Asdivine Hearts Image
Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 1 Critic Review Awaiting 3 more reviews What's this?

User Score
6.5

Mixed or average reviews- based on 11 Ratings

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: Travel alongside four companions and a cat in a fantasy RPG featuring stunning animated turn-based battles!

    One year ago, the world of Asdivine was enveloped by a brilliant flash of light. Since that time, the influence of shadow has only continued to grow ever more powerful across the
    Travel alongside four companions and a cat in a fantasy RPG featuring stunning animated turn-based battles!

    One year ago, the world of Asdivine was enveloped by a brilliant flash of light. Since that time, the influence of shadow has only continued to grow ever more powerful across the face of the land. Although the event itself was undoubtedly connected with the heavens, few people seem to have realized the far-reaching implications of what transpired. Now turning to the present, a surprising revelation awaits a young man by the name of Zack and his childhood friend, Stella, in the capital from a chubby cat claiming to be none other than the Light Deity and declaring the world to be on the verge of destruction...

    Asdivine Hearts boasts of groundbreaking visual quality, plenty of subquests, a battle arena, treasure to dig for, and an enemy guide to complete. By taking puzzle piece-like jewels and setting them in a box known as a rubix, players are able to customize characters! How far can you level and how many millions of damage can you dish out? All these challenges await you and more!
    Expand
Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. May 3, 2018
    60
    Its gameplay template is tried and true, but lacklustre presentation, control issues, and a pervading sense of paint-by-numbers design mean it’s unlikely to leave a lasting impression. Those looking for a straightforward, old-school RPG on Switch will certainly find that here, but for most players we’d recommend embarking on other adventures — like Lost Sphear, Earthlock, or Romancing Saga 2 — before diving into Asdivine.
Score distribution:
  1. Positive: 2 out of 3
  2. Negative: 0 out of 3
  1. Nov 20, 2022
    10
    Very good and fun game! Only downside is spending time grinding levels for a pair of bosses
  2. Jun 4, 2018
    9
    When I purchased Asdivine Hearts, I expected to get a light-hearted, generic RPG. What I didn't know I'd get is a game that is incredibly funWhen I purchased Asdivine Hearts, I expected to get a light-hearted, generic RPG. What I didn't know I'd get is a game that is incredibly fun to play with an enjoyable story. Those who have played through Kemco's plethora of games have stated Asidivine Hearts is one of their best offerings and I wouldn't hesitate to agree.

    In the world of Asdivine, two deities have worked in harmony for a millennia - the Shadow Deity (who governs death) and the Light Deity (who creates life). Without spoiling too much, the Light Deity gets cast into the world of Asdivine where it must possess a body and find a way back to the heavens. Asdivine Hearts starts off with two characters named Zack and Stella. These two decide to release a cat back in the forest since they can't take care of it at the orphanage they live in. What once was a mindless task turns exciting when the Light Deity possesses the cats body and now Zack and Stella must find out what to do. Without spoiling more than that, the story continues to get more interesting from there. Admittedly, it is a slow start with A LOT of character development but once you get all 5 characters in your party, you'll be in for quite the ride with the story never letting you go until the end.

    The combat system is really where the game shines though. You start off with a very basic turn-based system. (Attack, Magic, Skill, Defend, Item, etc.) but very quickly you will learn more and more moves at a brisk pace. The combat never gets stale and each battle is fun and rewarding. It feels as though Kemco took all they learned from all their previous games and mashed it into Asdivine Hearts and created the perfect turn-based system. Kemco should be applauded for their efforts here. There is also more mechanics that get introduced but I won't spoil it.

    With tons of positives comes some negatives. First of all the presentation is off. What I mean is the game looks nice, I guess, but it still looks very "mobile-y". When you move your character around, there is a blur effect which I'm guessing was not intentional. I wish Kemco polished this up a bit more but it's understandable since they have such a low budget. Still, it isn't excusable. The dungeons are also very generic and linear with not much in the way of going off the beaten path other than a dead end and a treasure chest, which is admittedly exciting to find even after 15 hours of playing.

    To wrap this up, you will get 5-7 hours! of battery life on a single charge on your switch from this game. Remember, the switch was only advertised to have 3-5 hours.

    Overall, if you're in the market for a cheap SNES styele JRPG adventure that will surprise you with it's endearing characters, surprising story and fluid battle system, you really can't go wrong with Asdivine Hearts for your Switch. Here's to hoping Asdivine Hearts 2 comes out sometime soon on Switch.

    (Also, did I mention this game is only $15!)
    Expand
  3. Mar 27, 2020
    7
    AsDivine Hearts combina de gran forma la gráfica y mecánicas de un RPG clásico de los 90 con la complejidad en la historia y sistema deAsDivine Hearts combina de gran forma la gráfica y mecánicas de un RPG clásico de los 90 con la complejidad en la historia y sistema de combate de un RPG actual.
    Los gráficos se encuentran en formato pixel art. A primera vista, se ven bellos y bastante coloridos, pero lamentablemente en la medida que avanza el juego las texturas y formas se tornan repetitivas. Un gran ejemplo de ello son los pueblos. Cualquier pueblo al que vayas tendrá exactamente las mismas estructuras arquitectónicas e incluso colores. No se diferencian entre sí.
    La música es agradable y muy adecuada para un RPG, sonidos épicos y que llaman al combate, pero al igual que los gráficos, la cantidad de melodías disponibles son limitadas y terminan tornándose repetitivas, aunque no desagradables , solo repetitivas.
    El sistema de combate es por turnos e incluye una serie de factores que lo hacen más complejo que solo pegar o lanzar magias. El equipo podrá ocupar una "formación" específica para la batalla, lo cual le otorgará bonificaciones, hay una "barra de confianza" que al llenarse otorga un gran ataque especial para cada personaje. En general, cada personaje tiene una amplia gama de habilidades físicas y mágicas para satisfacer cualquier estilo de pelea. Se pueden generar estrategias bastante versátiles.
    Uno de los puntos más fuertes del juego es su historia. Como buen RPG, comienza con una trama local, casi superficial y en la medida que avanza se va complejizando hasta que terminas salvando el mundo. Con una serie de giros, secretos, escenas graciosas y misiones secundarias que completar. Y su mayor debilidad es la falta de variedad en términos gráficos, musicales y también en la cantidad de enemigos. La poca cantidad de monstruos diferentes con los que luchar es algo realmente desmotivante, durante el juego se repiten una y otra vez los mismos monstruos, con suerte cambian de color al visitar un área nueva. Debe tener una duración aprox de 20-25 horas, lamentablemente el juego también considera el tiempo en segundo plano, por lo cual no tengo cómo verificar realmente cuánto jugué, pero no es un juego corto para el precio.
    Es un buen juego, no el mejor RPG que he jugado, pero sí cumple con las expectativas de un fan del RPG, lo recomiendo.
    Expand