User Score
6.8

Mixed or average reviews- based on 11 Ratings

User score distribution:
  1. Positive: 5 out of 11
  2. Negative: 3 out of 11

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  1. Nov 15, 2019
    7
    Mistover excels in some areas, but is greatly flawed in others. Character designs and the overall art is beautiful, while this is a subjective matter so I won't be able to speak for everyone. The combat system is fun, with enough variables in its positioning system to make each encounter unique and interesting. There are some rng elements that can occasionally spell disaster for your partyMistover excels in some areas, but is greatly flawed in others. Character designs and the overall art is beautiful, while this is a subjective matter so I won't be able to speak for everyone. The combat system is fun, with enough variables in its positioning system to make each encounter unique and interesting. There are some rng elements that can occasionally spell disaster for your party however, but this is usually part of fun for an rpg game. However, this game in particular takes the punishing challenge a bit too far. First of all, this game only has auto-save, so every single progress cannot be undone. Since characters can permanently die in this game, every battle and trap you fall for can't be taken without risk and you have to be extremely cautious at all times. This would be fine on its own since it thematically matches the tone of the game, but they had to add a secondary punishment system known as the doomsday clock. The doomsday clock ticks towards doom for failing certain things while in dungeons such as not killing all the enemies, finding every item and chest, for using over-leveled characters in a low-level area, and also lastly for having a character permanently die. If the doomsday clock ticks all the way to the end, get this, the game is over. Like, actually over as in your save-data will automatically be erased. And the punishments are harsh enough where if you potentially lose your party even once, you won't have enough leeway to finish the game anymore. This is an rpg that can take 10 to 20 hours to complete, so this is not funny. It also forces players to slog through every single monster encounter, making skills that allow you to sneak past them feel useless. It makes the rng elements literally game ending, since getting unlucky means you won't be able to recover your progress. There are even bosses that have skills that can wipe out your party in one blow if certain conditions are met. This actually happened to me about 6 hours into the game. This kind of design choice should not belong in a game like this. I like the idea of creating heavy risks in a game, but right now the current system just doesn't work and will cause more frustration and annoyance than anything else. If it can be tweaked, this game would become a much better hidden gem of this year for rpg fans. Expand
Metascore
62

Mixed or average reviews - based on 5 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 5
  2. Negative: 0 out of 5
  1. Nov 6, 2019
    50
    Mistover follows too closely in the footsteps of a game that overshadows it in every possible way. Its combat is unspectacular and its dungeon-crawling suffers from a lack of atmosphere and a bunch of harsh gameplay systems that ensure you never really feel like you're relaxing into a rhythm, getting any sort of foothold or extracting any real or lasting joy from proceedings. If you're going to studiously pay homage to a game as expertly-crafted as Darkest Dungeon you'd best bring your A-game, and, unfortunately, in this instance, developer Krafton has failed to do that.
  2. 50
    There are a few great ideas in this game to take Darkest Dungeon’s format and improve upon it but instead, Mistover flounders in its wake, trying desperately to grasp at a market which will find it lacklustre.
  3. Oct 17, 2019
    60
    MISTOVER is an RPG that’s fun in the beginning but quickly becomes repetitive. While there’s a lot to do in the game, it’s also a lot to learn.