User Score
7.0

Mixed or average reviews- based on 42 Ratings

User score distribution:
  1. Positive: 25 out of 42
  2. Negative: 6 out of 42
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  1. Jun 21, 2020
    5
    Nice game... in general. Units are governs by simple rules, most of the time it is good, but at another time it is ruining the whole session. Lack of commands like "hide behind walls" or "hold your ground" is really annoying.
  2. Nov 18, 2017
    5
    This game has a lot going for it. I did find it enjoyable and addictive. But I think there are 2 fundamental flaws which left me feeling overall frustrated and disappointed with it, and that I overpaid for it.

    1. You cannot fast forward. There are periods of waiting for time to pass and it seems nuts that you can't fast forward (a la Sim City 2000 of old). If you have enormous
    This game has a lot going for it. I did find it enjoyable and addictive. But I think there are 2 fundamental flaws which left me feeling overall frustrated and disappointed with it, and that I overpaid for it.

    1. You cannot fast forward. There are periods of waiting for time to pass and it seems nuts that you can't fast forward (a la Sim City 2000 of old). If you have enormous amounts of free time you might not mind but if you have to sleep or work then this is an issue.

    2. There is no helpfile explaining the rules of the universe you are playing in (e.g. what a random shrine does if you pay it coins, what is the impact of building a mill on your farmers mortality, what prerequisites you need to satisfy to upgrade your base and so on, even what the overall objective is). Various people have commented online that trial and error nature of learning these rules is enjoyable, but I disagree as this is too time consuming so the satisfaction is not sufficient to warrant the time investment. You can find some info online but it's not a very efficient way of looking up the information.
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  3. Sep 2, 2018
    5
    A decent tower defense game with a lot of maintenance around it. Not really a game I was hyped to play but there is some depth to it, even if it feels shallow at first, and there is a learning curve, it will take a few hours to understand what does what and what needs what, and that's a big part of the game.
  4. Aug 24, 2022
    5
    Essentially a tower defence game there is some satisfaction to be found from seeing your settlements grow, but the core gameplay loop (which largely involves riding back and forth until you find enough coins to spend on upgrading your settlement) quickly becomes rather repetitive.
  5. May 14, 2018
    5
    Interesting streamlined tower defense/exploration/economy game and mainly based on the rhythm/order you build things. But you lack information on consequences and have to learn it the hard way, which means to start over and over. While this is fun at some point, it becomes quickly boring and repetitive, especially when a single mistake cannot be undone and leads to another hour ofInteresting streamlined tower defense/exploration/economy game and mainly based on the rhythm/order you build things. But you lack information on consequences and have to learn it the hard way, which means to start over and over. While this is fun at some point, it becomes quickly boring and repetitive, especially when a single mistake cannot be undone and leads to another hour of restarting the same process. Expand
Metascore
74

Mixed or average reviews - based on 6 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 6
  2. Negative: 0 out of 6
  1. Sep 30, 2017
    60
    Kingdom: New Lands may look impressive and feature a very immersive sound component but the game's limits become visible early on, when its simplicity turns more into an obstacle than an asset. The feeling of repetitiveness also becomes dominant early on, which doesn't contribute for an experience that at first seems to set the stage for something grand and ambitious.
  2. Sep 29, 2017
    80
    Kingdom: New Lands is a great experience. At a first glance, it looks like a kingdom management game with a very simple gameplay premise; carefully built with an astonishing beautiful pixel art style. Under its subtle design philosophy, though, lies a deep experience that is both frustrating and fascinating.
  3. Sep 25, 2017
    60
    When it hits those lows, it's not unplayable, but it's dang close. I'm more apt to put it down after a particularly choppy run, but I still find myself coming back to it after a while. Despite its technical flaws, I still want to see all of the different areas, and learn all of their secrets.