User Score
5.5

Mixed or average reviews- based on 26 Ratings

User score distribution:
  1. Positive: 10 out of 26
  2. Negative: 9 out of 26

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  1. Aug 21, 2018
    6
    Morphies Law plays like a strange mix of Gotham City Imposters and Splatoon - but inherently FEELS like a low budget version of either title. Below average shooting mechanics, bland level design and a general lack of variety in gameplay between the different modes keeps the game from realizing its full potential.

    The hook is great (shoot/shrink parts on other players and grow your own),
    Morphies Law plays like a strange mix of Gotham City Imposters and Splatoon - but inherently FEELS like a low budget version of either title. Below average shooting mechanics, bland level design and a general lack of variety in gameplay between the different modes keeps the game from realizing its full potential.

    The hook is great (shoot/shrink parts on other players and grow your own), but it feels the downside of being a larger target vastly outweighs any physical buffs, and the maps are just too small (think Drawn to Death sized maps) to really implement layered strategy with any success. So it just feels like a "pray and spray" formula.

    Positives: No pay to win crap, and some good customization for characters although in the end it just ends up looking like a "dia de los muertos" costume party either way. Sound is great, it all has that animated/cartoony vibe and that seems to fit the pace of the game well.

    The other major positive is the cost - and the fact that it's (currently) Switch exclusive. For $20 you could do worse, there is a good amount of charm here so if that's a sell factor for you - have at it.

    Unfortunately the lack of polished shooting mechanics (at least in the early stages of the game), couple with small, disorienting maps and lackluster game modes means this multiplayer shooter has a ways to go before wowing any hardcore fans of the genre. 6/10
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  2. Aug 23, 2018
    7
    Morphies Law is a fresh idea for the online shooter genre, but unfortunately it fails to properly execute the brilliant ideas it introduces.

    This game plays in a way somewhat similar to HALO and Splatoon with the way that shooting works, with the behind the back shooting from Splatoon and the recoil from HALO. Something unique about how it plays is that it has unlimited ammo on main
    Morphies Law is a fresh idea for the online shooter genre, but unfortunately it fails to properly execute the brilliant ideas it introduces.

    This game plays in a way somewhat similar to HALO and Splatoon with the way that shooting works, with the behind the back shooting from Splatoon and the recoil from HALO. Something unique about how it plays is that it has unlimited ammo on main weapons, so instead of reloading you just have to wait for a brief period of time after every shot that serves as a cool down period. The sub weapons work in a slightly different way, and each one varies slightly from the other. Some just let you shoot at whatever speed you feel comfortable with, while others shoot at set time intervals, All sub weapons have a recharge time. There's also something called "plug-ins", which serve as a special ability that recharges over time and will be filled upon dying. These can be used to either enhance movement, save allies, or kill enemies. Finally, there are also the "ultramorphs", which serve as a super attack you can use for the ultimate offense or the ultimate defense. You get 20 seconds in which you can try to kill enemies or protect teammates, depending on the situation. This insane ability takes a long time to power up, depending on how much damage you do to enemies. This also will have half of it's bar lost if you die. Overall, the game mechanics get a 9/10.

    This game has a unique gimmick in which you can shoot any part of your enemies body, and the part you hit will grow on you while shrinking on them. This is an incredibly creative idea, and overall it was executed very well. The part of the body that increases will also increase your abilities. For example, the chest corresponds to your health and your head is linked to how fast you take mass from other players. This gimmick also pairs with the plug-ins that were mentioned earlier. There is a plug-in for each body part, and the plug-ins strength will augment as it's connected part grows. The creativity gets a flawless 10/10.

    The graphics of the game are pretty good, they can look a little rough at times but overall they weren't noticeably bad. The graphics get a 3.5/5 (weighted less as graphics don't matter as much.)

    Alright, so now comes the part of the review that gives this game a lower score. The gameplay unfortunately is very lacking, especially when compared to games such as paladins and fortnite. The first issue would have to be the online connection issues. After trying for 10 minutes, many users have been unable to successfully connect to a match online. For those who have connected, there have been many issues such as extreme lag, a glitch where it becomes a 5v3 match, and overall glitchy gameplay on all of the maps. There's also the problems with the bot AI, where increasing or decreasing the difficulty doesn't do much for their difficulty. Sometimes they happen to play well, and sometimes they are laughably easy. Sometimes the AI don't even understand the true objective of the gamemode you are playing. The gameplay isn't all bad fortunately, as the game runs mostly smooth while playing locally or offline. There are also a good enough variety of gamemodes, with a capture the flag mode, a normal match mode, and a original mode where you steal mass form the other teams avatar and bring it to your own. Overall, this means that the gameplay gets a 3/10.

    The final thing to go over would have to be the extra features. The controls have an option for motion controls, and also the ability to enable and disable plug-ins. When making your own match, you can increase/decrease the health and morph rate of everyone who is playing. There are a variety of skins available using the in-game currency, which you earn by playing matches. However, the amount of currency gained per match is very underwhelming so it is nearly impossible to even afford anything. There is a custom weapon make, where you combine the main and sub weapons in whichever combination you want. This section would have to get a 4/5, as the lack of currency gained per match leaves much to be desired.

    Mechanics: 9/10
    Creativity: 10/10
    Graphics: 3.5/5 (Weighted 1/2)
    Gameplay: 3/10
    Extra Features: 4/5 (Weighted 1/2)
    -------------------------------------------------
    Total Score: 29.5/40 (Roughly 7/10 or 73/100)
    *If the game gets any updates that improve any of what I mentioned I will come back and re-review that section.
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  3. May 31, 2020
    7
    It had a good potential, recently I tried to play online and the lobby is just dead.
Metascore
48

Generally unfavorable reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 12
  2. Negative: 6 out of 12
  1. Nintendo Force Magazine
    Oct 29, 2018
    40
    A broken game that really isn't worth your time, especially when Splatoon already does all of this extraordinarily better. [Issue #36 – November/December 2018, p. 19]
  2. Sep 21, 2018
    60
    Morphies Law stands out for its concept which is more than worthy of the player's attention. Featuring a fun and original gameplay and free of any microtransactions, Morphies Law brings forth an enjoyable multiplayer experience for up to eight players. Where it fails to impress is on the amount of content (or lack thereof) and limitations on its multiplayer component, which harm the game's long term potential.
  3. Sep 12, 2018
    30
    There’s a lot of promise to Morphies Law, but there’s also a lot of frustration for the ways it fails to meet this promise. As you play it, you find yourself noticing more and more things that feel like they should be there to help you enjoy what the developer came up with, but it’s not there, so it winds up feeling empty, lifeless, and unclear as to what you’re doing. A cool idea will get you partway there, but without the right follow-through, it just winds up being a game you’re not interested in playing much longer.