User Score
7.2

Mixed or average reviews- based on 56 Ratings

User score distribution:
  1. Positive: 38 out of 56
  2. Negative: 11 out of 56
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Sep 9, 2018
    0
    Just play more devil may cry for the 8 hours you would've spent playing this game. Thank me later. You're welcome.

    It really tries hard to be an action hack and slash game in the style of capcom, but the designers don't actually understand what makes the Capcom hash and slashes actually good. They added the part where you need skill to play, but forgot to include the part where you
    Just play more devil may cry for the 8 hours you would've spent playing this game. Thank me later. You're welcome.

    It really tries hard to be an action hack and slash game in the style of capcom, but the designers don't actually understand what makes the Capcom hash and slashes actually good. They added the part where you need skill to play, but forgot to include the part where you actually WANT to play.

    The controls are floaty as **** and don't feel good. Enemy animations are really stupidly unclear. For example, look at DMC3 Cerebus. Cerebus paws draw back for horizontal swipe, raise vertically before vertical smash. Cerebus dog head shakes and sits back before launching forward, and roars before ice comes down. This makes visual sense. For a player that hasn't seem something before, the animations here have so few keyframes that the only way to know what to do is if you've seen that attack before. In which case the animation and art is LITERALLY not doing its job.

    Another key problem with this game is the fundamental misunderstanding of design here with regards to flow. A lot of the time there's choice for how to deal with every attack. Eg. in DMC3 there's a safe approach, a less safe action, and super just-frame action using some bit of some move that lets you do more damage, for EVERY single move. Here what the designers did is like a scissors paper rock approach. Boss does thing, the ONLY thing you can do is this. Boss does this, here's my exact counter. Boss does this, the ONLY thing I can do is this. There's very very little choice. This is like an open world game where the open world is just one linear tunnel, like a narrative choice game with only 1 choice, like an RPG game with only 1 linear skill tree. The whole POINT of these games is so you have a whole kit of choices to deal with each attack.

    If the designer is reading this review, run this algorithm over your entire game:
    For i = every boss in this game:
    For j = every attack the boss can possibly do:
    For k = every button on the gamepad
    If you can't use button K to effectively deal with action j of boss i:
    Add a possibility for button K to effectively deal with action j of boss i to the game
    Expand
  2. May 31, 2019
    0
    Absolutely trash. Don't give the developer any more money. It only encourages them to make more garbage. The controls handle like terribly. Let me rephrase that. The controls occasionally handle. Maybe it was just my copy but commands wouldn't register or they would register drastically after I put them in. The commands would often drop mid-gameplay. I would be going in a certainAbsolutely trash. Don't give the developer any more money. It only encourages them to make more garbage. The controls handle like terribly. Let me rephrase that. The controls occasionally handle. Maybe it was just my copy but commands wouldn't register or they would register drastically after I put them in. The commands would often drop mid-gameplay. I would be going in a certain direction, and then "poof" my commands were dropped. I used a variety of controllers, so it wasn't my joycon. If you want a hard game that makes you persevere, then play any of the Fromsoft games. Dark Souls 1 had some artificial difficulty but this game is on another level. It never feels consistent. Download the soundtrack and ignore it for the rest of your life. Expand
  3. Apr 11, 2020
    3
    This game has good music, but that's about as far as I'll go for this game. A lot of boss fights are just boiled down to tedious repetitive actions that take far too long to complete. Should you fail one of those sequences, then it's back to doing it from the start.

    I want to badly run it to the end, but when I pick this game up again, I am reminded of why I put it down in the first place.
  4. Jan 10, 2022
    4
    Very bad port. It's insanely blurry, and the secret final boss is unplayable due to the PS2-level frame rate.
Metascore
74

Mixed or average reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 16
  2. Negative: 0 out of 16
  1. Feb 7, 2018
    80
    At some times, Furi seems to cross the line of what you consider a fun and fair challenge. Even so, it creates a restless atmosphere with its intriguing narrative, electrified soundtrack and mixture of hack n’ slash and bullet hell boss-rush gameplay.
  2. Jan 28, 2018
    90
    The gameplay was kept interesting and entertaining throughout, with every boss fight feeling fresh and none of them feeling like repeats.
  3. Jan 25, 2018
    60
    Furi is a great mix of hack and slash with a bullet hell. Where the game performs really great on the action level, the game misses the mark when things get quiet. Still it is a very enjoyable game, but it has its flaws.