It's as though a bunch of gamers found a way to program games using gameplay alone...
The brilliance of all three HN RPGs, beyond the unbelievable good localization and charming character design, is the way their comic/critical approach to gaming carries over into the actual game. Sounds simple, but if that were true, Neptunia wouldn't be as remarkable as it is.
As just one smallIt's as though a bunch of gamers found a way to program games using gameplay alone...
The brilliance of all three HN RPGs, beyond the unbelievable good localization and charming character design, is the way their comic/critical approach to gaming carries over into the actual game. Sounds simple, but if that were true, Neptunia wouldn't be as remarkable as it is.
As just one small example:
Lots of games poke fun at the numerous gaming traditions that exist more for nostalgia or familiarity's sake than for the game's sake, and many break through the 4th wall to do it. Neptunia is so bloody cool because it doesn't just complain or joke about it, it addresses the problems in the gameplay itself, and fixes them in style.
This game fills SO many JRPG potholes, like the uselessness of characters who aren't in your frontline (not useless anymore), the empty time traveling with nothing in particular to do except walk (find that secret chest with yer chest...finder), difficulty spikes and valleys (adjustable through gameplay, NOT the options menu, in real time), slogging through places with weak enemies and having to kill tons of weakling-enemies and getting nothing in return (use symbol attacks to hear them without a fight, or make them stronger, or replace them with powerful enemies, &c. Up to you), grinding to adjust the difficulty (grinding is not for experience in this game. it's for fun and profit, and almost completely optional. :), &c, &c, &c. I could go on, but it would become spoilery...
Neptunia fixes all these problems (and many more) effortlessly, as well as letting u customize not only your appearance and skills and the immediate experience, but the entire game world. And i don't mean colors or textures, i mean specific, practical, gameplay details. (For example, if halfway through the game you decide you aren't really gamer, but rather a casual game-adjacent type. No problemo. Go pick up a few Mysterious Glow Whatevers, and lower the difficulty of the enemies. If it's too easy, make make them stronger. You can also apply this just to a dungeon, add powerful enemies, change the items available, and so on. And once these options are open, you they stay open.)
Through a hunt & gather type crafting system, where you acquire plans then use them to make stuff from dungeons and physics modifications (jumping higher, for example) you can basically adjust, change, flip, remove, add, make and improve basically everything of relevance. If you like to grind, you can, if you don't, you can check you Nepedia for the location of the item or enemy yer hunting, and have it done in a couple minutes.
And if you don't want to grind at all, you basically don't have to. For example, if you want a spiffy new sword, you can get a slightly more spiffy one by checking your plans, and making a spiffy new sword, which will then be added to the store (you also do this for healing items, accessories, armor, outfits, &c.). But you can also sell all the ingredients needed to make that sword and but a manufactured sword in the store.
Basically, if Bioware and Telltale are the inevitable future of Choose Your Own Adventure books, Nep is more like "Make your own adventure". If it wasn't all girls and vaguely sci-fi, the amount of goofing and laughter and metaphysical awareness would remind me of playing p&p rpgs in my room as an 8yr old.
Combat it strealined and colorful, (and neptune sings the FF victory song when she wins a battle sometimes). If you've ever played BoF: Dragon Quarter (a truly wonderful little ps2 rpg), and xenosaga 1-3 (arguably the best sci-fi story in gaming history), HN's fighting is like a perfect mix of these two. It's streamlined and strategic, and works perfectly well, all the time.
I can't wait to see what's new in HNRb2...
There's so much in these games that i'm leaving critical features out, but...take that as more praise from someone who's just spent 80 hrs with Nep and Compa and Iffy.
(And it's totally, subtly yuri, which i personally appreciate as a fan of the genre. I mean, c'mon, Who doesn't love chaste teenage lesbians falling into melodramatic secret romances in elaborate convent schools? Maria-sama is watching you panic, strawberry. :)
I'm just finishing pt1 and i'm downloading pt2 to my vita right now. It's been a while since i spent 80 hrs on a game and immediately started the sequel when i finished it. And to be honest, i usually don't much like funny games (or music). I think comedy is almost always dated, whereas tragedy and suspense are passion are usually timeless. Somehow, NepNep puts them all in one place, and keeps it compelling. i.e.: I really hope gay marriage is legal in Leanbox, cuz Iffy and Lady Vert would be the BEST moms.
(That kind of thing.)
Work that lily rank, Otome-chant… Expand