When I purchased Asdivine Hearts, I expected to get a light-hearted, generic RPG. What I didn't know I'd get is a game that is incredibly funWhen I purchased Asdivine Hearts, I expected to get a light-hearted, generic RPG. What I didn't know I'd get is a game that is incredibly fun to play with an enjoyable story. Those who have played through Kemco's plethora of games have stated Asidivine Hearts is one of their best offerings and I wouldn't hesitate to agree.
In the world of Asdivine, two deities have worked in harmony for a millennia - the Shadow Deity (who governs death) and the Light Deity (who creates life). Without spoiling too much, the Light Deity gets cast into the world of Asdivine where it must possess a body and find a way back to the heavens. Asdivine Hearts starts off with two characters named Zack and Stella. These two decide to release a cat back in the forest since they can't take care of it at the orphanage they live in. What once was a mindless task turns exciting when the Light Deity possesses the cats body and now Zack and Stella must find out what to do. Without spoiling more than that, the story continues to get more interesting from there. Admittedly, it is a slow start with A LOT of character development but once you get all 5 characters in your party, you'll be in for quite the ride with the story never letting you go until the end.
The combat system is really where the game shines though. You start off with a very basic turn-based system. (Attack, Magic, Skill, Defend, Item, etc.) but very quickly you will learn more and more moves at a brisk pace. The combat never gets stale and each battle is fun and rewarding. It feels as though Kemco took all they learned from all their previous games and mashed it into Asdivine Hearts and created the perfect turn-based system. Kemco should be applauded for their efforts here. There is also more mechanics that get introduced but I won't spoil it.
With tons of positives comes some negatives. First of all the presentation is off. What I mean is the game looks nice, I guess, but it still looks very "mobile-y". When you move your character around, there is a blur effect which I'm guessing was not intentional. I wish Kemco polished this up a bit more but it's understandable since they have such a low budget. Still, it isn't excusable. The dungeons are also very generic and linear with not much in the way of going off the beaten path other than a dead end and a treasure chest, which is admittedly exciting to find even after 15 hours of playing.
To wrap this up, you will get 5-7 hours! of battery life on a single charge on your switch from this game. Remember, the switch was only advertised to have 3-5 hours.
Overall, if you're in the market for a cheap SNES styele JRPG adventure that will surprise you with it's endearing characters, surprising story and fluid battle system, you really can't go wrong with Asdivine Hearts for your Switch. Here's to hoping Asdivine Hearts 2 comes out sometime soon on Switch.
(Also, did I mention this game is only $15!)… Expand