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User score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3

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  1. Jul 3, 2022
    5
    To me.. it's a so so.

    The controls feel.. sluggy during the first dungeon runs (1 - 2 hours). There are some upgrades in the game (runes), that will nullify the character's built-in slow down. Once you reach that point, the controls begin to feel "natural". Design-wise, I get the idea, to amplify the feeling of progress, but I can't say I like it a lot. Another thing that feels a bit
    To me.. it's a so so.

    The controls feel.. sluggy during the first dungeon runs (1 - 2 hours). There are some upgrades in the game (runes), that will nullify the character's built-in slow down. Once you reach that point, the controls begin to feel "natural". Design-wise, I get the idea, to amplify the feeling of progress, but I can't say I like it a lot.

    Another thing that feels a bit iffy is, that, whenever you enter a new room or area of a dungeon, your character will fall right into it, and the game will slow down for maybe one or two seconds or so, which forces you to decide quickly, how to move, and in which direction to move, so you won't take too much - or any - damage upon landing. It doesn't add much to the game, and becomes this repetitive thing, that you learn to deal with. I would have preferred a classic Zelda or Moonlighter approach to this. Maybe chuck it in from to time, for extra challenging rooms.. but well.

    The enemies are, well.. functional. Just beat the first boss, so I don't know, how challenging things may become.

    Can't recommend it, really. Can't say it's that bad either. Give it a try, if you like the overall appeal - which is what sucked me in the first place. Cheers
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  2. Feb 26, 2022
    10
    I love this game, couldn't put it down! Brilliant gameplay loop! I recommend this one to people constantly.
  3. Feb 18, 2022
    9
    impossible stop playing, designer level is very nice, only negative point is the few stages