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PSM3 Magazine UKIt's all a bit dull. [Dec 2007, p.82]
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A strange game, its impenetrable combat will put off most D&D novices while the more experienced who are able to forgive (or simply understand) the lack of information will find its horrible interface minimises any enjoyment they may have.
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D&D Tactics flings lines of text at you, and none of it is well written. There's no effort made to provide well-developed characterization, yet there's a lot of time wasted on excess words. Worse, the default speed passes them by so quickly that I was usually three or four words from the end of a line when it faded.
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Even dedicated role-players are better off with a pencil and some paper.
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Tedious, complex, and unappealing on a variety of levels, D&D Tactics may have authenticity in spades, yet it lacks a modicum of accessibility.
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Here it is, the pen and paper classic Dungeons and Dragons represented in videogame form on your PSP. The deep ruleset makes the transistion largely intact, and the campaign itself is impressive in its length. It is what it is. That might have been the best that could have been said of it. If only the results just worked with some kind of grace and style.
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If you don't have a Dungeons and Dragons background, the game will seem impenetrable and dull - and even players of the tabletop game will appreciate the detail, but hate the incredibly clumsy interface and lack of information and feedback.
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Manages to capture the clunky inapproachability of the d20 rules while keeping none of their underlying elegance, making it tough to recommend it to anyone.
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It's just a shame that the developers couldn't balance implementing authentic rules with playability.
Awards & Rankings
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75
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12
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#12 Most Discussed PSP Game of 2007
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26
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#26 Most Shared PSP Game of 2007
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User score distribution:
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Positive: 21 out of 32
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Mixed: 7 out of 32
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Negative: 4 out of 32
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EzekialAug 17, 2007
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Mar 12, 2012
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Jul 27, 2011