links Awakening" and the 3DS "A Link Between Worlds". And I have never started playing and almost immediately thought really that's all the direction I get? Perhaps my favorite was Wii's SkywardThis game makes me wish I was playing Rise of the Tomb Raider. I have played all of the major Zelda releases since Ocarina of Time and some of the mobile releases and even the gameboy classic "Links Awakening" and the 3DS "A Link Between Worlds". And I have never started playing and almost immediately thought really that's all the direction I get? Perhaps my favorite was Wii's Skyward sword with it's quirky characters and relatively fast but story rich intro sequence. And to go from that experience to what is TBOTHW is shall we say a stark contrast and not in a good way.

    There is so little direction that you really can either open up the guide that you (hopefully) bought with your game or you can wander around aimlessly until you eventually stumble upon the shrine you were supposed to be looking for. This might be fine except that the world is so vast and initially lacking in any form of transit but your own feet, that it can be exceedingly boring. To make matters worse there is only one NPC, an old man to talk to and he isn't the most interesting of characters either. If you started off with a futuristic motorcycle or even a bicycle for that matter this might be moderately enjoyable but running around gets plain dreary after the first couple of hours.

    Then my other qualm... this game's art style looks like a Miyazaki film and yet the voice acting cannot be changed from English to Japanese. Even though I watched the initial trailer in Japanese and was super excited as soon as I saw the English trailer and learned that the Wii U version has no way to get that Japanese audio to play (even though I am sure it must be somewhere on the disc!). Sure if you have the Switch you can set the console for Japanese and play with all the text in Japanese. The Wii U though is region locked so the only languages available are English, French, Portuguese, and Spanish. I really am considering brushing up on my French just so I can have another audio option. The story isn't so nice for those who don't have a ikkyu level Japanese Kanji fluency though as only the character dialogue comes with Furigana (phonetic notes for the 2500 characters that are likely to show-up) the menus have no phonetic guides so I image some elementary school students will also be using a dictionary with regularity.

    When Nintendo said they were abandoning region locking I never thought they would still do a defacto language lock via system that doesn't allow mix and matching of languages (I will be setting the Switch to Japanese despite the inconvenience of having to look up certain Kanji with a touch dictionary when I get the switch version).

    The voice acting issues don't end their because anyone who has played Zelda games knows that one of the most emotionally evocative means the series has had, while not embracing a full audio dubbed game, are the voice tags non-playable-characters use at the beginning of nearly every text based dialogue. Since all previous games have not had real spoken dialogue, every region has received the same original Japanese voice tags and thus the characterization of all characters since Ocarina of time (including Link's battle cries and other noises) have been done by a Japanese voice actor. Thus this is in effect the least Japanese Zelda game made since Ocarina of time and as such the games tone is noticeably different -- it's like Zelda's Japanese soul has been expunged and replaced with voices that don't quiet feel the same.
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Metascore
97

Universal acclaim - based on 109 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 109
  1. Dec 12, 2017
    100
    Where it takes mechanics from others in the industry, it improves upon them; where it introduces new ones, you slap your forehead in amazement that it hasn’t been done before. Breath of the Wild is development done right, and damn near the best game you’ll play all year.
  2. Aug 30, 2017
    100
    Breath of the Wild is a masterpiece.
  3. Games Master UK
    May 19, 2017
    96
    Up there with the finest Zelda games, Breath of the Wild is bold, liberating, and utterly astonishing. [Apr 2017, p.60]