Presentation
When it comes to presentation in a game there are a few things that are important to me. The visual style and animations, as well as the music. When it comes to the visual style of this game, it really is like no other i’ve seen. The textures feel simplistic while still feeling detailed, the lack of outlines with each model makes each element blend into each other. ThePresentation
When it comes to presentation in a game there are a few things that are important to me. The visual style and animations, as well as the music. When it comes to the visual style of this game, it really is like no other i’ve seen. The textures feel simplistic while still feeling detailed, the lack of outlines with each model makes each element blend into each other. The choices in color with each location having a unique aesthetic, it makes the game a joy to look at for the entire playthrough. The animations of the characters have such emphasis and style, making every action feel impactful. The special attacks you can pull off on each boss giving you a little cutscene each time feels satisfying to pull off, and is a rewarding spectacle for your hard work. Everything about this game is oozing with charm, the style is unique and the animations are stunning. The only problem I have with the animations are the times where things clip or glitch due to the physics. There are quite a few times this happens, especially with the main character’s hair, but it’s not so distracting as to take away from the experience. Considering this game was made by a small team that had only made mobile games before this, I believe this minor flaw is passable, especially with how much good is going on. The game has its own personality that separates it from anything else i've seen. That personality is emphasised with the incredible soundtrack. The soundtrack feels like it came straight off an 80s synthwave album. This 80s aesthetic seems to be a huge influence for the game itself, and with each boss having their own music, added to the already existing unique aesthetic each of them possess, it makes every fight memorable and significant. The music pushes and urges you on to keep fighting, keep trying, just one more time, to beat that one last boss, and come out on top.
9.5/10
Gameplay
The gameplay as described by wikipedia states, “Furi is a fast-paced action game with hack and slash, twin-stick shoot 'em up, and "bullet hell" elements, consisting entirely of boss fights. Gameplay consists mostly of dodging bullets, parrying attacks, attacking the bosses by melee or shooting, and quick time events.” So what that basically boils down to is an action packed, tough as nails, boss rush game, that mashes several genres of gameplay into one coherent masterpiece. It takes elements from classic games such as Asteroids with dodging projectiles being flung at you while taking out targets that surround you, mixed with a hack and slash combat that i can best describe as a watered down version of dark souls, with dodging, parrying, and charging your attacks to deal devastating blows. The combat is fun and engaging, and each boss feels like a new challenge. After each boss fight you get a bit of a breather, going through landscapes in these walking sections. While these can be boring, they are entirely welcome after a long fight, and with the addition of the speedrun mode, you don't have to deal with them in subsequent playthroughs. The game is perfect in it’s pacing. Each fight gets harder and harder, your skills increase exponentially by the end, to where the first bosses go from a devilish nightmare to being an absolute breeze. The controls are tight, which is essential because the game requires extreme precision and timing. The game can be excruciating difficult, but it is always fair, and always rewarding. You get better at the game as you progress and before the credits roll you are able to overcome almost anything the game throws at you.
10/10
Story
The story of Furi is a simple one. You play as the stranger. Trapped in a prison amongst the stars. Each layer of this prison was meticulously crafted and defended by some sort of guardian. Whether that be another prisoner, a wise old man, a noble warrior, a tech obsessed sniper, or another of the many more wild personalities. Each boss has a title, “the” something. There are 11 total enemies to face, with an additional hidden boss, for those who really want a challenge. You, as the stranger, escape the prison. Led by a man in a rabbit costume known as The Voice. He guides you through your journey, and he is the only voice heard outside of the bosses. He replaces your own character’s thoughts, giving context and an outlook on the situation you find yourself in. By the end of the story, there’s more revealed about his character, that isn’t seen on a surface level. As well as the stranger, he finds out why he was locked up, who did it, and why, but nothing is out right explained. The story tells itself in a subtle way, leading up to a climactic closing with a choice of an ending. Each character is beaming with personality, the story isn’t too amazing, but services the game well, and is intriguing and coherent the whole way through.
8/10
Overall: 9/10… Expand