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6.8

Mixed or average reviews- based on 1095 Ratings

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  1. Jun 21, 2022
    6
    It's ok i guess... looks nice but getting repetitive very fast and after a while there's not much to do.
  2. Apr 19, 2021
    7
    Not the best Monster Hunter game, but also not the worst Monster Hunter game. To me it felt kinda like Monster Hunter World-Lite, since the game was never released on Nintendo consoles. Which doesn't really hurt or help the game at all, but it also doesn't bring anything new to the table. Pretty much everything in this game is fine and dandy, but it lacks really anything to make it standNot the best Monster Hunter game, but also not the worst Monster Hunter game. To me it felt kinda like Monster Hunter World-Lite, since the game was never released on Nintendo consoles. Which doesn't really hurt or help the game at all, but it also doesn't bring anything new to the table. Pretty much everything in this game is fine and dandy, but it lacks really anything to make it stand out or feel unique from the rest of the series. It feels more like something to hold people over while Monster Hunter 6 is in development. Basically, if you have Monster Hunter World and you still enjoy it, feel free to skip this one. Expand
  3. Sep 14, 2021
    5
    Congratulations. You have been promoted to the rank of a “Hunter” by the Guild who oversees the protection of the village in which you live. The monsters around the area have been acting strangely and attacking the village; a Rampage. You have to take up your plethora of weapon choices and quell the rampages to protect your village.
    To the vast majority, they will hate my thoughts and
    Congratulations. You have been promoted to the rank of a “Hunter” by the Guild who oversees the protection of the village in which you live. The monsters around the area have been acting strangely and attacking the village; a Rampage. You have to take up your plethora of weapon choices and quell the rampages to protect your village.
    To the vast majority, they will hate my thoughts and opinion on this game. I seem to find myself in the small percentage of people who just don’t find enough in the game to keep playing. Why? Monster Hunter Rise is a perfectly cooked, juicy chicken breast...that has no seasoning.

    In most aspects of the Monster Hunter series they solely focus on the game play mechanics and design. They excel in these areas with no hesitation. Monsters are creative and range from fire breathing kung fu kicking peacocks to giant thunder serpents. The monsters will have different status effects you need to learn and adapt too. Hunting them will reward you with parts of them to go back and craft new weapons or armor. All with unique effects and appearances related to the monster in which it came from.
    The different maps to explore are beautiful. There are so many weapon types to learn, you can spend just the first few hours trying to figure out which one you want to master. So where does this game fall?

    Story. For me personally that is one of the biggest gripes about this game. I am driven by a good story in a game. I will continue to play through a game even if the story is poor, just to see it finished. There is very little in Rise and what was established is exactly what I put first in this review. Constant missions consisting of “Go Hunt X Monster”. You head out into a map that never changes, everything organic to the map stays in the same place. The only thing that moves are the actual monsters. You slay the monster and return for your reward. To turn right back around and keep repeating the process.
    The only thing that breaks up the hunting is your inner village hub where you can gather a quest, eat food to buff you for your adventure, buy items, and send out cat mercenaries to gather supplies.
    The other downside is the insane amount of information that is thrown at you at the start of the game. Easily thirty to forty minutes of death by text boxes explaining the different mechanics introduced into the game. But the irritating thing is, they won't explain all the mechanics. I was recommended by other players to look up a wiki on the game to learn more information on how to do things.

    Monster Hunter is a game that has its following. The people who enjoy its game design and the developed game play absolutely love this series. I had fun when I spent a couple hours playing with friends. Seeing the new armor sets and wanting to make my hunter look awesome. But the fun quickly faded when playing alone. It turned to asking myself “Why am I playing this” and just turning off the console.
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  4. Feb 16, 2022
    5
    It's ok i guess... looks nice but getting repetitive very fast and after a while there's not much to do.
  5. Jun 24, 2021
    6
    Pros:
    The wirebug movement system can be a joy to use; unfortunately, this is usually the sub-optimal method of getting around the map as riding the palamute mounts tends to be faster.
    Neutral: Although the graphical performance is impressive on the switch's limited hardware it comes at the cost of a noticeably low fps cap. Cons: Suffers from the typical "games as a disservice"
    Pros:
    The wirebug movement system can be a joy to use; unfortunately, this is usually the sub-optimal method of getting around the map as riding the palamute mounts tends to be faster.

    Neutral:
    Although the graphical performance is impressive on the switch's limited hardware it comes at the cost of a noticeably low fps cap.

    Cons:
    Suffers from the typical "games as a disservice" nonsense wherein they sell consumers an unfinished product with the promise of finishing it up over the months after its release by which time everyone's already finished with the game.
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  6. Jan 6, 2022
    6
    After the huge success of the previous entry in the series (MHW), Rise was set up to be the best game the series has seen with a massive speed boost and streamlining of the features that drew players to World. Despite this, I'll admit I was kinda disappointed and overall it isn't something I'll consider playing again in a while- I'll split the review into separate parts to understand.After the huge success of the previous entry in the series (MHW), Rise was set up to be the best game the series has seen with a massive speed boost and streamlining of the features that drew players to World. Despite this, I'll admit I was kinda disappointed and overall it isn't something I'll consider playing again in a while- I'll split the review into separate parts to understand.

    Presentation- When I first saw the textures on the environments I was overall sceptical due to the very apparent downgrade to the graphics and while I can accept the theory that this is due to 'hardware limitations', I simply cannot agree due to the games put out with much higher image quality before Rise was even announced. On the positive spectrum, however, it is appreciable that the Monsters still look as scary as always.

    Difficulty- many players were preaching about the inherent ease of the entry but I decided to ignore it and come to my own conclusion. So is it easy? Yes, and it's not for the better. Why are these giant creatures so ridiculously pathetic in the face of literally any weapon? I confronted this game solo and most beasts just provided 20-minute speed bumps that would just make me feel kind of bored. I think I only really had minor issues with were Teostra and Chameleos (end game challenges if you're wondering). The weapon you choose will really change your outlook on the game, I ran Charge Blade and was swiftly able to master the inputs to create stronger attacks and that was considered the most confusing weapon? Eh?

    Sound design- as someone who doesn't listen to videogame music; it was alright but it could've been better. (Also just something I thought was funny was the fact that you can set the town's theme to one of a monster's occasionally surprising people when they enter your lobby). My main gripe here is that I wish you could choose to toggle warnings of attacks, it just becomes annoying rather than helpful but when I used it, it felt like cheating in an already simple game so I ended up just playing with the sound of and then having my laptop play the theme to me in the background.

    Enjoyability- while in some points it created tedium, the ease allowed for a fun social activity which I would play on subsequent run-throughs of bosses and learning combos with the Charge Blade was always entertaining as I jumped into the air and ended up becoming more of a personal experience with the game as something you had in the background which from previous entries is something Monster Hunter looked like it would never become.

    Verdict- high 5-low 6/10
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  7. Feb 11, 2022
    7
    With a better storytelling, general difficult and end game this game was a full 9, but for a MH lover it miss some points.
  8. Apr 30, 2021
    5
    I found this game extremely boring and repetitive. There is no good story and the visuals are very sub-par.
  9. May 24, 2021
    7
    This review contains spoilers, click expand to view. The Game does what it says it does unfortunately you can’t enjoy it without investing into the grind. You need to collect parts to upgrade to effectively process and if you don’t it’s going to be difficult. The game is a looting grind game but is made to fit into like an action rpg style with even minor story to boot which can be entertaining. It needs a special kind of person to enjoy it in its full glory.

    Fighting one monster can take in hour

    If you don’t own Nintendo online you miss a good chunk of content. Your fingers if you don’t have a good controller will probably get sore from long sessions. This is the most open game since the first games to new players.

    The combat is fast; keep those fingers moving. The monsters are interesting each different from the last. If you enjoy smashing buttons for long periods of time, hunting something from the deep for loot. This is for you.
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  10. May 26, 2021
    5
    Version 3 released and Really disappointing.
    Version 3.0 is what MHR should contain at the beginning. How can capcom call that updating? If capcom dare release a game without complete content, players also have the right not to pay the total price.
    MHR did make good progress on many designs for hunting, wire bugs, flexibility, swith skills. But comparing those designs of different
    Version 3 released and Really disappointing.
    Version 3.0 is what MHR should contain at the beginning. How can capcom call that updating? If capcom dare release a game without complete content, players also have the right not to pay the total price.

    MHR did make good progress on many designs for hunting, wire bugs, flexibility, swith skills.

    But comparing those designs of different weapons, there is a problem with their attitude. Like long swords have a set of new actions to equip quick sheath and two deriving with invincibility. Charge blades can't accelerate the switch after super element discharge.
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  11. Nov 23, 2021
    7
    Its MHWorld with lower difficulty, a few added features, a few removed features, and too stretched out maps. Its a chore to go from A to B even with the mount/dog. Forest level is reused / recycled too often. At least its a decent portable MHWorld. I dont like the change to use a Japanese setting, I more liked the more generic/pirate setting in MHW.
  12. Jan 29, 2023
    6
    Monster Hunter Rise is a perfectly serviceable entry in a franchise that I have found so frustratingly and obstinately resistant to change. Mechanically, it performs quite well, and will likely provide tons of enjoyment to anyone who was already a fan of the series. However, after becoming quite fatigued by MH: World, Rise was not enough of a shift for me to find this game enjoyable. IMonster Hunter Rise is a perfectly serviceable entry in a franchise that I have found so frustratingly and obstinately resistant to change. Mechanically, it performs quite well, and will likely provide tons of enjoyment to anyone who was already a fan of the series. However, after becoming quite fatigued by MH: World, Rise was not enough of a shift for me to find this game enjoyable. I found the combat and movement rather clunky, and the quality-of-life additions seem too few for my tastes.

    Rise is just as obtuse as its predecessors. I believe there is a great deal for people to love here, but I personally found the game frustrating after only a short time.
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  13. Jun 10, 2021
    7
    It is a very streamlined Monster Hunter game. They removed a lot of "obstacles" (i.e. smaller map size, no tracking) to get players into the core of the gameplay as soon as possible , but while doing so they seem to forgot to put enough late game contents to justify the streamlining. Standalone apex monster hunts feel worthless since they do not have unique armors set or weapons for you toIt is a very streamlined Monster Hunter game. They removed a lot of "obstacles" (i.e. smaller map size, no tracking) to get players into the core of the gameplay as soon as possible , but while doing so they seem to forgot to put enough late game contents to justify the streamlining. Standalone apex monster hunts feel worthless since they do not have unique armors set or weapons for you to craft, unlike MHXX. Once you craft all the Rampage weapons you need, the Rampage game mode will not provide any purpose to you. Worst of all is the charm, for some reason, they decided charms can only be obtained via Alchemy instead of quest reward. All in all, I think they made a lot of head scratching decisions when developing this game. I hope they will amend the issues in later patch and DLC. Expand
  14. Jun 22, 2022
    7
    The combat is better than world, but lost the amazing graphics and world design of its predecessor which brought life to the game.
  15. Apr 3, 2021
    5
    I am unsure why so many people are rating this game a 10. Let me preface with I have been playing Monster Hunter since PS2 (the original). I have sunk several hundred hours into every game, so I could just be a jaded veteran (it certainly feels that way).

    Monster Hunter Rise is an okay Monster Hunter title. It is very short for a launch title and our group cleared every single piece of
    I am unsure why so many people are rating this game a 10. Let me preface with I have been playing Monster Hunter since PS2 (the original). I have sunk several hundred hours into every game, so I could just be a jaded veteran (it certainly feels that way).

    Monster Hunter Rise is an okay Monster Hunter title. It is very short for a launch title and our group cleared every single piece of content in a little over a weekend of playing. This has never happened to us before in any Monster Hunter title.

    My biggest gripe is that they traded in the normal tactical essence of Monster Hunter for an action-combat buttonmashing festival. While I am sure many new players prefer this type of mindless combat over the older (albeit clunkier) style, it plays very unlike a Monster Hunter game.

    We went through every single Hub quest without ever needed to prep or practice a hunt. There were no butt-clinching moment of dodging right before fainting, or epic saves from team members. It was just go in, spam attack, wirebug away from big moves, wirebug back in, spam attack. It was a mindless experience.

    I know this is a Switch game, but MHGU had better textures and okay models. In MHR they went wiht amazing models and terrible textures. Many of the textures in the game are blurry, especially on NPC and PC models. I am still confused how MHGU had better antialiasing than MHR, which seems to have no antialiasing. Model lines are very jagged and hard.

    The sense of progression was muted since buttonmashing and wirebugs prevailed in every single fight. We didn't have a real sense of needing to upgrade armor/weapons. Near the middle of the Hub experience we ended up just making weapons more-so because they looked cool because it seemed irrelevant what our stats ended up being. No more prepping for elemental weakness or skills because it was absolutely not needed.

    They went insanely overboard with the Japanese theme. Way more thematic than previous games. If you're not a fan of Japanese culture/lore then it will get very annoying very fast since that's really all there is. It's not really a generic theme, it's more of an in-your-face Japan thing going on. For example, they renamed the Throwing Knife to Throwing Kunai. Not really a bad or good point, just thought I'd mention it.

    So far you might think I have nothing good to say about that game, but I did enjoy quite a few things.

    Palamutes are amazing, I really wish this was now retroactively in World and 4U/GU. Having double puppies is great. As a dog lover, it's amazing fighting besides these canines. The customization options are OUTSTANDING.

    The new monsters share the mechanics of old monsters, but a lot of them are interesting and fun to fight. I just wish they were actually a challenge. I really like this trend of visual differences, but keeping mechanics the same. It allows the devs to focus more time on creating a handful of truly unique monsters while retaining some nostalgia for older monsters while keeping them fresh at the same time.

    There's supposedly an update that is going to add the "harder" hunts later this month, so I might come back and update my review. If the game was harder and less reliant on cheesing everything with the wirebug I would have had a much better review of the game.

    tl;dr - This game should be called Monster Hunter Lite, it's very watered down and insanely easy. No point in prepping for hunts, or even upgrading equipment because every hunt is just a button-mashing fest where you jump in and out with the wirebug to dodge everything.
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  16. Apr 11, 2021
    5
    I know most people love Monster Hunter, but I really don’t. It’s fun for the first few quests but then gets very repetitive and boring. All of the hunts are basically the same. And there’s only a few different locations- most are just within 1 or 2 locales. There is lots of action, but again, it’s very repetitive. Just not my kind of game. I can only give it an average score. There are aI know most people love Monster Hunter, but I really don’t. It’s fun for the first few quests but then gets very repetitive and boring. All of the hunts are basically the same. And there’s only a few different locations- most are just within 1 or 2 locales. There is lots of action, but again, it’s very repetitive. Just not my kind of game. I can only give it an average score. There are a lot of better action games out there. Expand
  17. Apr 1, 2021
    6
    Long time fan of the franchise, but this iteration feels really over simplified. Combat is clunky compared to the older titles, many of the weapons are worthless now. The graphics are awesome, looks spectacular. The loading screen times are a huge improvement. For me the rest of the game is a letdown, cribbing too much from MH World, arguably the worst MH game.
  18. Apr 2, 2021
    7
    It's an OK MH game not the best but not the worst, I have never played World, in turn I have never experienced the new skill system before rise, as someone who started with Freedom Unite, I despise the new system, it is WAY too simplified, every single one of my sets has the exact same 2 or 3 armor pieces, there is no diversity. Set building used to be like a 100+ piece puzzle, you'd plugIt's an OK MH game not the best but not the worst, I have never played World, in turn I have never experienced the new skill system before rise, as someone who started with Freedom Unite, I despise the new system, it is WAY too simplified, every single one of my sets has the exact same 2 or 3 armor pieces, there is no diversity. Set building used to be like a 100+ piece puzzle, you'd plug in hundreds of pieces of armor with your talisman and weapon, and when you eventually found the proper combination of what you wanted it would feel incredibly satisfying, it was challenging but rewarding. While the new system feels like a 9 piece jigsaw puzzle designed for children under the age of 10, you throw random **** together for 10 minutes and you'll somehow end up with a max dps meta set that tears through anything, there is no challenge, after about a week of playing I have every set I will need until the DLC drops, it isn't fun, it's ****ty game design.

    The endgame, frankly, is **** mainly because THERE ISNT ONE, after you beat the main story there is no reason to to do anything, World had tempered monsters, GenU had deviants and 4U had guild quests and aged texts, what does Rise have? rampage weapons are borderline useless in their current form and rampage quests don't even give anything outside of materials for rampage weapons.

    The story is fine, it's MH you aren't here for an engaging story, you're here to hunt monsters and look badass while doing so, and in that sense Rise is amazing, everything that world had is here in spades, combat has never been so fluid, the silkbind attacks are implemented well, though they can be a little iffy at times, the wirebug in general is amazing, the level of exploration capabilities is insane. I'm a tad miffed that as of right now the story ends in a cliffhanger, though I believe that will be changed in the first DLC, strange that it wasn't in in the main game, but we live in strange times, so I cant really blame the devs too much on that front.

    I love MH, have since 2009
    I don't want to hate rise, I truly don't
    Hell I put 90 hours into it before I came to this conclusion
    But it just isn't all here and that leaves me disappointed

    7/10, I'll probably play 4U or GU for my MH fix till the DLC drops
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  19. Apr 7, 2021
    5
    As a newcomer I wanted to like this game, but everything about it feels dated and convoluted ultimately sucking the fun out of it. The controls are some of the worst of any game I've ever played: clunky slow, actions that can't be cancelled really feel like they are from the PS2 era.

    Wayyyyyy too many mechanics to this game, most of which don't add anything enjoyable. Again, they feel
    As a newcomer I wanted to like this game, but everything about it feels dated and convoluted ultimately sucking the fun out of it. The controls are some of the worst of any game I've ever played: clunky slow, actions that can't be cancelled really feel like they are from the PS2 era.

    Wayyyyyy too many mechanics to this game, most of which don't add anything enjoyable. Again, they feel like leftovers from the DS versions of the game. Interrupting a fight to sharpen your weapon, who would want to do that while managing like 20 other things? Or taking forever to sheath your weapon before you can actually run, why?

    I was convinced by veterans of the series that this would be a great time to jump in but this game simply doesn't hold up to the stream-lined standard of modern games controls and mechanics. It just feels like an outdated port
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  20. Apr 9, 2021
    6
    I wish I could rate this higher but Rampage ruined this experience for me so much. Instead of being a separate mode, you keep getting forced into playing it with urgent quests blocking progression and the mode is trash. I play solo most of the time, and these missions are a chaotic nightmare alone, and unlike past game content balanced for group play, this mode is totally different from aI wish I could rate this higher but Rampage ruined this experience for me so much. Instead of being a separate mode, you keep getting forced into playing it with urgent quests blocking progression and the mode is trash. I play solo most of the time, and these missions are a chaotic nightmare alone, and unlike past game content balanced for group play, this mode is totally different from a hunt, it's tower defense and badly done tower defense. It's so sad too because I love the bulk of the game but again I hit a wall blocking me from the actual game play I bought MH for, because it's gated by a ridiculous defense quest stopping a monster from breaking a wall while you frantically try to place turrets and position them. Not what I signed up for. If they had made it a separate, optional mode, this would have been an 8 or 9 game for me but I can't express how much this has tarnished the experience. Expand
  21. Mar 27, 2021
    5
    Honest to goodness there are tons of positive reviews for MH Rise and I get it. But there are a number of relevant issues with the game on release. That's a terrible sign, and one that doesn't bode well to its overall potential compared to other games in the MH series.

    In previous MH titles players could use literally any controller available for their respective systems. Now that
    Honest to goodness there are tons of positive reviews for MH Rise and I get it. But there are a number of relevant issues with the game on release. That's a terrible sign, and one that doesn't bode well to its overall potential compared to other games in the MH series.

    In previous MH titles players could use literally any controller available for their respective systems. Now that the fancy new bug-grapple is in, the GCN controller and possibly others are out. The real culprit is the button mapping, as there's also a new "ride monster" button (note: any other attack button also lets players ride monsters!) that must be mapped at all times, leaving GCN players no way to map every button they need in order to play the game properly with their controller of choice.

    Furthermore, maybe you're not an otaku or a shogun from the medieval time period and don't thoroughly enjoy listening to long-winded Japanese lyrical music on repeat. The game's audio in its start menu, hubworld and village exclusively offer this and little else - a stark difference to every previous installment's largely instrumental and iconic soundtracks. The equivalent of a Japanese nursery rhyme is included as well for the meal system, and it's there every time you forget to skip it. Dr. Seuss makes a cameo introducing players to their new hunting areas. Muting the audio and skipping every cutscene feels criminal after having listened to the in-game soundtracks on repeat since MH:Tri for the Wii. What on earth happened here?

    Then there's the multiplayer: everyone gets a dog to both hunt with and traverse on (wouldn't 250+ lbs be hard to lift for a dog? Nitpicking, granted) as well as a short-range bug grapple hook with a per-use cooldown that can be integrated into weapon attacks and combos and lets players go virtually anywhere in the game. Collecting items is way faster as players can collect most items while sprinting and without stopping - ON their new dogs! And thanks to said dogs plus the removal of the zone system a la World the game's overall pacing is vastly quickened, albeit at the cost of making the experience more frantic and less immersive.

    These changes are all somewhat interesting and stay fresh when questing with another player...but when 4 dogs, 4 players, 5+ velociprey, a Kulu-Ya-Ku, a Barroth and a partridge in a pear tree are on screen at once and characters talk over eachother whenever a monster so much as scratches its own dong "a bit messy" serves as a euphemism at best. Conversely, everyone spread out across all four corners of the map while doing their own thing is hardly a multiplayer experience. Winning aside, the game can become largely unplayable for those that keep getting their actions interrupted back-to-back by the 10+ entities on screen. Later on in ranks this will change as monsters become larger (except when targeting weak spots!) but for the average 3-4 player quest it is an utter eyesore and chaotic in arguably the worst way imaginable: a stark contrast to the crisp and polished gameplay of the vast majority of MH titles in the past.

    Despite all of this it's a mostly solid game, and hopefully patches will improve it. That being said, it deserves nothing close to the scores of past MH games, at least for a $60 title on launch. Most of its new features and design decisions are objectively experimental and niche, leaving the experience at the moment on the nose rather than on point like the rest of the MH series.
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  22. Apr 5, 2021
    5
    Wow switch overpower Just 9gb loading Is smart and frenetic action ...Great job capcom
  23. Mar 29, 2021
    6
    Well. I have play monster hunter since ps1. I've spend over 2600 hrs on mh world and iceborne. hr999 mr999 collected everything, platinum on boths.

    So far on Rise, I've around 150 hunts. I give it 7. Due to the mess of damage's splash + 30 fps graphics. It is a mess. Yeah yeah say I try to understand it is the best graphic for nintendo. It still a shame compare to previous creations
    Well. I have play monster hunter since ps1. I've spend over 2600 hrs on mh world and iceborne. hr999 mr999 collected everything, platinum on boths.

    So far on Rise, I've around 150 hunts. I give it 7. Due to the mess of damage's splash + 30 fps graphics. It is a mess. Yeah yeah say I try to understand it is the best graphic for nintendo. It still a shame compare to previous creations from capcom I've enjoyed.

    All previous games, I got everything collected. Perfected the game. But not for this one. This one is cheap to promoted the console, company's benefit and contract stuffs. Might just release a mobile version on next one.

    Same thing, if I have to go back to play ps1's mh game again i won't. I got used to the current day graphics and same with many other games.

    Dont get me wrong, not that I hated it. The game is not bad at all. But not that good. It's a shame that such console downgraded such a quality game in a long run franchise.

    When I see IGN gave 8/10. I am not surprise.

    I'll play it for time being until PS5 or PC's 60fps released, that's it. Just for good time online with my gf and online multiplayers.
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  24. Mar 28, 2021
    7
    It's Monster Hunter. Like every game before it. But now it feels like it's Hamstringed by the hardware of the system it's exclusive to instead of being a visually overdone like Monster Hunter World.

    Feeling small, incomplete, and as previously said is visually "meh" but I guess playing on more than 1 system has spoiled me and makes me look down upon hardware that's outdated on arrival.
    It's Monster Hunter. Like every game before it. But now it feels like it's Hamstringed by the hardware of the system it's exclusive to instead of being a visually overdone like Monster Hunter World.

    Feeling small, incomplete, and as previously said is visually "meh" but I guess playing on more than 1 system has spoiled me and makes me look down upon hardware that's outdated on arrival. I'm just not impressed by Xbox360 graphics in 2021. They could have instead stylized it within the limits of the hardware.... but instead it just looks meh and feels like a small Monster Hunter game that REALLY isn't worth the full retail asking price. If it was a $30 game it would be worth it easily. But for $60...? I'd rather use that money to buy something on Steam and order Chinese Food.

    They could have done worse, but they really could have done better especially for the asking price. but I guess that's the current Nintendo Switch thing of asking too much money for too little of a product where in the past companies were self-aware wasn't worth it.
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  25. Apr 30, 2021
    7
    Ugly graphics, annoying combat, lengthy tutorials.... and that's just starting. I bought this game because of the great reviews, but it seems those were bought.
    After googling I figured how to autofocus monsters, which was the most annoying thing about combat, so I adjusted my review.
  26. Mar 27, 2021
    5
    I played the demo of this game, and what instantly stood out to me in a very negative way, were the sub-par visuals. Grainy textures, boring lighting, and overall lack of deatil in the world.

    There's nothing in this game that couldn't be done equally good or maybe even better on the Ps3 or Xb360. But that isn't a knock against Capcom, as they're trying their best with the hardware they
    I played the demo of this game, and what instantly stood out to me in a very negative way, were the sub-par visuals. Grainy textures, boring lighting, and overall lack of deatil in the world.

    There's nothing in this game that couldn't be done equally good or maybe even better on the Ps3 or Xb360.
    But that isn't a knock against Capcom, as they're trying their best with the hardware they have to work with - the Switch is simply horribly outdated, and the visuals hurt the experience to a degree that makes it a deal-breaker.

    The gameplay unfortunately feels uninspired and boring, there's nothing new or exciting here. I would rather recommend Monster Hunter World.

    I'm being generous giving this a 5/10
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  27. Mar 29, 2021
    7
    Like cake... but with no icing.

    There's no denying cake is good regardless, but it's undeniable that cake with icing is better. I'm of course hinting at Monster Hunter World. Rise is a great addition to the franchise, but the more I play Rise, the more I feel like playing World... the different is significant. Most of Rise feels like a spin off of World. The graphics (of course),
    Like cake... but with no icing.

    There's no denying cake is good regardless, but it's undeniable that cake with icing is better. I'm of course hinting at Monster Hunter World. Rise is a great addition to the franchise, but the more I play Rise, the more I feel like playing World... the different is significant.

    Most of Rise feels like a spin off of World. The graphics (of course), armours (not as detailed), weapon move nerfs, flat level designs, texture popping, etc. It's hard to really get past this at times and actually enjoy the game in my opinion.

    For clarity, When I say weapon nerfs, I'm referring to Longsword and Gunlance, as those are my main weapons. First: Longsword no longer has Helmsplitter, which made me pretty sad. Also, Gunlance no longer has ledge over head leap slam that was pretty good for spamming full blasts in rapid succession. Not gamebreaking, but just "why?" type of nerfs. Also Duel Blades you can no longer spam attack while holding back and forth for an infinite combo.

    I know my review isn't very positive, but hey I'm only 2 stars in so far. It's hard getting back into handheld as my last MH game was Tri on 3DS. Will update my score if things get better, I've yet to see new monsters, just been the same roster so far from World.

    All in all, this is a good filler Monster Hunter game to play while waiting the next console release. I'm playing through Rise solo to brush up until then personally.

    HR: 857 MR: 506 see you hunters in the next one!
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  28. Apr 8, 2023
    7
    The menus are horrid and physically anger me trying to navigate them. They are some of the most arbitrary and least intuitive menus i have ever seen in a game. The most simplest things have become the most arduous tasks. Also depending on the weapon you use, the exact same move can be swapped to different buttons which drives me crazy. It's a core skill too; like if Mario and Luigi usedThe menus are horrid and physically anger me trying to navigate them. They are some of the most arbitrary and least intuitive menus i have ever seen in a game. The most simplest things have become the most arduous tasks. Also depending on the weapon you use, the exact same move can be swapped to different buttons which drives me crazy. It's a core skill too; like if Mario and Luigi used different buttons to jump. The story and world from MHW doesn't exist. This is similar to old iterations of MH. The wirebug is neat and rampages are boring. Expand
  29. Feb 7, 2023
    7
    It's a fresh monster hunter with new mechanics that make it faster phased and exciting, but it also makes the game easier.

    Added siege mode is also not as exciting as you think, it loses the feel of how strong each monster suppose to be.

    All in all, it's a very good and polished game.
  30. Feb 28, 2023
    7
    I really enjoyed the new game mechanics and I hope to see similar elements in the next generation. However, the game can be a bit repetitive at times. I believe it's definitely worth playing for fans of the series and newcomers alike.
Metascore
88

Generally favorable reviews - based on 122 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 122
  1. Ninty Fresh Magazine
    Dec 3, 2021
    95
    Monster Hunter Rise is absolutely phenomenal. It will be a worthy contender for GOTY but could easily be discussed as Game of the System. [Issue #4, p. 49]
  2. CD-Action
    Nov 19, 2021
    90
    I’m impressed by how well the developers thought this game through. Rise simultaneously improves the formula used in World and makes Monster Hunter more friendly towards newcomers. It makes great use of Switch’s nature and by clearly separating the multiplayer from the single-player campaign, it ensures you’re going to have fun regardless of the circumstances. Apart from one subpar mode (which imitates a tower defense), it’s an amazing game. [06/2021, p.42]
  3. May 29, 2021
    90
    Rise has taken note of the franchise’s most successful elements, and refined them into the best Monster Hunter yet. By continuing the streamlining that Generations and World started, Rise has focused on making the actual hunting the most engaging it has ever been.