User Score
6.8

Mixed or average reviews- based on 1095 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Mar 27, 2021
    10
    I have played every iteration of the Monster Hunter series since MH3 Ultimate on the Nintendo DS then 3DS (though I've not played MH World). MH Rise maintains the fun of monster hunting (it's most fun when hunting with other players) but adds two key things:

    1. Quality of life improvements e.g. it's quicker to collect materials along the way (it used to be painfully slow), the Palamute
    I have played every iteration of the Monster Hunter series since MH3 Ultimate on the Nintendo DS then 3DS (though I've not played MH World). MH Rise maintains the fun of monster hunting (it's most fun when hunting with other players) but adds two key things:

    1. Quality of life improvements e.g. it's quicker to collect materials along the way (it used to be painfully slow), the Palamute speeds up travel, hold A to carve a fallen monster multiple times, etc.

    2. Fun new mechanics such as the wirebug which turns you into a bit of a mini Tarzan, and of course, the monster or wyvern riding capability, letting you control some monsters

    If you're new to Monster Hunter, my advice is to take it easy. Take your own sweet time at the beginning with the single player "campaign" which walks you through different quests which introduces you key aspects of the game. There is a whole lot to learn, however, you don't need to learn everything in order to enjoy the game. Just learn the basics, and I would say the key basic thing to learn is weapon handling - just pick ONE weapon (easier ones to pick up include sword and shield, dual sword, long sword - note easy to pick up doesn't mean easy to master!), and learn how to use it. (The next important thing is to learn how different monsters "behave" during hunts - it's the difference between success and failure in a hunt!) Your weapon is the main thing (other than armour next) that will carry you through your initial hunts. In fact, once you are familiar with the weapon system, you can immediately jump on multiplayer as well just to get a feel of hunting with other players. Monster Hunter is best played with others around the world - that's the fun of it!

    If you're a veteran of Monster Hunter, well, you don't need any advice. All that you knew is still there, but you get to enjoy the quality of life stuff that makes Monster Hunter Rise much more enjoyable since some of the terribly boring and painfully mundane mechanics have been taken out of the mix, letting you jump on multiplayer hunts immediately. That's not all though - there are new mechanics for you to learn too - the new Tarzan moves with the fun wirebugs, new Switch skills, etc. Hunting is still soooo fun!

    If you've played Monster Hunter World before this, you may find the mechanics in Rise just a slightly more "complicated" at times, but it's a perfect jumping on point because you're already familiar with hunts and weapons.

    As a result, I must say that Monster Hunter Rise is THE best in the Monster Hunter series and is a great time for new Monster Hunter players to join in the hunt, while returning or veteran hunters can continue enjoying the game with lots of new stuff - and helping new Monster Hunter players enjoy the journey.

    Jump in and enjoy the thrill of the hunt! Absolute 10/10!
    Expand
  2. Sep 15, 2022
    0
    Cant play the game on steam deck outside home cause you put denuvo in all of your games, plus the slutter it causes....
  3. Jun 21, 2022
    6
    It's ok i guess... looks nice but getting repetitive very fast and after a while there's not much to do.
  4. Apr 19, 2021
    7
    Not the best Monster Hunter game, but also not the worst Monster Hunter game. To me it felt kinda like Monster Hunter World-Lite, since the game was never released on Nintendo consoles. Which doesn't really hurt or help the game at all, but it also doesn't bring anything new to the table. Pretty much everything in this game is fine and dandy, but it lacks really anything to make it standNot the best Monster Hunter game, but also not the worst Monster Hunter game. To me it felt kinda like Monster Hunter World-Lite, since the game was never released on Nintendo consoles. Which doesn't really hurt or help the game at all, but it also doesn't bring anything new to the table. Pretty much everything in this game is fine and dandy, but it lacks really anything to make it stand out or feel unique from the rest of the series. It feels more like something to hold people over while Monster Hunter 6 is in development. Basically, if you have Monster Hunter World and you still enjoy it, feel free to skip this one. Expand
  5. Sep 14, 2021
    5
    Congratulations. You have been promoted to the rank of a “Hunter” by the Guild who oversees the protection of the village in which you live. The monsters around the area have been acting strangely and attacking the village; a Rampage. You have to take up your plethora of weapon choices and quell the rampages to protect your village.
    To the vast majority, they will hate my thoughts and
    Congratulations. You have been promoted to the rank of a “Hunter” by the Guild who oversees the protection of the village in which you live. The monsters around the area have been acting strangely and attacking the village; a Rampage. You have to take up your plethora of weapon choices and quell the rampages to protect your village.
    To the vast majority, they will hate my thoughts and opinion on this game. I seem to find myself in the small percentage of people who just don’t find enough in the game to keep playing. Why? Monster Hunter Rise is a perfectly cooked, juicy chicken breast...that has no seasoning.

    In most aspects of the Monster Hunter series they solely focus on the game play mechanics and design. They excel in these areas with no hesitation. Monsters are creative and range from fire breathing kung fu kicking peacocks to giant thunder serpents. The monsters will have different status effects you need to learn and adapt too. Hunting them will reward you with parts of them to go back and craft new weapons or armor. All with unique effects and appearances related to the monster in which it came from.
    The different maps to explore are beautiful. There are so many weapon types to learn, you can spend just the first few hours trying to figure out which one you want to master. So where does this game fall?

    Story. For me personally that is one of the biggest gripes about this game. I am driven by a good story in a game. I will continue to play through a game even if the story is poor, just to see it finished. There is very little in Rise and what was established is exactly what I put first in this review. Constant missions consisting of “Go Hunt X Monster”. You head out into a map that never changes, everything organic to the map stays in the same place. The only thing that moves are the actual monsters. You slay the monster and return for your reward. To turn right back around and keep repeating the process.
    The only thing that breaks up the hunting is your inner village hub where you can gather a quest, eat food to buff you for your adventure, buy items, and send out cat mercenaries to gather supplies.
    The other downside is the insane amount of information that is thrown at you at the start of the game. Easily thirty to forty minutes of death by text boxes explaining the different mechanics introduced into the game. But the irritating thing is, they won't explain all the mechanics. I was recommended by other players to look up a wiki on the game to learn more information on how to do things.

    Monster Hunter is a game that has its following. The people who enjoy its game design and the developed game play absolutely love this series. I had fun when I spent a couple hours playing with friends. Seeing the new armor sets and wanting to make my hunter look awesome. But the fun quickly faded when playing alone. It turned to asking myself “Why am I playing this” and just turning off the console.
    Expand
  6. Feb 16, 2022
    5
    It's ok i guess... looks nice but getting repetitive very fast and after a while there's not much to do.
  7. Jun 24, 2021
    6
    Pros:
    The wirebug movement system can be a joy to use; unfortunately, this is usually the sub-optimal method of getting around the map as riding the palamute mounts tends to be faster.
    Neutral: Although the graphical performance is impressive on the switch's limited hardware it comes at the cost of a noticeably low fps cap. Cons: Suffers from the typical "games as a disservice"
    Pros:
    The wirebug movement system can be a joy to use; unfortunately, this is usually the sub-optimal method of getting around the map as riding the palamute mounts tends to be faster.

    Neutral:
    Although the graphical performance is impressive on the switch's limited hardware it comes at the cost of a noticeably low fps cap.

    Cons:
    Suffers from the typical "games as a disservice" nonsense wherein they sell consumers an unfinished product with the promise of finishing it up over the months after its release by which time everyone's already finished with the game.
    Expand
  8. Jan 6, 2022
    6
    After the huge success of the previous entry in the series (MHW), Rise was set up to be the best game the series has seen with a massive speed boost and streamlining of the features that drew players to World. Despite this, I'll admit I was kinda disappointed and overall it isn't something I'll consider playing again in a while- I'll split the review into separate parts to understand.After the huge success of the previous entry in the series (MHW), Rise was set up to be the best game the series has seen with a massive speed boost and streamlining of the features that drew players to World. Despite this, I'll admit I was kinda disappointed and overall it isn't something I'll consider playing again in a while- I'll split the review into separate parts to understand.

    Presentation- When I first saw the textures on the environments I was overall sceptical due to the very apparent downgrade to the graphics and while I can accept the theory that this is due to 'hardware limitations', I simply cannot agree due to the games put out with much higher image quality before Rise was even announced. On the positive spectrum, however, it is appreciable that the Monsters still look as scary as always.

    Difficulty- many players were preaching about the inherent ease of the entry but I decided to ignore it and come to my own conclusion. So is it easy? Yes, and it's not for the better. Why are these giant creatures so ridiculously pathetic in the face of literally any weapon? I confronted this game solo and most beasts just provided 20-minute speed bumps that would just make me feel kind of bored. I think I only really had minor issues with were Teostra and Chameleos (end game challenges if you're wondering). The weapon you choose will really change your outlook on the game, I ran Charge Blade and was swiftly able to master the inputs to create stronger attacks and that was considered the most confusing weapon? Eh?

    Sound design- as someone who doesn't listen to videogame music; it was alright but it could've been better. (Also just something I thought was funny was the fact that you can set the town's theme to one of a monster's occasionally surprising people when they enter your lobby). My main gripe here is that I wish you could choose to toggle warnings of attacks, it just becomes annoying rather than helpful but when I used it, it felt like cheating in an already simple game so I ended up just playing with the sound of and then having my laptop play the theme to me in the background.

    Enjoyability- while in some points it created tedium, the ease allowed for a fun social activity which I would play on subsequent run-throughs of bosses and learning combos with the Charge Blade was always entertaining as I jumped into the air and ended up becoming more of a personal experience with the game as something you had in the background which from previous entries is something Monster Hunter looked like it would never become.

    Verdict- high 5-low 6/10
    Expand
  9. Feb 11, 2022
    7
    With a better storytelling, general difficult and end game this game was a full 9, but for a MH lover it miss some points.
  10. Apr 30, 2021
    5
    I found this game extremely boring and repetitive. There is no good story and the visuals are very sub-par.
  11. May 24, 2021
    7
    This review contains spoilers, click expand to view. The Game does what it says it does unfortunately you can’t enjoy it without investing into the grind. You need to collect parts to upgrade to effectively process and if you don’t it’s going to be difficult. The game is a looting grind game but is made to fit into like an action rpg style with even minor story to boot which can be entertaining. It needs a special kind of person to enjoy it in its full glory.

    Fighting one monster can take in hour

    If you don’t own Nintendo online you miss a good chunk of content. Your fingers if you don’t have a good controller will probably get sore from long sessions. This is the most open game since the first games to new players.

    The combat is fast; keep those fingers moving. The monsters are interesting each different from the last. If you enjoy smashing buttons for long periods of time, hunting something from the deep for loot. This is for you.
    Expand
  12. May 26, 2021
    5
    Version 3 released and Really disappointing.
    Version 3.0 is what MHR should contain at the beginning. How can capcom call that updating? If capcom dare release a game without complete content, players also have the right not to pay the total price.
    MHR did make good progress on many designs for hunting, wire bugs, flexibility, swith skills. But comparing those designs of different
    Version 3 released and Really disappointing.
    Version 3.0 is what MHR should contain at the beginning. How can capcom call that updating? If capcom dare release a game without complete content, players also have the right not to pay the total price.

    MHR did make good progress on many designs for hunting, wire bugs, flexibility, swith skills.

    But comparing those designs of different weapons, there is a problem with their attitude. Like long swords have a set of new actions to equip quick sheath and two deriving with invincibility. Charge blades can't accelerate the switch after super element discharge.
    Expand
  13. Nov 23, 2021
    7
    Its MHWorld with lower difficulty, a few added features, a few removed features, and too stretched out maps. Its a chore to go from A to B even with the mount/dog. Forest level is reused / recycled too often. At least its a decent portable MHWorld. I dont like the change to use a Japanese setting, I more liked the more generic/pirate setting in MHW.
  14. Jan 29, 2023
    6
    Monster Hunter Rise is a perfectly serviceable entry in a franchise that I have found so frustratingly and obstinately resistant to change. Mechanically, it performs quite well, and will likely provide tons of enjoyment to anyone who was already a fan of the series. However, after becoming quite fatigued by MH: World, Rise was not enough of a shift for me to find this game enjoyable. IMonster Hunter Rise is a perfectly serviceable entry in a franchise that I have found so frustratingly and obstinately resistant to change. Mechanically, it performs quite well, and will likely provide tons of enjoyment to anyone who was already a fan of the series. However, after becoming quite fatigued by MH: World, Rise was not enough of a shift for me to find this game enjoyable. I found the combat and movement rather clunky, and the quality-of-life additions seem too few for my tastes.

    Rise is just as obtuse as its predecessors. I believe there is a great deal for people to love here, but I personally found the game frustrating after only a short time.
    Expand
  15. Jun 10, 2021
    7
    It is a very streamlined Monster Hunter game. They removed a lot of "obstacles" (i.e. smaller map size, no tracking) to get players into the core of the gameplay as soon as possible , but while doing so they seem to forgot to put enough late game contents to justify the streamlining. Standalone apex monster hunts feel worthless since they do not have unique armors set or weapons for you toIt is a very streamlined Monster Hunter game. They removed a lot of "obstacles" (i.e. smaller map size, no tracking) to get players into the core of the gameplay as soon as possible , but while doing so they seem to forgot to put enough late game contents to justify the streamlining. Standalone apex monster hunts feel worthless since they do not have unique armors set or weapons for you to craft, unlike MHXX. Once you craft all the Rampage weapons you need, the Rampage game mode will not provide any purpose to you. Worst of all is the charm, for some reason, they decided charms can only be obtained via Alchemy instead of quest reward. All in all, I think they made a lot of head scratching decisions when developing this game. I hope they will amend the issues in later patch and DLC. Expand
  16. Feb 2, 2023
    0
    Just like dauntless . Same game . Same game same game liddollly dbbdjsjdbehwhshshshsbbsbsnsnsndndnd
  17. Jun 22, 2022
    7
    The combat is better than world, but lost the amazing graphics and world design of its predecessor which brought life to the game.
  18. Aug 8, 2022
    3
    I wanted to like this game. On paper this would seem to be what I want. Action RPG where you go fight monsters and gear up to go on the next hunting expedition. Lot's of systems to dig into and work on. Instead what I found was an action game with some on the most cumbersome controls I've ever experienced, with barely any explanation of how to use the weapon appropriately.

    Every system
    I wanted to like this game. On paper this would seem to be what I want. Action RPG where you go fight monsters and gear up to go on the next hunting expedition. Lot's of systems to dig into and work on. Instead what I found was an action game with some on the most cumbersome controls I've ever experienced, with barely any explanation of how to use the weapon appropriately.

    Every system in the game, from crafting and upgrading weapons, to training up your Palicoes and Palamutes, to just connecting with players for a hunt, is all just needlessly complicated. I went and watched hours of Youtube videos to try and parse all of this, finding out that there are tons of weapon moves that are never explained in the game, different scores on your Palicoes that you want to aim for, and levels of minutiae that would only be appealing to an accountant. Even the fastest weapon in the game feels unbelievably slow and clunky to play. Trying to chain combos to do anything just has such weird timing that you feel like you get trapped in an animation loop. Then you're just dodging around the monster waiting for it to reach the point in its cycle where you can actually do something. Everything about the game just feels like it's from an older era of games that I'm happy to leave behind.

    I understand people love these games, and had I experienced them back in the day maybe I'd feel similarly, but the sheer amount of effort necessary to get to passable with this just feels off. Overcoming the monster should feel like a triumph, but instead I just feel like I've finished some kind of obnoxious homework assignment. I don't hate the game, but it is not something I'm going to spend any more time on, especially with so many other great games available at the moment.

    For anyone thinking of picking this up I would highly suggest checking out some of the videos or the demo before buying, as the reviews don't really dig into the mountain you're trying to climb with this.
    Expand
  19. Sep 30, 2021
    4
    This game is a scam. Default version has only FOUR(Narwa counts as one fanboys) Elder Dragons and SIX apex monsters.
  20. Apr 3, 2021
    5
    I am unsure why so many people are rating this game a 10. Let me preface with I have been playing Monster Hunter since PS2 (the original). I have sunk several hundred hours into every game, so I could just be a jaded veteran (it certainly feels that way).

    Monster Hunter Rise is an okay Monster Hunter title. It is very short for a launch title and our group cleared every single piece of
    I am unsure why so many people are rating this game a 10. Let me preface with I have been playing Monster Hunter since PS2 (the original). I have sunk several hundred hours into every game, so I could just be a jaded veteran (it certainly feels that way).

    Monster Hunter Rise is an okay Monster Hunter title. It is very short for a launch title and our group cleared every single piece of content in a little over a weekend of playing. This has never happened to us before in any Monster Hunter title.

    My biggest gripe is that they traded in the normal tactical essence of Monster Hunter for an action-combat buttonmashing festival. While I am sure many new players prefer this type of mindless combat over the older (albeit clunkier) style, it plays very unlike a Monster Hunter game.

    We went through every single Hub quest without ever needed to prep or practice a hunt. There were no butt-clinching moment of dodging right before fainting, or epic saves from team members. It was just go in, spam attack, wirebug away from big moves, wirebug back in, spam attack. It was a mindless experience.

    I know this is a Switch game, but MHGU had better textures and okay models. In MHR they went wiht amazing models and terrible textures. Many of the textures in the game are blurry, especially on NPC and PC models. I am still confused how MHGU had better antialiasing than MHR, which seems to have no antialiasing. Model lines are very jagged and hard.

    The sense of progression was muted since buttonmashing and wirebugs prevailed in every single fight. We didn't have a real sense of needing to upgrade armor/weapons. Near the middle of the Hub experience we ended up just making weapons more-so because they looked cool because it seemed irrelevant what our stats ended up being. No more prepping for elemental weakness or skills because it was absolutely not needed.

    They went insanely overboard with the Japanese theme. Way more thematic than previous games. If you're not a fan of Japanese culture/lore then it will get very annoying very fast since that's really all there is. It's not really a generic theme, it's more of an in-your-face Japan thing going on. For example, they renamed the Throwing Knife to Throwing Kunai. Not really a bad or good point, just thought I'd mention it.

    So far you might think I have nothing good to say about that game, but I did enjoy quite a few things.

    Palamutes are amazing, I really wish this was now retroactively in World and 4U/GU. Having double puppies is great. As a dog lover, it's amazing fighting besides these canines. The customization options are OUTSTANDING.

    The new monsters share the mechanics of old monsters, but a lot of them are interesting and fun to fight. I just wish they were actually a challenge. I really like this trend of visual differences, but keeping mechanics the same. It allows the devs to focus more time on creating a handful of truly unique monsters while retaining some nostalgia for older monsters while keeping them fresh at the same time.

    There's supposedly an update that is going to add the "harder" hunts later this month, so I might come back and update my review. If the game was harder and less reliant on cheesing everything with the wirebug I would have had a much better review of the game.

    tl;dr - This game should be called Monster Hunter Lite, it's very watered down and insanely easy. No point in prepping for hunts, or even upgrading equipment because every hunt is just a button-mashing fest where you jump in and out with the wirebug to dodge everything.
    Expand
  21. Jun 17, 2021
    2
    -Universe has been destroyed by weird stuff like riding and stering monsters like an robocopo mech stuff or special combos.
    -CASUALIZED
    - big step backwards on: immerse, quality of world, fauna and flora does not exist... the areas feel "empty".
    after playing the masterpiece world Rise is just like game from 90'.

    but...it's still monster hunter we love c:
  22. May 18, 2022
    4
    I don't understand why this game has so many positive reviews. I am not a huge monster hunter fan, but I played the PSP games and MH World and Rise feels like a significant step back in every category. After playing for almost 20 hours, I have not finished the village quests and honestly, I don't want to, now let me tell you why:

    Firstly, the music. Sweet mother of god please I am
    I don't understand why this game has so many positive reviews. I am not a huge monster hunter fan, but I played the PSP games and MH World and Rise feels like a significant step back in every category. After playing for almost 20 hours, I have not finished the village quests and honestly, I don't want to, now let me tell you why:

    Firstly, the music. Sweet mother of god please I am begging you to include a soundtrack comprised of more than 30-second sound bytes that repeat endlessly for hours. The first thing I did, before even going on a hunt, was turn the music off completely. +1 for it being an option to turn that crap off, still not enough to make you a good game

    Secondly, the story. It May as well not be there, but no surprise there, it's monster hunter after all.

    Thirdly, the gameplay. Sucks genitals. Who in their right mind at Capcom thought it was a good idea to put out an action game like this WITHOUT A LOCK ON MECHANIC?! Its gotta be one of the most frustrating things in the world when you combine it with the fact that the hitboxes are inconsistent, clunky, and frankly make no sense. Critical hits seem to be random, sometimes they hit for 10 damage, sometimes 3, sometimes 1, sometimes it's like I hit a f'ing wall and am also a long-term alcoholic because I stumble for far too long before recovering. Additionally, the button delay. Screw you, you're not FromSoftware, you will not be able to make that fun in your game so please stop. The new mechanics the game advertises as a selling point are neat, but feel like something that would have been cool five years ago. Now that I think about it, thats a really good way to describe this game: "Would have been cool five years ago". What's that Capcom? I can essentially double jump and wall run? No way! It's like my balls dropped all over again! Whats that another time? I can ride a mount? Like a horse? Oh, not a horse? A mini horse? like a pony? Oh, you call it a palamute, totally a new mechanic. Perhaps I'm being a little too hard on the palamute, but then I remember he doesn't f'ing show up 90% of the time you hold down the button that's supposed to summon him. Again, I've been summoning mounts in games for over a decade, WTF?

    Lastly is just a general question: "why the hell do I care?". This game has no purpose. None at all. You drop into an, admittedly, very pretty hub, get some barebones information that doesn't make enough sense for it to be worth hearing, and then you proceed to do the same handful of tasks until you can't take it anymore and move on to a real game. Not to mention every design choice in this game is focused on frustrating the ever-living crap out of you and slowing you down. There's another review out there where someone mentions that "it's not harder, just more annoying", and man is that true. The game is painfully easy, and at the same time painfully frustrating. Everything mentioned before combined with the fact that it's the same stuff you're doing over and over again just makes the experience painfully frustrating. Like I said, im almost 20 hours in and I just feel like giving up after HR4 because whats the point? The starter armor they gave me is far better than anything I can craft (not to mention, if I wanted to craft it I would have to grind slaying the same monster I already killed endlessly), so the whole point of the game (crafting cool armor sets) seems superfluous.

    Thank god I bought this used, I am truly sorry for anybody who paid full price for what could ultimately be a mobile port of a once-great franchise. Play MH World, leave this on the shelf, it's not worth it.
    Expand
  23. Mar 29, 2021
    10
    World was great but couldn't stand the time spent running around. MH Rise is a game changer! So many quality of life changes. No loading times, mount to travel, in town you can quick travel plus lots more. Great job Capcom!
  24. Jun 2, 2021
    0
    Way to easy , too much Focus on Action ,no Endgame , too much Effects (and yet no epilepsy warning),Unbalanced weapons ( slicing ammo & Bow ) and the list goes on.
    The only Positive aspects of MH Rise : fast loading times and the training area ,other than that its just a huge disappointment.
    Kamura and the NPCs sucks btw
  25. Apr 11, 2021
    5
    I know most people love Monster Hunter, but I really don’t. It’s fun for the first few quests but then gets very repetitive and boring. All of the hunts are basically the same. And there’s only a few different locations- most are just within 1 or 2 locales. There is lots of action, but again, it’s very repetitive. Just not my kind of game. I can only give it an average score. There are aI know most people love Monster Hunter, but I really don’t. It’s fun for the first few quests but then gets very repetitive and boring. All of the hunts are basically the same. And there’s only a few different locations- most are just within 1 or 2 locales. There is lots of action, but again, it’s very repetitive. Just not my kind of game. I can only give it an average score. There are a lot of better action games out there. Expand
  26. Mar 29, 2021
    10
    One of the best Action RPG games ever Very nice Combat system and great Monsters with amazing world
  27. Apr 6, 2021
    9
    I've been a Monster Hunter fan since the PSP days through the Wii & 3DS. Where World gave the series a much needed breath of fresh air Rise goes above this with new combat mechanics in the Wirebug.

    The game blends the goofiness of the Old World games and the refreshing quality of life changes that was introduced with World. Combat feels smooth and very responsive after you get used to
    I've been a Monster Hunter fan since the PSP days through the Wii & 3DS. Where World gave the series a much needed breath of fresh air Rise goes above this with new combat mechanics in the Wirebug.

    The game blends the goofiness of the Old World games and the refreshing quality of life changes that was introduced with World. Combat feels smooth and very responsive after you get used to and master the wirebug. A healthy amount of weapons means you'll never get bored with plenty to choose from.

    Monster Hunter Rise is one of the best looking games on the Nintendo Switch with Capcom using a modified version of their RE engine. During my 30 hours of gameplay so far I've only experience minor frame drops in one part of a certain map which had a lot going in with 3 players + our companions fighting.

    One of the biggest cons for me and the reason why I can't give it a 10/10 is the story or lack of, with the game barely scratching on any kind of story apart from "There's a rampage happening." And it leaves you on a cliff-hanger where there was room for more storytelling.

    Overall Monster Hunter Rise is shaping up to be my favourite game in the series and a must play on the Switch. I'm excited to see what they'll be bringing to the game in future updates.
    Expand
  28. Mar 28, 2021
    10
    Amazing. Simply amazing. Previously only played a bit of MH: World and was dubious about this release but bucked abs preordered it. Put approx 10 hours in and while veterans I’m sure will relish in the new features, as a newcomer it is brilliantly accessible. A must play for switch owners.
  29. Mar 28, 2021
    9
    Buen juego, la verdad anteriormente intente meter en esta saga con el MHGU y no pude pero con este ya llevo unas 20 horas, estan buenisimas ojala le metan mas cosas en el futuro.
  30. Mar 28, 2021
    9
    Excelente juego, vale el precio , gráficos buenos , buena jugabilidad, excelentes monstruos , lo único malo es que si lo juegas en modo portátil, vas a tener que poner a cagar muchas veces la nintendo, ya que consume mucha batería. 9/10
Metascore
88

Generally favorable reviews - based on 122 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 122
  1. Ninty Fresh Magazine
    Dec 3, 2021
    95
    Monster Hunter Rise is absolutely phenomenal. It will be a worthy contender for GOTY but could easily be discussed as Game of the System. [Issue #4, p. 49]
  2. CD-Action
    Nov 19, 2021
    90
    I’m impressed by how well the developers thought this game through. Rise simultaneously improves the formula used in World and makes Monster Hunter more friendly towards newcomers. It makes great use of Switch’s nature and by clearly separating the multiplayer from the single-player campaign, it ensures you’re going to have fun regardless of the circumstances. Apart from one subpar mode (which imitates a tower defense), it’s an amazing game. [06/2021, p.42]
  3. May 29, 2021
    90
    Rise has taken note of the franchise’s most successful elements, and refined them into the best Monster Hunter yet. By continuing the streamlining that Generations and World started, Rise has focused on making the actual hunting the most engaging it has ever been.