User Score
7.7

Generally favorable reviews- based on 82 Ratings

User score distribution:
  1. Positive: 54 out of 82
  2. Negative: 10 out of 82
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  1. Jun 17, 2019
    7
    This was a good game. The battle system was cool and nuanced with MANY upgrades and ways to build out your deck. Fights can be challenging and force you to adjust your strategy, and losing fights doesn't hurt as the save nodes are generous, and getting back to that spot just makes you stronger by gaining xp. Replays might be fun to go about it in different ways. The dialogue, whileThis was a good game. The battle system was cool and nuanced with MANY upgrades and ways to build out your deck. Fights can be challenging and force you to adjust your strategy, and losing fights doesn't hurt as the save nodes are generous, and getting back to that spot just makes you stronger by gaining xp. Replays might be fun to go about it in different ways. The dialogue, while funny and cute at first, started to get old and I found myself skipping most of it later in the story, just to get to battles, which was the best part. Expand
  2. May 27, 2019
    6
    Image & Form have always been at their best when they mix ingredients from wildly different gaming genres, settings and mechanics. From the "metroidvania spaghetti western with robots" of SteamWorld Dig 2 to the "robot space pirates in turn-based tactical combat" of SteamWorld Heist, this team thinks out of the box, and gave us a few great games in the process. SW Quest, however, might beImage & Form have always been at their best when they mix ingredients from wildly different gaming genres, settings and mechanics. From the "metroidvania spaghetti western with robots" of SteamWorld Dig 2 to the "robot space pirates in turn-based tactical combat" of SteamWorld Heist, this team thinks out of the box, and gave us a few great games in the process. SW Quest, however, might be the point where they push that formula too far. It's not quite a shark jump, but it is a bit of a disappointment.

    The problems of Quest begin with its setting and artwork. OK, this time it's "robots in a fantasy world"–but that theme doesn't work nearly as well as the previous ones. To hammer this square peg in the round hole of the SteamWorld universe, the story frames the entire game as a bedtime story told by Gabriel (one of Heist's protagonists) to his kid–a pretty artificial and tired device. The story is also overwritten and annoying. Where Heist's characters managed to elicit affection with a few rare lines of optional dialogue, Quest tries to hammer home its protagonists with lengthy conversations and a story that piles up one cliched trope after the other. The characters could have spiced the recipe, but they don't. While the robots in earlier SteamWorld games oozed charme, the ones in Quest are cute at best, and frankly ugly at worst. (Also: I love the mashup of themes, but "robot japanese warrior mystical fantasy hero" is starting to feel like you're ignoring the theme and mashing up random stuff.)

    The core talent of Image & Form are their game mechanics, that usually borrow from different sources to produce a fresh and perfectly balanced mix. SW Quest is a bit of a disappointment in that respect, too. A mix between a card game and an RPG sounds like a great idea–and in the best moments of the game, it is. You have multiple characters, each with its own deck of cards. Configuring your team and building your decks is pretty pleasant, and it feels good to play a sequence of cards that work well together. (Like: Character 1 casts a poison spell on Character 2's sword; Character 2 hits and poisons enemy; Character one casts an "Infection" spell that spreads the "poisoned" state to the other enemies). Those spikes of adrenaline are a highlight, but most fights end up being pretty boring.

    Here is what I think is the main problem with the game mechanics: you don't know exactly what kind of enemies you'll face until you start fighting. At that point, you cannot reconfigure your team and decks. That's probably a way to keep you on your toes, but it ends up feeling like you're at mercy of randomness. Sometimes, you can spot one or two of the enemies before you fight them, and sometimes you can't. Once you get into a fight, you can find yourself in a number of remarkably unfunny situations, like a fight that drags on for fifteen minutes in a pointless tug-of-war of damage and healing, or a battle that could be stupidly easy with the right team of characters and instead ends up being artificially hard, just because you don't happen to have the right team or cards.

    Those quagmireish fights are painful because you can't even backtrace easily. In theory, you could abandon the fight, take a round of pummeling, and come back with different characters or decks–but the important fights prevent you from doing that. The other option is quitting the game, that sends you back to the previous checkpoint–and the checkpoints are very unevenly spaced. At one point, I went through four or five long and pretty boring fights, only to suddenly stumble upon a boss that was immune to all the attacks that I had in my decks. After suffering through a few pointless rounds, I had to quit, start over from the previous checkpoint, and go through all those unremarkable fights again. Moments like those made me wish that the game would be over soon.

    I realize that I've been quite critical of this game. However, all that being said, I still finished SW Quest, and I didn't drop it until I'd beaten it. There is something addictive in it, which makes me think that the folks at Image & Form haven't lost their touch after all. It's hard to tell whether they've become complacent, or whether Quest is just a bump in the career of these gaming autheurs–like the lackluster album from your favourite band that you never listen to, except for that one good song. We can still hope that the next game from Image & Form will be another great one like Dig, or even another masterpiece like Heist.
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  3. May 18, 2019
    7
    A decent way to pass the time, but inevitably a bit disappointing. With few card choices and fewer characters, the strategic options are limited, but even as such, you’ll likely find a groove and just run with it throughout the game with the rare exception here and there of elemental immunities against your primary damage dealer. Even then, you can usually push past without much thinking.A decent way to pass the time, but inevitably a bit disappointing. With few card choices and fewer characters, the strategic options are limited, but even as such, you’ll likely find a groove and just run with it throughout the game with the rare exception here and there of elemental immunities against your primary damage dealer. Even then, you can usually push past without much thinking. This is on “hard mode” mind you. Among characters the balance seemed off, though perhaps intentionally so, with the mage easily dealing far more damage than any other character was capable of, and the other characters usually supporting. This made it both interesting and boring at the same time, for those who apply logic they will find a very good triad and build upon it. The maps were kind of lame, and I didn’t care about the story at all.

    With that said, it was enjoyable, and I did finish it, so clearly it was fun enough to play through, but it’s a more passive experience than I would have hoped for. Great for kids I’d reckon.
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  4. Jun 16, 2020
    7
    I really enjoyed this game.
    It is very easily accessible when it comes to card game mechanics (for example when compared to the Witcher Gwint card game), the rules are simple yet at the same time gameplay is very enjoyable.
    BUT, it is best played in small time portions. There is not that many cards to build custom deck (once you unlock some powerful ones you tend to stick with them
    I really enjoyed this game.
    It is very easily accessible when it comes to card game mechanics (for example when compared to the Witcher Gwint card game), the rules are simple yet at the same time gameplay is very enjoyable.

    BUT, it is best played in small time portions. There is not that many cards to build custom deck (once you unlock some powerful ones you tend to stick with them through many chapters) and as mentioned the gameplay rules are quite straightforward, thus the game is perfect for short sessions. After 1h of continuous play it starts to get boring.

    There is a New Game + mode (which is a plus), but the limited number of cards to unlock do not make it appealing to re-play the game. You will probably stick with most of the end-game deck, maybe upgrading some cards. Still - it's nice that new game+ is here.

    So overall 7/10. Perfectly enjoyable in small 30min subway rides, but would bore to death on a 10h non-stop flight if it was the only game I had.

    While on sale - I would definitely recommend to pick it up,
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  5. Apr 27, 2019
    7
    This is a card-based RPG that is mostly just meh. It's fine enough, but this format has been done before and done better, so it's not worth picking up for the mechanics alone. The combat is a bit repetitive and you find yourself mostly just trying to pull the same 3 combos as many times as possible.

    My biggest problem with the game though is the fact that it doesn't seem to have any
    This is a card-based RPG that is mostly just meh. It's fine enough, but this format has been done before and done better, so it's not worth picking up for the mechanics alone. The combat is a bit repetitive and you find yourself mostly just trying to pull the same 3 combos as many times as possible.

    My biggest problem with the game though is the fact that it doesn't seem to have any connection to SteamWorld beyond the art style. The characters keep making references to being "hungry" or having "flesh wounds that heal" and you get "trashium" and other gem types from the dig games as crafting materials, but you never actually see them in the world or anything like that; they're mostly just a line of text. It feels like Image and Form made a mediocre RPG, knew it was mediocre, and so changed the art last minute to make it "SteamWorld" to try and grab a few extra sales off of that.

    This will be worth picking up once it goes on sale to $15, but you're fine until then. It is worth playing in the end, but it's not creative or unique enough to warrant a day-one purchase, even for SteamWorld fans.
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  6. Apr 26, 2019
    7
    Pros:

    -fun & unique turn-based card-based combat -shared resources means you can make one party member the star with all their special cards -the fights... for the most part Cons: -you have to do the exact same fights too many times -Art style -not enough control over decks for a long time due to lack of cards -healing/shielding kinda blows. It's generally so weak
    Pros:

    -fun & unique turn-based card-based combat

    -shared resources means you can make one party member the star with all their special cards

    -the fights... for the most part

    Cons:

    -you have to do the exact same fights too many times

    -Art style

    -not enough control over decks for a long time due to lack of cards

    -healing/shielding kinda blows. It's generally so weak it's a waste of cards/time

    -not nearly enough materials to craft with, and the crafted cards mostly aren't that good anyway
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  7. Jul 13, 2019
    7
    Zuerst begeistert ob des interessanten Genre-Mix, war nach 10-15 Stunden die Luft raus. Auf Dauer etwas eintönig aber es ist nicht so, dass ich den Kauf bereue.
Metascore
81

Generally favorable reviews - based on 53 Critic Reviews

Critic score distribution:
  1. Positive: 41 out of 53
  2. Negative: 0 out of 53
  1. Nintendo Force Magazine
    Feb 27, 2020
    95
    The SteamWorld just keeps on picking up more and more steam. I can't wait for what's next! [Issue #40 – July/August 2019, p. 29]
  2. Jul 18, 2019
    80
    A card-based RPG with a steampunk twist, rewarding gameplay and the usual, delightful Steamworld style.
  3. Jul 8, 2019
    90
    We are yet to witness a bad Image & Form game, as the latest SteamWorld instalment is amazing as usual! Great turn-based combat, likeable characters, story, and graphics, are just a fragment of a magic formula, that can obviously summon an awesome and entertaining title with ease. Do not miss it.