- Publisher: Take-Two Interactive
- Release Date: Oct 30, 2006
Summary:
Dungeon Siege: Throne of Agony is an all-new adventure, created from the ground up specifically for the PSP handheld system. Dungeon Siege: Throne of Agony features all-new playable characters and a freshly designed, non-linear, single player campaign as well as support for Ad Hoc co-operative and competitive multiplayer games. Multiple characters to choose from - Characters can be customized as they level up into different Hero Classes and then even further into Legendary Classes. Player can choose from numerous Pets and Companions to play with. Gameplay will encourage the player to constantly switch between unique Pets and Companions to use their special powers. Face over 100 monsters including well known monsters from the Dungeon Siege world as well as many new creatures. Multiplayer Cooperative Campaign allows you to play with a friend. Each player can bring a Pet or Companion adding up to a four party experience. Multiplayer Battle Arenas allow a concise, fun party experience for players who don't have time for a full campaign. 15 hours of gameplay with 2 different modes Mercenary and Elite. [2K Games]
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| Rating: | T |
|---|---|
| Official Site: | http://www.2kgames.com/throneofagony/ |
| Developer: | SuperVillain Studios |
| Genre(s): | Role-Playing, Action RPG, Action RPG |
| Number of Players: | 1-2 Players |
| ESRB Descriptors: | Blood and Gore Violence |
| Offline Modes: | Cooperative |
| Connectivity: | Wi-Fi |
| Number of Online Players: | 2 Players |
| Cast | Credit |
|---|---|
| Jeremy Soule | Music Composed & Performed |
| Jeremy Soule | Music Composed & Performed By |
| Jeremy Soule | Music Composed & Performed By |
| Keith Arem | Voice Direction |
| Steve Ganem | Engine Programming |
| Steve Ganem | Tools Programming |
| Steve Ganem | Tools Programming |
| Stephen J. Martin | Engine Programming |
| Stephen J. Martin | Lead Programmer |
| Rob Wilson | Gameplay Programming |
| Julian Soule | Music Composed & Performed |
| Julian Soule | Music Composed & Performed By |
| Julian Soule | Music Composed & Performed By |
| Joe Cesario | Enviornment Art |
| Eric Beaumont | Additional Level Design |
| Eric Beaumont | Lead Writer |
| Jason Hasenauer | Cinematics |
| Jason Hasenauer | Lead Artist |
| Jason Hasenauer | Lead Artist |
| Pravin Wagh | Gameplay Programming |
| Chris Glenn | Art Director & Concept Artist |
| Chris Glenn | UI |
| Chris Glenn | UI |
| Chris Glenn | UI |
| Bryan Warmack | Enviornment Art |
| Bryan Warmack | Special Effects |
| Richard Campomanes | Network Programming |
| Chris Rausch | Additional Level Design |
| Chris Rausch | V.O. Coordination |
| Josh O'Brien | Lead Level Designer |
| Rob Smith | Engine Programming |
| Derek Johnstone | Additional Level Design |
| Derek Johnstone | Special Effects |
| Derek Johnstone | Special Effects |
| Derek Johnstone | Special Effects |
| Derek Johnstone | Special Effects |
| Thomas Horwath | Additional Animation |
| Thomas Horwath | Character Art |
| Byron Evora | Dialog Editorial |
| Erik Wilkinson | Tools Programming |
| Adam Hale | Character Art |
| Adam Hale | Special Effects |
| Brian Goetz | Associate Producer |
| Brian Goetz | Sound Scripting |
| Corey Eiland | Additional Level Design |
| Corey Eiland | Technical Design |
| Corey Eiland | Technical Design |
| Andy Van Dalsem | Additional Animation |
| Andy Van Dalsem | Cinematics |
| Andy Van Dalsem | Cinematics |
| Ben Lea | Gameplay Programming |
| Jamie Vance | Dialog Editorial |
| Josh Taylor | Character Art |
| Josh Taylor | Enviornment Art |
| Tim Campbell | Additional Level Design |
| Tim Campbell | Project Lead & Lead Designer |
| Tim Campbell | Project Lead & Lead Designer |
| Tim Campbell | Project Lead & Lead Designer |
| Josh Taylor | Character Art |
| Josh Taylor | Enviornment Art |
| Tim Campbell | Additional Level Design |
| Tim Campbell | Project Lead & Lead Designer |
| Tim Campbell | Project Lead & Lead Designer |
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