Metascore
62

Mixed or average reviews - based on 5 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 5
  2. Negative: 0 out of 5
  1. Oct 10, 2019
    70
    Mistover is a game that is best experienced in short bursts, with the player clearing out a dungeon or two and upgrading their party in each session.
  2. 70
    Mistover’s tense dungeon exploration and positional RPG combat are incredible. In the best of circumstances with a good team, this is one of the most fun dungeon crawlers I have ever played. Regrettably, those best of circumstances are not a guarantee, and the random generation of characters can rob the game of so much of its appeal. The inconsistency brought about by RNG drags the game down from excellent to merely pretty good. Anyone looking for a more consistent or relaxed experience would do best to stay away, but there’s still a worthwhile thrill for anyone willing to put in the time to get a truly great run going in Mistover.
  3. Oct 17, 2019
    60
    MISTOVER is an RPG that’s fun in the beginning but quickly becomes repetitive. While there’s a lot to do in the game, it’s also a lot to learn.
  4. Nov 6, 2019
    50
    Mistover follows too closely in the footsteps of a game that overshadows it in every possible way. Its combat is unspectacular and its dungeon-crawling suffers from a lack of atmosphere and a bunch of harsh gameplay systems that ensure you never really feel like you're relaxing into a rhythm, getting any sort of foothold or extracting any real or lasting joy from proceedings. If you're going to studiously pay homage to a game as expertly-crafted as Darkest Dungeon you'd best bring your A-game, and, unfortunately, in this instance, developer Krafton has failed to do that.
  5. 50
    There are a few great ideas in this game to take Darkest Dungeon’s format and improve upon it but instead, Mistover flounders in its wake, trying desperately to grasp at a market which will find it lacklustre.
User Score
6.8

Mixed or average reviews- based on 11 Ratings

User score distribution:
  1. Positive: 5 out of 11
  2. Negative: 3 out of 11
  1. Dec 12, 2019
    3
    I highly recommend downloading the free demo to determine if this type of game is for you. While I have played and decently enjoyed similarI highly recommend downloading the free demo to determine if this type of game is for you. While I have played and decently enjoyed similar games (i.e. Darkest Dungeon), this one adds mechanics that tip the balance from "challenging" into "tedious". The strategy is deep and interesting, but the game loop itself is suffocating. You are fighting constantly depleting resources more than you are fighting new battles. You feel pressured not to completely explore or "clear" dungeons because every enemy you kill will just keep respawning until you leave (with no worthwhile reward). I love strategy games and dungeon crawlers, but MISTOVER manages to overshadow its strength—strategy—with poorly executed, frustrating, unrewarding dungeon crawling. Playing this felt more like a chore than a game, and I put it down within a couple days. Full Review »
  2. Nov 15, 2019
    7
    Mistover excels in some areas, but is greatly flawed in others. Character designs and the overall art is beautiful, while this is a subjectiveMistover excels in some areas, but is greatly flawed in others. Character designs and the overall art is beautiful, while this is a subjective matter so I won't be able to speak for everyone. The combat system is fun, with enough variables in its positioning system to make each encounter unique and interesting. There are some rng elements that can occasionally spell disaster for your party however, but this is usually part of fun for an rpg game. However, this game in particular takes the punishing challenge a bit too far. First of all, this game only has auto-save, so every single progress cannot be undone. Since characters can permanently die in this game, every battle and trap you fall for can't be taken without risk and you have to be extremely cautious at all times. This would be fine on its own since it thematically matches the tone of the game, but they had to add a secondary punishment system known as the doomsday clock. The doomsday clock ticks towards doom for failing certain things while in dungeons such as not killing all the enemies, finding every item and chest, for using over-leveled characters in a low-level area, and also lastly for having a character permanently die. If the doomsday clock ticks all the way to the end, get this, the game is over. Like, actually over as in your save-data will automatically be erased. And the punishments are harsh enough where if you potentially lose your party even once, you won't have enough leeway to finish the game anymore. This is an rpg that can take 10 to 20 hours to complete, so this is not funny. It also forces players to slog through every single monster encounter, making skills that allow you to sneak past them feel useless. It makes the rng elements literally game ending, since getting unlucky means you won't be able to recover your progress. There are even bosses that have skills that can wipe out your party in one blow if certain conditions are met. This actually happened to me about 6 hours into the game. This kind of design choice should not belong in a game like this. I like the idea of creating heavy risks in a game, but right now the current system just doesn't work and will cause more frustration and annoyance than anything else. If it can be tweaked, this game would become a much better hidden gem of this year for rpg fans. Full Review »
  3. Feb 15, 2020
    3
    Enemies hit for so much damage while your team struggles to deal 30 damage to enemies who CRIT every other turn. Also you can’t ever bringEnemies hit for so much damage while your team struggles to deal 30 damage to enemies who CRIT every other turn. Also you can’t ever bring enough food with you so your just kinda at the mercy of the game not letting you do full runs. **** this game Darkest Dungeon it is not. Full Review »