It's a lonely, cold planet over here. Mileage on Outer Wilds will depend largely on how much one enjoys exploration, discovery and extrinsic reward versus repetitive backtracking and restrictive (but also far too long and frequently-occurring-to-be-as-restrictive-as-it-is) time limits. It may certainly be a monkey brain desire for feedback and a more robust signposting of progress, but even knowing that the lack of it here is exactly the point, one can't help think there are examples within interactive media that have done lateral think puzzles better. Ones that would waste less time in between solving puzzles, too. Clearly, there's a majority disagreement for this view, so take it with a pinch of salt, but also go into it aware that it's not going to be for everyone. It is an experience that introduces a lot of mind-bending sci-fi concepts and a surprisingly emotional, if conflicting, conclusion. One just wonders if we like the scaffolding more than we like the building itself. Perhaps, though, it's just that some people really don't like time loop mechanics.