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  • Summary: A glimpse of death made the strong and wise warrior Gallar look for a way to continue enjoying worldly pleasures for all eternity. Ancient writings say there is a mystical cave in the Valley of Eternity that holds a lost relic capable of granting eternal life to the brave who finds it. ArmedA glimpse of death made the strong and wise warrior Gallar look for a way to continue enjoying worldly pleasures for all eternity. Ancient writings say there is a mystical cave in the Valley of Eternity that holds a lost relic capable of granting eternal life to the brave who finds it. Armed with his ax and his trusty pickaxe, Gallar sets off for the northern mountains in search of an epic adventure that may cost his own life; or guarantee it forever.

    Dwarf Journey is an action roguelite platformer with randomly generated levels. Defeat enemies, level up, assemble your rune build and collect minerals to forge better equipment on an epic journey in search of immortality.
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  1. Positive: 2 out of 3
  2. Negative: 0 out of 3
  1. Feb 26, 2022
    10
    I love this game, couldn't put it down! Brilliant gameplay loop! I recommend this one to people constantly.
  2. Feb 18, 2022
    9
    impossible stop playing, designer level is very nice, only negative point is the few stages
  3. Jul 3, 2022
    5
    To me.. it's a so so.

    The controls feel.. sluggy during the first dungeon runs (1 - 2 hours). There are some upgrades in the game (runes),
    To me.. it's a so so.

    The controls feel.. sluggy during the first dungeon runs (1 - 2 hours). There are some upgrades in the game (runes), that will nullify the character's built-in slow down. Once you reach that point, the controls begin to feel "natural". Design-wise, I get the idea, to amplify the feeling of progress, but I can't say I like it a lot.

    Another thing that feels a bit iffy is, that, whenever you enter a new room or area of a dungeon, your character will fall right into it, and the game will slow down for maybe one or two seconds or so, which forces you to decide quickly, how to move, and in which direction to move, so you won't take too much - or any - damage upon landing. It doesn't add much to the game, and becomes this repetitive thing, that you learn to deal with. I would have preferred a classic Zelda or Moonlighter approach to this. Maybe chuck it in from to time, for extra challenging rooms.. but well.

    The enemies are, well.. functional. Just beat the first boss, so I don't know, how challenging things may become.

    Can't recommend it, really. Can't say it's that bad either. Give it a try, if you like the overall appeal - which is what sucked me in the first place. Cheers
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