- Publisher: Warner Bros. Interactive Entertainment
- Release Date: May 1, 2012
- Also On: PlayStation 3, Xbox 360
User Score
Generally favorable reviews- based on 236 Ratings
User score distribution:
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Positive: 175 out of 236
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Mixed: 39 out of 236
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Negative: 22 out of 236
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Apr 26, 2023This game is not perfect in that it has frame rate issues, but thankfully the game play outperforms the frame rates, in essence is not the home run Mortal Kombat on the PS Vita, but it's really close to it, enough for it to recommended it to fans of the Mortal Kombat series and that want to play it on the go
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Dec 19, 2020
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Nov 12, 2020This is top VITA game. 60 FPS, perfect looks, best single player campaign I've ever seen in fighting games. Lot of extra content for VITA and one of few games that took full advantage of specific VITA. Challange tower is ton of fun for many hours, often unnerving as.any othe MK games.
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Nov 18, 2019One of the first titles for my PS Vita.
Great port from stronger consoles with some new mechanics.
MK 9 in finest :) -
Nov 11, 2016For Mortal Kombat on a handheld is pretty good. I enjoy playing it and can't get enough of it!!!!!! Great graphics and fatalities and x-rays. I also enjoy the tournament mode. 10/10
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Jun 23, 2015
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Apr 27, 2015
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Nov 7, 2014Now I'm reluctant to give any game a 10/10 but this game is close. Mortal Kombat on the Vita is the best handheld fighting game out there. Great graphics just like a console game, all the special moves and fatalities. Good sound effects and great character choice. You can play for hours and if you own a Vita and like fighting games you have to buy this
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Jun 5, 2014Now it was a amazing game but the level changed during time of the story I was new to mortal kombat and I barley knew any moves yet wheni got to cyrax and sector I couldn't win using moves too advanced for me to block and one person vs 2 people that's ****
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Mar 20, 2014
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Mar 10, 2014Best way to Experience Mortal Kombat on the go. Full roster with tons of modes plus vita-only challenge stages. graphics take a hit but not enough to really take away from the game.
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Sep 16, 2013
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Aug 21, 2013
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Jun 24, 2013
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May 21, 2013Awesome fighting game on the Vita. Vita only features don't feel like a gimmick and are actually a lot of fun. The character models are a little low rez, but overall, the game looks great! lots of fun on the go.
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Apr 7, 2013
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Feb 21, 2013
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Dec 28, 2012
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Nov 22, 2012If it aint broken don't fix it... Exactly! While the gameplay remains pretty much the same as the older the games, the added violent x ray attacks make it even so much more fun.
Based on how i feel, Mortal Kombat isn't 'perfect', but still back to the roots and better than ever for both story and gameplay department! -
Nov 19, 2012
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Nov 18, 2012
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Oct 23, 2012
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Oct 11, 2012
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Sep 24, 2012
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Sep 19, 2012
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Aug 8, 2012It's a very good game to play. Lot's of things to do. The only con is that the graphics could be better. Well, if you like platinum trophies, this one is really difficult to get.
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Aug 3, 2012There is a lot to do in this game with two challenge towers and the story mode so it will definitely keep you busy. The game runs smoothly as well but there are some issues with low res textures in places on the characters. It's hardly a deal breaker though and this is a fantastic Mortal Kombat game
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Jul 22, 2012
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Jun 18, 2012
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Jun 11, 2012This is the best Vita game out. I've spent hours playing the bonus challenge tower alone. It's addicting and the replay value is high. Anyone on the fence will not be disappointed.
Awards & Rankings
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Hyper MagazineAug 8, 2012A bursting at the seams port that sets a precedent for future Vita titles. [Sept 2012, p.74]
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LEVEL (Czech Republic)Jul 29, 2012Successful conversion of the original Mortal Kombat proves that battle games aren't yet finished. Great visuals and perfect playability delivers uncompromising fights. [July 2012]
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Playstation Official Magazine AustraliaJul 4, 2012It's incredibly fast-paced and responsive. Nailing some of the intense combos may twist your fingers off as there are no touchscreen specials except for the X-ray moves that can be initiated once you have a full meter, but fatalities can be executed with finger swipes that match the d-pad inputs. Most of the extra modes, such as Test Your Slice, are gimmicks that either borrow heavily from smartphone games (let's just say you'll slice fruit whilst playing as a ninja) or rely on 'been there, done that' mechanics that use the Vita's hardware. Balancing a man on a beam is old hat, even if he's perilously dangling above a pit. [July 2012, p82]