Campy, grindy and full of fan service, Hyperdimension Neptunia Re;Birth 1 is a good time if you take the game as seriously as it takes itself.
Hyperdimension Neptunia Re;Birth 1 (HDNR;B1) is the remake to the 2010 Playstation 3 game Hyperdimension Neptunia. The first thing you'll note upon starting a new game is that the game doesn't take itself too seriously: the plot revolves aroundCampy, grindy and full of fan service, Hyperdimension Neptunia Re;Birth 1 is a good time if you take the game as seriously as it takes itself.
Hyperdimension Neptunia Re;Birth 1 (HDNR;B1) is the remake to the 2010 Playstation 3 game Hyperdimension Neptunia. The first thing you'll note upon starting a new game is that the game doesn't take itself too seriously: the plot revolves around four goddesses representing different game companies attempting to best one another in a never-ending conflict known as the Console War. Each of the four nations of the world, Gamindustri, are named after game consoles and most of their citizens are personified video game developers and publishers. The game's absurdity continues in this fashion, and is chock full of Internet memes, video game references and fourth-wall breaking. Further adding to the game's campiness are regular doses of fan service. While nothing too extreme, there are quite a few panty shots and most, if not every, playable character has a swimsuit costume to unlock.
Getting into the game play of HDNR;B1: combat is solid but can get repetitive, especially with the mandatory grinding the game forces on you. While every character has special moves that draw from their respective SP pool, the main attraction is the combo system implemented for your "standard" attacks: after an initial strike, you choose from rush, power or break attacks up to three times per turn and in any combination. Rush attacks hit multiple times and fill you EXE. gage (or super meter) faster than the others, power attacks do the most damage as possible while break attacks deal heavy damage to an enemies guard. Breaking an enemy's guard will increase the damage they take until their guard partially refills on their next turn. This system keeps the player interested in combat, alleviating a common problem in most JRPGs where the player simply hammers X until they've won. In addition, your character can perform a combo finisher once certain segments of the EXE. gage are filled (this does not deplete the gage) and use EXE. Drives that are the game's super moves, dealing massive damage to enemies in its radius at the cost of some of the EXE. gage.
Almost as frequent as the combat is the game's dialogue segments. It's tempting to call this game part visual novel due to its lengthy and frequent conversations, however this also brings up another major part of the game: voice acting. Around half of the conversations are voiced, and in this game that means hours of voiced dialogue. Character voices are a bit hit and miss; some characters' voices work well, while others are kind of iffy (get it? 'cause one of the characters is named...heh...). The main character's voice in particular always sounds sarcastic which is odd given that she's supposed to be the clueless, ditzy heroine. Another oddity is Noire, whose voice sounds like it was recorded with a different quality than the rest of the cast.
As previously mentioned, the game forces some mandatory grinding. This is because the game's bosses are gigantic difficulty spikes, often throwing two bosses at you back to back with no time to heal or save in between. Because of this, you'd have to grind out around five levels per dungeon in order to stand a chance during the boss fight(s). During my playthrough, I found a dungeon with fairly easy enemies that gave outrageous amounts of experience (appropriately called Whales) and ground on them while watching television. This made it so I could breeze through most of the game's chapters, but still took hours of my time to do. However HDNR;B1 is not without mercy and you can unlock a way to make the game easier (or harder if you're a masochist) and gain more experience from fights fairly early in the game, easing up on both the brutal boss fights and chore of grinding somewhat.
Aside from the major issues regarding the game, its graphics are standard for the Vita (that is to say they're above average among the rest of the handheld market), load times were short and, while I did experience slow down twice in my playthrough, the game runs smoothly. Something the game lacks is replay value: there are multiple endings, however the point where those endings branch is late enough in the game that one can simply make multiple saves and progress towards each ending on each slot rather than replay the whole game.
In short, Hyperdimension Neptunia Re;Birth 1 is fun as long as you're not looking for a deep or engrossing title. While its repetitive grinding, arduous boss fights and lack of replay value may bog it down, if you can enjoy the campy story, engaging battle system and (mostly) well done voice acting this game is well worth your time and money.… Expand