User Score
8.9

Generally favorable reviews- based on 7655 Ratings

User score distribution:
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  1. Oct 28, 2017
    7
    I think 7 is realistic. The game is polished. It's fun and silly. But difficulty is notched right down. The progression feels a bit muddled also.

    The graphics look pixelated. I remind myself that a standard tablet could not run a game as smooth as this... but the jagged graphics still spoil immersion. One good thing I can say is that the gameplay feels solid: a spiritual successor to
    I think 7 is realistic. The game is polished. It's fun and silly. But difficulty is notched right down. The progression feels a bit muddled also.

    The graphics look pixelated. I remind myself that a standard tablet could not run a game as smooth as this... but the jagged graphics still spoil immersion.

    One good thing I can say is that the gameplay feels solid: a spiritual successor to Mario 64 (where IMO Sunshine / Galaxy fell short). The Cappy mechanic is great.

    Finally a fresh flagship Mario on the Switch. A good showcase for the system. But it's strictly casual.
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  2. Oct 27, 2017
    7
    You remember the blue coins from sunshine? Imagine those, but it's the entire game. Probably the most underwhelming 3D Mario game, but it's still pretty fun. Pick it up if you own a Switch, but don't run out and buy a Switch just because of this game.
  3. Oct 27, 2017
    5
    too easy too easy, why? where is the challenge in this SM? i hate this new vision of nintendo, also botw was too easy. ok, nice to play, nice to see, cute things, it's magic but why is so easy?!
  4. Jan 21, 2022
    6
    High quality, but VEEEEEEEEEEERY casual and boring platformer. Collecting moons in this game it's too easy and have no challange. Bosses nothing more then shame, 3 hits - you win. Better buy other Mario games on Switch, neither this one.
  5. Feb 20, 2022
    6
    This game is an ok game and in my opinion overhyped. The game is using the same mechanic that Nintendo's been using since Mario 64. And although that mechanic worked for all the titles, I just think its being overused. Story is bland since its the exact same thing over and over again. Exception is Mario 3D World but the Princess always gets kidnapped and Mario has to save her from Bowser.This game is an ok game and in my opinion overhyped. The game is using the same mechanic that Nintendo's been using since Mario 64. And although that mechanic worked for all the titles, I just think its being overused. Story is bland since its the exact same thing over and over again. Exception is Mario 3D World but the Princess always gets kidnapped and Mario has to save her from Bowser. The Story needs to change, add new villains (Sort of like SEGA does with Sonic Games) change the story a bit. The Only new mechanic in this game is the hat sidekick sort of like FLUDD from Super Mario. Sunshine but with different mechanics (Again same thing again). The Hat can control other enemies, including Bowser which is pretty neat. Aaaannnddd that's about it. Not much more which is pretty sad. But the visuals are impressive, the game looks really good and colorful like Mario Galaxy and Sonic Colors. I love how you go to different worlds and even a city although Mario looks out of place in the city it makes it good since Mario is supposed to be in a different world. Overall this game has its ups and downs but its just in the middle for me, like yeah its fun for a while and then it just gets kinda boring. Game is ok

    Story 4/10
    Gameplay 8/10
    Graphics 8/10
    Overall 6/10
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  6. Jun 22, 2022
    6
    I´ve been a Mario fan since its inception in the early 80s and loved most of the mainline games, huge fan of the first 3 super mario games for the nes, loved the snes one and yoshi´s island and certainly felt mario64 was a masterpiece. Wasn´t too keen on Sunshine but like it for what it was, and feel both Galaxies are masterpieces, top of what Mario could be, Mario 3d World as wellI´ve been a Mario fan since its inception in the early 80s and loved most of the mainline games, huge fan of the first 3 super mario games for the nes, loved the snes one and yoshi´s island and certainly felt mario64 was a masterpiece. Wasn´t too keen on Sunshine but like it for what it was, and feel both Galaxies are masterpieces, top of what Mario could be, Mario 3d World as well consider it a REALLY fun game specially the after credits levels. Ok I say all that so you know I know my mario and feel SAD to give this one such a low score, which I´m feeling actually generous because this game was the epitome of BOREDOM, levels practically have no platforming or reason to be all the game is just hunting those moons which more than half are a chore to get without any real skill, is like if in zelda breath of the wild, all you did in the damn game was getting the korok seeds, yes, is that boring, I can´t believe people gave this game 9s and 10s is really mediocre, the 6 points I give are just for the visuals, music and all the neat little ideas that weren´t really exploided well, otherwise I would give it a 10 like MOST Marios out there, really dissappointed of this. Expand
  7. Jun 4, 2023
    5
    The most overhyped game I have ever played. It is fun, but it is far from a great experience. It’s also way too self-congratulating.
  8. May 13, 2023
    6
    I honestly didn't see the level of innovation in level design that I did in Mario Galaxy here, nor is the atmosphere nearly as good.

    Sure it moves back to a Super Mario 64-esque level design where theres plenty of neat little activities to do in a large area. And Mario's movement is also really good. That said, theres not much challenge here, less so than even 3D world and Galaxy. You
    I honestly didn't see the level of innovation in level design that I did in Mario Galaxy here, nor is the atmosphere nearly as good.

    Sure it moves back to a Super Mario 64-esque level design where theres plenty of neat little activities to do in a large area. And Mario's movement is also really good. That said, theres not much challenge here, less so than even 3D world and Galaxy. You can even complete 999 stars just by buying infinite with money. You sort of have to make your own challenge with speedruns or the annoying multiplayer game.

    Anyway I think this game is mediocre at best and is a reflection of Nintendo's declining game design.
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  9. Aug 7, 2023
    6
    Mario Odyssey has the foundation of a really good Mario-game. It has the best movement/controls in the series, and it's actually insane what you can do with just Mario. There are some areas that take advantage of this, however, the game largely focuses on the new capture mechanic and exploration rather than Mario's movement and platforming. Most people have found this to be a positiveMario Odyssey has the foundation of a really good Mario-game. It has the best movement/controls in the series, and it's actually insane what you can do with just Mario. There are some areas that take advantage of this, however, the game largely focuses on the new capture mechanic and exploration rather than Mario's movement and platforming. Most people have found this to be a positive change, but a lot of the captures are very simplistic in their design and often designated to a specific area. They are intended as solutions to the game's mostly easy platform challenges, and trying to beat these without the use of captures is way more fun for me, than playing the game the way it was intended.

    Because it's more of a sandbox-like Mario like 64 and Sunshine, you are mostly searching larger hub-worlds for moons, the game's main collectible. Most of these areas are pretty flat and empty in their biggest areas, the biggest offender easily being the sand kingdom. There's 999 of them, and it's very easy to stumble upon one randomly. In the base-game, there's significantly fever available, but it's still fairly easy to meet the required amount for story-progression. Many moons are found in the bit scarce platforming challenges and side-rooms, but even more can be obtained through methods such as buying them from a shop, ground pounding boxes or are simply in plain sight. This is a problem because it becomes the bulk of the games content. If you just want to progress in the main game, it becomes really short, because the main objective never takes that long to beat, and the moons that are fun and challenging to get are easily missed, because players are likelier to find and grab many of the game's insanely easy moons. Especially since many of the easier methods of obtaining moons repeat themselves throughout the kingdoms. This is why it fails were 64 and Sunshine succeed, because in those games, the levels would vary in how you progress through them and obtain each individual collectible. Odyssey rarely does this, and when it does it's usually only for a boss.

    The best parts of this game for me were the later sections of Bowser's kingdom and the Moon kingdoms, because while they were more linear, they provided are more consistent and rewarding sense of progression. That and Metro, in which way more moons felt unique and fun too obtain, and the main area was way more fun to move around in due to it's more vertical layout.

    I understand that not everybody is going to share this opinion, since a lot of people like exploring every corner of the map. But i personally have a lot more more fun tackling a more constant barrage of obstacles that the level-based 3d Mario games like Galaxy or 3d World provide. Still, Odyssey is good game at it's core, with amazing presentation and charm. You can get a lot of fun out of this game, but for me, that fun is short-lived and mostly derives from things the game doesn't intend for me to do.
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  10. Jul 13, 2020
    7
    A stellar collectathon game but for a 3D Mario game, I expect a little better. This is for me one of the weaker 3D Mario games when compared to the challenge and level design presented by Mario galaxy or even Mario 64, which this game claims to be a successor to, yet for the most part fails to understand adding value to tasks in order to get a moon, making them feel more Korok seed thanA stellar collectathon game but for a 3D Mario game, I expect a little better. This is for me one of the weaker 3D Mario games when compared to the challenge and level design presented by Mario galaxy or even Mario 64, which this game claims to be a successor to, yet for the most part fails to understand adding value to tasks in order to get a moon, making them feel more Korok seed than power star. I was also baffled by how you’re forced to visit each kingdom in a mostly linear order despite the game claiming to be more open-ended, while also lacking any real hub world like peaches castle from 64. Instead the actual areas you visit feel like hub worlds where you search for secrets, moons and challenge rooms rather than feeling like actual platform challenges in of themselves. While I appreciate the more open feel of the levels they just feel far too easy with no real consequence for death other than losing coins which are easily replaced. The mechanics like capturing are interesting but never feel fully taken advantage of to create the ingenious level design last seen in the Mario galaxy series. And don’t get me started on the amount of lazily copy and pasted content throughout the game. There were far too many instances where I had to ground pound a spot to get a moon or buy one from the store which count as actual missions by the way. While you can always skip these ones if you want, I ended up finding that very few of the moons actually felt rewarding to get, making a lot of the game feel like unnecessary filler.

    However, I also realise this game does better in some areas than any Mario game ever. Mario has never felt so good to control and often makes me want to pick up and play the game just because of how satisfying his move set is to pull off. Therefore, this is the best looking and running game in the series with the best controls, move set and camera, though I don’t like how the wall jump has been nerfed and made almost useless. I absolutely would like to see Mario maintain this broad move set for his next 3D outing, be it with a better wall jump. I just wish the game took advantage of his move set more in the level design as many areas feel like walking simulators rather than challenges that actually utilised this move set in clever and interesting ways. Overall an amazing sandbox with extremely tight controls but a disappointing platformer that lacks challenge with many ideas not quite reaching their full potential, making Super Mario Odyssey feel more like a tutorial for breath of the wild. I enjoyed the game a lot and would recommend to any switch owner looking for a relaxing sandbox game, even if it can’t deliver on my desire for a grander platforming challenge. While I don’t think this game is the sequel to 64 or as groundbreaking as many suggest it is, I still believe it’s worth picking up and playing.
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  11. Feb 12, 2023
    7
    The game gives moons way too easily, hindering their value and the overall enjoyment, and some kingdoms are way too basic, still great gameplay, music, and a lot of creativity. A good game, just not my favorite
  12. Jan 15, 2023
    7
    A bit easy and grindy. Uninspired and empty in comparison with the Galaxy games. A bit of a dissapointment. Mario controls ace, as expected, and the hat/capture mechanics were interesting but that’s about it for me. A pitty.
  13. Aug 27, 2023
    7
    A fine game but I must admit that all the 10/10s sometimes leave me wondering if I’m wrong when it comes to Mario games. Very fun but not a “perfect score” kinda game for me.
  14. Oct 8, 2022
    6
    This game definitely isn't a Masterpiece, it isn't even better than 64, actually it barely manages to be better than Sunshine, why? Let me explain: for starters, the game presents itself as a spiritual succesor to 64 and Sunshine but it actually resembles more the Galaxy games (in a bad way), because it's main mission moons function almost always the same as a mission in Galaxy (and evenThis game definitely isn't a Masterpiece, it isn't even better than 64, actually it barely manages to be better than Sunshine, why? Let me explain: for starters, the game presents itself as a spiritual succesor to 64 and Sunshine but it actually resembles more the Galaxy games (in a bad way), because it's main mission moons function almost always the same as a mission in Galaxy (and even the level design is basic at the level of a world in that game but lacking its difficulty) + you can grab some other moons on the way (that resemble the blue coins from Sunshine A LOT), and guess what, you get moons here for everything, a moon that is just floating in a random place that's incredibly easy to reach is worth the same as a main mission moon or a challenge moon (and even those aren't really challenging), and that just makes getting them rather a hassle than a satisfactory reward, so, if you go completely straight forward and ignore all these moons that aren't really worth your time, the game would be one of the shortest of all, to the point that it's got some of the shortest worlds out of all 3D Mario games (also most of it's worlds actually resemble a level from galaxy more than a world from 64, since almost all are just a series of platforms and/or get from point A to point B). But if instead you decide for some reason to 100% complete it, then you're in for an unsatisfactory LONG game with tons of trash moons and wasted potential, because odyssey actually succeeds in some things like:
    -Movement, Mario's moveset in this game is by far the best ever seen, but that's just even more frustrating because the game never elaborates on this or gives you more than 2/3 challenges that actually take some skill (2/3 out of 820 moons!!).
    -The soundtrack is really good.
    -It's got some fun little details like the fact you can dress Mario in many ways and personalize the odyssey.
    -And of course it looks nice graphically.
    But other than that, with all of it's flawed content, this game is an amalgamation of ideas that never elaborate enough on themselves and at the end you only get a "tutorial version" of them, as i said, lots of wasted potential.
    But well, at the end the game itself isn't awful even with all those flaws, it just feels like a lackluster and doesn't live up to past 3D Mario games, i hope the developers acknowledge all these flaws for the second game or whatever, because at it's best this game is kind of a seven or eight, although i'm gonna give it a six cause its score is highly inflated by probably kids that are experiencing their first open world game or weird adults that are too blinded by nostalgia.
    If this is your first 3D Mario game or your first open world game experience i recommend you to try other games to see what i mean.
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  15. Feb 14, 2023
    7
    At best, the game is decent.

    At worse, it's very repetitive.

    Not saying it's bad, but I'm sure as hell not saying it's the best either. Not by a long shot.
  16. Aug 12, 2023
    7
    Overall I found the game pretty enjoyable, but honestly I was expecting for something more for a game ranked as good ad Breath of the wild. The story is nice and the levels are fun to explore, but in the end I found it too short and also a bit repetitive.
  17. Aug 1, 2023
    7
    Ich finde nicht, dass dieses Spiel das perfekte Mario Spiel ist, wie jeder sagt.
    Jedoch gibt es einige Punkte, welche ich sehr gut an dem Spiel finde.
    Grafik: Für die Switch eines der schönsten Spiele. Gameplay: Flüssig und ohne Probleme. Soundtrack: Schön und erinnerunswert. Negativ: Story: Wiederholt sch immer wieder. Länge: Man hat das Gefühl, das Spiel in 3 Stunden durchspielen zu
    Ich finde nicht, dass dieses Spiel das perfekte Mario Spiel ist, wie jeder sagt.
    Jedoch gibt es einige Punkte, welche ich sehr gut an dem Spiel finde.
    Grafik: Für die Switch eines der schönsten Spiele.
    Gameplay: Flüssig und ohne Probleme.
    Soundtrack: Schön und erinnerunswert. Negativ:

    Story: Wiederholt sch immer wieder.
    Länge: Man hat das Gefühl, das Spiel in 3 Stunden durchspielen zu können.
    Schwierigkeit: Alle Welten sind zu einfach, bis auf die finstere Seite und die Stockfinstere Seite des Mondes.
    Belohnungen: Monde kann man an jedem Eck von jeder Welt finden.
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  18. Feb 12, 2023
    7
    Kinda boring but sometimes fun, I don't think it's too cool and the lore is a snoozefest.
  19. Aug 28, 2023
    7
    This is the first Mario game I’ve enjoyed since I was a kid. I loved they made Mario in 3D. Typical Mario story but I enjoyed traversing the different levels within the game. Solid Mario game!
  20. Mar 6, 2023
    7
    Big step into the right direction, back to Collectathon-Glory after years of only "course-clear" games.

    Controlling Mario never felt this good. It takes skill and training to master all of his moves and making use of them to explore hidden areas in the game is a lot of fun. The Worlds are finally a little bit more imaginative again conceptwise instead of falling back into
    Big step into the right direction, back to Collectathon-Glory after years of only "course-clear" games.

    Controlling Mario never felt this good. It takes skill and training to master all of his moves and making use of them to explore hidden areas in the game is a lot of fun.

    The Worlds are finally a little bit more imaginative again conceptwise instead of falling back into stereotypes, although there is still a little room for improvement (even weirder concepts for worlds would be amazing). Also the amount of worlds to explore with 10 kingdoms in total (not counting boss-platforms, tutorial worlds, etc) is fairly short, especially compared to other games in the series.

    The music and graphics of the game are straight up amazing though. Very few Switch Games look and sound this good. Not much room for improvement here!

    What I didn't like however was that the main-collectable in this game, "Power Moons", are a little too abundant to be exciting to collect. You receive Power-Moons for anything: Ground-Pounding on a shiny spot, planting a fruit, sitting on a bench... You can easily bypass huge chunks of levels including bosses(!) by just farming Power-Moons and then moving on to the next world. (Some players even reported accidentally skipping bosses due to this issue). The Game's Power-Moon-Counter doesn't even let you collect all the Power-Moons, since it will stop working once you hit 999 Moons. It would be nice to see the number of main-collectables be reduced and have them be a little bit more meaningful again in the next game.
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  21. Mar 19, 2023
    5
    It's absolutely unbelievable, so vibrant, and so much fun. My daughter and I absolutely love the adventure. Worth every penny. If you are thinking about buying it don't think just do and you will have one of the greatest gaming experiences of your life.
  22. May 17, 2023
    6
    Nothing special, it's a Mario game just like any other. you can jump, run, explore and collect some moons
  23. Aug 18, 2023
    7
    Very charming, very addicting, very well-made. It was cool to experience a 3D Mario made in HD, 60fps, and modern lighting. The problem is that about 97% of this game was not challenging at all.

    Out of 880 moons, maybe 15-20 put up a challenge. Moons lying everywhere: In the dirt, in the grass, under rocks, buying them with coins (why?). Not many moments that raise your blood pressure.
    Very charming, very addicting, very well-made. It was cool to experience a 3D Mario made in HD, 60fps, and modern lighting. The problem is that about 97% of this game was not challenging at all.

    Out of 880 moons, maybe 15-20 put up a challenge. Moons lying everywhere: In the dirt, in the grass, under rocks, buying them with coins (why?). Not many moments that raise your blood pressure. Even the special level was a long string of easy segments. The hard-mode bosses is what should've been the normal.

    Mario's movement is the most mistake-forgiving and easy to execute to date. Controlling creatures with the cap was great, but so many missed opportunities to do cool challenges with them.

    Balloon World also punishes you for being too good. People don't bother with hard balloons because the risk-reward and ranking system favor the easy ones.

    Overall it's GREAT if you consider it more of an adventure game that won't scratch that action-platforming itch. This Mario game is more Zelda-like than Breath of the Wild, which went the survival crafting route. Devs will change a franchise to a completely different genre and get praised for "innovating".

    In the end, Odyssey is accessible for the Animal Crossing audience and recommended for beginners. Mario 64 remains KING.
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  24. May 11, 2019
    7
    Not a bad title but a bit disappointing. A fair percentage of the moons werent fun to collect or just average. The bosses and main objectives were not super compelling and memorable and the soundtrack compared to other 3d mario games was quite lackluster. As for positives the controls are great and some of the worlds are fun to roam and mess around in, being the wood and metro kingdoms, asNot a bad title but a bit disappointing. A fair percentage of the moons werent fun to collect or just average. The bosses and main objectives were not super compelling and memorable and the soundtrack compared to other 3d mario games was quite lackluster. As for positives the controls are great and some of the worlds are fun to roam and mess around in, being the wood and metro kingdoms, as you would have presumed. There are some fun moons but not a ton of them. The postgame moons were slightly higher quality than the ones from the main storyline, but it doesn’t make up for the amount of average or unenjoyable moons spread out throughout the entire game. Yeah, anyways this is the end of my “comprehensive review. It quite literally got a 7/10. Considering the praise it’s gotten as a “masterpiece” type lf a sandbox game,, I don’t have ANY problems giving it this rating. Expand
  25. Sep 21, 2021
    5
    I'm sorry but, when taking a second glance at this game, without the hype and after the seeing Nintendo devolve in terms of a business and mostly drop in quality, I can't say that this is an 'amazing' game. The game's a pretty good platformer, yes, but besides some new and inventive landscapes (the Luncheon, Ruined, Snow and Metro Kingdoms), and brilliantly handled in-game camera, thisI'm sorry but, when taking a second glance at this game, without the hype and after the seeing Nintendo devolve in terms of a business and mostly drop in quality, I can't say that this is an 'amazing' game. The game's a pretty good platformer, yes, but besides some new and inventive landscapes (the Luncheon, Ruined, Snow and Metro Kingdoms), and brilliantly handled in-game camera, this game just feels like a babified Mario Galaxy. With blander environments that are either too blocky or flat, many Power Moons being located in easy-to-find areas (even just being available to BUY with the in-game currency, meaning you can just grind for coins to get them), a FEW good songs in the soundtrack with the rest being quite forgettable and barely that much difficulty besides the Dark and Darker sides of the Moon (two places that you can visit after beating the main piss-easy game might I add) I don't think this game lives up to games like the Galaxy Duology, or even Sunshine or 64 (despite being a successor to the latter two games). Expand
  26. Sep 10, 2021
    5
    Good as many have said before. The game is beautiful and there is great gameplay but the praise ends here.
    The game is totally repetitive, I found even the worlds really small and without saying that the bosses are ridiculously easy.
    Basically the game is all about collecting moons... if you are under 13 go ahead.
  27. Oct 17, 2019
    7
    Graphics 7
    Story 6
    Gameplay 7
    Audio 7
    Fun Factor 7

    The game was designed for children, and the difficulty level falls in line. It's worth purchasing when the game is on sale.
  28. Nov 18, 2019
    7
    Super Mario Odyssey is a game which made by the end of it left me feeling a bit underwhelmed. When i first bought it and played it, i felt this great feeling wash over me, realising that i can play a mario game which look as fantasic as this on the go. It still amazes me. The mechanics feel great, the controls and levels are very intuitive and i much enjoyed collecting the moons. However,Super Mario Odyssey is a game which made by the end of it left me feeling a bit underwhelmed. When i first bought it and played it, i felt this great feeling wash over me, realising that i can play a mario game which look as fantasic as this on the go. It still amazes me. The mechanics feel great, the controls and levels are very intuitive and i much enjoyed collecting the moons. However, i felt underwhelmed by this games storymode. Sure, many could argue that the story in a mario game is really not important in the grand scheme of things. I mean, look at Super Mario 3, or 64. However, compare this to Super Mario Galaxy, a game with a great story. In Galaxy, there was more to that game than great game mechanics. And the great story tied in with the difficulty of that game, which felt very appropriate. However, mario odyssey's game difficulty in relation to story progression felt very unsatisfyingly easy, and was very bland for a 3d mario game. I could skip parts of the story just by collecting moons. And the boss battles, an exception being the last bowser battle/sequence, were lacklustre as hell. I know Mario games usually have a young fan base, but still i wish there was more challenge in relation to the story. I'd trade a good story for a higher difficulty anyday. However, i have learned that the best way to play this game - for me - is just to treat it as a scavenger hunt/puzzle game. Collecting all the moons is a challenge in itself, and because of the switch's nature, i can pick up and play for 10 miniutes intervals and collect moons in that time, slowly collecting all of them. And that is when Mario Odyssey shines, when you don't focus on the story, and explore the worlds around you, and their puzzles buried in them. Expand
  29. Nov 18, 2019
    7
    Good and beautifull game but for an older gamer way too easy. Prefer the 2D difficulty Mario games
  30. Mar 12, 2021
    6
    Es demasiado fácil, no he perdido casi ninguna vez, los jefes finales son demasiado fáciles. No es muy divertido conseguir todas las lunas....en mario galaxy era más emocionante. No tiene online, cosa que podrían haber añadido para que fuese más novedoso. La cámara es un poco mala. Los mundos son un poco pequeños, podrían ser más grandes. No me arrepiento de la compra pero este juegoEs demasiado fácil, no he perdido casi ninguna vez, los jefes finales son demasiado fáciles. No es muy divertido conseguir todas las lunas....en mario galaxy era más emocionante. No tiene online, cosa que podrían haber añadido para que fuese más novedoso. La cámara es un poco mala. Los mundos son un poco pequeños, podrían ser más grandes. No me arrepiento de la compra pero este juego podría ser mejor, repito que el juego es demasiado fácil Expand
Metascore
97

Universal acclaim - based on 114 Critic Reviews

Critic score distribution:
  1. Mixed: 0 out of 114
  2. Negative: 0 out of 114
  1. Dec 3, 2024
    90
    While it was difficult to imagine how Nintendo could top previous 3D Mario adventures, Super Mario Odyssey is nigh-on perfect in almost every way. With the help of Cappy, Mario has never been as fun to control, reaching new heights and, in the hands of a skilled player, accomplishing impossible skips. You need only pick up a controller to see why this is the best modern Mario game ever.
  2. CD-Action
    Jan 10, 2018
    100
    The best entry to the best platforming series is so ridiculously huge it’s like a theme park made of theme parks. It’s a wonderful tribute to Super Mario 64, but it’s not a lazy homage. Super Mario Odyssey draws inspiration from the superb classic to top it and everything that came after it. [13/2017, p.38]
  3. Nintendo Force Magazine
    Jan 7, 2018
    95
    Perhaps no past Mario game has ever elicited so many smiles as this, and even if every other winning aspect of its design were set aside, that reality alone would make it a masterpiece. [Issue #31 – January/February 2018, p. 39E]