- Publisher: Take-Two Interactive
- Release Date: Oct 30, 2006
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A pretty fun game. And with a 15- to 20-hour main quest that you can play through with three different characters (and again in co-op play), you'll definitely get your money's worth.
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No, it doesn't have the depth of its PC granddaddy, but barring a handful of unfortunate issues, it's perfectly good at what it does: pass the time.
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Official Playstation 2 Magazine UKLess complicated than "Untold Legends," but equally stuffed with things to kill...and you can talk to a chicken. Sold! [Jan 2007, p.86]
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Pure Magazine UKA decent dungeon crawler RPG that should keep starved fans happy. [Feb 2007, p.81]
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Despite being an impressive enough handheld title, the experience in the Northern Wastelands does become quite repetitive, thanks mostly to samey gameplay and storylines that are difficult to care about.
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Great action RPG – one of the best on PSP – cleverly balanced in such a way as to appeal to both veterans and newcomers, but significantly marred by frustrating loading issues.
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Games Master UKOne of the better action RPGs on PSP. Still, slow loading times and repetition annoy. [Mar 2007, p.80]
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AceGamezThe thing about Dungeon Siege: Throne of Agony is that it's the same as every other hack and slash RPG.
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Dungeon Siege starts out exceptionally well but really does fail to build in its promising foundations as the game progresses, and this lack of development means that as you approach the eight hour mark (the whole game works out at somewhere between 12 and 15 hours), you'll really feel like you've seen everything on offer.
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Throne of Agony gets the basics of a good dungeon crawler right, but an oversimplification of the gameplay and some annoying bugs drag it down.
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A decent hack-and-slash RPG. Even though it’s much simpler and lacks the depth of its PC predecessor, it actually suits the handheld format. However, it’s some of the thoughtless design choices, the lack of good direction and tech issues that hold it back from standing out against, say "Untold Legends."
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While streamlining the Dungeon Siege experience for the handheld market undoubtedly made sense when it was discussed at design time, the sense of depth and involvement that's been lost in the process leaves a frustratingly shallow game.
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What does let the whole thing down are the loading times (they're everywhere, even on the inventory screen, which you want to be able to flick through at speed) and the fact the combat does get repetitive.
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Dungeon Siege lovers, however, might appreciate the accurate look and feel of Throne of Agony, but won’t appreciate how the core RPG elements like in depth character creation and party-based exploration have been discarded.
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It's not massively inspiring, nor is it innovative, but it is a solid and at times addictive little number.
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There are elements of this game that no one other than testers should have to sit through, and the fact that it has been released in this state is a great shame.
Awards & Rankings
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45
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20
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#20 Most Discussed PSP Game of 2006
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30
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#30 Most Shared PSP Game of 2006
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User score distribution:
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Positive: 33 out of 43
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Mixed: 7 out of 43
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Negative: 3 out of 43
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MattC.Jul 20, 2008
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JeffS.Nov 4, 2006
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Aug 23, 2023A decent RPG that i enjoyed until it got too boring and repetitive. The progression system was good.