User Score
8.7

Generally favorable reviews- based on 2790 Ratings

User score distribution:
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  1. Aug 5, 2023
    2
    Got stuck in the demo, had to use a guide to progress because it is very poor at communicating, then I got to these annoying enemies you have to run away from. First of all that isn't fun, second of all you have to be fast so then you can't get your bearings and memorize the level, which is very important in these games. No I'm looking at other reviews and hearing of repeated bossGot stuck in the demo, had to use a guide to progress because it is very poor at communicating, then I got to these annoying enemies you have to run away from. First of all that isn't fun, second of all you have to be fast so then you can't get your bearings and memorize the level, which is very important in these games. No I'm looking at other reviews and hearing of repeated boss fights, that's just sad, what an overhyped mess. Expand
  2. Oct 11, 2021
    2
    This review contains spoilers, click expand to view. as a fan of the Metroid series since I played the first one as a kid on the NES, I wanted to love this game. I genuinely did. There has never been a Metroid game that I have not enjoyed enough to at least beat. Until now.

    I see a lot of the praise for this game, and I see what people are saying and they are loving the exact things I hate, and it is extremely discouraging. Do you know why I played previous Metroid games? I love to explore. I like finding everything, getting all of the items, and then because I have everything, being able to just power through bosses. It felt like there were two potential gameplay loops: Explore and power up and make bosses easy or, rush through and have superior gameplay to beat bosses with more limited gear and less health.

    Metroid: Dread, no matter what you do, is the latter. Always. No matter how many extra energy tanks you have, boss hits will drain multiple. At best you give yourself one extra hit. Exploration and discovery then offers minimal reward, so rushed gameplay is encouraged. Boss fights are hyper-tuned and in most cases require very specific sequences to progress, From the first boss that you MUST use the melee counter to defeat onward, the game emphasizes perfect combat gameplay over any other aspect. God help you if your TV has any input lag, because some of the REQUIRED quick time events are fraction of a second inputs. by the time you even see the flash, the window may have closed.

    All of the above would be forgivable if there was a difficulty setting, If I just want to explore and see the story, why the hell do I have to deal with infuriating mechanics or spend literal hours on bosses, dying over and over to iteratively learn complex patterns? Why can I not just tone it down? let me play on easy, have the bosses do less damage, make the melee/quick time event windows longer, give them less health so I don't have to do the same cycles over and over. I really don't care, just let me pick.
    As for the EMMI sections, where the dread is supposed to come in? At first it's exciting. I need to get away from this murder robot because I am not strong enough to handle them. It's pretty fun and interesting and tense. And then you have to do it again. and again. and again. and again. Eventually you get tools that make it more tolerable, and you feel like you are in the steal section of other games, and it's OK, if a bit annoying, but then later areas are designed to nullify those tools. It more often than not feels like the developers giving you a giant middle finger for trying to play their game. Also, the loop of getting the omega cannon to defeat them and then immediately losing the omega cannon for nonsensical reasons gets trite. You don't even get to use it beyond killing EMMIs as the end of the game which is an absolute missed opportunity.

    In the end I am feeling let down. After Samus Returns I was a little wary because that game had some required melee counters and I did not like them, but they are also few and far between. Mostly just on sporadic boss fights. In most instances if my reflexes were not up to the task I could go the longer route and shoot them to death. Except for Ridley, and I remember hating that fact at the time. They doubled down on it. If this is the direction the series is going to go then I guess I can't be a Metroid fan anymore. This is not what I expected, and it is certainly not what I want. The only points here are for the story, which I deeply enjoyed. Everything else was a disappointing frustrating mess and I regret every minute of it.
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  3. Oct 13, 2021
    2
    As an older gamer who originally fell in love with Metroid on the NES, SNES and GBA, I have to say I really didn't fall in love with Metroid Dread, and I had a really hard time pushing myself to finish it. I stopped playing around the second boss - I had enough.

    I really didn't enjoy the survival/stealth sequences, or the difficulty and style of the bosses. They are very different from
    As an older gamer who originally fell in love with Metroid on the NES, SNES and GBA, I have to say I really didn't fall in love with Metroid Dread, and I had a really hard time pushing myself to finish it. I stopped playing around the second boss - I had enough.

    I really didn't enjoy the survival/stealth sequences, or the difficulty and style of the bosses. They are very different from the past games, to where it doesn't feel like Metroid - it feels like the designers took elements from Cuphead, Dark Souls or Hallowknight and other modern indie metroidvanias and molded them into Dread.

    I really didn't enjoy the melee counters either. In fact, I think the window of success for these counters was much shorter than Samus Returns - it felt like I had to press the counter sooner than before. It could be the latency on my TV - although it is in game mode - but I feel like these counter windows need to be a longer.

    I'm not saying Metroid is a bad game - it's not. It's very high quality and is very polished. The frame rate is very good and the game looks nice. The character controls are excellent. Unfortunately, due to my vision and my age, I simply cannot meet the timing demands of various activities in this game very well. It's a little too fast and I wish I could slow it down somewhat. The older games were slower paced and I felt like they were fine, even today.

    I also felt like the game had less emphasis on exploration, at least initially. The game really wants to press you forward, blocking off your ability to go back at various points very often. I can't say I liked this. I'd prefer a world I can freely explore at my own pace, and be able to backtrack more freely than what is on offer here. I'd also like to collect a lot more energy tanks and missiles to help with me bosses, but there weren't any I could find.

    Again, I'm not saying the game is bad. I think the audience more used to modern metroidvanias by many indie studios will feel right at home with Metroid Dread. I just wish the game had more accessibility options for people like me, so I could tweak it to play more like the older games, which were less demanding and more accessible by design. I never played Metroid for difficult combat that expected perfection, and I don't understand why this is so present in Dread for.

    Overall, I'm pretty disappointed in what I played. It's just not the Metroid I remember, and as someone who's 40 years old who is blind in 1 eye and 20/400 in the other eye, I just wasn't able to play it like the developers intended.
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  4. Jan 1, 2022
    2
    Metroid Dread is well designed, runs smoothly, and is nice to look at, but it isn't actually much fun.

    EMMI encounters are essentially one hit kills that can only be dealt with through trial and error. Bosses (some of them recycled from earlier games), can only be dealt with through trial and error. The game kills you repeatedly -- sometimes fairly, many times unfairly. The control
    Metroid Dread is well designed, runs smoothly, and is nice to look at, but it isn't actually much fun.

    EMMI encounters are essentially one hit kills that can only be dealt with through trial and error. Bosses (some of them recycled from earlier games), can only be dealt with through trial and error. The game kills you repeatedly -- sometimes fairly, many times unfairly.

    The control scheme is janky -- certain weapons require you to hold down three buttons to work properly -- and many of the moves won't work when you want them to. The strangeness and unreliability of the controls makes an already frustrating game all the more frustrating. This is a classic 2D platformer to the extent that it makes you want to throw your controller through the TV screen.

    ORI and the Will of the Wisps is a much, MUCH better game -- not necessarily more or less hard, but certainly smarter and more inventive in its layout and execution. While ORI owes a debt to Metroid games past, Dread is nothing better than a clunky, rage-inducing rehash of better games past.
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  5. Oct 14, 2021
    2
    I wouldn't describe any component of this game as being above mediocre, and many of them (controls, plot, environment visual design) are extremely underwhelming. Game falls far short of the standard set 25 years ago but Super Metroid.
  6. Oct 15, 2021
    2
    I love the parts of the game outside of EMMI encounters, really nailed Metroid with a Super Metroid feel.

    But no one asked for this Resident Evil Nemesis **** without a difficulty slider. Aiming at the heads of these EMMI bots with the precision of a sledgehammer on a console controller is super lame. I can do it, and I've nearly beat the game, but god damn is that tedious. Also the
    I love the parts of the game outside of EMMI encounters, really nailed Metroid with a Super Metroid feel.

    But no one asked for this Resident Evil Nemesis **** without a difficulty slider. Aiming at the heads of these EMMI bots with the precision of a sledgehammer on a console controller is super lame. I can do it, and I've nearly beat the game, but god damn is that tedious. Also the QTE **** from Chozo birds, get the **** out of here.

    I'll check before I buy next time. If there's these elements in the game, hard pass. I'm supposed to be playing Samus Aran - a badass. Instead, I get to be Jill Sandwich in a Soulsborne game that nobody asked for. And much like a Soulsborne game, upgrades don't matter. Get all of the energy tanks, great you get to take 6 hits instead of 5. Big Whoop. And I didn't even hunt down missiles and I never ran out. Confirmation that it's not about exploration and upgrades and it's all Soulsborne.

    And the exploration is cheapened. Immediately after you get a fancy new gadget to access things you just saw, the game is like no - that's walled off now by a new gadget and here's yet another EMMI that has even less of a time window to defeat and yet another QTE Chozo. The EMMIs get so ridiculous at the end that you have to grind through the same obstacle course for 1 minute and same 10 second load time and repeat only to fail and fail again. How the hell did this pass QA? What are these glowing reviews? Did you even finish the game? Take your ableist nonsense elsewhere.
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  7. Oct 12, 2021
    2
    This game is extremly difficult. Harder than Demon Souls from my point of view.
    The movement feels smooth, but the counters seems to have a small window. The real problem is the EMMI system. Those enemies hunt you down and you need to move really fast. So you have no time for orientation.
    I am stuck at the beginning of the game and as soon as I want to explore the EMMI just triggers the
    This game is extremly difficult. Harder than Demon Souls from my point of view.
    The movement feels smooth, but the counters seems to have a small window. The real problem is the EMMI system. Those enemies hunt you down and you need to move really fast. So you have no time for orientation.
    I am stuck at the beginning of the game and as soon as I want to explore the EMMI just triggers the game over screen.
    At least the loading times after a game over are fast. But 50 € for playing an tutorial and being stuck afterwards is not a great deal.
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  8. Sep 8, 2022
    2
    Making a game difficult doesnt make it good.

    This game a a fan service for "Hardocre gamerZ"

    there is no other way to play it than perfectly, no way to appreciate it casualy.
  9. Oct 16, 2021
    2
    Would have been an amazing game if it didnt use a lazy mechanic that added nothing but frustration. The E.M.M.I. destroys what makes a metroidvania game great, exploration. Instead of being able to focus on whats best about this series you get a crappy mechanic that one shots you and adds nothing of value. It feels like the developers completely missed the mark on what Metroid is about.
  10. Oct 10, 2021
    2
    No soy fan de la saga, puntuó con un dos por que según el público gamer los juegos de ps5 son caros con toda la calidad que tienen, este metroid es un 2D , juego indi por 60, contando que kena es un indi 3D con mejor motor gráfico y está a 40 lo veo algo ilógico que toda la comunidad que se quejaba de los precios de sony ahora celebren esto, cuando metroid es pura nostalgia con mecánicasNo soy fan de la saga, puntuó con un dos por que según el público gamer los juegos de ps5 son caros con toda la calidad que tienen, este metroid es un 2D , juego indi por 60, contando que kena es un indi 3D con mejor motor gráfico y está a 40 lo veo algo ilógico que toda la comunidad que se quejaba de los precios de sony ahora celebren esto, cuando metroid es pura nostalgia con mecánicas de juegos de hace 15 años, lo probé sin comprarlo y menos mal un juego de 20 euros como mucho, que será muy divertido pero es un simple 2D. Expand
  11. Oct 10, 2021
    2
    I had low hopes for this game and they were met - and even surpassed. Mercury Steam did a poor job, like basically every other game they've ever made. The least fun Metroid game I've played, although probably about on par with the Prime games (that were also worst in class for the Metroid series). I was bored to tears by the 2 hour mark and had to can this game then. The QTEs and storyI had low hopes for this game and they were met - and even surpassed. Mercury Steam did a poor job, like basically every other game they've ever made. The least fun Metroid game I've played, although probably about on par with the Prime games (that were also worst in class for the Metroid series). I was bored to tears by the 2 hour mark and had to can this game then. The QTEs and story elements with the AI companion were unnecessary and helped to soil the experience. Metroids have been about exploration. So, someone spoiling the thrill of adventure at mandatory checkpoints where you get locked into certain rooms was an absolute buzzkill. The overuse of EMMIs became apparent by the second one, so I can only imagine how maddeningly awful they become by the final encounter. It's sad to see so many 9's and 10's for this not-even-mediocre game. Gaming is a hollow shell of what it once was and I weep for my hobby. Expand
  12. Nov 4, 2021
    2
    i really like being able to play as samus from smash bros but the robots are too scary. if i wanted to constantly avoid being killed by mutant space creatures i would just play among us
  13. Jan 19, 2022
    2
    I really didn't enjoy my time with Metroid Dread.

    As others have said, the game is brutally hard. The enemies move extraordinarily quickly. And, when they connect, it's a huge amount of damage. Could the game be fixed simply with a difficulty slider? Heck, could an option to cut the damage dealt in half go a long way toward making it fun? Clearly, the developers must have realized
    I really didn't enjoy my time with Metroid Dread.

    As others have said, the game is brutally hard. The enemies move extraordinarily quickly. And, when they connect, it's a huge amount of damage. Could the game be fixed simply with a difficulty slider? Heck, could an option to cut the damage dealt in half go a long way toward making it fun? Clearly, the developers must have realized this.

    So, why isn't there a difficulty slider? I believe that if you could crank the thing down to easy mode that there wouldn't be anything left. They needed the difficulty to be hard, because: the story is thin and there's minimal world building. The puzzles aren't challenging. If you could play as a tourist, the game would just be too short, and you'd say it wasn't worth $60. (It's not worth $60.)

    I had about four hours in, fighting some boss. After 20 or 30 tries, I realized that I wasn't making any progress. That the small wins I had were due more to random luck than developing any particular skill with the game. Maybe people are playing this thing with a mouse and keyboard adapter instead of the pro controller?

    And, ugh... the lack of music. The lack of atmosphere! I really can't understand all the positive reviews.

    This is the 2nd Metroid game I haven't finished in 25 years. You know what the "Other" one was.
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  14. Oct 11, 2021
    1
    This is not what I was expecting. I feel misled, like I was conned into buying this. They said it was a good Metroid game, and instead what I got was some overly-hard game for the hardcore masochistic gamers out there who enjoy getting punished. This honestly feels more like a survival horror take on Metroid than anything else, it just lacks the atmosphere and fun exploration elements thatThis is not what I was expecting. I feel misled, like I was conned into buying this. They said it was a good Metroid game, and instead what I got was some overly-hard game for the hardcore masochistic gamers out there who enjoy getting punished. This honestly feels more like a survival horror take on Metroid than anything else, it just lacks the atmosphere and fun exploration elements that made the best games in the series so appealing.

    This is a game for a very specific, hardcore fanbase, and if you aren't that hardcore, chances are the game is going to be too hardcore for you.
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  15. Oct 31, 2021
    1
    Worst Metroid game I've ever played, try Unsighted instead, a million times better.
  16. Dec 18, 2021
    1
    This review contains spoilers, click expand to view. I can't remember the last time I played a game with such a ridiculously complex and unintuitive controls. I'm spending the majority of the time trying to remember which button combination I need to press, rather than enjoying the game world. it's incredibly furstrating, a mess of cussing and frayed temper. not satisfying at all. the level design is bad. the entire map is a mess, with not much in the way of recognisable areas that would be familiar when you look at the map. you spend most of the time lost, with arbitrary roadblocks shoved in your way for no discernible reason. the suit design is nonsense, with 'lights' behaving like painted lines and meandering all over her body without rhyme or reason. puzzle design is inconsistent. for example, the game tells you specifically that your scan ability will show you blocks that you can break with your abilities, HOWEVER there is a wall that can be destroyed by power bombs that is not marked in any way. just one example. the narrative is disjointed and nonsensical. there is ample opportunity for various concepts and character history to be dripfed to us so we are reminded of context of the situation, instead it feels like the end is one massive context dump and shock reveal all in one. the game just expects you to accept all this stuff seemingly out of the blue.
    lastly, when did they decide to blow up a planet, and how exactly did they physically do that?

    also, whoever came up with the idea of QTE as a major required game mechanic, fire them. that trash gimmick does not belong in a metroid style game.
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  17. Oct 12, 2021
    1
    How does Nintendo keep getting this so wrong? If you don’t know what makes a good Metroid game, give the franchise to a Western developer who does.

    The core of the Metroid series has always been the following: - Exploring an large alien world in a sprawling, non-linear way that encourages exploration - An interesting sci-fi story - New powers acquired as you progress aid you and
    How does Nintendo keep getting this so wrong? If you don’t know what makes a good Metroid game, give the franchise to a Western developer who does.

    The core of the Metroid series has always been the following:
    - Exploring an large alien world in a sprawling, non-linear way that encourages exploration
    - An interesting sci-fi story
    - New powers acquired as you progress aid you and open up new areas
    - Sweet, chill ethereal music

    What does Dread have?

    - Exploring an alien world in a strict, linear way that prohibits exploration and railroads you into exploring it in exactly one way
    - A boring, cliched sci-fi story that upends all existing lore for no reason and then shrugs its shoulders, giving you absolutely no explanation as to why
    - Small map with little to no explorable paths, and a map so cluttered with UI elements and unnecessary icons it’s difficult to read
    - No music. Literally, I’m not joking. Where is this game’s MUSIC?!

    It also has!

    - Multiple repeated boss fights
    - Enemies that instakill you the moment they touch you
    - A supergun mechanic that is literally a deus ex machina to kill another specific type of enemy and then it magically disappears again
    - Boring, linear puzzles that don’t challenge the player
    - Poor technical performance
    - Awful button layout with no option to remap
    - Retcons

    I just…I don’t know what to say about this game. I love this series, but Nintendo can’t be **** bothered to put any effort into it. Go enjoy an indie game who understands Metroid. Go play the Axiom Verge series, The Messenger, Timespinner, or Dandara. Don’t play this rubbish.
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  18. Oct 9, 2021
    1
    I'm a metroid fan and played the last 4 games multiple times.
    Sadly this game doesn't have the quality and atmosphere that a metroid game should have. The intro was super lazy, just pictures and walls of text. The music is very generic and doesn't even come close to the genius of the previous soundtracks.
    Yes it plays very fluid and has smooth animations but that's about it. The controls
    I'm a metroid fan and played the last 4 games multiple times.
    Sadly this game doesn't have the quality and atmosphere that a metroid game should have. The intro was super lazy, just pictures and walls of text. The music is very generic and doesn't even come close to the genius of the previous soundtracks.
    Yes it plays very fluid and has smooth animations but that's about it.
    The controls are very uncomfortable.
    It is a hard game, but it feels unfair because of the bad controls and sometimes you can't do anything to prevent damage, so it's just not fun to play.
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  19. Oct 22, 2021
    1
    Metroid dread is a true disappointment, I hope this is not the direction they're taking Metroid Prime 4 as this was genuinely the very first Metroid game I've hated. Not disliked, but genuinely hated.

    It's so difficult on its normal difficulty setting to the point where the game just isn't fun anymore. Boss battles and EMMI zones suck any and all enjoyment out of the game. Exploration
    Metroid dread is a true disappointment, I hope this is not the direction they're taking Metroid Prime 4 as this was genuinely the very first Metroid game I've hated. Not disliked, but genuinely hated.

    It's so difficult on its normal difficulty setting to the point where the game just isn't fun anymore. Boss battles and EMMI zones suck any and all enjoyment out of the game. Exploration is okay until you run into an EMMI zone. The map is difficult to read. This game is simply not accessible to people who just want to put on the game, wind down and have some fun after a stressful day.

    I regret buying the digital version as I can't even sell it now. Essentially wasted €60. Not recommended.
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  20. Feb 16, 2023
    1
    This game sucks, Nintendo! What's with the stupid 90s pre-rendered graphics? How embarrassing. I loved Metroid II, Super Metroid, Metroid Zero Mission, and to a lesser extent, Metroid Fusion. There are a lot of old-style graphic styles that work today, but pre-rendered CGI sprites still look like garbage no matter how hard you try.

    This doesn't feel like a Metroid game at all. If this
    This game sucks, Nintendo! What's with the stupid 90s pre-rendered graphics? How embarrassing. I loved Metroid II, Super Metroid, Metroid Zero Mission, and to a lesser extent, Metroid Fusion. There are a lot of old-style graphic styles that work today, but pre-rendered CGI sprites still look like garbage no matter how hard you try.

    This doesn't feel like a Metroid game at all. If this had a different name, you'd think it was a budget, mediocre, indie game. All I've experienced so far is ugly graphics that all look the same, linear gameplay where you keep getting blocked from going back where you came from, and stupid robot chases.
    Constantly running away from an invincible enemy is not fun. It's just annoying and ruins the best part about Metroid: exploration. What a flop.
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  21. Dec 27, 2021
    1
    This game... Nostalgia is there and it is definitely updated and polished from the old games, but the new counter and the forced use of duck and aim makes the game need precision that is impossible with a controller. This would make for a decent mouse and keyboard game, but as it is now, it simply isn't worth the price.
  22. Oct 13, 2021
    1
    I am very dissapointed with this game, i waited for this game 19 years and im really fan of metroid, this game was very short, and emmi s are really annoying, game dont make me feel nothing very generic
  23. Oct 14, 2021
    1
    This review contains spoilers, click expand to view. Disgusting game. Too high difficulty, lack of choice of difficulty of the game, absolutely overloaded control - to perform any action in the game there are not enough fingers, the plot is "for show". After spending 14 hours completing the game of the last boss, I just looked on YouTube, because I'm not ready to spend so much nerves and break the console because of such garbage as metroid. complete failure. I do not recommend it! Expand
  24. Oct 9, 2021
    1
    This game does nothing for casual gamers. This metroid game is not much different than earlier metroid 2D titles. There are no difficulty modes until you beat the game and you unlock a harder difficulty. There should be an eaiser difficulty. In general, not only is this game VERY DIFFICULTY it has no appeal outside the metroid 2D base.
  25. Oct 10, 2021
    1
    A SNES game released in 2021 for full price. Movement is spry, but other control features (e.g. only aiming while standing still, over-reliance on parry/QTEs, clunky weapon swap) make the game feel worse than indie competitors. An "easy mode" might defeat the purpose, but definitely needs a "where the f do I go?" mode. Very niche and doesn't deserve mainstream acclaim.
  26. Oct 11, 2021
    1
    Rehashed, generic, short, and derivative of the original Metroid games. Dread does nothing new and adds not a single new concept to the series. Feeling like a simple, over priced, distraction from the wait for Metriod Prime 4, there's nothing about this game to prevent it feeling like a downloadable budget titles from 2006. Games of this quality make ito obvious why Nintendo goes to theRehashed, generic, short, and derivative of the original Metroid games. Dread does nothing new and adds not a single new concept to the series. Feeling like a simple, over priced, distraction from the wait for Metriod Prime 4, there's nothing about this game to prevent it feeling like a downloadable budget titles from 2006. Games of this quality make ito obvious why Nintendo goes to the length it does to cancel fan projects; simply so they don't show this dross up for the cheap cash-in that it is. I wish I hadn't wasted my money. Expand
  27. Oct 15, 2021
    1
    poor controls, especially crouch, either varies betwern frenetic action in which you need to have juvenile reflexes, or tedium wherein you need to find a hidden block ir crouchway and shoot it not once but twice. games that revolve around timing ate nit fun as a rule. this game, with its annoying gameboy feel, had you explore a generic sci fi labyrinth in pursuit of minutiae. the bosspoor controls, especially crouch, either varies betwern frenetic action in which you need to have juvenile reflexes, or tedium wherein you need to find a hidden block ir crouchway and shoot it not once but twice. games that revolve around timing ate nit fun as a rule. this game, with its annoying gameboy feel, had you explore a generic sci fi labyrinth in pursuit of minutiae. the boss fights are confusingly variable and require constant jumping and precise grinding of the controls. you need to s of precision, patience and a good memory, even then im not sure its worth it. Expand
  28. Oct 30, 2021
    1
    The EMMI’s ruin what could be a fun game. Instead of exploring, powering up, finding hidden areas, you have to waste time constantly running from these stupid robots. This is not Metroid at all.
  29. Oct 31, 2021
    1
    This review contains spoilers, click expand to view. Except for the graphics this game was a huge disappointment. I could go into the terrible writing (Raven Beak? Really), the fact the double jumping is now called “spin jump” and it still only works when it wants to, or the fact the loading screens took an eternity, but one thing really stands above everything; It was way too difficult. There didn’t didn’t seem to be a cohesion for new enemies to the value of life lost. You just die soooooooooooo much. The E.M.M.I should Leave the area when I’ve been invisible and it can’t find me, like any good stealth game. lol Not hang around beside me until all my health is drained. I got so far but the boss in Ferenia had that seeking purple missile that you can’t defend or dodge and that folks was the end for me. Worse than Prime 3. Worst. Metriod. period. Expand
  30. Jan 9, 2022
    1
    Habe das Game bis zum Ende gezockt. Ich habe nichts gegen hohe Schwierigkeitsgrade, aber die Steuerung ist so überladen, dass man schon fast Krämpfe in den Händen bekommt. Die beiden Schultertasten müssen fast permanent gedrückt werden. Ich hatte noch bei keinem Spiel so stark das Gefühl, dass ich immer genau weiß, was ich machen muss, aber aufgrund der unintuitiven Steuerung immer wiederHabe das Game bis zum Ende gezockt. Ich habe nichts gegen hohe Schwierigkeitsgrade, aber die Steuerung ist so überladen, dass man schon fast Krämpfe in den Händen bekommt. Die beiden Schultertasten müssen fast permanent gedrückt werden. Ich hatte noch bei keinem Spiel so stark das Gefühl, dass ich immer genau weiß, was ich machen muss, aber aufgrund der unintuitiven Steuerung immer wieder etwas falsch mache oder das Spiel die Befehle nicht korrekt annimmt. Wenn schon hoher Schwierigkeitsgrad, dann muss man das Gefühl bekommen, man weiss, was man falsch gemacht hat. Bin froh, dass ich es durch habe. Nie wieder Metroid. Expand
Metascore
88

Generally favorable reviews - based on 124 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 124
  1. LEVEL (Czech Republic)
    Feb 18, 2022
    100
    Quotation forthcoming.
  2. Jan 20, 2022
    90
    After almost 20 years we finally have a sequel to the 2D series of Metroid games! Considering that, Dread does a great job of combining the new modern combat with the old elements of research and advancement, and it doesn't hurt that we have some of the best boss fights in the series. A true gem and a must have for all Switch gamers.
  3. Dec 13, 2021
    85
    Taking up the torch of a series interrupted nineteen years ago is never an easy task, but the MercurySteam studio is doing it with honors! The developers have chosen the path of security while perfectly respecting the spirit of the previous episodes, to the detriment of true modernity.