User Score
6.7

Mixed or average reviews- based on 64 Ratings

User score distribution:
  1. Positive: 33 out of 64
  2. Negative: 15 out of 64

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  1. Feb 20, 2018
    4
    I bought this because it looked interesting and in the same artistic style of games like journey or Abzu. Unfortunately it is not nearly as compelling. I found the overall world and mechanics to be really confusing and tedious. The story is too vague to mean anything despite some cool moments, and the open world all looks bland and the same. Despite being a small fox creature theI bought this because it looked interesting and in the same artistic style of games like journey or Abzu. Unfortunately it is not nearly as compelling. I found the overall world and mechanics to be really confusing and tedious. The story is too vague to mean anything despite some cool moments, and the open world all looks bland and the same. Despite being a small fox creature the character controls are very loose with poor jumping/climbing mechanics. It's really frustrating that the fox can't climb any walls or pull himself up onto ledges...because the world is made almost entirely out of rocky ledges. You have to always find a tree to climb up and glide places, which is very tedious. I also don't like that progression is mostly tied to collecting miscellaneous stones - again, tedious. The progression relationship between learning new songs and collecting all of the various items is also vague and takes a while to figure out, making it unclear where you can go and where you can't.

    The art style itself is fairly unique but looks inconsistent in some areas due to foggy/faded backgrounds and strange lighting. I also couldn't figure out a way to fast travel around the world, which is frustrating because the geography is surprisingly large and tedious to get around. This caused me to not finish the game - I stopped about three hours into the supposed five hour length. The cat and mouse gameplay with some of the enemies is also annoying from unpredictable AI. Overall Fe feels like it's imitating better games, or trying too hard to be artistic just for the sake of being artistic - without a clear overall vision. It's visuals are not amazing enough to make up for the annoying controls and meandering game play. There are some fun moments and a few cool ideas but overall bland and tedious.

    Also, as a side note the Switch version had poor and consistent frame rate problems for me, especially in handheld mode, which is why I'm giving it a 4 instead of a 5. Usually I don't care that much about frame rate, but this one was noticeably bad.
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Metascore
72

Mixed or average reviews - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 13
  2. Negative: 0 out of 13
  1. Jun 29, 2020
    70
    Despite being one-note on a gameplay level, Fe's world, with its lush environments and wistful score, compels you to explore. Establishing fleeting connections with the creatures around you is both charming and a little sad, and learning the truth about the enemy machines is even more tragic. By the end, the most important thing you've learned is how to connect with nature, not just by singing with animals but by understanding the world around you.
  2. Nintendo Force Magazine
    Apr 25, 2018
    50
    There are fleeting moments of enjoyment, but those are few and far between. [Issue #33 – May/June 2018, p. 21]
  3. Apr 2, 2018
    50
    It doesn't matter how clever or interesting your idea is, or how stunning and vibrant your game looks when it's just no fun to play. Perseverance with Fe could ultimately yield some satisfaction but for me it was just too boring.