The Sims 2
PSP- Publisher: Electronic Arts
- Release Date: Dec 7, 2005
- Also On: PC, PlayStation 2
User Score
Mixed or average reviews- based on 49 Ratings
User score distribution:
-
Positive: 28 out of 49
-
Mixed: 13 out of 49
-
Negative: 8 out of 49
Buy Now
Review this game
-
-
Please sign in or create an account before writing a review.
-
-
Submit
-
Check Spelling
- User score
- By date
- Most helpful
-
SthigS.Dec 12, 2005gameplay is hindered by the constant reading and writing of data to the game.
-
-
Dec 28, 2011Even know the game is good it like terrible for me the pc is better than the pc. The Sims 2 for psp i played a couple years ago and still i think it ain,t a good game cause of weird stuff.
-
Oct 6, 2017Personally, I didn’t enjoy it. The fact that it’s story driven just takes away the “simulation” feel of the game. I prefer the original feel of the game, where you can control your character, and put them in a space of your own. But this port just takes that idea and throws it straight in the dumpster. If you’re a fan of The Sims franchise, this isn’t the game for you.
-
SillieC.Oct 21, 2006I hate all of the ghost whoever came up with that was stupid. If you had a sims game not based on ghost you would make a better profit, please come up w/ something better
-
-
May 21, 2019Who asked for a storyline in their Sims game? I sure didn't. You're supposed to build your own story with Sims, not be given one.
Awards & Rankings
|
51
|
|
|
16
|
#16 Most Discussed PSP Game of 2005
|
|
3
|
#3 Most Shared PSP Game of 2005
|
-
It's fair to say that Sims 2 for the PSP would've been among the best of the console ports, but a couple of glaring issues drag it down. In particular, the load times are a nightmare.
-
The addition of perks and secrets, not to mention mini-games and the sanity meter, help keeps things fresh. The coolest change blends a focused, genuinely funny story with the open-ended gameplay that fans have come to love.
-
The worst and most obvious problem with the game is the constant loading. Performing just about any action--going indoors or outdoors, playing a minigame, beginning a conversation with someone, ending a conversation with someone--causes the game to load for a good second or two.