• Publisher: Capcom
  • Release Date: Aug 29, 2006
Metascore
72

Mixed or average reviews - based on 49 Critic Reviews

Critic score distribution:
  1. Positive: 21 out of 49
  2. Negative: 2 out of 49
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  1. 45
    UGnG gets the superficial bits right, yet the fundamental elements that have always made the series so compelling despite its esteem-crushing difficulty are either missing, compromised or broken in this sequel. And without those crucial underpinnings of quality in place, the entire affair collapses in a morass of mediocrity.
  2. When it isn’t busy knocking you off cliffs or duping you into a second play-through, it’s a fun, hectic shooter, but without a more gradual difficulty ramp or at least some cheat codes, this is one problem best left unsolved.

Awards & Rankings

56
24
#24 Most Discussed PSP Game of 2006
16
#16 Most Shared PSP Game of 2006
User Score
8.3

Generally favorable reviews- based on 58 Ratings

User score distribution:
  1. Positive: 49 out of 58
  2. Negative: 6 out of 58
  1. VLG
    Aug 23, 2023
    4
    I never played the original, and this one gave me the opportunity to try it. Too hard, so impossible to really enjoy.
  2. Mar 10, 2021
    7
    Here's my review from wayback on MobyGames, since the original on here has been deleted:

    Summary
    Here's my review from wayback on MobyGames, since the original on here has been deleted:

    Summary
    ------------------------------------------------------------------------
    UG'nG is a problematic, beautiful risk undertaken by Capcom.

    What you liked about this game
    ------------------------------------------------------------------------
    Ultimate Ghosts’n Goblins is not a step backwards, but it is also not
    the sequel that could have been made. Over a decade later and Capcom
    continues right where it left off. This is only half of what was
    expected. What they present is a troubling dichotomy within this
    game, that of nostalgia versus innovation. Moments of wonder,
    however, do slowly invade this troubled sequel in the form of
    exciting expansions to Arthur’s repertoire, to remind us of the fact
    that the originator was at the helm of this project. In short, quite
    good but much more worthy of being made great.

    What you did not like about this game
    ------------------------------------------------------------------------
    Capcom could have taken many of the crazy-paced arcade game mechanics
    that have made them famous since 1992, but has puzzlingly decided to
    exclude them: a combo system, multiple characters, extravagantly
    showy magic effects, and baroque bosses that take up a whole stage
    rather than a whole screen, as well as multiple tiers of levels and
    skill/technique-based rewards. Capcom has the technology these days
    to implement the sprite-heavy, manic gameplay of the late 90’s-early
    00’s, seen in their Versus games. Instead, we get more environmental
    effects (which are admittedly good) but the ponderously fragmented
    magic/armor/weapon system is needlessly clunky…what belongs in a
    proper sequel to Ghouls’n Ghosts is the arcade sensibility and not
    the collection adventure sensibility.

    Your final recommendation
    ------------------------------------------------------------------------
    This game may be unapproachable to many casual gamers. I would like
    to think the new levels, monsters and surprises would be enough to
    hold interest; but to the hardcore among us, we will be in familiar
    ground, with new twists that stretch the boundary of rewards and
    punishment even further, the collection aspect being the most
    frustrating. Stick through the tough parts and you will find the gems
    in this game. It's most worth it to see (and fight) the spectacular
    bosses and find your own way through.
    Full Review »
  3. May 26, 2013
    8
    Hard, simple, good! It has more weapons, armour and enemies so you don't feel like fresh meat. The difficulty doesn't change, but deaths feelHard, simple, good! It has more weapons, armour and enemies so you don't feel like fresh meat. The difficulty doesn't change, but deaths feel like it was your fault and not the games. Graphics improved, which doesn't bother me but may bother some, better music and the same storyline. Rewarding and pushes you on to win. My fave PSP game! Full Review »