User Score
7.5

Generally favorable reviews- based on 178 Ratings

User score distribution:
  1. Negative: 33 out of 178
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  1. Feb 1, 2021
    3
    This game is typical Ubisoft fashion; it is exactly like every other game they have an with no major changes. It is supremely buggy (never had a switch game crash before this one) and nothing seems to work correctly. The game is just perfectly crappy.
  2. Jan 27, 2021
    2
    Boring, repetitive, everything looks the same. Lame voice acting. Lame humor. Save yourself the money and just replay the superior Breath of the Wild.
  3. Jan 29, 2021
    4
    Immortals Fenyx Rising initially looks like a competitor to Zelda BOTW. Except this is a mistake, Immortals Fenyx Rising is a cheap replica. Only external design was copied by Ubisoft, but everything else in the best traditions of one French company. The plot here is so bad that you get the feeling that you are playing a mobile game on the iPhone. Gameplay here is primitive and monotonous.Immortals Fenyx Rising initially looks like a competitor to Zelda BOTW. Except this is a mistake, Immortals Fenyx Rising is a cheap replica. Only external design was copied by Ubisoft, but everything else in the best traditions of one French company. The plot here is so bad that you get the feeling that you are playing a mobile game on the iPhone. Gameplay here is primitive and monotonous. After passing Assassin's Creed Odyssey, the setting of ancient Greece is no longer able to surprise. And as a result, it turns out that beef is interesting in the game and that they do not go into any comparison with Breath of the Wild. Immortals had a chance to become a good game if not for the greed and creative impotence of Ubisoft. If it was a B-class game, cost $25-30 and did not have a Season Pass, it would be nice to play it.
    On Nintendo Switch, the game does not work well, I don't see the point in playing it on older generations.
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  4. Dec 8, 2020
    0
    Ive had crashes that lost me large chunks of progress, and the controls feel clunky and unintuitive. Platforming in this game is a nightmare, you have maybe 1 in 4 chance of ledge grabbing when you're smack against a ledge. Jumps are both precise and imprecise at the same time leading to frustrating platforming challenges on geometry where its not obvious where you can and cannot land.Ive had crashes that lost me large chunks of progress, and the controls feel clunky and unintuitive. Platforming in this game is a nightmare, you have maybe 1 in 4 chance of ledge grabbing when you're smack against a ledge. Jumps are both precise and imprecise at the same time leading to frustrating platforming challenges on geometry where its not obvious where you can and cannot land.

    Combat is satisfying but is just a 1:1 transfer over from AC, so no real points for anything unique but its serviceable.

    If you really liked BOTW for its puzzle dungeons then this game will let you down every single time. The overworld exploration is passable but the dungeons which are required for upgrades and gear are boring at best, and mindnumbingly frustrating at their worst. Theres no charm to them. Its either just a puzzle about timing and platforming, or putting thing A on to spot B. If these were spaced out more then I'd have less of an issue but these rifts are everywhere and constitute a large chunk of the game. Its a shame this game tried to bite BOTWs gameplay loop because everything that it did to copy BOTW failed miserably.

    A lot of its own charm and mechanics work fairly well. Its an ubisoft open world at its core and those games are fine on their own if not a bit samey and predictable. Predictable, but never inherently bad. Its when Ubisoft tried to leech off the success of a more competent studio that they fell flat on their face. Everything the copied from BOTW is just worse, some times horrifically so. Also microtransactions.
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  5. Dec 6, 2020
    3
    The performance on the switch is bad. It gets terrible frame rate. The controls are garbage, frustrating as hell and the game crashes often. This is not a good game.
  6. Feb 11, 2021
    3
    FIR is an incredibly frustrating game. Though it is an obvious rip-off of BoTW, it tends to play relatively well the closer it sticks to that inspiration. But Ubisoft clearly doesn't understand what made BoTW fundamentally captivating, instead opting for endless puzzles that are almost entirely variations on "pick up heavy object and place on platform." There are some cleverFIR is an incredibly frustrating game. Though it is an obvious rip-off of BoTW, it tends to play relatively well the closer it sticks to that inspiration. But Ubisoft clearly doesn't understand what made BoTW fundamentally captivating, instead opting for endless puzzles that are almost entirely variations on "pick up heavy object and place on platform." There are some clever shrines...er...I mean vaults...but there are just as many with terrible platforming design that can only be accomplished through a trial-by-error approach. In other words, where BoTW rewarded players for being clever and thinking through puzzles, FIR rewards persistence. Like most Ubisoft titles, I gave up after a certain number of hours out of sheer boredom. I wish I could have enjoyed the game more -- despite the bad writing and voice acting, there is a certain endearing quality to the characters and story -- but there just isn't enough variation and polish to make it worth your while. Expand
  7. Dec 7, 2020
    0
    Defies belief that this is £40. Game breaking bugs, boring puzzles, below average combat, totally forgettable music, childish dialogue with poor choice of actors. The VA was average but didn't suit the parts.
  8. Dec 31, 2020
    0
    very bad and unpredictable controls. especially in dungeons where you have to do jump and run exercises or solve riddles rolling bolders around it is increadibly annoying and frustrating when you have to start over because sth behaves in a completely unreasonable way or just bugs out.
  9. Jan 5, 2021
    0
    Completely unnecessary, forced registration. Another low for Ubisoft, and the bar wasnt too high to begin with
  10. Feb 14, 2021
    3
    A mediocre BotW-clone with some God of War-style combat elements. There's none of the depth, magic, freedom, and clarity of BotW, instead you get bogged down with the typical Ubisoft Open World crap, the map gets littered with icons which you work off like chores on a check-list, you follow the typical waypoints instead of truly exploring, the dialogue (delivered with questionable accents)A mediocre BotW-clone with some God of War-style combat elements. There's none of the depth, magic, freedom, and clarity of BotW, instead you get bogged down with the typical Ubisoft Open World crap, the map gets littered with icons which you work off like chores on a check-list, you follow the typical waypoints instead of truly exploring, the dialogue (delivered with questionable accents) tries extremely hard to be funny but just ends up incredibly cringey instead, the framerate on Switch is absolute garbage, I mean, I could go on.

    It's like the Ubisoft execs saw BotW, how much it was praised and how much money it made and they then went and told their team to make something "like BotW", except nobody involved in this process understood what made that game so great to begin with. So they just started superficially copying gameplay elements from it, all the while trying to squeeze them into the typical, cookie-cutter Ubisoft Open World formula, without realizing that those two things are NOT COMPATIBLE.

    Seriously, whoever prefers THIS over BotW needs to go to a neurologist and get themselves checked out, because there's a very high chance they have a brain tumor. These two games are not even remotely in the same league.

    But, if you really want the 2,000th cookie-cutter Ubisoft Open World Action RPG, this time with a Zelda coat of paint, suit yourself, get this game. If you want the real thing, by god, please, just go play BotW, and be better off for it.
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  11. May 6, 2021
    3
    I'll start with a short version of what I want to say. This game isn't great. I would call it mediocre and average by Ubisoft standards. It clearly tried to copy many things from BOTW and I feel that it doesn't do much with it. I'd say a 3/10 is a fair score, considering there wasn't much passion on this.

    I remember first hearing about the idea of Immortals:Fenyx rising when one of the
    I'll start with a short version of what I want to say. This game isn't great. I would call it mediocre and average by Ubisoft standards. It clearly tried to copy many things from BOTW and I feel that it doesn't do much with it. I'd say a 3/10 is a fair score, considering there wasn't much passion on this.

    I remember first hearing about the idea of Immortals:Fenyx rising when one of the developers Assassin's Creed Odyssey mentioned a weird bug in the game that made all your ship crew look like cyclops. They had the idea of what if you can make them all cyclops and that's how the idea for this game started. Funnily enough you don't get a cyclops crew. The idea of this game was to be about Greek mythology, which would contrast AC Odyssey's historical theme. It's certainly a good idea in concept. They also wanted to capture the entire idea of BOTW, which I think is a big issue. I'll try to list as many comparisons that I noticed as I can throughout playing this game. The one that stuck out the most were the enemy cyclops, which acted exactly like a hinox, being big and slow, being stunned when hit in it's one eye, and weirdest of all how it would randomly turn towards a tree and slowly walk to it and grab it and use it like a club. Next is the idea of being an open world game with very few NPCs. You have a small hub, being the hall of the gods, and other than that there really isn't anywhere in the game where you are safe. BOTW had a similar idea with only stables and towns being safe points. The thing I also find jarring is the lack of NPCs in Immortals. If you've played fallout 76 you would know why this is a red flag. Unfortunately the only characters around are the gods, and I genuinely wish that I could take videos on my switch because the things they say and especially the way they talk is so bad that I want to upload clips to YouTube to make fun of. All of the voice actors are so weird. In Odyssey all the characters had that normal subtle Greek accent that was believable. They talked like normal people. In this game it feels like every character is yelling while laughing while crying. A special shout-out goes to the make main character voice because it was so bad that for the first time ever I switched the character's gender to female just so I wouldn't hear the male one. Everything is so unnatural. And maybe it's just because I play on switch, but all the animations feel really awkward and stiff. Especially when having to watch the little cutscenes that play when you upgrade health, stamina, your weapons, or making potions. It looks really bad, and for some reason you can't skip them, but when you press B you make the cutscenes move forward slightly. A weird thing that Immortals tries to copy from BOTW is the amount of things to do. BOTW had the shrines and koroks. Immortals also has something similar to shrines called vaults that usually aren't very good, but instead of koroks they have a bunch of stuff. I'm not gonna list it all out but there are so many little things to do that it makes the game bloated and made me have to turn off completed objectives. You can't walk two feet without running into some ambrosia or a vault or anything. And I think this is what Immortals messed up and forgot about when copying BOTW. When you played Zelda, the world was great. It was big, and it took time to travel, because you didn't see something on your map that said there was a specific object here. You would be walking and you'd see a burned down village and would explore, and may find some loot. The idea of exploration came from its world design of not being imposing on the player and letting them set out to find and do what they wanted. Immortals will reign you in every chance it gets, and if you are somewhere that doesn't have any special items in it, you don't want to explore. You can scout everything around you in a 360 degree radius and you will follow the map to that item, grab it and leave. Why? Because you know nothing new is there. In BOTW, you don't have that marker that says something secret is hidden in a place, so you go explore the entire area, and you may find an item, and will feel more accomplished because you found it. It wasn't a puzzle you had to solve a specific way, you just looked around and found it. And if you don't find something, you usually got a bit of light world building, or got to see a nice landscape. This is another big issue with Immortals. They took away that want to explore and the creativity. The vaults aren't fun because there is only one way to solve them. Think of how many shrines in BOTW you can do in unintended ways. Immortals has no diversity. It's just find the exact target to shoot with an arrow, or find a big enough stone to put on a pressure plate. Now from this description it sounds like a 0/10 but there is some good to boost it. Mainly I like the combat which is like Odyssey. It's simple and intuitive and makes it easy to implement special attacks. Still a 3/10.
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  12. Jan 23, 2021
    4
    I loved this game until I reached Ascend Mountain part. Control is unpredictable, glitchy, with not any intention you´re climbing a wall. But it is gorgeous. Beautiful. I played most on switch on the go because I couldn´t stop. I didn´t want to transfer to PS5. It felt great. When I reached that damn island I wanted to quit. I didn´t because I had 40+ hours. I had to go to youtube´sI loved this game until I reached Ascend Mountain part. Control is unpredictable, glitchy, with not any intention you´re climbing a wall. But it is gorgeous. Beautiful. I played most on switch on the go because I couldn´t stop. I didn´t want to transfer to PS5. It felt great. When I reached that damn island I wanted to quit. I didn´t because I had 40+ hours. I had to go to youtube´s walkthroughs a few times because history mode and nothing is the same. Some puzzles have absolutely no meaning. I gave up on many of them because of I was afraid of being to dumb to spend time searching for nothing. Now I want to finish it but I have to sit and follow a walkthrough. I am tired of falling down off the mountains, getting to cold and having to start over the same way over and over because history mode is not that well coded. Congratulations to the Art Director. This game is so beautiful and switch version has no loses in fun. Expand
  13. Jan 26, 2021
    0
    The deal between Ubisoft and Nintendo is as bad as Animal Crossing. Corporate greed ruining just basic fun. You can't play on switch without creating a Ubisoft account. The game is a Zelda clone with rudimentary, clone mechanics. IT HAS A MAGNET! Lawsuit justified. Nintendo and Ubisoft are joke companies.
  14. Apr 18, 2021
    3
    All the reviews for this game are positive and I truly don’t understand. The world is boring, uninteresting, and at best okay to look at. the dialogue is passable at best and horribly cringe at worst. The gameplay feels horrible to play and the puzzles are mind-numbingly boring. To me, it felt like no one involved in the game creation had any passion for what they were making.
  15. Jun 13, 2021
    1
    Really don't know what was going through my head when I paid over 70 dollars for the "deluxe edition" of this title. Could have bought a couple of great indie titles for less. My poor financial decisions aside, the game is the product of a studio known for its reprehensible business practices. Practices which definitely affect the quality of their products. Play this game for 10 minutesReally don't know what was going through my head when I paid over 70 dollars for the "deluxe edition" of this title. Could have bought a couple of great indie titles for less. My poor financial decisions aside, the game is the product of a studio known for its reprehensible business practices. Practices which definitely affect the quality of their products. Play this game for 10 minutes and you can instantly discern where the priorities of companies like Ubisoft lye. It's all fake and flimsy. A half measure masquerading as a complete or quality title. Where is the substance? Please do not do as I have done. Go give a hard working indie dev your money. Ubi doesn't need it and they certainly don't deserve it. Expand
  16. May 31, 2022
    4
    First and foremost, the game requires you to create an ubisoft account. With this comes the disgusting additional practice of microtransactions in a full priced game. Why charge me full price for a game that you will charge me *again* to skip playing? These factors on their own are enough for me to not generally recommend the game. But let's go into the actual gameplay. If you sufferFirst and foremost, the game requires you to create an ubisoft account. With this comes the disgusting additional practice of microtransactions in a full priced game. Why charge me full price for a game that you will charge me *again* to skip playing? These factors on their own are enough for me to not generally recommend the game. But let's go into the actual gameplay. If you suffer from motion sickness with games, even with the sensitivity options given, this game will be a struggle. Something about the tightness of corners and the closeness of objects make it more difficult than I would hope.

    On the switch the frame rate in the final updates is solid. On the switch, be aware that there is plenty of pop-in.

    If you can get past *all* of this, then know that the rest of the game is at least a 6/10. Various mobs just feel like fodder, whereas larger enemies at least have a few attack patterns. It can be fun to explore, but many of the puzzles feel inorganic. Essentially kid's puzzles and little memory gimmicks. I often worried how easy these would be to break, and I frequently found myself wandering into an area that already had a specific purpose in mind.

    The voice acting is great, 8.5/10. It's witty and quippy and comical while remaining in narrative character. That was one of the driving factors for me to continue.

    If you do decide to purchase this game, do it while it's on sale, I personally don't think it's worth full price
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  17. May 19, 2023
    3
    The game is good but not on Switch. It looks garbage while having low framerate. It is absolutely devastated on the Switch port. I would ve loved to put my money into the PC version instead
Metascore
78

Generally favorable reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 12
  2. Negative: 0 out of 12
  1. Ninty Fresh Magazine
    Oct 22, 2021
    80
    It’s a Greek tragedy that Immortals: Fenyx Rising hasn’t received the god-like reception it deserves, as it forges its own identity albeit with some familiar themes. [Issue #3, p.57]
  2. Jan 11, 2021
    100
    Immortals Fenyx Rising is always going to be compared to Breath of the Wild, but against all odds, it puts up a massively formidable fight. What's excellent about Immortals is not so much what it shares with Nintendo's biggest Zelda game, but rather where it differs, offering a fresh new approach to storytelling, a fantastic progression system, and a world that you'll never want to leave. No game is perfect, but for me, Immortals comes just about as close as you can get.
  3. Dec 14, 2020
    90
    Immortals: Fenyx Rising is a superb new IP from Ubisoft. It may borrow heavily from other titles, but don’t get hung up on it. This isn’t a cash grab. It’s a beautiful game and a quality product, crafted with love.