• Publisher: Capcom
  • Release Date: Aug 29, 2006
User Score
8.3

Generally favorable reviews- based on 58 Ratings

User score distribution:
  1. Positive: 49 out of 58
  2. Negative: 6 out of 58
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  1. Nov 18, 2012
    10
    Ultimate Ghosts 'n Goblins picks up from the last entry in one of Capcom's most popular franchise series. In an update version Author has more weapons, more armor and more ghosts 'n goblins to slay. The game is as hard as it always has been, while adding more features, such as multiple shields, new spells and an armor stacking feature that allows you to take more hits. A new "warp staff"Ultimate Ghosts 'n Goblins picks up from the last entry in one of Capcom's most popular franchise series. In an update version Author has more weapons, more armor and more ghosts 'n goblins to slay. The game is as hard as it always has been, while adding more features, such as multiple shields, new spells and an armor stacking feature that allows you to take more hits. A new "warp staff" track back feature allows you to re-play through zones to collect everything you need, without having to beat the game and then re-play everything. A fantastic entry in the series, well worth the time to play. Expand
  2. TobyM.
    Sep 3, 2006
    10
    hardest sidescroller ever... but if ur up for the challenge it's incredibly rewarding!
  3. AramisG.
    Oct 6, 2006
    8
    Side scrollers are suppossed to be hard. Why should this one be an exception. It isn't that bad. The first time I played this game, I made it to the fifth level. Looks fantastic, not for anyone born after 1980.
  4. AndyM.
    Sep 12, 2006
    9
    Alongside Loco Roco, this ranks as one of the few true must-have games on the system. In a sea of PS2 emulations, this stands out a mile. It is hard to convey just how beautiful the game looks (and sounds) and while the gameplay punishes the careless, the save system minimises the frustration.
  5. JordanH.
    Sep 6, 2006
    10
    A true hard as hell masterpiece. Great music, awsome graphics and glorious old school gameplay. This game will bring the memories of hellish nights in front of your NES/SNES trying to beat those old past games. The good thing about this is. Beating these type of games really makes you feel special! Recomended for everyone that loves a good challenge!
  6. DainG.
    Sep 13, 2006
    8
    Ultimate Ghosts
  7. Feb 21, 2011
    8
    Prepare to have your fragile gamer ego mercilessly bludgeoned by wave after wave of enemies who attack from angles too awkward to counter.

    Looks good, sounds good, and unlike previous installments in the series you get to save and continue your game, reducing the degree to which your sanity (and possibly your PSP) will be broken during gameplay. This is a great game, but skip it if
    Prepare to have your fragile gamer ego mercilessly bludgeoned by wave after wave of enemies who attack from angles too awkward to counter.

    Looks good, sounds good, and unlike previous installments in the series you get to save and continue your game, reducing the degree to which your sanity (and possibly your PSP) will be broken during gameplay. This is a great game, but skip it if you're not interested in struggling tooth-and-nail for every inch of progress.
    Expand
  8. May 26, 2013
    8
    Hard, simple, good! It has more weapons, armour and enemies so you don't feel like fresh meat. The difficulty doesn't change, but deaths feel like it was your fault and not the games. Graphics improved, which doesn't bother me but may bother some, better music and the same storyline. Rewarding and pushes you on to win. My fave PSP game!
  9. Mar 10, 2021
    7
    Here's my review from wayback on MobyGames, since the original on here has been deleted:

    Summary ------------------------------------------------------------------------ UG'nG is a problematic, beautiful risk undertaken by Capcom. What you liked about this game ------------------------------------------------------------------------ Ultimate Ghosts’n Goblins is not a step
    Here's my review from wayback on MobyGames, since the original on here has been deleted:

    Summary
    ------------------------------------------------------------------------
    UG'nG is a problematic, beautiful risk undertaken by Capcom.

    What you liked about this game
    ------------------------------------------------------------------------
    Ultimate Ghosts’n Goblins is not a step backwards, but it is also not
    the sequel that could have been made. Over a decade later and Capcom
    continues right where it left off. This is only half of what was
    expected. What they present is a troubling dichotomy within this
    game, that of nostalgia versus innovation. Moments of wonder,
    however, do slowly invade this troubled sequel in the form of
    exciting expansions to Arthur’s repertoire, to remind us of the fact
    that the originator was at the helm of this project. In short, quite
    good but much more worthy of being made great.

    What you did not like about this game
    ------------------------------------------------------------------------
    Capcom could have taken many of the crazy-paced arcade game mechanics
    that have made them famous since 1992, but has puzzlingly decided to
    exclude them: a combo system, multiple characters, extravagantly
    showy magic effects, and baroque bosses that take up a whole stage
    rather than a whole screen, as well as multiple tiers of levels and
    skill/technique-based rewards. Capcom has the technology these days
    to implement the sprite-heavy, manic gameplay of the late 90’s-early
    00’s, seen in their Versus games. Instead, we get more environmental
    effects (which are admittedly good) but the ponderously fragmented
    magic/armor/weapon system is needlessly clunky…what belongs in a
    proper sequel to Ghouls’n Ghosts is the arcade sensibility and not
    the collection adventure sensibility.

    Your final recommendation
    ------------------------------------------------------------------------
    This game may be unapproachable to many casual gamers. I would like
    to think the new levels, monsters and surprises would be enough to
    hold interest; but to the hardcore among us, we will be in familiar
    ground, with new twists that stretch the boundary of rewards and
    punishment even further, the collection aspect being the most
    frustrating. Stick through the tough parts and you will find the gems
    in this game. It's most worth it to see (and fight) the spectacular
    bosses and find your own way through.
    Expand
  10. VLG
    Aug 23, 2023
    4
    I never played the original, and this one gave me the opportunity to try it. Too hard, so impossible to really enjoy.

Awards & Rankings

56
24
#24 Most Discussed PSP Game of 2006
16
#16 Most Shared PSP Game of 2006
Metascore
72

Mixed or average reviews - based on 49 Critic Reviews

Critic score distribution:
  1. Positive: 21 out of 49
  2. Negative: 2 out of 49
  1. Game play tends to become monotonous after a while, although the game itself is relatively short. Some required maneuvers were very difficult, which frustrated me.
  2. And so it is that the series's venerable blend of cut-throat peril and exemplary platform action is not only maintained, but arguably kicked up a notch with newfound levels of visual splendour, hellish level design and structural ingenuity. Though far from universal in its appeal, Ultimate Ghouls 'N Ghosts is quite simply a masterfully executed platform game.
  3. I want to fight against bad guys, not the control scheme. If tweaking was done with the horrible jump system, then this game would have been a solid recommendation.