DOOM Eternal turned the game and the whole franchise into a joke that doesn't even takes it self serious.
Everything DOOM 2016 achived was thrown away into the garbage; the world building, characters, story and somehow even gameplay.
The gameplay in 2016 was one of the best in any FPS, it felt fluid and amazing. DOOM Eternal has, what it feels like, a fixed and static gameplay systemDOOM Eternal turned the game and the whole franchise into a joke that doesn't even takes it self serious.
Everything DOOM 2016 achived was thrown away into the garbage; the world building, characters, story and somehow even gameplay.
The gameplay in 2016 was one of the best in any FPS, it felt fluid and amazing. DOOM Eternal has, what it feels like, a fixed and static gameplay system that you can't control. Example: You are forced to use certain weapons on enemies too kill them; which ruins the famous term "Shoot at it until it dies"
It's no longer "shoot at it until it dies" as you get punished for it. Biggest example (of many) are boss fights. Every boss (except the final one) is no longer dynamic like in 2016. Every boss has a fixed pattern and you have to do certain things before you can attack the boss for a *limited time*.
DOOM Hunter - Destroy the shield.
Marauder - Wait for the eyes to flash green.
Gladiator - wait for the magic shield to go down.
Khan Maykr - Forced to use the meat hook and fist before you can attack her for a limited time.
The world building is by far a big let down of any game I've played. In 2016 you slowly move through Mars getting closer and closer to your destination as seen from the world, Example:
On the first level you could see the argent tower from the very beginning and after each level you the tower gets closer and closer, and when you're finally there you get to climb up the whole tower.
DOOM Eternal has none of that simply because you don't get to stay in one place at all.
The absolute biggest issue with this games world building and immersion is teleportation.
First you're on Earth, then in a different dimension, then in hell then back to earth and now you're somehow in heaven. This completly ruined the DOOM universe to me.
2016 had Mars and Hell. Eternal has countless dimensions that have no place in DOOM whatsoever.
And now the biggest let down for me and the biggest middle finger to 2016 is the destruction of Mars. Everything the DOOM 2016 has built up with the UAC, gone, in mere seconds, simply because of a cutscene that tried to blind the player with "WOW, a cOoL bIg lAsSer" while destroying the home place of the DOOM franchise for god knows whatever reason.
But seeing how Eternal has chosen Fantasy over Sci-fi, I wouldn't be suprised if Mars was magically brought back.
But what makes me hate Eternal the most, is the aracady direction ID went with this game.
HUD/UI:
The HUD looks like something you would see in a mobile game. I have no doubt that this HUD was inspired by Apex legends. EXACT same geomeotry and use of bright colors. The thing with Apex is that the bright colors are very needed for fast navigation with the ammo managment. ETERNAL DOESN'T NEED THAT. Hugo or Marty mentioned that the bright colors purpose is to distinguish the ammo, which makes absolutly zero sense as it was never needed at all.
Floating props:
This is something that completely annihilated the immersion this game had to offer.Floating Weapons. Floating book pages. 2 Meter long question marks. (+Fcking confetti when you walk through it).
I feel sorry and bad for the people who made the concept arts and desing for the levels.
Imagine making something so big and eerie just so there can be a big floating question mark in the middle of nowhere.
Oversaturation of levels:
DOOM 2016 had three color choices for levels to stick with: Red, Dark Green and "cool" colors.
DOOM Eternal uses the entire color spectrum for each level. No level is easy on the eyes when it comes to the colors.
Ridiculous skins:
This come back to where I said "a joke that doesn't take itself serious".
If you told me 4 years ago that the next game DOOM game would have the slayer wearing a greasy t-shirt with a "extra thicc" text on it I would have called you crazy
I want you guys to look at 4 examples I gave you and imagine 2016 with all of that. It's simply impossible.
Last thing I wanna talk about is the story.
DOOM 2016 had a very simplistic story. You wake up and start killing and destroying. This is all DOOM should be. 2016 also had a cliff hanger that was for nothing as Eternal doesn't start where 2016 stopped.
Hayden isn't a smart human that died of cancer and got reincarnated as a robot. Hayden is god of all of recreation.
VEGA isn't a super computer that was created and tested by UAC employees (That needs absolute zero cooling btw). Vega is a god in a USB stick.
I've to stop here as I've reached the limit.
DOOM Eternal has **** up the entire franchise. I see no future of DOOM whatsoever. The next DOOM should just be a mario styled arcade shooter. Just dimensions you jump from level to level killing demons in a arena with no story or a goal.… Expand